leocad/common/camera.cpp

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#include "lc_global.h"
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#include "lc_math.h"
#include "lc_colors.h"
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#include <stdlib.h>
#include <string.h>
#include <math.h>
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#include <float.h>
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#include "opengl.h"
#include "lc_file.h"
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#include "camera.h"
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#include "view.h"
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#include "tr.h"
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#include "lc_application.h"
#include "lc_context.h"
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#define LC_CAMERA_SAVE_VERSION 6 // LeoCAD 0.73
static LC_OBJECT_KEY_INFO camera_key_info[LC_CK_COUNT] =
{
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{ "Camera Position", 3, LC_CK_EYE },
{ "Camera Target", 3, LC_CK_TARGET },
{ "Camera Up Vector", 3, LC_CK_UP }
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};
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lcCamera::lcCamera(bool Simple)
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: Object(LC_OBJECT_CAMERA)
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{
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Initialize();
if (Simple)
mState |= LC_CAMERA_SIMPLE;
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else
{
mPosition = lcVector3(-10.0f, -10.0f, 5.0f);
mTargetPosition = lcVector3(0.0f, 0.0f, 0.0f);
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mOrthoTarget = mTargetPosition;
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mUpVector = lcVector3(-0.2357f, -0.2357f, 0.94281f);
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ChangeKey(1, true, mPosition, LC_CK_EYE);
ChangeKey(1, true, mTargetPosition, LC_CK_TARGET);
ChangeKey(1, true, mUpVector, LC_CK_UP);
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UpdatePosition(1);
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}
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}
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lcCamera::lcCamera(float ex, float ey, float ez, float tx, float ty, float tz)
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: Object(LC_OBJECT_CAMERA)
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{
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// Fix the up vector
lcVector3 UpVector(0, 0, 1), FrontVector(ex - tx, ey - ty, ez - tz), SideVector;
FrontVector.Normalize();
if (FrontVector == UpVector)
SideVector = lcVector3(1, 0, 0);
else
SideVector = lcCross(FrontVector, UpVector);
UpVector = lcCross(SideVector, FrontVector);
UpVector.Normalize();
Initialize();
float eye[3] = { ex, ey, ez }, target[3] = { tx, ty, tz };
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ChangeKey(1, true, eye, LC_CK_EYE);
ChangeKey(1, true, target, LC_CK_TARGET);
ChangeKey(1, true, UpVector, LC_CK_UP);
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UpdatePosition(1);
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}
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lcCamera::~lcCamera()
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{
}
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void lcCamera::Initialize()
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{
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m_fovy = 30.0f;
m_zNear = 1.0f;
m_zFar = 500.0f;
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mState = 0;
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m_nType = LC_CAMERA_USER;
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m_pTR = NULL;
memset(m_strName, 0, sizeof(m_strName));
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float *values[] = { mPosition, mTargetPosition, mUpVector };
RegisterKeys(values, camera_key_info, LC_CK_COUNT);
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}
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void lcCamera::CreateName(const lcArray<Camera*>& Cameras)
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{
int i, max = 0;
const char* Prefix = "Camera ";
for (int CameraIdx = 0; CameraIdx < Cameras.GetSize(); CameraIdx++)
if (strncmp(Cameras[CameraIdx]->m_strName, Prefix, strlen(Prefix)) == 0)
if (sscanf(Cameras[CameraIdx]->m_strName + strlen(Prefix), " %d", &i) == 1)
