mirror of
https://github.com/leozide/leocad
synced 2025-01-17 18:11:42 +01:00
Camera cleanup.
This commit is contained in:
parent
303d6e4214
commit
4da5f06d9a
8 changed files with 467 additions and 439 deletions
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@ -1,5 +1,3 @@
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// Camera object.
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#include "lc_global.h"
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#include "lc_math.h"
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#include "lc_colors.h"
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@ -15,30 +13,28 @@
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#define LC_CAMERA_SAVE_VERSION 6 // LeoCAD 0.73
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GLuint Camera::m_nTargetList = 0;
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static LC_OBJECT_KEY_INFO camera_key_info[LC_CK_COUNT] =
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{
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{ "Camera Position", 3, LC_CK_EYE },
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{ "Camera Target", 3, LC_CK_TARGET },
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{ "Camera Up Vector", 3, LC_CK_UP }
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{ "Camera Position", 3, LC_CK_EYE },
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{ "Camera Target", 3, LC_CK_TARGET },
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{ "Camera Up Vector", 3, LC_CK_UP }
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};
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// =============================================================================
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// CameraTarget class
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CameraTarget::CameraTarget (Camera *pParent)
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: Object (LC_OBJECT_CAMERA_TARGET)
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CameraTarget::CameraTarget(Camera *pParent)
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: Object(LC_OBJECT_CAMERA_TARGET)
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{
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m_pParent = pParent;
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/*
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strcpy (m_strName, pParent->GetName ());
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m_strName[LC_OBJECT_NAME_LEN-8] = '\0';
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strcat (m_strName, ".Target");
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*/
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m_pParent = pParent;
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/*
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strcpy (m_strName, pParent->GetName ());
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m_strName[LC_OBJECT_NAME_LEN-8] = '\0';
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strcat (m_strName, ".Target");
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*/
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}
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CameraTarget::~CameraTarget ()
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CameraTarget::~CameraTarget()
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{
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}
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@ -61,6 +57,26 @@ void CameraTarget::MinIntersectDist(lcClickLine* ClickLine)
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}
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}
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bool CameraTarget::IntersectsVolume(const lcVector4 Planes[6]) const
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{
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lcVector3 Min(-0.2f, -0.2f, -0.2f);
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lcVector3 Max(0.2f, 0.2f, 0.2f);
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// Transform the planes to local space.
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lcVector4 LocalPlanes[6];
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lcMatrix44 WorldView = m_pParent->mWorldView;
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WorldView.SetTranslation(lcMul30(-m_pParent->mTargetPosition, WorldView));
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for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
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{
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lcVector3 Normal = lcMul30(lcVector3(Planes[PlaneIdx][0], Planes[PlaneIdx][1], Planes[PlaneIdx][2]), WorldView);
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LocalPlanes[PlaneIdx] = lcVector4(Normal, Planes[PlaneIdx][3] - lcDot3(WorldView[3], Normal));
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}
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return lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes);
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}
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void CameraTarget::Select(bool bSelecting, bool bFocus, bool bMultiple)
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{
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m_pParent->SelectTarget(bSelecting, bFocus, bMultiple);
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@ -81,32 +97,21 @@ Camera::Camera(bool Simple)
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if (Simple)
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m_nState |= LC_CAMERA_SIMPLE;
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}
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else
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{
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mPosition = lcVector3(-10.0f, -10.0f, 5.0f);
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mTargetPosition = lcVector3(0.0f, 0.0f, 0.0f);
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mUpVector = lcVector3(-0.2357f, -0.2357f, 0.94281f);
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// Start with a standard camera.
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Camera::Camera()
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: Object(LC_OBJECT_CAMERA)
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{
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unsigned char nType = 7;
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ChangeKey(1, false, true, mPosition, LC_CK_EYE);
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ChangeKey(1, false, true, mTargetPosition, LC_CK_TARGET);
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ChangeKey(1, false, true, mUpVector, LC_CK_UP);
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ChangeKey(1, true, true, mPosition, LC_CK_EYE);
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ChangeKey(1, true, true, mTargetPosition, LC_CK_TARGET);
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ChangeKey(1, true, true, mUpVector, LC_CK_UP);
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mPosition = lcVector3(-10.0f, -10.0f, 5.0f);
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mTargetPosition = lcVector3(0.0f, 0.0f, 0.0f);
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mUpVector = lcVector3(-0.2357f, -0.2357f, 0.94281f);
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Initialize();
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ChangeKey(1, false, true, mPosition, LC_CK_EYE);
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ChangeKey(1, false, true, mTargetPosition, LC_CK_TARGET);
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ChangeKey(1, false, true, mUpVector, LC_CK_UP);
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ChangeKey(1, true, true, mPosition, LC_CK_EYE);
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ChangeKey(1, true, true, mTargetPosition, LC_CK_TARGET);
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ChangeKey(1, true, true, mUpVector, LC_CK_UP);
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if (nType != 8)
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m_nState = LC_CAMERA_HIDDEN;
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m_nType = nType;
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UpdatePosition(1, false);
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UpdatePosition(1, false);
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}
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}
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Camera::Camera(float ex, float ey, float ez, float tx, float ty, float tz)
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@ -138,30 +143,25 @@ Camera::Camera(float ex, float ey, float ez, float tx, float ty, float tz)
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Camera::~Camera()
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{
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if (m_nList != 0)
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glDeleteLists (m_nList, 1);
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delete m_pTarget;
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delete m_pTarget;
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}
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void Camera::Initialize()
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{
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m_fovy = 30;
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m_zNear = 1;
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m_zFar = 500;
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m_fovy = 30.0f;
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m_zNear = 1.0f;
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m_zFar = 500.0f;
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m_nState = 0;
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m_nList = 0;
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m_nType = LC_CAMERA_USER;
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m_nList = 0;
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m_nState = 0;
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m_nType = LC_CAMERA_USER;
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m_pTR = NULL;
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memset(m_strName, 0, sizeof(m_strName));
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m_pTR = NULL;
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memset(m_strName, 0, sizeof(m_strName));
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float *values[] = { mPosition, mTargetPosition, mUpVector };
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RegisterKeys (values, camera_key_info, LC_CK_COUNT);
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float *values[] = { mPosition, mTargetPosition, mUpVector };
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RegisterKeys(values, camera_key_info, LC_CK_COUNT);
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m_pTarget = new CameraTarget (this);
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m_pTarget = new CameraTarget(this);
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}
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void Camera::CreateName(const PtrArray<Camera>& Cameras)
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@ -183,184 +183,184 @@ void Camera::CreateName(const PtrArray<Camera>& Cameras)
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bool Camera::FileLoad(lcFile& file)
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{
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lcuint8 version, ch;
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lcuint8 version, ch;
