mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
Framebuffer cleanup.
This commit is contained in:
parent
31ce044a65
commit
a0867c9b80
3 changed files with 8 additions and 211 deletions
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@ -52,8 +52,6 @@ lcContext::lcContext()
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mTextureEnabled = false;
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#endif
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mFramebufferObject = 0;
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mColor = lcVector4(0.0f, 0.0f, 0.0f, 0.0f);
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mWorldMatrix = lcMatrix44Identity();
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mViewMatrix = lcMatrix44Identity();
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@ -645,165 +643,6 @@ void lcContext::SetInterfaceColor(lcInterfaceColor InterfaceColor)
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SetColor(gInterfaceColors[InterfaceColor]);
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}
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void lcContext::ClearFramebuffer()
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{
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if (!mFramebufferObject)
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return;
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glBindFramebuffer(GL_FRAMEBUFFER, mContext->defaultFramebufferObject());
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mFramebufferObject = 0;
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}
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lcFramebuffer lcContext::CreateFramebuffer(int Width, int Height, bool Depth, bool Multisample)
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{
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lcFramebuffer Framebuffer(Width, Height);
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if (gSupportsFramebufferObject)
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{
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int Samples = (Multisample && gSupportsTexImage2DMultisample && QSurfaceFormat::defaultFormat().samples() > 1) ? QSurfaceFormat::defaultFormat().samples() : 1;
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glGenFramebuffers(1, &Framebuffer.mObject);
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glBindFramebuffer(GL_FRAMEBUFFER, Framebuffer.mObject);
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glGenTextures(1, &Framebuffer.mColorTexture);
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if (Depth)
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glGenRenderbuffers(1, &Framebuffer.mDepthRenderbuffer);
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if (Samples == 1)
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{
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BindTexture2D(Framebuffer.mColorTexture);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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BindTexture2D(0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, Framebuffer.mColorTexture, 0);
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if (Depth)
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{
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glBindRenderbuffer(GL_RENDERBUFFER, Framebuffer.mDepthRenderbuffer);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, Width, Height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, Framebuffer.mDepthRenderbuffer);
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}
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}
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else
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{
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QOpenGLFunctions_3_2_Core* Funcs = mContext->versionFunctions<QOpenGLFunctions_3_2_Core>();
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BindTexture2DMS(Framebuffer.mColorTexture);
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Funcs->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, Samples, GL_RGBA, Width, Height, GL_TRUE);
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BindTexture2DMS(0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, Framebuffer.mColorTexture, 0);
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if (Depth)
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{
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glBindRenderbuffer(GL_RENDERBUFFER, Framebuffer.mDepthRenderbuffer);
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Funcs->glRenderbufferStorageMultisample(GL_RENDERBUFFER, Samples, GL_DEPTH_COMPONENT24, Width, Height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, Framebuffer.mDepthRenderbuffer);
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}
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}
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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DestroyFramebuffer(Framebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferObject);
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}
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return Framebuffer;
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}
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void lcContext::DestroyFramebuffer(lcFramebuffer& Framebuffer)
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{
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if (gSupportsFramebufferObject)
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{
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glDeleteFramebuffers(1, &Framebuffer.mObject);
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glDeleteTextures(1, &Framebuffer.mColorTexture);
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glDeleteRenderbuffers(1, &Framebuffer.mDepthRenderbuffer);
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}
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Framebuffer.mObject = 0;
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Framebuffer.mColorTexture = 0;
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Framebuffer.mDepthRenderbuffer = 0;
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Framebuffer.mWidth = 0;
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Framebuffer.mHeight = 0;
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}
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void lcContext::BindFramebuffer(GLuint FramebufferObject)
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{
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if (FramebufferObject == mFramebufferObject)
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return;
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glBindFramebuffer(GL_FRAMEBUFFER, FramebufferObject);
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mFramebufferObject = FramebufferObject;
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}
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std::pair<lcFramebuffer, lcFramebuffer> lcContext::CreateRenderFramebuffer(int Width, int Height)
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{
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if (gSupportsFramebufferObject && gSupportsTexImage2DMultisample && QSurfaceFormat::defaultFormat().samples() > 1)
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return std::make_pair(CreateFramebuffer(Width, Height, true, true), CreateFramebuffer(Width, Height, false, false));
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else
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return std::make_pair(CreateFramebuffer(Width, Height, true, false), lcFramebuffer());
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}
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void lcContext::DestroyRenderFramebuffer(std::pair<lcFramebuffer, lcFramebuffer>& RenderFramebuffer)
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{
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DestroyFramebuffer(RenderFramebuffer.first);
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DestroyFramebuffer(RenderFramebuffer.second);
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}
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QImage lcContext::GetRenderFramebufferImage(const std::pair<lcFramebuffer, lcFramebuffer>& RenderFramebuffer)
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{
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QImage Image(RenderFramebuffer.first.mWidth, RenderFramebuffer.first.mHeight, QImage::Format_ARGB32);
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GetRenderFramebufferImage(RenderFramebuffer, Image.bits());
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return Image;
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}
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void lcContext::GetRenderFramebufferImage(const std::pair<lcFramebuffer, lcFramebuffer>& RenderFramebuffer, quint8* Buffer)
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{
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const int Width = RenderFramebuffer.first.mWidth;
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const int Height = RenderFramebuffer.first.mHeight;
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const GLuint SavedFramebuffer = mFramebufferObject;
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if (RenderFramebuffer.second.IsValid())
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{
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#ifndef LC_OPENGLES
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RenderFramebuffer.second.mObject);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, RenderFramebuffer.first.mObject);
