leocad/common/pieceinf.h

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#pragma once
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#include <stdio.h>
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#include "lc_math.h"
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#include "lc_array.h"
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#define LC_PIECE_HAS_DEFAULT 0x01 // Piece has triangles using the default color
#define LC_PIECE_HAS_SOLID 0x02 // Piece has triangles using a solid color
#define LC_PIECE_HAS_TRANSLUCENT 0x04 // Piece has triangles using a translucent color
#define LC_PIECE_HAS_LINES 0x08 // Piece has lines
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#define LC_PIECE_PLACEHOLDER 0x10 // Placeholder for a piece not in the library
#define LC_PIECE_MODEL 0x20 // Piece is a model
#define LC_PIECE_PROJECT 0x40 // Piece is a project
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#define LC_PIECE_HAS_TEXTURE 0x80 // Piece has sections using textures
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#define LC_PIECE_NAME_LEN 256
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enum lcPieceInfoState
{
LC_PIECEINFO_UNLOADED,
LC_PIECEINFO_LOADING,
LC_PIECEINFO_LOADED
};
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class lcSynthInfo;
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class PieceInfo
{
public:
PieceInfo();
~PieceInfo();
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const lcBoundingBox& GetBoundingBox() const
{
return mBoundingBox;
}
void SetBoundingBox(const lcVector3& Min, const lcVector3& Max)
{
mBoundingBox.Min = Min;
mBoundingBox.Max = Max;
}
lcSynthInfo* GetSynthInfo() const
{
return mSynthInfo;
}
void SetSynthInfo(lcSynthInfo* SynthInfo)
{
mSynthInfo = SynthInfo;
}
lcMesh* GetMesh() const
{
return mMesh;
}
lcModel* GetModel() const
{
return mModel;
}
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Project* GetProject() const
{
return mProject;
}
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void SetMesh(lcMesh* Mesh);
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int AddRef()
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{
mRefCount++;
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return mRefCount;
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}
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int Release()
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{
mRefCount--;
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return mRefCount;
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}
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int GetRefCount() const
{
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return mRefCount;
}
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bool IsPlaceholder() const
{
return (mFlags & LC_PIECE_PLACEHOLDER) != 0;
}
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bool IsModel() const
{
return (mFlags & LC_PIECE_MODEL) != 0;
}
bool IsProject() const
{
return (mFlags & LC_PIECE_PROJECT) != 0;
}
bool IsTemporary() const
{
return (mFlags & (LC_PIECE_PLACEHOLDER | LC_PIECE_MODEL | LC_PIECE_PROJECT)) != 0;
}
void SetZipFile(int ZipFileType, int ZipFileIndex)
{
mZipFileType = ZipFileType;
mZipFileIndex = ZipFileIndex;
}
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bool IsPatterned() const
{
const char* Name = mFileName;
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while (*Name)
{
if (*Name < '0' || *Name > '9')
break;
Name++;
}
if (*Name == 'P' || *Name == 'p')
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return true;
return false;
}
bool IsSubPiece() const
{
return (m_strDescription[0] == '~');
}
void ZoomExtents(float FoV, float AspectRatio, lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix) const;
void AddRenderMesh(lcScene& Scene);
void AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshState RenderMeshState, bool ParentActive) const;
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void CreatePlaceholder(const char* Name);
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void SetPlaceholder();
void SetModel(lcModel* Model, bool UpdateMesh, Project* CurrentProject, bool SearchProjectFolder);
void CreateProject(Project* Project, const char* PieceName);
bool GetPieceWorldMatrix(lcPiece* Piece, lcMatrix44& WorldMatrix) const;
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bool IncludesModel(const lcModel* Model) const;
bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const;
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bool BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 Planes[6]) const;
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void GetPartsList(int DefaultColorIndex, bool IncludeSubmodels, lcPartsList& PartsList) const;
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void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcArray<lcModelPartsEntry>& ModelParts) const;
void UpdateBoundingBox(lcArray<lcModel*>& UpdatedModels);
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void Load();
void Unload();
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public:
char mFileName[LC_PIECE_NAME_LEN];
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char m_strDescription[128];
int mZipFileType;
int mZipFileIndex;
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quint32 mFlags;
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lcPieceInfoState mState;
int mFolderType;
int mFolderIndex;
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protected:
void ReleaseMesh();
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int mRefCount;
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lcModel* mModel;
Project* mProject;
lcMesh* mMesh;
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lcBoundingBox mBoundingBox;
lcSynthInfo* mSynthInfo;
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};