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if (i > max)
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max = i;
sprintf(m_strName, "%s %d", Prefix, max+1);
}
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/////////////////////////////////////////////////////////////////////////////
// Camera save/load
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bool lcCamera::FileLoad(lcFile& file)
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{
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lcuint8 version, ch;
version = file.ReadU8();
if (version > LC_CAMERA_SAVE_VERSION)
return false;
if (version > 5)
if (!Object::FileLoad(file))
return false;
if (version == 4)
{
file.ReadBuffer(m_strName, 80);
m_strName[80] = 0;
}
else
{
ch = file.ReadU8();
if (ch == 0xFF)
return false; // don't read CString
file.ReadBuffer(m_strName, ch);
m_strName[ch] = 0;
}
if (version < 3)
{
double d[3];
float f[3];
file.ReadDoubles(d, 3);
f[0] = (float)d[0];
f[1] = (float)d[1];
f[2] = (float)d[2];
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ChangeKey(1, true, f, LC_CK_EYE);
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file.ReadDoubles(d, 3);
f[0] = (float)d[0];
f[1] = (float)d[1];
f[2] = (float)d[2];
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ChangeKey(1, true, f, LC_CK_TARGET);
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file.ReadDoubles(d, 3);
f[0] = (float)d[0];
f[1] = (float)d[1];
f[2] = (float)d[2];
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ChangeKey(1, true, f, LC_CK_UP);
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}
if (version == 3)
{
ch = file.ReadU8();
while (ch--)
{
lcuint8 step;
double eye[3], target[3], up[3];
float f[3];
file.ReadDoubles(eye, 3);
file.ReadDoubles(target, 3);
file.ReadDoubles(up, 3);
file.ReadU8(&step, 1);
if (up[0] == 0 && up[1] == 0 && up[2] == 0)
up[2] = 1;
f[0] = (float)eye[0];
f[1] = (float)eye[1];
f[2] = (float)eye[2];
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ChangeKey(step, true, f, LC_CK_EYE);
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f[0] = (float)target[0];
f[1] = (float)target[1];
f[2] = (float)target[2];
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ChangeKey(step, true, f, LC_CK_TARGET);
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f[0] = (float)up[0];
f[1] = (float)up[1];
f[2] = (float)up[2];
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ChangeKey(step, true, f, LC_CK_UP);
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file.ReadS32(); // snapshot
file.ReadS32(); // cam
}
}
if (version < 4)
{
m_fovy = (float)file.ReadDouble();
m_zFar = (float)file.ReadDouble();
m_zNear= (float)file.ReadDouble();
}
else
{
lcint32 n;
if (version < 6)
{
lcuint16 time;
float param[4];
lcuint8 type;
n = file.ReadS32();
while (n--)
{
file.ReadU16(&time, 1);
file.ReadFloats(param, 3);
file.ReadU8(&type, 1);
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ChangeKey(time, true, param, type);
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}
n = file.ReadS32();
while (n--)
{
file.ReadU16(&time, 1);
file.ReadFloats(param, 3);
file.ReadU8(&type, 1);
}
}
file.ReadFloats(&m_fovy, 1);
file.ReadFloats(&m_zFar, 1);
file.ReadFloats(&m_zNear, 1);
if (version < 5)
{
n = file.ReadS32();
if (n != 0)
mState |= LC_CAMERA_HIDDEN;
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}
else
{
ch = file.ReadU8();
if (ch & 1)
mState |= LC_CAMERA_HIDDEN;
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m_nType = file.ReadU8();
}
}
if ((version > 1) && (version < 4))
{
lcuint32 show;
lcint32 user;
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file.ReadU32(&show, 1);
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// if (version > 2)
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file.ReadS32(&user, 1);
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if (show == 0)
mState |= LC_CAMERA_HIDDEN;
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}
return true;
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}
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void lcCamera::FileSave(lcFile& file) const
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{
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file.WriteU8(LC_CAMERA_SAVE_VERSION);
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Object::FileSave(file);
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lcuint8 ch = (unsigned char)strlen(m_strName);
file.WriteU8(ch);
file.WriteBuffer(m_strName, ch);