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version = file.ReadU8();
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version = file.ReadU8();
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if (version > LC_CAMERA_SAVE_VERSION)
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return false;
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if (version > LC_CAMERA_SAVE_VERSION)
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return false;
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if (version > 5)
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if (!Object::FileLoad (file))
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return false;
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if (version > 5)
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if (!Object::FileLoad(file))
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return false;
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if (version == 4)
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{
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file.ReadBuffer(m_strName, 80);
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m_strName[80] = 0;
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}
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else
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{
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ch = file.ReadU8();
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if (ch == 0xFF)
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return false; // don't read CString
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file.ReadBuffer(m_strName, ch);
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m_strName[ch] = 0;
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}
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if (version == 4)
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{
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file.ReadBuffer(m_strName, 80);
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m_strName[80] = 0;
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}
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else
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{
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ch = file.ReadU8();
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if (ch == 0xFF)
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return false; // don't read CString
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file.ReadBuffer(m_strName, ch);
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m_strName[ch] = 0;
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}
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if (version < 3)
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{
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double d[3];
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float f[3];
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if (version < 3)
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{
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double d[3];
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float f[3];
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file.ReadDoubles(d, 3);
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f[0] = (float)d[0];
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f[1] = (float)d[1];
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f[2] = (float)d[2];
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ChangeKey (1, false, true, f, LC_CK_EYE);
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ChangeKey (1, true, true, f, LC_CK_EYE);
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file.ReadDoubles(d, 3);
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f[0] = (float)d[0];
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f[1] = (float)d[1];
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f[2] = (float)d[2];
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ChangeKey(1, false, true, f, LC_CK_EYE);
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ChangeKey(1, true, true, f, LC_CK_EYE);
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file.ReadDoubles(d, 3);
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f[0] = (float)d[0];
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f[1] = (float)d[1];
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f[2] = (float)d[2];
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ChangeKey (1, false, true, f, LC_CK_TARGET);
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ChangeKey (1, true, true, f, LC_CK_TARGET);
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file.ReadDoubles(d, 3);
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f[0] = (float)d[0];
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f[1] = (float)d[1];
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f[2] = (float)d[2];
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ChangeKey(1, false, true, f, LC_CK_TARGET);
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ChangeKey(1, true, true, f, LC_CK_TARGET);
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file.ReadDoubles(d, 3);
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f[0] = (float)d[0];
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f[1] = (float)d[1];
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f[2] = (float)d[2];
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ChangeKey (1, false, true, f, LC_CK_UP);
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ChangeKey (1, true, true, f, LC_CK_UP);
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}
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file.ReadDoubles(d, 3);
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f[0] = (float)d[0];
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f[1] = (float)d[1];
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f[2] = (float)d[2];
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ChangeKey(1, false, true, f, LC_CK_UP);
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ChangeKey(1, true, true, f, LC_CK_UP);
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}
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if (version == 3)
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{
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ch = file.ReadU8();
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if (version == 3)
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{
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ch = file.ReadU8();
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while (ch--)
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{
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lcuint8 step;
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double eye[3], target[3], up[3];
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float f[3];
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while (ch--)
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{
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lcuint8 step;
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double eye[3], target[3], up[3];
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float f[3];
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file.ReadDoubles(eye, 3);
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file.ReadDoubles(target, 3);
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file.ReadDoubles(up, 3);
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file.ReadU8(&step, 1);
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file.ReadDoubles(eye, 3);
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file.ReadDoubles(target, 3);
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file.ReadDoubles(up, 3);
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file.ReadU8(&step, 1);
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if (up[0] == 0 && up[1] == 0 && up[2] == 0)
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up[2] = 1;
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if (up[0] == 0 && up[1] == 0 && up[2] == 0)
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up[2] = 1;
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f[0] = (float)eye[0];
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f[1] = (float)eye[1];
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f[2] = (float)eye[2];
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ChangeKey (step, false, true, f, LC_CK_EYE);
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ChangeKey (step, true, true, f, LC_CK_EYE);
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f[0] = (float)eye[0];
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f[1] = (float)eye[1];
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f[2] = (float)eye[2];
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ChangeKey(step, false, true, f, LC_CK_EYE);
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ChangeKey(step, true, true, f, LC_CK_EYE);
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f[0] = (float)target[0];
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f[1] = (float)target[1];
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f[2] = (float)target[2];
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ChangeKey (step, false, true, f, LC_CK_TARGET);
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ChangeKey (step, true, true, f, LC_CK_TARGET);
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f[0] = (float)target[0];
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f[1] = (float)target[1];
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f[2] = (float)target[2];
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ChangeKey(step, false, true, f, LC_CK_TARGET);
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ChangeKey(step, true, true, f, LC_CK_TARGET);
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f[0] = (float)up[0];
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f[1] = (float)up[1];
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f[2] = (float)up[2];
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ChangeKey (step, false, true, f, LC_CK_UP);
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ChangeKey (step, true, true, f, LC_CK_UP);
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f[0] = (float)up[0];
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f[1] = (float)up[1];
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f[2] = (float)up[2];
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ChangeKey(step, false, true, f, LC_CK_UP);
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ChangeKey(step, true, true, f, LC_CK_UP);
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file.ReadS32(); // snapshot
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file.ReadS32(); // cam
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}
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}
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file.ReadS32(); // snapshot
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file.ReadS32(); // cam
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}
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}
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if (version < 4)
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{
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m_fovy = (float)file.ReadDouble();
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m_zFar = (float)file.ReadDouble();
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m_zNear= (float)file.ReadDouble();
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}
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else
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{
