Commit graph

988 commits

Author SHA1 Message Date
Olivier Teulière
664eec36ed New MoveSelector class, to help find the "best" move to play.
The best move has the highest possible score, but it is also the one
leading to the most interesting game. This is a subjective notion, but
some heuristics can help, such as:
 - a move sparing a blank is better than one using it
 - a move with many prefixes and suffixes is better than one without
   extensions
 - a move "opening" the game is better than one blocking it
 - a move leaving a nice rack is better than one leaving "bad" letters

At the moment, only the first heuristic is implemented.
2013-01-16 19:00:01 +01:00
Olivier Teulière
4e533eed27 Fix a small bug in explosive games.
Before this commit, if the top move did not need the blank tile, the
blank tile stayed in the rack. It is now replaced with another (randomly
selected) tile.
2013-01-16 18:04:57 +01:00
Olivier Teulière
83baec368b Topping: give the score penalty directly with the player move.
This commit also adds a setting to disable the elapsed-time penalty.
2013-01-16 17:46:47 +01:00
Olivier Teulière
cdcb5c25b7 TurnData: remove the m_playerId member 2013-01-16 14:40:34 +01:00
Olivier Teulière
7f3f29df31 HistoryWidget: compute the player ID instead of getting it from TurnData 2013-01-16 14:31:44 +01:00
Olivier Teulière
27c9b5015a Tests: remove the useless "Player" column in the game history 2013-01-16 14:27:08 +01:00
Olivier Teulière
34c7219f75 Ncurses: remove the useless "player" column in the history view 2013-01-16 14:06:06 +01:00
Olivier Teulière
1e0de63ef8 Results: add a isEmpty() method, and use it where possible 2013-01-16 11:15:12 +01:00
Olivier Teulière
a881789676 po: detect Boost format strings.
It would be nice to use the --qt option as well, but is is exclusive
with --boost. So we use only --boost, which cannot give false positives
with Qt strings...
2013-01-16 00:21:51 +01:00
Olivier Teulière
ace75af580 Arbitration: make the shortcuts for assignments translatable 2013-01-16 00:21:51 +01:00
Olivier Teulière
ab14c9a949 Arbitration: rename a few methods 2013-01-16 00:21:42 +01:00
Olivier Teulière
9ad9b02d57 Arbitration: always show the context menu entry to assign the selected move.
Even if no move is selected, it can help the user to become aware of the
keyboard shortcuts.
2013-01-15 20:13:47 +01:00
Olivier Teulière
e4338547e5 Arbitration: use a standard shorcut to select all the players 2013-01-15 20:00:03 +01:00
Olivier Teulière
de74b3e861 Remove the KeyEventFilter class 2013-01-15 19:53:28 +01:00
Olivier Teulière
820cd1509c Remove all uses of KeyEventFilter.
Use the standard QShortcut instead (possibly combined with a
QSignalMapper).
2013-01-15 19:51:27 +01:00
Olivier Teulière
89efeffd9b Stats: add support for printing the table, as it is shown on the screen 2013-01-15 18:37:38 +01:00
Olivier Teulière
89b5f757ca Topping: do not assign an empty move to the player immediately.
It is now done only after a timeout, to avoid the need to replace
this empty move when the player finds a top move.
2013-01-15 11:43:30 +01:00
Olivier Teulière
086b597f3e PlayWordMediator: consider the empty rack as valid 2013-01-15 11:43:30 +01:00
Olivier Teulière
8e6500f6dd Stats: hide some information in topping mode 2013-01-14 17:13:49 +01:00
Olivier Teulière
9268767567 Topping: do not show the lineEdit control showing points of the move 2013-01-14 17:13:49 +01:00
Olivier Teulière
cbe7f1e172 Topping: better looking widget, and new field for the total score 2013-01-14 17:13:49 +01:00
Olivier Teulière
ec0cfb47fa Topping: add a preference to set the penalty value in case of timeout 2013-01-14 17:13:48 +01:00
Olivier Teulière
7e9dab2e9b Topping: keep track of the player score 2013-01-14 17:13:48 +01:00