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file.WriteFloat(m_fovy);
file.WriteFloat(m_zFar);
file.WriteFloat(m_zNear);
// version 5
file.WriteU8(mState & LC_CAMERA_HIDDEN ? 1 : 0);
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file.WriteU8(m_nType);
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}
/////////////////////////////////////////////////////////////////////////////
// Camera operations
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void lcCamera::Move(unsigned short nTime, bool bAddKey, float dx, float dy, float dz)
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{
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lcVector3 MoveVec(dx, dy, dz);
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if (IsSelected(LC_CAMERA_SECTION_POSITION))
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{
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mPosition += MoveVec;
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lcAlign(mOrthoTarget, mPosition, mTargetPosition);
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if (!IsSimple())
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ChangeKey(nTime, bAddKey, mPosition, LC_CK_EYE);
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}
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if (IsSelected(LC_CAMERA_SECTION_TARGET))
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{
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mTargetPosition += MoveVec;
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if (!IsSimple())
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ChangeKey(nTime, bAddKey, mTargetPosition, LC_CK_TARGET);
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}
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if (IsSelected(LC_CAMERA_SECTION_UPVECTOR))
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{
mUpVector += MoveVec;
mUpVector.Normalize();
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if (!IsSimple())
ChangeKey(nTime, bAddKey, mTargetPosition, LC_CK_UP);
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}
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lcVector3 FrontVector(mTargetPosition - mPosition);
lcVector3 SideVector = lcCross(FrontVector, mUpVector);
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if (fabsf(lcDot(mUpVector, SideVector)) > 0.99f)
SideVector = lcVector3(1, 0, 0);
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mUpVector = lcCross(SideVector, FrontVector);
mUpVector.Normalize();
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}
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void lcCamera::UpdatePosition(unsigned short nTime)
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{
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if (!IsSimple())
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CalculateKeys(nTime);
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lcVector3 FrontVector(mPosition - mTargetPosition);
lcVector3 SideVector = lcCross(FrontVector, mUpVector);
mUpVector = lcNormalize(lcCross(SideVector, FrontVector));
mWorldView = lcMatrix44LookAt(mPosition, mTargetPosition, mUpVector);
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}
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void lcCamera::CopyPosition(const Camera* camera)
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{
m_fovy = camera->m_fovy;
m_zNear = camera->m_zNear;
m_zFar = camera->m_zFar;
mWorldView = camera->mWorldView;
mPosition = camera->mPosition;
mTargetPosition = camera->mTargetPosition;
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mOrthoTarget = camera->mOrthoTarget;
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mUpVector = camera->mUpVector;
}
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void lcCamera::Render(View* View)
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{
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float LineWidth = lcGetPreferences().mLineWidth;
const lcMatrix44& ViewMatrix = View->mCamera->mWorldView;
lcContext* Context = View->mContext;
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lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView);
lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 1, 0), ViewWorld);
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float Verts[34 + 24 + 4][3] =
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{
{ 0.3f, 0.3f, 0.3f }, { -0.3f, 0.3f, 0.3f },