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lcint32 n;
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if (version < 4)
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{
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m_fovy = (float)file.ReadDouble();
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m_zFar = (float)file.ReadDouble();
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m_zNear= (float)file.ReadDouble();
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}
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else
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{
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lcint32 n;
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if (version < 6)
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{
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lcuint16 time;
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float param[4];
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lcuint8 type;
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if (version < 6)
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{
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lcuint16 time;
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float param[4];
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lcuint8 type;
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n = file.ReadS32();
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 3);
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file.ReadU8(&type, 1);
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n = file.ReadS32();
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 3);
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file.ReadU8(&type, 1);
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ChangeKey (time, false, true, param, type);
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}
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ChangeKey(time, false, true, param, type);
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}
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n = file.ReadS32();
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 3);
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file.ReadU8(&type, 1);
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n = file.ReadS32();
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 3);
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file.ReadU8(&type, 1);
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ChangeKey (time, true, true, param, type);
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}
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}
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ChangeKey(time, true, true, param, type);
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}
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}
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file.ReadFloats(&m_fovy, 1);
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file.ReadFloats(&m_zFar, 1);
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file.ReadFloats(&m_zNear, 1);
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file.ReadFloats(&m_fovy, 1);
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file.ReadFloats(&m_zFar, 1);
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file.ReadFloats(&m_zNear, 1);
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if (version < 5)
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{
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n = file.ReadS32();
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if (n != 0)
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m_nState |= LC_CAMERA_HIDDEN;
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}
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else
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{
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m_nState = file.ReadU8();
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m_nType = file.ReadU8();
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}
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}
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if (version < 5)
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{
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n = file.ReadS32();
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if (n != 0)
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m_nState |= LC_CAMERA_HIDDEN;
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}
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else
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{
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m_nState = file.ReadU8();
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m_nType = file.ReadU8();
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}
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}
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if ((version > 1) && (version < 4))
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{
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lcuint32 show;
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lcint32 user;
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if ((version > 1) && (version < 4))
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{
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lcuint32 show;
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lcint32 user;
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show = file.ReadU32();
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// if (version > 2)
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user = file.ReadS32();
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if (show == 0)
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m_nState |= LC_CAMERA_HIDDEN;
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}
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show = file.ReadU32();
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// if (version > 2)
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user = file.ReadS32();
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if (show == 0)
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m_nState |= LC_CAMERA_HIDDEN;
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}
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return true;
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return true;
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}
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void Camera::FileSave(lcFile& file) const
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{
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file.WriteU8(LC_CAMERA_SAVE_VERSION);
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file.WriteU8(LC_CAMERA_SAVE_VERSION);
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Object::FileSave (file);
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Object::FileSave(file);
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lcuint8 ch = (unsigned char)strlen(m_strName);
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file.WriteU8(ch);
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file.WriteBuffer(m_strName, ch);
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lcuint8 ch = (unsigned char)strlen(m_strName);
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file.WriteU8(ch);
|
||||
file.WriteBuffer(m_strName, ch);
|
||||
|
||||
file.WriteFloat(m_fovy);
|
||||
file.WriteFloat(m_zFar);
|
||||
file.WriteFloat(m_zNear);
|
||||
// version 5
|
||||
file.WriteU8(m_nState);
|
||||
file.WriteU8(m_nType);
|
||||
file.WriteFloat(m_fovy);
|
||||
file.WriteFloat(m_zFar);
|
||||
file.WriteFloat(m_zNear);
|
||||
// version 5
|
||||
file.WriteU8(m_nState);
|
||||
file.WriteU8(m_nType);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -395,56 +395,56 @@ void Camera::Move(unsigned short nTime, bool bAnimation, bool bAddKey, float dx,
|
|||
ChangeKey(nTime, bAnimation, bAddKey, mUpVector, LC_CK_UP);
|
||||
}
|
||||
|
||||
void Camera::Select (bool bSelecting, bool bFocus, bool bMultiple)
|
||||
void Camera::Select(bool bSelecting, bool bFocus, bool bMultiple)
|
||||
{
|
||||
if (bSelecting == true)
|
||||
{
|
||||
if (bFocus == true)
|
||||
{
|
||||
m_nState |= (LC_CAMERA_FOCUSED|LC_CAMERA_SELECTED);
|
||||
if (bSelecting == true)
|
||||
{
|
||||
if (bFocus == true)
|
||||
{
|
||||
m_nState |= (LC_CAMERA_FOCUSED|LC_CAMERA_SELECTED);
|
||||
|
||||
m_pTarget->Select (false, true, bMultiple);
|
||||
}
|
||||
else
|
||||
m_nState |= LC_CAMERA_SELECTED;
|
||||
m_pTarget->Select(false, true, bMultiple);
|
||||
}
|
||||
else
|
||||
m_nState |= LC_CAMERA_SELECTED;
|
||||
|
||||
if (bMultiple == false)
|
||||
m_pTarget->Select (false, false, bMultiple);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bFocus == true)
|
||||
m_nState &= ~(LC_CAMERA_FOCUSED);
|
||||
else
|
||||
m_nState &= ~(LC_CAMERA_SELECTED|LC_CAMERA_FOCUSED);
|
||||
}
|
||||
if (bMultiple == false)
|
||||
m_pTarget->Select(false, false, bMultiple);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bFocus == true)
|
||||
m_nState &= ~(LC_CAMERA_FOCUSED);
|
||||
else
|
||||
m_nState &= ~(LC_CAMERA_SELECTED|LC_CAMERA_FOCUSED);
|
||||
}
|
||||
}
|
||||
|
||||
void Camera::SelectTarget (bool bSelecting, bool bFocus, bool bMultiple)
|
||||
void Camera::SelectTarget(bool bSelecting, bool bFocus, bool bMultiple)
|
||||
{
|
||||
// FIXME: the target should handle this
|
||||
// FIXME: the target should handle this
|
||||
|
||||
if (bSelecting == true)
|
||||
{
|
||||
if (bFocus == true)
|
||||
{
|
||||
m_nState |= (LC_CAMERA_TARGET_FOCUSED|LC_CAMERA_TARGET_SELECTED);
|
||||
if (bSelecting == true)
|
||||
{
|
||||
if (bFocus == true)
|
||||
{
|
||||
m_nState |= (LC_CAMERA_TARGET_FOCUSED|LC_CAMERA_TARGET_SELECTED);
|
||||
|
||||
Select (false, true, bMultiple);
|
||||
}
|
||||
else
|
||||
m_nState |= LC_CAMERA_TARGET_SELECTED;
|
||||
Select(false, true, bMultiple);
|
||||
}
|
||||
else
|
||||
m_nState |= LC_CAMERA_TARGET_SELECTED;
|
||||
|
||||
if (bMultiple == false)
|
||||
Select (false, false, bMultiple);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bFocus == true)
|
||||
m_nState &= ~(LC_CAMERA_TARGET_FOCUSED);
|
||||
else
|
||||
m_nState &= ~(LC_CAMERA_TARGET_SELECTED|LC_CAMERA_TARGET_FOCUSED);
|
||||
}
|
||||
if (bMultiple == false)
|
||||
Select(false, false, bMultiple);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bFocus == true)
|
||||
m_nState &= ~(LC_CAMERA_TARGET_FOCUSED);
|
||||
else
|
||||
m_nState &= ~(LC_CAMERA_TARGET_SELECTED|LC_CAMERA_TARGET_FOCUSED);
|
||||
}
|
||||
}
|
||||
|
||||
void Camera::UpdatePosition(unsigned short nTime, bool bAnimation)
|
||||
|
@ -457,8 +457,6 @@ void Camera::UpdatePosition(unsigned short nTime, bool bAnimation)
|
|||
mUpVector = lcNormalize(lcCross(SideVector, FrontVector));
|
||||
|
||||
mWorldView = lcMatrix44LookAt(mPosition, mTargetPosition, mUpVector);
|
||||
|
||||
UpdateBoundingBox();
|
||||
}
|
||||
|
||||
void Camera::CopyPosition(const Camera* camera)
|
||||
|
@ -471,27 +469,15 @@ void Camera::CopyPosition(const Camera* camera)
|
|||
mPosition = camera->mPosition;
|
||||
mTargetPosition = camera->mTargetPosition;
|
||||
mUpVector = camera->mUpVector;
|
||||
|
||||
UpdateBoundingBox();
|
||||
}
|
||||
|
||||
void Camera::UpdateBoundingBox()
|
||||
void Camera::Render(float fLineWidth)
|
||||
{
|
||||
// Fix the up vector
|
||||
lcVector3 FrontVector(mPosition - mTargetPosition);
|
||||
float len = FrontVector.Length();
|
||||
|
||||
lcMatrix44 Mat = lcMatrix44AffineInverse(mWorldView);
|
||||
Mat.SetTranslation(lcVector3(0, 0, 0));
|
||||
|
||||
if (!m_nList)
|
||||
return;
|
||||
|
||||
glNewList(m_nList, GL_COMPILE);
|
||||
lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView);
|
||||
|
||||
// Draw camera.