Olivier Teulière
0ea56cc442 Add a "Print preview" menu entry 2013-01-14 17:13:48 +01:00
Olivier Teulière
6f2ee6f9ff PlayWordMediator: improve the handling of words in Intermediate state.
The syntactically invalid words (such as those without matching parens)
are displayed in red, and do not trigger un update of the PlayModel.
As a result, the letters do not disappear from the preview anymore when
the opening parenthesis of a blank tile is typed.
2013-01-14 15:59:31 +01:00
Olivier Teulière
d9ee0633db RackWidget: filter the rack correctly when the played word contains a blank 2013-01-13 22:53:57 +01:00
Olivier Teulière
94b2b520d1 Distribute reports 2013-01-11 19:31:37 +01:00
Olivier Teulière
8cd3157842 Topping: remove the ScoreWidget and add a TimerWidget 2013-01-11 11:06:57 +01:00
Olivier Teulière
b6715c6c05 HintsDialog: display the cost of each hint (optional) 2013-01-11 11:06:57 +01:00
Olivier Teulière
4f817bfa24 TimerModel: add a utility method 2013-01-11 11:06:57 +01:00
Olivier Teulière
ce3da4adbb TimerWidget: new "chrono" mode, triggered with Ctrl+click 2013-01-11 11:06:57 +01:00
Olivier Teulière
2db1732f7a Board: allow one more type of invalid word when previewing a played word 2013-01-11 11:06:56 +01:00
Olivier Teulière
c34bd76918 RackWidget: fix a bug when the rack is filtered (wrong variable used) 2013-01-11 11:06:56 +01:00
Olivier Teulière
02f284f3ae GameSignals: update member variables correctly when the game is destroyed 2013-01-10 21:42:07 +01:00
Olivier Teulière
b7825e1998 RackWidget: restore the rack properly if drag & drop fails 2013-01-09 18:56:25 +01:00
Olivier Teulière
4111afc04c RackWidget: after a drag & drop, notify the game that the rack has changed.
This allows synchronizing all the controls displaying the player rack
(visual and textual ones).
2013-01-09 18:56:25 +01:00
Olivier Teulière
0763c0771b RackWidget: only allow drag & drop if there is no preview on the board 2013-01-09 18:52:11 +01:00
Olivier Teulière
cedb320f91 Topping:: allow shuffling the rack 2013-01-09 18:52:11 +01:00
Olivier Teulière
59b739d292 GameSignals: new signal emitted when the rack of the current player changes.
We connect this signal to the RackWidget, which allows a more intuitive
behaviour (in particular, the visual rack is now updated when the
Shuffle button is clicked).
2013-01-09 18:52:11 +01:00
Olivier Teulière
c76c84e059 GameSignals: emit the gameRackChanged() signal even if this is not the last turn 2013-01-09 18:52:11 +01:00
Olivier Teulière
7a6ca367fb Game: remove a TODO 2013-01-09 18:52:11 +01:00
Olivier Teulière
0cdc2b7ab4 Rack: add operator==() 2013-01-09 18:52:11 +01:00
Olivier Teulière
05150c4e86 TrainingWidget: fix an old bug (the "New rack" button was behaving like "Complement") 2013-01-09 17:15:18 +01:00
Olivier Teulière
b48f8c17d7 MainWindow: fix bugs introduced in 99e7628fed 2013-01-09 17:12:37 +01:00
Olivier Teulière
c285e37354 RackWidget: update the visual rack only when the game rack changes.
This avoids losing the state when any unrelated update happens in the
game (for example when clicking on the board to set the coordinates).
2013-01-09 16:39:10 +01:00
Olivier Teulière
f37b3f7d84 GameSignals: simplify slightly 2013-01-09 16:23:33 +01:00
Olivier Teulière
99e7628fed Move game-related signals out of MainWindow, into the new dedicated class GameSignals 2013-01-09 16:23:33 +01:00
Olivier Teulière
7cd6313dac Topping: integrate hints 2013-01-08 16:04:24 +01:00
Olivier Teulière
b80ca397ad Topping: implement sorting properly 2013-01-08 16:04:23 +01:00
Olivier Teulière
b5d175fc5b Topping: use a different method to play the move.
This allows providing additional time information
2013-01-08 16:04:23 +01:00