{ -0.3f, 0.3f, 0.3f }, { -0.3f, -0.3f, 0.3f },
{ -0.3f, -0.3f, 0.3f }, { 0.3f, -0.3f, 0.3f },
{ 0.3f, -0.3f, 0.3f }, { 0.3f, 0.3f, 0.3f },
{ 0.3f, 0.3f, -0.3f }, { -0.3f, 0.3f, -0.3f },
{ -0.3f, 0.3f, -0.3f }, { -0.3f, -0.3f, -0.3f },
{ -0.3f, -0.3f, -0.3f }, { 0.3f, -0.3f, -0.3f },
{ 0.3f, -0.3f, -0.3f }, { 0.3f, 0.3f, -0.3f },
{ 0.3f, 0.3f, 0.3f }, { 0.3f, 0.3f, -0.3f },
{ -0.3f, 0.3f, 0.3f }, { -0.3f, 0.3f, -0.3f },
{ -0.3f, -0.3f, 0.3f }, { -0.3f, -0.3f, -0.3f },
{ 0.3f, -0.3f, 0.3f }, { 0.3f, -0.3f, -0.3f },
{ -0.3f, -0.3f, -0.6f }, { -0.3f, 0.3f, -0.6f },
{ 0.0f, 0.0f, -0.3f }, { -0.3f, -0.3f, -0.6f },
{ 0.3f, -0.3f, -0.6f }, { 0.0f, 0.0f, -0.3f },
{ 0.3f, 0.3f, -0.6f }, { 0.3f, -0.3f, -0.6f },
{ 0.3f, 0.3f, -0.6f }, { -0.3f, 0.3f, -0.6f },
{ 0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, 0.2f },
{ -0.2f, 0.2f, 0.2f }, { -0.2f, -0.2f, 0.2f },
{ -0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, 0.2f },
{ 0.2f, -0.2f, 0.2f }, { 0.2f, 0.2f, 0.2f },
{ 0.2f, 0.2f, -0.2f }, { -0.2f, 0.2f, -0.2f },
{ -0.2f, 0.2f, -0.2f }, { -0.2f, -0.2f, -0.2f },
{ -0.2f, -0.2f, -0.2f }, { 0.2f, -0.2f, -0.2f },
{ 0.2f, -0.2f, -0.2f }, { 0.2f, 0.2f, -0.2f },
{ 0.2f, 0.2f, 0.2f }, { 0.2f, 0.2f, -0.2f },
{ -0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, -0.2f },
{ -0.2f, -0.2f, 0.2f }, { -0.2f, -0.2f, -0.2f },
{ 0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, -0.2f },
{ mPosition[0], mPosition[1], mPosition[2] },
{ mTargetPosition[0], mTargetPosition[1], mTargetPosition[2] },
{ mPosition[0], mPosition[1], mPosition[2] },
{ UpVectorPosition[0], UpVectorPosition[1], UpVectorPosition[2] },
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};
Context->SetWorldViewMatrix(lcMul(ViewWorld, ViewMatrix));
if (IsSelected(LC_CAMERA_SECTION_POSITION))
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{
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Context->SetLineWidth(2.0f * LineWidth);
if (IsFocused(LC_CAMERA_SECTION_POSITION))
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lcSetColorFocused();
else
lcSetColorSelected();
}
else
{
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Context->SetLineWidth(LineWidth);
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lcSetColorCamera();
}
glVertexPointer(3, GL_FLOAT, 0, Verts);
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glDrawArrays(GL_LINES, 0, 24);
glDrawArrays(GL_LINE_STRIP, 24, 10);
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lcMatrix44 TargetMat = ViewWorld;
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TargetMat.SetTranslation(mTargetPosition);
Context->SetWorldViewMatrix(lcMul(TargetMat, ViewMatrix));
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if (IsSelected(LC_CAMERA_SECTION_TARGET))
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{
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Context->SetLineWidth(2.0f * LineWidth);
if (IsFocused(LC_CAMERA_SECTION_TARGET))
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lcSetColorFocused();
else
lcSetColorSelected();
}
else
{
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Context->SetLineWidth(LineWidth);
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lcSetColorCamera();
}
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glDrawArrays(GL_LINES, 34, 24);
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lcMatrix44 UpVectorMat = ViewWorld;
UpVectorMat.SetTranslation(UpVectorPosition);
Context->SetWorldViewMatrix(lcMul(UpVectorMat, ViewMatrix));
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if (IsSelected(LC_CAMERA_SECTION_UPVECTOR))
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{
Context->SetLineWidth(2.0f * LineWidth);
if (IsFocused(LC_CAMERA_SECTION_UPVECTOR))
lcSetColorFocused();
else
lcSetColorSelected();
}
else
{
Context->SetLineWidth(LineWidth);
lcSetColorCamera();
}
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glDrawArrays(GL_LINES, 34, 24);
Context->SetWorldViewMatrix(ViewMatrix);
lcSetColorCamera();
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Context->SetLineWidth(LineWidth);
glDrawArrays(GL_LINES, 34 + 24, 4);
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if (IsSelected())
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{
Context->SetWorldViewMatrix(lcMul(ViewWorld, ViewMatrix));
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float Dist = lcLength(mTargetPosition - mPosition);
lcMatrix44 Projection = lcMatrix44Perspective(m_fovy, 1.33f, 0.01f, Dist);
Projection = lcMatrix44Inverse(Projection);