|
||||
glPushMatrix();
|
||||
glTranslatef(mPosition[0], mPosition[1], mPosition[2]);
|
||||
glMultMatrixf(Mat);
|
||||
glMultMatrixf(ViewWorld);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
float verts[34][3] =
|
||||
|
@ -515,130 +501,107 @@ void Camera::UpdateBoundingBox()
|
|||
{ 0.3f, 0.3f, -0.6f }, { -0.3f, 0.3f, -0.6f }
|
||||
};
|
||||
|
||||
glVertexPointer (3, GL_FLOAT, 0, verts);
|
||||
if (IsEyeSelected())
|
||||
{
|
||||
glLineWidth(2.0f);
|
||||
if (m_nState & LC_CAMERA_FOCUSED)
|
||||
lcSetColorFocused();
|
||||
else
|
||||
lcSetColorSelected();
|
||||
}
|
||||
else
|
||||
{
|
||||
glLineWidth(1.0f);
|
||||
lcSetColorCamera();
|
||||
}
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, verts);
|
||||
glDrawArrays(GL_LINES, 0, 24);
|
||||
glDrawArrays(GL_LINE_STRIP, 24, 10);
|
||||
|
||||
// glBegin(GL_LINES);
|
||||
// glVertex3f(0,0,0);
|
||||
// glVertex3f(0,0,len);
|
||||
// glEnd();
|
||||
glPopMatrix();
|
||||
|
||||
glTranslatef(0, 0, -len);
|
||||
// Draw target.
|
||||
glPushMatrix();
|
||||
lcMatrix44 TargetMat = ViewWorld;
|
||||
TargetMat.SetTranslation(mTargetPosition);
|
||||
glMultMatrixf(TargetMat);
|
||||
|
||||
glEndList();
|
||||
|
||||
if (m_nTargetList == 0)
|
||||
if (IsTargetSelected())
|
||||
{
|
||||
m_nTargetList = glGenLists(1);
|
||||
glNewList (m_nTargetList, GL_COMPILE);
|
||||
glLineWidth(2.0f);
|
||||
if (m_nState & LC_CAMERA_TARGET_FOCUSED)
|
||||
lcSetColorFocused();
|
||||
else
|
||||
lcSetColorSelected();
|
||||
}
|
||||
else
|
||||
{
|
||||
glLineWidth(1.0f);
|
||||
lcSetColorCamera();
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
float box[24][3] =
|
||||
{
|
||||
{ 0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, 0.2f },
|
||||
{ -0.2f, 0.2f, 0.2f }, { -0.2f, -0.2f, 0.2f },
|
||||
{ -0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, 0.2f },
|
||||
{ 0.2f, -0.2f, 0.2f }, { 0.2f, 0.2f, 0.2f },
|
||||
{ 0.2f, 0.2f, -0.2f }, { -0.2f, 0.2f, -0.2f },
|
||||
{ -0.2f, 0.2f, -0.2f }, { -0.2f, -0.2f, -0.2f },
|
||||
{ -0.2f, -0.2f, -0.2f }, { 0.2f, -0.2f, -0.2f },
|
||||
{ 0.2f, -0.2f, -0.2f }, { 0.2f, 0.2f, -0.2f },
|
||||
{ 0.2f, 0.2f, 0.2f }, { 0.2f, 0.2f, -0.2f },
|
||||
{ -0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, -0.2f },
|
||||
{ -0.2f, -0.2f, 0.2f }, { -0.2f, -0.2f, -0.2f },
|
||||
{ 0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, -0.2f }
|
||||
};
|
||||
glVertexPointer(3, GL_FLOAT, 0, box);
|
||||
glDrawArrays(GL_LINES, 0, 24);
|
||||
glPopMatrix();
|
||||
|
||||
float box[24][3] =
|
||||
lcVector3 Line[2] =
|
||||
{
|
||||
mPosition,
|
||||
mTargetPosition
|
||||
};
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, Line);
|
||||
glColor4f(0.5f, 0.8f, 0.5f, 1.0f);
|
||||
glLineWidth(1.0f);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
|
||||
if (IsSelected())
|
||||
{
|
||||
glPushMatrix();
|
||||
glMultMatrixf(ViewWorld);
|
||||
|
||||
float Dist = lcLength(mTargetPosition - mPosition);
|
||||
lcMatrix44 Projection = lcMatrix44Perspective(m_fovy, 1.33f, 0.01f, Dist);
|
||||
Projection = lcMatrix44Inverse(Projection);
|
||||
glMultMatrixf(Projection);
|
||||
|
||||
// Draw the view frustum.