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QOpenGLFunctions_3_2_Core* Funcs = mContext->versionFunctions<QOpenGLFunctions_3_2_Core>();
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Funcs->glBlitFramebuffer(0, 0, Width, Height, 0, 0, Width, Height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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BindFramebuffer(RenderFramebuffer.second);
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#endif
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}
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else
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BindFramebuffer(RenderFramebuffer.first);
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glFinish();
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glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Buffer);
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BindFramebuffer(SavedFramebuffer);
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for (int y = 0; y < (Height + 1) / 2; y++)
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{
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quint8* Top = Buffer + ((Height - y - 1) * Width * 4);
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quint8* Bottom = Buffer + y * Width * 4;
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for (int x = 0; x < Width; x++)
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{
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QRgb TopColor = qRgba(Top[0], Top[1], Top[2], Top[3]);
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QRgb BottomColor = qRgba(Bottom[0], Bottom[1], Bottom[2], Bottom[3]);
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*(QRgb*)Top = BottomColor;
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*(QRgb*)Bottom = TopColor;
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Top += 4;
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Bottom += 4;
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}
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}
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}
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lcVertexBuffer lcContext::CreateVertexBuffer(int Size, const void* Data)
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{
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lcVertexBuffer VertexBuffer;
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@ -76,30 +76,6 @@ struct lcProgram
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GLint HighlightParamsLocation;
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};
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class lcFramebuffer
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{
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public:
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lcFramebuffer()
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{
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}
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lcFramebuffer(int Width, int Height)
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: mWidth(Width), mHeight(Height)
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{
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}
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bool IsValid() const
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{
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return mObject != 0;
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}
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GLuint mObject = 0;
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GLuint mColorTexture = 0;
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GLuint mDepthRenderbuffer = 0;
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int mWidth = 0;
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int mHeight = 0;
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};
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enum class lcPolygonOffset
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{
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None,
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@ -193,20 +169,6 @@ public:
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void SetEdgeColorIndexTinted(int ColorIndex, const lcVector4& Tint);
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void SetInterfaceColor(lcInterfaceColor InterfaceColor);
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void ClearFramebuffer();
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lcFramebuffer CreateFramebuffer(int Width, int Height, bool Depth, bool Multisample);
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void DestroyFramebuffer(lcFramebuffer& Framebuffer);
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void BindFramebuffer(GLuint FramebufferObject);
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void BindFramebuffer(const lcFramebuffer& Framebuffer)
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{
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BindFramebuffer(Framebuffer.mObject);
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}
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std::pair<lcFramebuffer, lcFramebuffer> CreateRenderFramebuffer(int Width, int Height);
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void DestroyRenderFramebuffer(std::pair<lcFramebuffer, lcFramebuffer>& RenderFramebuffer);
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QImage GetRenderFramebufferImage(const std::pair<lcFramebuffer, lcFramebuffer>& RenderFramebuffer);
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void GetRenderFramebufferImage(const std::pair<lcFramebuffer, lcFramebuffer>& RenderFramebuffer, quint8* Buffer);
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lcVertexBuffer CreateVertexBuffer(int Size, const void* Data);
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void DestroyVertexBuffer(lcVertexBuffer& VertexBuffer);
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lcIndexBuffer CreateIndexBuffer(int Size, const void* Data);
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@ -268,8 +230,6 @@ protected:
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bool mViewProjectionMatrixDirty;
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bool mHighlightParamsDirty;
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GLuint mFramebufferObject;
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static std::unique_ptr<QOpenGLContext> mOffscreenContext;
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static std::unique_ptr<QOffscreenSurface> mOffscreenSurface;
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@ -1332,21 +1332,20 @@ QImage lcModel::GetPartsListImage(int MaxWidth, lcStep Step) const
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std::sort(Images.begin(), Images.end(), ImageCompare);
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lcView* View = gMainWindow->GetActiveView();
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View->MakeCurrent();
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lcContext* Context = View->mContext;
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lcView View(lcViewType::PartsList, nullptr);
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View.SetOffscreenContext();
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View.MakeCurrent();
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lcContext* Context = View.mContext;
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const int ThumbnailSize = qMin(MaxWidth, 512);
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std::pair<lcFramebuffer, lcFramebuffer> RenderFramebuffer = Context->CreateRenderFramebuffer(ThumbnailSize, ThumbnailSize);
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View.SetSize(ThumbnailSize, ThumbnailSize);
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if (!RenderFramebuffer.first.IsValid())
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if (!View.BeginRenderToImage(ThumbnailSize, ThumbnailSize))
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{
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QMessageBox::warning(gMainWindow, tr("LeoCAD"), tr("Error creating images."));
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return QImage();
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}
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Context->BindFramebuffer(RenderFramebuffer.first);
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float OrthoSize = 200.0f;
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lcMatrix44 ProjectionMatrix = lcMatrix44Ortho(-OrthoSize, OrthoSize, -OrthoSize, OrthoSize, -5000.0f, 5000.0f);
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@ -1405,11 +1404,10 @@ QImage lcModel::GetPartsListImage(int MaxWidth, lcStep Step) const
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Scene.Draw(Context);
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Image.Thumbnail = Context->GetRenderFramebufferImage(RenderFramebuffer);
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Image.Thumbnail = View.GetRenderFramebufferImage().convertToFormat(QImage::Format_ARGB32);
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}
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Context->ClearFramebuffer();
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Context->DestroyRenderFramebuffer(RenderFramebuffer);
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View.EndRenderToImage();
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Context->ClearResources();
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auto CalculateImageBounds = [](lcPartsListImage& Image)
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