glMultMatrixf(Projection);
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float ProjVerts[16][3] =
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{
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{ 1, 1, 1 }, { -1, 1, 1 },
{ -1, 1, 1 }, { -1, -1, 1 },
{ -1, -1, 1 }, { 1, -1, 1 },
{ 1, -1, 1 }, { 1, 1, 1 },
{ 1, 1, -1 }, { 1, 1, 1 },
{ -1, 1, -1 }, { -1, 1, 1 },
{ -1, -1, -1 }, { -1, -1, 1 },
{ 1, -1, -1 }, { 1, -1, 1 },
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};
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glVertexPointer(3, GL_FLOAT, 0, ProjVerts);
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glDrawArrays(GL_LINES, 0, 16);
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}
}
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void lcCamera::RayTest(lcObjectRayTest& ObjectRayTest) const
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{
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lcVector3 Min = lcVector3(-0.3f, -0.3f, -0.3f);
lcVector3 Max = lcVector3(0.3f, 0.3f, 0.3f);
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lcVector3 Start = lcMul31(ObjectRayTest.Start, mWorldView);
lcVector3 End = lcMul31(ObjectRayTest.End, mWorldView);
float Distance;
if (lcBoundingBoxRayMinIntersectDistance(Min, Max, Start, End, &Distance, NULL) && (Distance < ObjectRayTest.Distance))
{
ObjectRayTest.ObjectSection.Object = const_cast<Camera*>(this);
ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_POSITION;
ObjectRayTest.Distance = Distance;
}
Min = lcVector3(-0.2f, -0.2f, -0.2f);
Max = lcVector3(0.2f, 0.2f, 0.2f);
lcMatrix44 WorldView = mWorldView;
WorldView.SetTranslation(lcMul30(-mTargetPosition, WorldView));
Start = lcMul31(ObjectRayTest.Start, WorldView);
End = lcMul31(ObjectRayTest.End, WorldView);
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if (lcBoundingBoxRayMinIntersectDistance(Min, Max, Start, End, &Distance, NULL) && (Distance < ObjectRayTest.Distance))
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{
ObjectRayTest.ObjectSection.Object = const_cast<Camera*>(this);
ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_TARGET;
ObjectRayTest.Distance = Distance;
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}
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lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView);
lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 1, 0), ViewWorld);
WorldView = mWorldView;
WorldView.SetTranslation(lcMul30(-UpVectorPosition, WorldView));
Start = lcMul31(ObjectRayTest.Start, WorldView);
End = lcMul31(ObjectRayTest.End, WorldView);
if (lcBoundingBoxRayMinIntersectDistance(Min, Max, Start, End, &Distance, NULL) && (Distance < ObjectRayTest.Distance))
{
ObjectRayTest.ObjectSection.Object = const_cast<Camera*>(this);
ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_UPVECTOR;
ObjectRayTest.Distance = Distance;
}
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}
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void lcCamera::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
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{
lcVector3 Min(-0.3f, -0.3f, -0.3f);
lcVector3 Max(0.3f, 0.3f, 0.3f);
lcVector4 LocalPlanes[6];
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
{
lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], mWorldView);
LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(mWorldView[3], Normal));
}
if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes))
{
lcObjectSection& ObjectSection = ObjectBoxTest.ObjectSections.Add();
ObjectSection.Object = const_cast<Camera*>(this);
ObjectSection.Section = LC_CAMERA_SECTION_POSITION;
}
Min = lcVector3(-0.2f, -0.2f, -0.2f);
Max = lcVector3(0.2f, 0.2f, 0.2f);
lcMatrix44 WorldView = mWorldView;
WorldView.SetTranslation(lcMul30(-mTargetPosition, WorldView));
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
{
lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], WorldView);
LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(WorldView[3], Normal));
}
if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes))
{
lcObjectSection& ObjectSection = ObjectBoxTest.ObjectSections.Add();
ObjectSection.Object = const_cast<Camera*>(this);
ObjectSection.Section = LC_CAMERA_SECTION_TARGET;
}
lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView);
lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 1, 0), ViewWorld);
WorldView = mWorldView;
WorldView.SetTranslation(lcMul30(-UpVectorPosition, WorldView));