|
||||
float verts[16][3] =
|
||||
{
|
||||
{ 0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, 0.2f },
|
||||
{ -0.2f, 0.2f, 0.2f }, { -0.2f, -0.2f, 0.2f },
|
||||
{ -0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, 0.2f },
|
||||
{ 0.2f, -0.2f, 0.2f }, { 0.2f, 0.2f, 0.2f },
|
||||
{ 0.2f, 0.2f, -0.2f }, { -0.2f, 0.2f, -0.2f },
|
||||
{ -0.2f, 0.2f, -0.2f }, { -0.2f, -0.2f, -0.2f },
|
||||
{ -0.2f, -0.2f, -0.2f }, { 0.2f, -0.2f, -0.2f },
|
||||
{ 0.2f, -0.2f, -0.2f }, { 0.2f, 0.2f, -0.2f },
|
||||
{ 0.2f, 0.2f, 0.2f }, { 0.2f, 0.2f, -0.2f },
|
||||
{ -0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, -0.2f },
|
||||
{ -0.2f, -0.2f, 0.2f }, { -0.2f, -0.2f, -0.2f },
|
||||
{ 0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, -0.2f }
|
||||
{ 1, 1, 1 }, { -1, 1, 1 },
|
||||
{ -1, 1, 1 }, { -1, -1, 1 },
|
||||
{ -1, -1, 1 }, { 1, -1, 1 },
|
||||
{ 1, -1, 1 }, { 1, 1, 1 },
|
||||
{ 1, 1, -1 }, { 1, 1, 1 },
|
||||
{ -1, 1, -1 }, { -1, 1, 1 },
|
||||
{ -1, -1, -1 }, { -1, -1, 1 },
|
||||
{ 1, -1, -1 }, { 1, -1, 1 },
|
||||
};
|
||||
|
||||
glVertexPointer (3, GL_FLOAT, 0, box);
|
||||
glDrawArrays(GL_LINES, 0, 24);
|
||||
glVertexPointer(3, GL_FLOAT, 0, verts);
|
||||
glDrawArrays(GL_LINES, 0, 16);
|
||||
|
||||
glPopMatrix();
|
||||
glEndList();
|
||||
}
|
||||
}
|
||||
|
||||
void Camera::Render(float fLineWidth)
|
||||
{
|
||||
// Create the display lists if this is the first time we're rendered.
|
||||
if (!m_nList)
|
||||
{
|
||||
m_nList = glGenLists(1);
|
||||
UpdateBoundingBox();
|
||||
}
|
||||
|
||||
if (IsEyeSelected())
|
||||
{
|
||||
glLineWidth(fLineWidth*2);
|
||||
if (m_nState & LC_CAMERA_FOCUSED)
|
||||
lcSetColorFocused();
|
||||
else
|
||||
lcSetColorSelected();
|
||||
glCallList(m_nList);
|
||||
glLineWidth(fLineWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
lcSetColorCamera();
|
||||
glCallList(m_nList);
|
||||
}
|
||||
|
||||
if (IsTargetSelected())
|
||||
{
|
||||
glLineWidth(fLineWidth*2);
|
||||
if (m_nState & LC_CAMERA_TARGET_FOCUSED)
|
||||
lcSetColorFocused();
|
||||
else
|
||||
lcSetColorSelected();
|
||||
glCallList(m_nTargetList);
|
||||
glLineWidth(fLineWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
lcSetColorCamera();
|
||||
glCallList(m_nTargetList);
|
||||
}
|
||||
|
||||
lcSetColorCamera();
|
||||
glBegin(GL_LINES);
|
||||
glVertex3fv(mPosition);
|
||||
glVertex3fv(mTargetPosition);
|
||||
glEnd();
|
||||
|
||||
if (IsSelected())
|
||||
{
|
||||
lcVector3 FrontVector(mTargetPosition - mPosition);
|
||||
float len = FrontVector.Length();
|
||||
|
||||
glPushMatrix ();
|
||||
|
||||
lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView);
|
||||
glMultMatrixf(ViewWorld);
|
||||
|
||||
lcMatrix44 InvProjection = lcMatrix44Inverse(lcMatrix44Perspective(m_fovy, 1.33f, 0.01f, len));
|
||||
glMultMatrixf(InvProjection);
|
||||
|
||||
// draw the viewing frustum
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3i(1, 1, 1);
|
||||
glVertex3i(-1, 1, 1);
|
||||
glVertex3i(-1, -1, 1);
|
||||
glVertex3i(1, -1, 1);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex3i(1, 1, -1);
|
||||
glVertex3i(1, 1, 1);
|
||||
glVertex3i(-1, 1, -1);
|
||||
glVertex3i(-1, 1, 1);
|
||||
glVertex3i(-1, -1, -1);
|
||||
glVertex3i(-1, -1, 1);
|
||||
glVertex3i(1, -1, -1);
|
||||
glVertex3i(1, -1, 1);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
|
||||
void Camera::MinIntersectDist(lcClickLine* ClickLine)
|
||||
|
@ -659,14 +622,31 @@ void Camera::MinIntersectDist(lcClickLine* ClickLine)
|
|||
m_pTarget->MinIntersectDist(ClickLine);
|
||||
}
|
||||
|
||||
bool Camera::IntersectsVolume(const lcVector4 Planes[6]) const
|
||||
{
|
||||
lcVector3 Min(-0.3f, -0.3f, -0.3f);
|
||||
lcVector3 Max(0.3f, 0.3f, 0.3f);
|
||||
|
||||
// Transform the planes to local space.
