eliot/game/pldrack.h
Olivier Teulière f38e884d31 Simplification
2005-04-02 18:21:24 +00:00

76 lines
2.3 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: pldrack.h,v 1.7 2005/04/02 18:21:24 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _PLAYEDRACK_H_
#define _PLAYEDRACK_H_
#include <vector>
#include "tile.h"
class Rack;
using namespace std;
/**
* A Playedrack is an "improved" rack, allowing to differentiate new letters
* from letters that are left from the previous rack.
* This is useful, to be able to write a rack on the form ABC+DEFG, where
* A, B, C are the "old" letters and D, E, F, G are the "new" ones.
*/
class PlayedRack
{
public:
PlayedRack() {}
virtual ~PlayedRack() {}
void reset();
void resetNew();
void getOld(Rack &oRack) const;
void getNew(Rack &oRack) const;
void getRack(Rack &oRack) const;
void setOld(const Rack &iRack);
void setNew(const Rack &iRack);
int nTiles() const { return nNew() + nOld(); }
int nNew() const { return m_newTiles.size(); }
int nOld() const { return m_oldTiles.size(); }
void addNew(const Tile &t);
void addOld(const Tile &t);
void getNewTiles(vector<Tile> &oTiles) const;
void getOldTiles(vector<Tile> &oTiles) const;
void getAllTiles(vector<Tile> &oTiles) const;
bool checkRack(int iMin) const;
void operator=(const PlayedRack &iOther);
void toString(string&) const;
private:
vector<Tile> m_oldTiles;
vector<Tile> m_newTiles;
};
#endif