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
{
lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], WorldView);
LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(WorldView[3], Normal));
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}
if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes))
{
lcObjectSection& ObjectSection = ObjectBoxTest.ObjectSections.Add();
ObjectSection.Object = const_cast<Camera*>(this);
ObjectSection.Section = LC_CAMERA_SECTION_UPVECTOR;
}
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}
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void lcCamera::LoadProjection(const lcProjection& projection)
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{
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if (m_pTR != NULL)
m_pTR->BeginTile();
else
{
glMatrixMode(GL_PROJECTION);
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mProjection = projection;
glLoadMatrixf((lcMatrix44&)mProjection);
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}
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glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(mWorldView);
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}
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void lcCamera::ZoomExtents(View* view, const lcVector3& Center, const lcVector3* Points, int NumPoints, unsigned short nTime, bool bAddKey)
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{
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int Viewport[4] = { 0, 0, view->mWidth, view->mHeight };
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float Aspect = (float)Viewport[2]/(float)Viewport[3];
lcVector3 Position(mPosition + Center - mTargetPosition);
lcMatrix44 Projection = lcMatrix44Perspective(m_fovy, Aspect, m_zNear, m_zFar);
mPosition = lcZoomExtents(Position, mWorldView, Projection, Points, NumPoints);
mTargetPosition = Center;
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mOrthoTarget = mTargetPosition;
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if (!IsSimple())
{
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ChangeKey(nTime, bAddKey, mPosition, LC_CK_EYE);
ChangeKey(nTime, bAddKey, mTargetPosition, LC_CK_TARGET);
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}
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UpdatePosition(nTime);
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}
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void lcCamera::ZoomRegion(View* view, float Left, float Right, float Bottom, float Top, unsigned short nTime, bool bAddKey)
{
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int Viewport[4] = { 0, 0, view->mWidth, view->mHeight };
float Aspect = (float)Viewport[2]/(float)Viewport[3];
const lcMatrix44& ModelView = mWorldView;
lcMatrix44 Projection = lcMatrix44Perspective(m_fovy, Aspect, m_zNear, m_zFar);
// Unproject screen points to world space.
lcVector3 Points[3] =
{
lcVector3((Left + Right) / 2, (Top + Bottom) / 2, 0.9f),
lcVector3((float)Viewport[2] / 2.0f, (float)Viewport[3] / 2.0f, 0.9f),
lcVector3((float)Viewport[2] / 2.0f, (float)Viewport[3] / 2.0f, 0.1f),
};
lcUnprojectPoints(Points, 3, ModelView, Projection, Viewport);
// Center camera.
lcVector3 Eye = mPosition;
Eye = Eye + (Points[0] - Points[1]);
lcVector3 Target = mTargetPosition;
Target = Target + (Points[0] - Points[1]);
// Zoom in/out.
float RatioX = (Right - Left) / Viewport[2];
float RatioY = (Top - Bottom) / Viewport[3];
float ZoomFactor = -lcMax(RatioX, RatioY) + 0.75f;
lcVector3 Dir = Points[1] - Points[2];
mPosition = Eye + Dir * ZoomFactor;
mTargetPosition = Target + Dir * ZoomFactor;
// Change the camera and redraw.
if (!IsSimple())
{
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ChangeKey(nTime, bAddKey, mPosition, LC_CK_EYE);
ChangeKey(nTime, bAddKey, mTargetPosition, LC_CK_TARGET);
}
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UpdatePosition(nTime);
}
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void lcCamera::DoZoom(int dy, int mouse, unsigned short nTime, bool bAddKey)
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{
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lcVector3 FrontVector(mPosition - mTargetPosition);
FrontVector.Normalize();
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FrontVector *= -2.0f * dy / (21 - mouse);
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// Don't zoom ortho in if it would cross the ortho focal plane.