|
||||
lcVector4 LocalPlanes[6];
|
||||
|
||||
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
|
||||
{
|
||||
lcVector3 Normal = lcMul30(Planes[PlaneIdx], mWorldView);
|
||||
LocalPlanes[PlaneIdx] = lcVector4(Normal, Planes[PlaneIdx][3] - lcDot3(mWorldView[3], Normal));
|
||||
}
|
||||
|
||||
return lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes);
|
||||
}
|
||||
|
||||
void Camera::LoadProjection(float fAspect)
|
||||
{
|
||||
if (m_pTR != NULL)
|
||||
m_pTR->BeginTile();
|
||||
else
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(lcMatrix44Perspective(m_fovy, fAspect, m_zNear, m_zFar));
|
||||
if (m_pTR != NULL)
|
||||
m_pTR->BeginTile();
|
||||
else
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(lcMatrix44Perspective(m_fovy, fAspect, m_zNear, m_zFar));
|
||||
/*
|
||||
ymax = 10;//(m_zFar-m_zNear)*tan(DTOR*m_fovy)/3;
|
||||
ymin = -ymax;
|
||||
|
@ -676,10 +656,10 @@ void Camera::LoadProjection(float fAspect)
|
|||
zfar = 60;
|
||||
glOrtho(xmin, xmax, ymin, ymax, znear, zfar);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadMatrixf(mWorldView);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadMatrixf(mWorldView);
|
||||
}
|
||||
|
||||
void Camera::ZoomExtents(View* view, const lcVector3& Center, const lcVector3* Points, int NumPoints, unsigned short nTime, bool bAnimation, bool bAddKey)
|
||||
|
@ -805,33 +785,33 @@ void Camera::SetViewpoint(LC_VIEWPOINT Viewpoint, unsigned short nTime, bool bAn
|
|||
|
||||
void Camera::StartTiledRendering(int tw, int th, int iw, int ih, float fAspect)
|
||||
{
|
||||
m_pTR = new TiledRender();
|
||||
m_pTR->TileSize(tw, th, 0);
|
||||
m_pTR->ImageSize(iw, ih);
|
||||
m_pTR->Perspective(m_fovy, fAspect, m_zNear, m_zFar);
|
||||
m_pTR = new TiledRender();
|
||||
m_pTR->TileSize(tw, th, 0);
|
||||
m_pTR->ImageSize(iw, ih);
|
||||
m_pTR->Perspective(m_fovy, fAspect, m_zNear, m_zFar);
|
||||
}
|
||||
|
||||
void Camera::GetTileInfo(int* row, int* col, int* width, int* height)
|
||||
{
|
||||
if (m_pTR != NULL)
|
||||
{
|
||||
*row = m_pTR->m_Rows - m_pTR->m_CurrentRow - 1;
|
||||
*col = m_pTR->m_CurrentColumn;
|
||||
*width = m_pTR->m_CurrentTileWidth;
|
||||
*height = m_pTR->m_CurrentTileHeight;
|
||||
}
|
||||
if (m_pTR != NULL)
|
||||
{
|
||||
*row = m_pTR->m_Rows - m_pTR->m_CurrentRow - 1;
|
||||
*col = m_pTR->m_CurrentColumn;
|
||||
*width = m_pTR->m_CurrentTileWidth;
|
||||
*height = m_pTR->m_CurrentTileHeight;
|
||||
}
|
||||
}
|
||||
|
||||
bool Camera::EndTile()
|
||||
{
|
||||
if (m_pTR != NULL)
|
||||
{
|
||||
if (m_pTR->EndTile())
|
||||
return true;
|
||||
if (m_pTR != NULL)
|
||||
{
|
||||
if (m_pTR->EndTile())
|
||||
return true;
|
||||
|
||||
delete m_pTR;
|
||||
m_pTR = NULL;
|
||||
}
|
||||
delete m_pTR;
|
||||
m_pTR = NULL;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#ifndef _CAMERA_H_
|
||||
#define _CAMERA_H_
|
||||
|
||||
#include "opengl.h"
|
||||
#include "object.h"
|
||||
#include "lc_math.h"
|
||||
#include "array.h"
|
||||
|
@ -48,36 +47,31 @@ enum LC_CK_TYPES
|
|||
class CameraTarget : public Object
|
||||
{
|
||||
public:
|
||||
CameraTarget (Camera *pParent);
|
||||
virtual ~CameraTarget ();
|
||||
CameraTarget(Camera *pParent);
|
||||
virtual ~CameraTarget();
|
||||
|
||||
public:
|
||||
virtual void MinIntersectDist(lcClickLine* ClickLine);
|
||||
bool IntersectsVolume(const lcVector4 Planes[6])
|
||||
{ return false; }
|
||||
void Select (bool bSelecting, bool bFocus, bool bMultiple);
|
||||
void Move (unsigned short nTime, bool bAnimation, bool bAddKey, float x, float y, float z)
|
||||
virtual bool IntersectsVolume(const lcVector4 Planes[6]) const;
|
||||
void Select(bool bSelecting, bool bFocus, bool bMultiple);
|
||||
void Move(unsigned short nTime, bool bAnimation, bool bAddKey, float x, float y, float z)
|
||||
{
|
||||
// FIXME: move the position handling to the camera target
|
||||
}
|
||||
|
||||
const char* GetName() const;
|
||||
|
||||
Camera* GetParent () const
|
||||
Camera* GetParent() const
|
||||
{ return m_pParent; }
|
||||
|
||||
protected:
|
||||
Camera* m_pParent;
|
||||
|
||||
friend class Camera; // FIXME: needed for BoundingBoxCalculate ()
|
||||
// remove and use UpdatePosition instead
|
||||
};
|
||||
|
||||
class Camera : public Object
|
||||
{
|
||||
public:
|
||||
Camera(bool Simple);
|
||||
Camera();
|
||||
Camera(float ex, float ey, float ez, float tx, float ty, float tz);
|
||||
virtual ~Camera();
|
||||
|
||||
|
@ -113,7 +107,7 @@ public:
|
|||
bool IsVisible()
|
||||
{ return (m_nState & LC_CAMERA_HIDDEN) == 0; }
|
||||
bool IsSelected()
|
||||
{ return (m_nState & (LC_CAMERA_SELECTED|LC_CAMERA_TARGET_SELECTED)) != 0; }
