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Arbitration: rename a few methods
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3 changed files with 15 additions and 15 deletions
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@ -118,7 +118,7 @@ ArbitAssignments::ArbitAssignments(QWidget *parent, PublicGame *iGame)
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// Move assignment
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QObject::connect(buttonSelectMaster, SIGNAL(clicked()),
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this, SLOT(assignMasterMove()));
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this, SLOT(setMasterMove()));
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QObject::connect(buttonSuppressMove, SIGNAL(clicked()),
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this, SLOT(suppressMove()));
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QObject::connect(buttonAssign, SIGNAL(clicked()),
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@ -162,7 +162,7 @@ void ArbitAssignments::refresh()
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setEnabled(!m_game->isFinished());
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enableAssignmentButtons();
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buttonSelectMaster->setEnabled(isAssignMasterAllowed());
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buttonSelectMaster->setEnabled(isSetMasterAllowed());
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buttonEndTurn->setEnabled(isEndTurnAllowed());
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}
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@ -269,7 +269,7 @@ void ArbitAssignments::enableAssignmentButtons()
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.arg(formatMove(move)));
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}
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buttonSuppressMove->setEnabled(isSuppressMoveAllowed());
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buttonSelectMaster->setEnabled(isAssignMasterAllowed());
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buttonSelectMaster->setEnabled(isSetMasterAllowed());
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}
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@ -414,7 +414,7 @@ void ArbitAssignments::showMasterPreview()
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const Move &move = m_game->duplicateGetMasterMove();
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if (move.isValid())
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{
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// TODO: deselect move in the Results?
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// TODO: deselect move in the Results? or reselect the master move?
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m_game->setTestRound(move.getRound());
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emit gameUpdated();
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}
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@ -428,16 +428,16 @@ void ArbitAssignments::selectAllPlayers()
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}
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bool ArbitAssignments::isAssignMasterAllowed() const
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bool ArbitAssignments::isSetMasterAllowed() const
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{
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return m_game->isLastTurn() && m_selectedMove.isValid() &&
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!m_game->hasMasterGame();
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}
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void ArbitAssignments::assignMasterMove()
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void ArbitAssignments::setMasterMove()
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{
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if (!isAssignMasterAllowed())
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if (!isSetMasterAllowed())
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return;
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const Move &masterMove = m_game->duplicateGetMasterMove();
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@ -505,7 +505,7 @@ void ArbitAssignments::assignMasterMove()
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}
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void ArbitAssignments::assignDefaultMasterMove()
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void ArbitAssignments::setDefaultMasterMove()
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{
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const Move &currMove = m_game->duplicateGetMasterMove();
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// Do not overwrite an existing move
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@ -53,7 +53,7 @@ public:
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*/
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bool selectPlayerByTable(unsigned tabNb, QString *oName);
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bool isAssignMasterAllowed() const;
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bool isSetMasterAllowed() const;
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bool isAssignMoveAllowed() const;
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bool isSuppressMoveAllowed() const;
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bool isEndTurnAllowed() const;
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@ -69,9 +69,9 @@ public slots:
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void refresh();
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void enableAssignmentButtons();
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void selectAllPlayers();
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void assignMasterMove();
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void setMasterMove();
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void setDefaultMasterMove();
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void assignSelectedMove();
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void assignDefaultMasterMove();
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void selectedMoveChanged(const Move&);
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private slots:
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@ -120,7 +120,7 @@ ArbitrationWidget::ArbitrationWidget(QWidget *parent,
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shortcut = new QShortcut(QString("Shift+M"), treeViewResults);
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shortcut->setContext(Qt::WidgetWithChildrenShortcut);
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QObject::connect(shortcut, SIGNAL(activated()),
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m_assignmentsWidget, SLOT(assignMasterMove()));
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m_assignmentsWidget, SLOT(setMasterMove()));
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shortcut = new QShortcut(QString("Shift+A"), treeViewResults);
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shortcut->setContext(Qt::WidgetWithChildrenShortcut);
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@ -510,7 +510,7 @@ void ArbitrationWidget::searchResults()
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QSettings settings;
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if (settings.value(PrefsDialog::kARBIT_AUTO_MASTER, false).toBool())
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{
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m_assignmentsWidget->assignDefaultMasterMove();
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m_assignmentsWidget->setDefaultMasterMove();
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}
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// Set the focus to the first result
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@ -541,9 +541,9 @@ void ArbitrationWidget::populateResultsMenu(QMenu &iMenu, const QPoint &iPoint)
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.arg(formatMove(move)));
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setAsMasterAction->setShortcut(Qt::SHIFT + Qt::Key_M);
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QObject::connect(setAsMasterAction, SIGNAL(triggered()),
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m_assignmentsWidget, SLOT(assignMasterMove()));
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m_assignmentsWidget, SLOT(setMasterMove()));
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iMenu.addAction(setAsMasterAction);
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if (!m_assignmentsWidget->isAssignMasterAllowed())
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if (!m_assignmentsWidget->isSetMasterAllowed())
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setAsMasterAction->setEnabled(false);
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// Action to select all the players
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