if (mProjection.GetType() == lcProjection::Ortho)
{
if ((dy > 0) && (lcDot(mPosition + FrontVector - mOrthoTarget, mPosition - mOrthoTarget) <= 0))
return;
}
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mPosition += FrontVector;
mTargetPosition += FrontVector;
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if (!IsSimple())
{
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ChangeKey(nTime, bAddKey, mPosition, LC_CK_EYE);
ChangeKey(nTime, bAddKey, mTargetPosition, LC_CK_TARGET);
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}
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UpdatePosition(nTime);
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}
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void lcCamera::DoPan(int dx, int dy, int mouse, unsigned short nTime, bool bAddKey)
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{
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lcVector3 FrontVector(mPosition - mTargetPosition);
lcVector3 SideVector = lcNormalize(lcCross(FrontVector, mUpVector));
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lcVector3 MoveVec = (SideVector * (2.0f * dx / (21 - mouse))) + (mUpVector * (-2.0f * dy / (21 - mouse)));
mPosition += MoveVec;
mTargetPosition += MoveVec;
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mOrthoTarget += MoveVec;
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if (!IsSimple())
{
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ChangeKey(nTime, bAddKey, mPosition, LC_CK_EYE);
ChangeKey(nTime, bAddKey, mTargetPosition, LC_CK_TARGET);
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}
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UpdatePosition(nTime);
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}
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void lcCamera::DoRotate(int dx, int dy, int mouse, unsigned short nTime, bool bAddKey, float* center)
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{
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lcVector3 FrontVector(mPosition - mTargetPosition);
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lcVector3 CenterPosition(center[0], center[1], center[2]);
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lcVector3 Z(lcNormalize(lcVector3(FrontVector[0], FrontVector[1], 0)));
if (isnan(Z[0]) || isnan(Z[1]))
Z = lcNormalize(lcVector3(mUpVector[0], mUpVector[1], 0));
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if (mUpVector[2] < 0)
{
Z[0] = -Z[0];
Z[1] = -Z[1];
dx = -dx;
}
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lcMatrix44 YRot(lcVector4(Z[0], Z[1], 0.0f, 0.0f), lcVector4(-Z[1], Z[0], 0.0f, 0.0f), lcVector4(0.0f, 0.0f, 1.0f, 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f));
lcMatrix44 transform = lcMul(lcMul(lcMul(lcMatrix44AffineInverse(YRot), lcMatrix44RotationY(0.1f * dy / (21 - mouse))), YRot), lcMatrix44RotationZ(-0.1f * dx / (21 - mouse)));
mPosition = lcMul31(mPosition - CenterPosition, transform) + CenterPosition;
mTargetPosition = lcMul31(mTargetPosition - CenterPosition, transform) + CenterPosition;
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lcAlign(mOrthoTarget, mPosition, mTargetPosition);
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mUpVector = lcMul31(mUpVector, transform);
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if (!IsSimple())
{
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ChangeKey(nTime, bAddKey, mPosition, LC_CK_EYE);
ChangeKey(nTime, bAddKey, mUpVector, LC_CK_UP);
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}
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UpdatePosition(nTime);
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}
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void lcCamera::DoRoll(int dx, int mouse, unsigned short nTime, bool bAddKey)
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{
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lcVector3 FrontVector(mPosition - mTargetPosition);
lcMatrix44 Rotation = lcMatrix44FromAxisAngle(FrontVector, 2.0f * dx / (21 - mouse) * LC_DTOR);
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mUpVector = lcMul30(mUpVector, Rotation);
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if (!IsSimple())
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ChangeKey(nTime, bAddKey, mUpVector, LC_CK_UP);
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UpdatePosition(nTime);
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}
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void lcCamera::DoCenter(lcVector3& point, unsigned short nTime, bool bAddKey)