|
||||
{ return (m_nState & (LC_CAMERA_SELECTED|LC_CAMERA_TARGET_SELECTED)) != 0; }
|
||||
bool IsEyeSelected()
|
||||
{ return (m_nState & LC_CAMERA_SELECTED) != 0; }
|
||||
bool IsTargetSelected()
|
||||
|
@ -127,7 +121,7 @@ public:
|
|||
void Select()
|
||||
{ m_nState |= (LC_CAMERA_SELECTED|LC_CAMERA_TARGET_SELECTED); }
|
||||
void UnSelect()
|
||||
{ m_nState &= ~(LC_CAMERA_SELECTED|LC_CAMERA_FOCUSED|LC_CAMERA_TARGET_SELECTED|LC_CAMERA_TARGET_FOCUSED); }
|
||||
{ m_nState &= ~(LC_CAMERA_SELECTED|LC_CAMERA_FOCUSED|LC_CAMERA_TARGET_SELECTED|LC_CAMERA_TARGET_FOCUSED); }
|
||||
void UnFocus()
|
||||
{ m_nState &= ~(LC_CAMERA_FOCUSED|LC_CAMERA_TARGET_FOCUSED); }
|
||||
void FocusEye()
|
||||
|
@ -136,15 +130,14 @@ public:
|
|||
{ m_nState |= (LC_CAMERA_TARGET_FOCUSED|LC_CAMERA_TARGET_SELECTED); }
|
||||
*/
|
||||
|
||||
void SelectTarget (bool bSelecting, bool bFocus, bool bMultiple);
|
||||
void SelectTarget(bool bSelecting, bool bFocus, bool bMultiple);
|
||||
|
||||
public:
|
||||
bool FileLoad(lcFile& file);
|
||||
void FileSave(lcFile& file) const;
|
||||
virtual void MinIntersectDist(lcClickLine* ClickLine);
|
||||
void Select (bool bSelecting, bool bFocus, bool bMultiple);
|
||||
bool IntersectsVolume(const lcVector4 Planes[6])
|
||||
{ return false; }
|
||||
virtual bool IntersectsVolume(const lcVector4 Planes[6]) const;
|
||||
void Select(bool bSelecting, bool bFocus, bool bMultiple);
|
||||
|
||||
|
||||
void UpdatePosition(unsigned short nTime, bool bAnimation);
|
||||
|
@ -175,7 +168,6 @@ public:
|
|||
|
||||
protected:
|
||||
void Initialize();
|
||||
void UpdateBoundingBox();
|
||||
|
||||
// Camera target
|
||||
CameraTarget* m_pTarget;
|
||||
|
@ -184,8 +176,6 @@ protected:
|
|||
char m_strName[81];
|
||||
unsigned char m_nState;
|
||||
unsigned char m_nType;
|
||||
GLuint m_nList;
|
||||
static GLuint m_nTargetList;
|
||||
|
||||
TiledRender* m_pTR;
|
||||
};
|
||||
|
|
|
@ -381,6 +381,13 @@ inline lcVector3 lcMul31(const lcVector3& a, const lcMatrix44& b)
|
|||
return lcVector3(v[0], v[1], v[2]);
|
||||
}
|
||||
|
||||
inline lcVector3 lcMul31(const lcVector4& a, const lcMatrix44& b)
|
||||
{
|
||||
lcVector4 v = b.r[0] * a[0] + b.r[1] * a[1] + b.r[2] * a[2] + b.r[3];
|
||||
|
||||
return lcVector3(v[0], v[1], v[2]);
|
||||
}
|
||||
|
||||
inline lcVector3 lcMul30(const lcVector3& a, const lcMatrix44& b)
|
||||
{
|
||||
lcVector4 v = b.r[0] * a[0] + b.r[1] * a[1] + b.r[2] * a[2];
|
||||
|
@ -388,6 +395,13 @@ inline lcVector3 lcMul30(const lcVector3& a, const lcMatrix44& b)
|
|||
return lcVector3(v[0], v[1], v[2]);
|
||||
}
|
||||
|
||||
inline lcVector3 lcMul30(const lcVector4& a, const lcMatrix44& b)
|
||||
{
|
||||
lcVector4 v = b.r[0] * a[0] + b.r[1] * a[1] + b.r[2] * a[2];
|
||||
|
||||
return lcVector3(v[0], v[1], v[2]);
|
||||
}
|
||||
|
||||
inline lcVector4 lcMul4(const lcVector4& a, const lcMatrix44& b)
|
||||
{
|
||||
return b.r[0] * a[0] + b.r[1] * a[1] + b.r[2] * a[2] + b.r[3] * a[3];
|
||||
|
@ -744,7 +758,7 @@ inline lcMatrix44 lcMatrix44AffineInverse(const lcMatrix44& m)
|
|||
Inv.r[1] = lcVector4(m.r[0][1], m.r[1][1], m.r[2][1], m.r[1][3]);
|
||||
Inv.r[2] = lcVector4(m.r[0][2], m.r[1][2], m.r[2][2], m.r[2][3]);
|
||||
|
||||
lcVector3 Trans = -lcMul30(lcVector3(m[3][0], m[3][1], m[3][2]), Inv);
|
||||
lcVector3 Trans = -lcMul30(m.r[3], Inv);
|
||||
Inv.r[3] = lcVector4(Trans[0], Trans[1], Trans[2], 1.0f);
|
||||
|
||||
return Inv;
|
||||
|
@ -1370,12 +1384,22 @@ float LinePointMinDistance(const Vector3& Point, const Vector3& Start, const Vec
|
|||
|
||||
return Length(Closest - Point);
|
||||
}
|
||||
|
||||
// Return true if Box intersects the volume defined by Planes.
|
||||
bool BoundingBoxIntersectsVolume(const BoundingBox& Box, const Vector4* Planes, int NumPlanes)
|
||||
*/
|
||||
// Returns true if the axis aligned box intersects the volume defined by planes.
|
||||
inline bool lcBoundingBoxIntersectsVolume(const lcVector3& Min, const lcVector3& Max, const lcVector4 Planes[6])
|
||||
{
|
||||
Vector3 Points[8];
|
||||
Box.GetPoints(Points);
|
||||
const int NumPlanes = 6;
|
||||
lcVector3 Points[8] =
|
||||
{
|
||||
Points[0] = lcVector3(Min[0], Min[1], Min[2]),
|
||||
Points[1] = lcVector3(Min[0], Max[1], Min[2]),
|
||||
Points[2] = lcVector3(Max[0], Max[1], Min[2]),
|
||||
Points[3] = lcVector3(Max[0], Min[1], Min[2]),
|
||||
Points[4] = lcVector3(Min[0], Min[1], Max[2]),
|
||||
Points[5] = lcVector3(Min[0], Max[1], Max[2]),
|
||||
Points[6] = lcVector3(Max[0], Max[1], Max[2]),
|
||||
Points[7] = lcVector3(Max[0], Min[1], Max[2])
|
||||
};
|
||||
|
||||
// Start by testing trivial reject/accept cases.
