Commit graph

123 commits

Author SHA1 Message Date
Leonardo Zide
c10804d31b Simplified manipulator rotation math. 2021-12-11 15:52:38 -08:00
Leonardo Zide
a5207573bf Customizable object colors. 2021-11-24 15:20:08 -08:00
Leonardo Zide
94a5a5dc52 Moved blend to context. 2021-11-22 16:18:09 -08:00
Leonardo Zide
89c0b58592 Moved depth test to context. 2021-11-22 16:01:45 -08:00
Leonardo Zide
408dc6ff97 Moved texture upload to context. 2021-11-21 18:25:17 -08:00
Leonardo Zide
a9ab7c0c64 Removed GL calls in texfont. 2021-11-21 12:16:19 -08:00
Leonardo Zide
36dbcec238 Fixed macOS OpenGL deprecation warnings. 2021-11-20 19:56:52 -08:00
Leonardo Zide
2a24933fa8 Scoped enums. 2021-11-14 19:10:16 -08:00
Leonardo Zide
7d884e6b5f Static analysis fixes. 2021-11-14 18:34:24 -08:00
Leonardo Zide
c236ea02bb Moved view manipulator to a separate class. 2021-06-20 11:40:16 -07:00
Leonardo Zide
48c6fad09e Flush vertex attribs when the buffer object changes. Fixes #697. 2021-04-17 10:38:23 -07:00
Leonardo Zide
278e953b81 Rewrote vertex attribute cache. 2021-04-10 15:22:41 -07:00
Leonardo Zide
b6acab713d Removed redundant state changes. 2021-03-28 13:30:35 -07:00
Leonardo Zide
177265d9f8 Fixed CLI crash. 2021-03-20 12:32:05 -07:00
Leonardo Zide
a5a794d3fc Set texture unit 0 for all textures. 2021-03-13 11:40:33 -08:00
Leonardo Zide
233affe3fc Moved global resource creation to startup instead of context creation. Fixes #645. 2021-03-10 21:22:41 -08:00
Leonardo Zide
5065dcac74 Fixed vertex attribute bindings for the conditional shader. 2021-03-10 13:30:41 -08:00
Leonardo Zide
de3a3adf34 Fixed wrong function call. 2021-03-07 16:07:43 -08:00
Leonardo Zide
4f53004aae Disable conditional lines when shaders are not available. 2021-03-07 11:04:53 -08:00
Leonardo Zide
c3ad14ac04 Conditional line shader. 2021-03-06 18:54:24 -08:00
Leonardo Zide
1b0a47f692 Fixed aarch compile error. 2021-01-12 18:29:11 -08:00
Leonardo Zide
b8a8cb6730 Removed direct GL function calls. 2021-01-12 14:29:56 -08:00
Leonardo Zide
4e4fc504da Removed unused param. 2021-01-12 13:58:05 -08:00
Leonardo Zide
6bfc4ff9b1 Removed Tex2DMS functions. 2021-01-09 18:01:03 -08:00
Leonardo Zide
a0867c9b80 Framebuffer cleanup. 2021-01-09 17:57:24 -08:00
Leonardo Zide
dbb4c9e44b QGLWidget cleanup. 2021-01-08 11:25:24 -08:00
Leonardo Zide
72763ddc11 Create offscreen context at startup and reuse it. 2021-01-01 18:41:28 -08:00
Leonardo Zide
69cfc71f3b Removed global placeholder mesh. 2020-12-31 14:23:08 -08:00
Leonardo Zide
3358553e1d Moved clear functions to context. 2020-12-29 15:32:11 -08:00
Leonardo Zide
1367a5d6f4 Fixed parts list icons when MSAA is on but not supported. 2020-12-28 18:10:54 -08:00
Leonardo Zide
129e0f886f Compile fix. 2020-12-28 17:54:24 -08:00
Leonardo Zide
4ed04e4e25 Use an offscreen buffer when saving images from the command line. 2020-12-28 17:30:41 -08:00
Leonardo Zide
985fb8b778 Fixed MSAA check. 2020-12-28 14:36:04 -08:00
Leonardo Zide
7ef1d7b733 Fixed crash when MSAA is not available. Fixes #573. 2020-12-28 09:42:13 -08:00
Leonardo Zide
4e6cbca31c Switch to QOpenGLWidget. 2020-12-27 13:05:55 -08:00
Leonardo Zide
81fb79b805 Use fewer draw calls for the axis. 2020-12-26 16:30:28 -08:00
Leonardo
eda0a705de Removed deprecated QResource usage. 2020-12-11 14:14:54 -08:00
Leonardo Zide
e52ea0ab63 Added LC_ARRAY_SIZE_CHECK for static array checks. 2020-12-06 11:26:55 -08:00
Leonardo Zide
f8ca2b848b Fix for GLES. 2020-11-06 18:55:36 -08:00
Leonardo Zide
aefe36dbca Use AA lines when AA is enabled. 2020-06-06 11:15:39 -07:00
Leonardo Zide
13ae577533 Use simple multiplicative tint for fade. 2020-05-03 12:39:04 -07:00
Leonardo Zide
a5fde91ee9 Configurable fade color. 2020-04-25 12:16:37 -07:00
Leonardo Zide
4e6306a649 Translucent step fade. 2020-04-19 20:21:18 -07:00
Leonardo Zide
7275c4256d Added const qualifiers. 2020-03-22 20:18:52 -07:00
Leonardo Zide
7c9773f228 Fixed override and virtual function qualifiers. 2020-03-22 15:44:41 -07:00
Leonardo Zide
90f1336a48 Scoped enums and constexpr. 2020-03-22 13:44:20 -07:00
Leonardo Zide
5854cfce89 Added wrapper for glDepthMask. 2019-11-09 18:11:25 -08:00
Leonardo Zide
2356af4049 Swapped opaque and translucent polygon offsets. 2019-02-23 11:36:22 -08:00
Leonardo Zide
0abc4a258a Enabled polygon offset (with a smaller offset) for opaque triangles so they don't z fight with lines. 2019-02-23 11:33:39 -08:00
Johannes Sixt
31703618c3 Reduce z-fighting when translucent walls are touching opaque walls. (#303)
* Move GL calls around drawing of translucent meshes to lcContext.

* Reduce z-fighting when translucent walls are touching opaque walls.

This fixes issue #301.
2019-02-23 10:56:38 -08:00