leocad/common/pieceinf.h

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#ifndef _PIECEINF_H_
#define _PIECEINF_H_
#include <stdio.h>
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#include "lc_math.h"
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#include "lc_array.h"
#include "lc_mesh.h"
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#define LC_PIECE_HAS_DEFAULT 0x01 // Piece has triangles using the default color
#define LC_PIECE_HAS_SOLID 0x02 // Piece has triangles using a solid color
#define LC_PIECE_HAS_TRANSLUCENT 0x04 // Piece has triangles using a translucent color
#define LC_PIECE_HAS_LINES 0x08 // Piece has lines
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#define LC_PIECE_PLACEHOLDER 0x10 // Placeholder for a piece not in the library
#define LC_PIECE_MODEL 0x20 // Piece is a model
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#define LC_PIECE_NAME_LEN 256
class PieceInfo
{
public:
PieceInfo();
~PieceInfo();
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QString GetSaveID() const;
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const lcBoundingBox& GetBoundingBox() const
{
return mBoundingBox;
}
void SetBoundingBox(const lcVector3& Min, const lcVector3& Max)
{
mBoundingBox.Min = Min;
mBoundingBox.Max = Max;
}
lcMesh* GetMesh() const
{
return mMesh;
}
lcModel* GetModel() const
{
return mModel;
}
void SetMesh(lcMesh* Mesh)
{
mMesh = Mesh;
}
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void AddRef()
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{
mRefCount++;
if (!mLoaded)
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Load();
}
void Release(bool AllowUnload)
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{
mRefCount--;
if (!mRefCount && AllowUnload)
Unload();
}
void UnloadIfUnused()
{
if (!mRefCount && mLoaded)
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Unload();
}
bool IsLoaded() const
{
return mLoaded;
}
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bool IsPlaceholder() const
{
return (mFlags & LC_PIECE_PLACEHOLDER) != 0;
}
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bool IsModel() const
{
return (mFlags & LC_PIECE_MODEL) != 0;
}
bool IsTemporary() const
{
return (mFlags & (LC_PIECE_PLACEHOLDER | LC_PIECE_MODEL)) != 0;
}
void SetZipFile(int ZipFileType, int ZipFileIndex)
{
mZipFileType = ZipFileType;
mZipFileIndex = ZipFileIndex;
}
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bool IsPatterned() const
{
const char* Name = m_strName;
while (*Name)
{
if (*Name < '0' || *Name > '9')
break;
Name++;
}
if (*Name == 'P')
return true;
return false;
}
bool IsSubPiece() const
{
return (m_strDescription[0] == '~');
}
void ZoomExtents(const lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix, float* EyePos = NULL) const;
void AddRenderMesh(lcScene& Scene);
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void AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, bool Focused, bool Selected);
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void CreatePlaceholder(const char* Name);
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void SetPlaceholder();
void SetModel(lcModel* Model, bool UpdateMesh);
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bool IncludesModel(const lcModel* Model) const;
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bool MinIntersectDist(const lcMatrix44& WorldMatrix, const lcVector3& WorldStart, const lcVector3& WorldEnd, float& MinDistance) const;
bool BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 Planes[6]) const;
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void GetPartsList(int DefaultColorIndex, lcArray<lcPartsListEntry>& PartsList) const;
void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcArray<lcModelPartsEntry>& ModelParts) const;
void UpdateBoundingBox(lcArray<lcModel*>& UpdatedModels);
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public:
// Attributes
char m_strName[LC_PIECE_NAME_LEN];
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char m_strDescription[128];
int mZipFileType;
int mZipFileIndex;
lcuint32 mFlags;
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protected:
bool mLoaded;
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int mRefCount;
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lcModel* mModel;
lcMesh* mMesh;
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lcBoundingBox mBoundingBox;
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void Load();
void Unload();
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};
#endif // _PIECEINF_H_