|
||||
int Outcodes[8];
|
||||
|
@ -1387,7 +1411,7 @@ bool BoundingBoxIntersectsVolume(const BoundingBox& Box, const Vector4* Planes,
|
|||
|
||||
for (int j = 0; j < NumPlanes; j++)
|
||||
{
|
||||
if (Dot3(Points[i], Planes[j]) + Planes[j][3] > 0)
|
||||
if (lcDot3(Points[i], Planes[j]) + Planes[j][3] > 0)
|
||||
Outcodes[i] |= 1 << j;
|
||||
}
|
||||
}
|
||||
|
@ -1408,9 +1432,29 @@ bool BoundingBoxIntersectsVolume(const BoundingBox& Box, const Vector4* Planes,
|
|||
if (OutcodesOR == 0)
|
||||
return true;
|
||||
|
||||
return true;
|
||||
}
|
||||
int Indices[36] =
|
||||
{
|
||||
0, 1, 2,
|
||||
0, 2, 3,
|
||||
7, 6, 5,
|
||||
7, 5, 4,
|
||||
0, 1, 5,
|
||||
0, 5, 4,
|
||||
2, 3, 7,
|
||||
2, 7, 6,
|
||||
0, 3, 7,
|
||||
0, 7, 4,
|
||||
1, 2, 6,
|
||||
1, 6, 5
|
||||
};
|
||||
|
||||
for (int Idx = 0; Idx < 36; Idx += 3)
|
||||
if (lcTriangleIntersectsPlanes(Points[Indices[Idx]*3], Points[Indices[Idx+1]*3], Points[Indices[Idx+2]*3], Planes))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
/*
|
||||
bool SphereIntersectsVolume(const Vector3& Center, float Radius, const Vector4* Planes, int NumPlanes)
|
||||
{
|
||||
for (int j = 0; j < NumPlanes; j++)
|
||||
|
|
|
@ -38,7 +38,7 @@ public:
|
|||
|
||||
public:
|
||||
virtual void MinIntersectDist(lcClickLine* ClickLine);
|
||||
bool IntersectsVolume(const lcVector4 Planes[6])
|
||||
virtual bool IntersectsVolume(const lcVector4 Planes[6]) const
|
||||
{ return false; }
|
||||
void Select (bool bSelecting, bool bFocus, bool bMultiple);
|
||||
void Move (unsigned short nTime, bool bAnimation, bool bAddKey, float x, float y, float z)
|
||||
|
@ -104,7 +104,7 @@ public:
|
|||
|
||||
void Render(float fLineWidth);
|
||||
virtual void MinIntersectDist(lcClickLine* ClickLine);
|
||||
bool IntersectsVolume(const lcVector4 Planes[6])
|
||||
virtual bool IntersectsVolume(const lcVector4 Planes[6]) const
|
||||
{ return false; }
|
||||
void UpdatePosition(unsigned short nTime, bool bAnimation);
|
||||
void Move(unsigned short nTime, bool bAnimation, bool bAddKey, float dx, float dy, float dz);
|
||||
|
|
|
@ -67,7 +67,7 @@ public:
|
|||
virtual void Select(bool bSelecting, bool bFocus, bool bMultiple) = 0;
|
||||
|
||||
// Check if the object intersects the volume specified by a given set of planes.
|
||||
virtual bool IntersectsVolume(const lcVector4 Planes[6]) = 0;
|
||||
virtual bool IntersectsVolume(const lcVector4 Planes[6]) const = 0;
|
||||
|
||||
|
||||
/*
|
||||
|
|
|
@ -412,7 +412,7 @@ void Piece::MinIntersectDist(lcClickLine* ClickLine)
|
|||
ClickLine->Closest = this;
|
||||
}
|
||||
|
||||
bool Piece::IntersectsVolume(const lcVector4 Planes[6])
|
||||
bool Piece::IntersectsVolume(const lcVector4 Planes[6]) const
|
||||
{
|
||||
// First check the bounding box for quick rejection.
|
||||
lcVector3 Box[8] =
|
||||
|
@ -437,7 +437,7 @@ bool Piece::IntersectsVolume(const lcVector4 Planes[6])
|
|||
|
||||
for (i = 0; i < NumPlanes; i++)
|
||||
{
|
||||
lcVector3 PlaneNormal = lcMul30(lcVector3(Planes[i][0], Planes[i][1], Planes[i][2]), WorldToLocal);
|
||||
lcVector3 PlaneNormal = lcMul30(Planes[i], WorldToLocal);
|
||||
LocalPlanes[i] = lcVector4(PlaneNormal, Planes[i][3] - lcDot3(WorldToLocal[3], PlaneNormal));
|
||||
}
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
void Select (bool bSelecting, bool bFocus, bool bMultiple);
|
||||
virtual void InsertTime (unsigned short start, bool animation, unsigned short time);
|
||||
virtual void RemoveTime (unsigned short start, bool animation, unsigned short time);
|
||||
virtual bool IntersectsVolume(const lcVector4 Planes[6]);
|
||||
virtual bool IntersectsVolume(const lcVector4 Planes[6]) const;
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -364,7 +364,7 @@ bool Project::FileLoad(lcFile* file, bool bUndo, bool bMerge)
|
|||
|
||||
if (fv < 0.6f) // old view
|
||||
{
|
||||
Camera* pCam = new Camera();
|
||||
Camera* pCam = new Camera(false);
|
||||
pCam->CreateName(mCameras);
|
||||
mCameras.Add(pCam);
|
||||
|
||||
|
@ -619,11 +619,11 @@ bool Project::FileLoad(lcFile* file, bool bUndo, bool bMerge)
|
|||
|
||||
file->ReadS32(&count, 1);
|
||||
for (i = 0; i < count; i++)
|
||||
mCameras.Add(new Camera());
|
||||
mCameras.Add(new Camera(false));
|
||||
|
||||
if (count < 7)
|
||||
{
|
||||
Camera* pCam = new Camera();
|
||||
Camera* pCam = new Camera(false);
|
||||
for (i = 0; i < count; i++)
|
||||
pCam->FileLoad(*file);
|
||||
delete pCam;
|
||||
|
@ -4546,7 +4546,7 @@ void Project::HandleCommand(LC_COMMANDS id, unsigned long nParam)
|
|||
|
||||
while (i--)
|
||||
{
|
||||
Camera* pCamera = new Camera();
|
||||
Camera* pCamera = new Camera(false);
|
||||
pCamera->FileLoad(*file);
|
||||
pCamera->CreateName(mCameras);
|
||||
pCamera->Select(true, false, false);
|
||||
|
@ -6373,6 +6373,20 @@ void Project::FindObjectsInBox(float x1, float y1, float x2, float y2, PtrArray<
|
|||
}
|
||||
}
|
||||
|
||||
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
|
||||
{
|
||||
Camera* pCamera = mCameras[CameraIdx];
|
||||
|
||||
if (!pCamera->IsVisible() || pCamera == Cam)
|
||||
continue;
|
||||
|
||||
if (pCamera->IntersectsVolume(Planes))
|
||||
Objects.Add(pCamera);
|
||||
|
||||
if (pCamera->GetTarget()->IntersectsVolume(Planes))
|
||||
Objects.Add(pCamera->GetTarget());
|
||||
}
|
||||
|
||||
// TODO: lights and cameras.
|
||||
}
|
||||
|
||||
|
@ -6441,10 +6455,10 @@ bool Project::StopTracking(bool bAccept)
|
|||
pPiece->Select (true, false, false);
|
||||
}
|
||||
else
|
||||
Objects[i]->Select(true, false, Control);
|
||||
Objects[i]->Select(true, false, true);
|
||||
}
|
||||
else
|
||||
Objects[i]->Select(true, false, Control);
|
||||
Objects[i]->Select(true, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue