leocad/common/pieceinf.h

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#pragma once
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#include <stdio.h>
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#include "lc_math.h"
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#include "lc_array.h"
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enum class lcPieceInfoType
{
Part,
Placeholder,
Model,
Project
};
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#define LC_PIECE_NAME_LEN 256
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enum lcPieceInfoState
{
LC_PIECEINFO_UNLOADED,
LC_PIECEINFO_LOADING,
LC_PIECEINFO_LOADED
};
struct lcModelPartsEntry
{
lcMatrix44 WorldMatrix;
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const PieceInfo* Info;
lcMesh* Mesh;
int ColorIndex;
};
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class lcSynthInfo;
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class PieceInfo
{
public:
PieceInfo();
~PieceInfo();
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PieceInfo(const PieceInfo&) = delete;
PieceInfo(PieceInfo&&) = delete;
PieceInfo& operator=(const PieceInfo&) = delete;
PieceInfo& operator=(PieceInfo&&) = delete;
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const lcBoundingBox& GetBoundingBox() const
{
return mBoundingBox;
}
void SetBoundingBox(const lcVector3& Min, const lcVector3& Max)
{
mBoundingBox.Min = Min;
mBoundingBox.Max = Max;
}
lcSynthInfo* GetSynthInfo() const
{
return mSynthInfo;
}
void SetSynthInfo(lcSynthInfo* SynthInfo)
{
mSynthInfo = SynthInfo;
}
lcMesh* GetMesh() const
{
return mMesh;
}
lcModel* GetModel() const
{
return mModel;
}
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Project* GetProject() const
{
return mProject;
}
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void SetMesh(lcMesh* Mesh);
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int AddRef()
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{
mRefCount++;
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return mRefCount;
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}
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int Release()
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{
mRefCount--;
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return mRefCount;
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}
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int GetRefCount() const
{
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return mRefCount;
}
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bool IsPlaceholder() const
{
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return mType == lcPieceInfoType::Placeholder;
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}
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bool IsModel() const
{
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return mType == lcPieceInfoType::Model;
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}
bool IsProject() const
{
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return mType == lcPieceInfoType::Project;
}
bool IsTemporary() const
{
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return mType != lcPieceInfoType::Part;
}
void SetZipFile(int ZipFileType, int ZipFileIndex)
{
mZipFileType = ZipFileType;
mZipFileIndex = ZipFileIndex;
}
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bool IsPatterned() const
{
if (mType != lcPieceInfoType::Part)
return false;
const char* Name = mFileName;
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while (*Name)
{
if (*Name < '0' || *Name > '9')
break;
Name++;
}
if (*Name == 'P' || *Name == 'p')
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return true;
return false;
}
bool IsSubPiece() const
{
return (m_strDescription[0] == '~');
}
void ZoomExtents(float FoV, float AspectRatio, lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix) const;
void AddRenderMesh(lcScene& Scene);
void AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshState RenderMeshState, bool ParentActive) const;
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void CreatePlaceholder(const char* Name);
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void SetPlaceholder();
void SetModel(lcModel* Model, bool UpdateMesh, Project* CurrentProject, bool SearchProjectFolder);
void CreateProject(Project* Project, const char* PieceName);
bool GetPieceWorldMatrix(lcPiece* Piece, lcMatrix44& WorldMatrix) const;
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bool IncludesModel(const lcModel* Model) const;
bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const;
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bool BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 Planes[6]) const;
void GetPartsList(int DefaultColorIndex, bool ScanSubModels, bool AddSubModels, lcPartsList& PartsList) const;
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void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, std::vector<lcModelPartsEntry>& ModelParts) const;
void CompareBoundingBox(const lcMatrix44& WorldMatrix, lcVector3& Min, lcVector3& Max) const;
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void UpdateBoundingBox(std::vector<lcModel*>& UpdatedModels);
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void Load();
void Unload();
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public:
char mFileName[LC_PIECE_NAME_LEN];
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char m_strDescription[128];
int mZipFileType;
int mZipFileIndex;
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lcPieceInfoState mState;
int mFolderType;
int mFolderIndex;
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protected:
void ReleaseMesh();
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int mRefCount;
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lcPieceInfoType mType;
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lcModel* mModel;
Project* mProject;
lcMesh* mMesh;
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lcBoundingBox mBoundingBox;
lcSynthInfo* mSynthInfo;
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};