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{
lcAlign(mTargetPosition, mPosition, point);
if (!IsSimple())
{
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ChangeKey(nTime, bAddKey, mPosition, LC_CK_EYE);
ChangeKey(nTime, bAddKey, mTargetPosition, LC_CK_TARGET);
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}
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UpdatePosition(nTime);
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}
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void lcCamera::SetViewpoint(LC_VIEWPOINT Viewpoint, unsigned short nTime, bool bAddKey)
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{
lcVector3 Positions[] =
{
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lcVector3( 0.0f, -50.0f, 0.0f), // LC_VIEWPOINT_FRONT
lcVector3( 0.0f, 50.0f, 0.0f), // LC_VIEWPOINT_BACK
lcVector3( 0.0f, 0.0f, 50.0f), // LC_VIEWPOINT_TOP
lcVector3( 0.0f, 0.0f, -50.0f), // LC_VIEWPOINT_BOTTOM
lcVector3( 50.0f, 0.0f, 0.0f), // LC_VIEWPOINT_LEFT
lcVector3(-50.0f, 0.0f, 0.0f), // LC_VIEWPOINT_RIGHT
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lcVector3(-15.0f, -15.0f, 7.5f) // LC_VIEWPOINT_HOME
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};
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lcVector3 Ups[] =
{
lcVector3( 0.0f, 0.0f, 1.0f),
lcVector3( 0.0f, 0.0f, 1.0f),
lcVector3( 0.0f, 1.0f, 0.0f),
lcVector3( 0.0f,-1.0f, 0.0f),
lcVector3( 0.0f, 0.0f, 1.0f),
lcVector3( 0.0f, 0.0f, 1.0f),
lcVector3(-0.2357f, -0.2357f, 0.94281f)
};
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mPosition = Positions[Viewpoint];
mTargetPosition = lcVector3(0, 0, 0);
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mOrthoTarget = mTargetPosition;
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mUpVector = Ups[Viewpoint];
if (!IsSimple())
{
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ChangeKey(nTime, bAddKey, mPosition, LC_CK_EYE);
ChangeKey(nTime, bAddKey, mTargetPosition, LC_CK_TARGET);
ChangeKey(nTime, bAddKey, mUpVector, LC_CK_UP);
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}
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UpdatePosition(nTime);
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}
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void lcCamera::StartTiledRendering(int tw, int th, int iw, int ih, float fAspect)
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{
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m_pTR = new TiledRender();
m_pTR->TileSize(tw, th, 0);
m_pTR->ImageSize(iw, ih);
m_pTR->Perspective(m_fovy, fAspect, m_zNear, m_zFar);
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}
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void lcCamera::GetTileInfo(int* row, int* col, int* width, int* height)
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{
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if (m_pTR != NULL)
{
*row = m_pTR->m_Rows - m_pTR->m_CurrentRow - 1;
*col = m_pTR->m_CurrentColumn;
*width = m_pTR->m_CurrentTileWidth;
*height = m_pTR->m_CurrentTileHeight;
}
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}
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bool lcCamera::EndTile()
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{
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if (m_pTR != NULL)
{
if (m_pTR->EndTile())
return true;
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delete m_pTR;
m_pTR = NULL;
}
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return false;
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}
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void lcCamera::SetFocalPoint(const lcVector3& focus, unsigned short nTime, bool bAddKey)
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{
if (mProjection.GetType() == lcProjection::Ortho)
{
lcVector3 FocusVector = focus;
lcAlign(FocusVector, mPosition, mTargetPosition);
lcAlign(mOrthoTarget, mPosition, mTargetPosition);
lcVector3 TranslateVector = FocusVector - mOrthoTarget;
mPosition += TranslateVector;
mTargetPosition += TranslateVector;
mOrthoTarget = FocusVector;
}
else
{
mOrthoTarget = focus;
}
if (!IsSimple())
{
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ChangeKey(nTime, bAddKey, mPosition, LC_CK_EYE);
ChangeKey(nTime, bAddKey, mTargetPosition, LC_CK_TARGET);
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}
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UpdatePosition(nTime);
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}