Olivier Teulière
855a6ad7e6
The title bar now indicates when it is a joker game
2005-04-02 21:18:24 +00:00
Olivier Teulière
016aa2e4fe
Cross::m_tilesSet is now private
2005-04-02 21:03:45 +00:00
Olivier Teulière
daeb2cb228
Fixed a nasty bug when playing a joker game.
2005-04-02 20:46:42 +00:00
Olivier Teulière
4a71c13990
Initialize the random numbers generator before setting the first racks...
2005-04-02 18:22:53 +00:00
Olivier Teulière
f38e884d31
Simplification
2005-04-02 18:21:24 +00:00
Olivier Teulière
ce71e10aef
Fixed a comment and made PlayedRack::toString() a const method
2005-04-02 18:05:21 +00:00
Olivier Teulière
383548a799
Fixed compilation of Board::checkDouble() in debug mode (the == operator was
...
missing for Cross objects)
2005-04-02 17:59:07 +00:00
Antoine Fraboulet
8121c6ab4c
raccords and benjamins are now search active
2005-03-29 08:22:55 +00:00
Antoine Fraboulet
fd1e57b115
- modifications for clean compile wx2.4, wx2.5 seems to have various font rendering problems
2005-03-29 08:05:18 +00:00
Antoine Fraboulet
8390d456b5
some progress but still incomplete interface
2005-03-29 07:00:39 +00:00
Antoine Fraboulet
08f15f9fe7
checkDouble does not work un debug mode, don't know why (Matrix[][] does not resolve to template type ?)
2005-03-29 06:58:23 +00:00
Antoine Fraboulet
ebe08e3d6e
add a getCurrentRack for display purpose
2005-03-29 06:56:06 +00:00
Antoine Fraboulet
ae729ca8ae
add toString method for PlayedRack text display
2005-03-29 06:54:08 +00:00
Olivier Teulière
7406f2c3c5
Added support for "Joker games", available using --joker on the command-line.
...
This is a kind of hack currently, but it works well...
2005-03-28 22:07:22 +00:00
Olivier Teulière
4dcc22f27a
Added comments on what we should do, according to the rules in he ODS
2005-03-28 15:23:55 +00:00
Olivier Teulière
178560bc63
Repaired handling of changing letters
2005-03-28 14:55:27 +00:00
Olivier Teulière
5f63f46635
Display the "search complete" message only when the search is complete...
2005-03-27 22:21:29 +00:00
Olivier Teulière
bd07fedf18
Fixed a stupid bug i just introduced
2005-03-27 22:08:31 +00:00
Olivier Teulière
57c1fcaf8e
Added an ASSERT macro, which aborts execution if the condition given as a
...
parameter is not verified. This simplifies te code in several places.
The old PDEBUG macro has been removed.
2005-03-27 21:45:04 +00:00
Olivier Teulière
5784cec146
Added/updated comments in many headers
2005-03-27 17:30:48 +00:00
Olivier Teulière
f45fd22c16
The game mode and the players are nod hardcoded anymore in the ncurses
...
interface: they can be entered with the command-line (parsed using getopt).
The text interface does not benefit from this facility yet.
2005-03-03 22:14:41 +00:00
Olivier Teulière
8b54450438
Added .cvsignore file
2005-02-27 20:11:53 +00:00
Olivier Teulière
fb0dcb7d71
Added wxwin.m4 to allow building on environments where wxWidgets is not present
2005-02-27 16:57:02 +00:00
Olivier Teulière
7db671ad31
Isolated the print* methods in a dedicated class, outside of the Game library
2005-02-26 22:57:34 +00:00
Olivier Teulière
6ca09c9ac9
Added a GameFactory class to centralize the allocation and deallocation of
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Game objects.
2005-02-24 08:06:24 +00:00
Olivier Teulière
85debd4343
Support for loading a game in the ncurses interface
2005-02-22 23:12:57 +00:00
Olivier Teulière
bbae15d9ad
Added support for saving a game from the ncurses interface
2005-02-21 22:42:06 +00:00
Olivier Teulière
f35c448133
Do not say that wxwidgets is enabled by default when it is not
2005-02-18 18:16:23 +00:00
Olivier Teulière
82547c5f66
- Better handling of the players with inheritance and with a clean interface
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for the AI players
- Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
222d1989a2
Cosmetics
2005-02-13 17:14:31 +00:00
Olivier Teulière
cf94b4e015
Handling of which player has played is only done in the Duplicate class now
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(since the other modes do not need this)
2005-02-12 18:54:57 +00:00
Olivier Teulière
d41530c496
Minor API enhancements
2005-02-09 22:33:56 +00:00
Olivier Teulière
104335e6aa
- Completed i18n of the ncurses interface
...
- Updated french translation
2005-02-07 22:20:32 +00:00
Olivier Teulière
91048b8dbe
Link correctly with libintl in all cases
2005-02-06 22:38:10 +00:00
Olivier Teulière
0032104189
- i18n system is in place (requires gettext 0.11.5).
...
Very few strings are marked as translatable yet...
- ncurses.cpp: fixed a memory leak
2005-02-06 22:18:11 +00:00
Olivier Teulière
b7032e2d78
- The Game library is now in C++.
...
This simplifies the code in many places, and allows inheritance of the
game mode classes (Training, Duplicate and FreeGame).
- A Tile is no more an unsigned char, but a class: it should help supporting
i18n of the game. The Dic library still uses unsigned chars though.
- Improved the configure script, to enable/disable the compilation of some
interfaces.
- Added a ncurses interface, much nicer than the text one. The game mode and
the number of players are currently hardcoded, it is not possible to change
them interactively (yet).
- Repaired the save/load functions.
NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00
Olivier Teulière
f6157c71b9
Compilation fixes for the Unicode build of wxWidgets
2005-01-01 15:42:55 +00:00
Olivier Teulière
f8074f5e02
Forgot these files
2004-08-07 18:25:03 +00:00
Olivier Teulière
b102aafbcd
Support for 3 different game modes:
...
- 'Training' mode: same behaviour as before
- 'Duplicate' mode: all the players (who can be human players or AI
players) have the same rack, and the best word is played on the
board
- 'Free game' mode: the players (human or AI) have different racks,
and they play one after another
Status:
- Core: the main functions are written, but the API could be more
homogeneous between the different modes.
- Interfaces: the text interface is almost up-to-date, but the
wxwindows one only supports Training mode.
- AI: Currently, AI players always play the best word, which is
optimal in Duplicate mode but not in FreeGame mode. Other strategies
will be written in the future.
- Handling of saved games is broken: a game can be saved and loaded,
but no information about the mode and the players is stored, so it
crashes whatever you do after loading the game.
2004-08-07 18:10:42 +00:00
Olivier Teulière
acd1aa0f1b
Added .cvsignore files
2004-07-08 18:17:31 +00:00
Olivier Teulière
a72234c4c0
Quick string review
2004-07-05 21:39:16 +00:00
Olivier Teulière
ac04544f70
Increased PLAYEDRACK_MAX, to avoid a crash when too many words were
...
played in a game
2004-07-04 18:50:30 +00:00
Olivier Teulière
d2373e0fc0
Explications pour la (cross-)compilation Windows
2004-07-04 16:54:35 +00:00
Olivier Teulière
c5fc8ce8b4
Mise jour de quelques macros
2004-06-26 14:47:39 +00:00
Olivier Teulière
dfee04c4a9
Fix pour la compilation Windows avec wxWindows 2.5
2004-06-26 10:40:02 +00:00
Olivier Teulière
61963c0fe0
Fix pour la compilation windows, et la compatibilit avec wxWindows 2.5
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(pas encore suffisant)
2004-06-22 21:04:07 +00:00
Antoine Fraboulet
3241a1c1af
ajout de regexp.c
2004-06-21 16:06:54 +00:00
Antoine Fraboulet
1b498989bd
dbut des ER, parcours d'arbre ok, construction automate ok. Manque construction
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de l'arbre et utilisation automate avec dictionnaire.
2004-06-20 20:13:59 +00:00
Antoine Fraboulet
22b196f8e9
taille minimale pour les fentres dans Reload()
2004-06-20 20:00:09 +00:00
Antoine Fraboulet
c7899d0807
*** empty log message ***
2004-06-19 18:43:35 +00:00