Olivier Teulière
3d724166b6
Allow inserting and dropping a single command in the history.
2012-03-26 07:49:24 +02:00
Olivier Teulière
c37107ed87
Write more information in a saved game: dictionary info and move points
2012-03-22 08:46:21 +01:00
Olivier Teulière
b1e7381b39
Players can now have a table number
2012-03-19 22:49:58 +01:00
Olivier Teulière
f3b2442cc0
Arbitration: improved the refresh of search results
2012-03-17 23:53:40 +01:00
Olivier Teulière
3a8ac20a0a
Arbitration: allow ending the turn even if some players have no assigned move
2012-03-17 23:53:31 +01:00
Olivier Teulière
bfab57f6ac
Changed the way to re-assign a player move.
...
Re-assigning a move is not limited anymore to the last turn (only to the
current turn, and even that limitation could be removed without too much
work).
2012-03-14 20:40:23 +01:00
Olivier Teulière
435d3a2f42
New methods to replace a command in the current turn (even if it is not the last one)
2012-03-14 20:40:23 +01:00
Olivier Teulière
c9f61d7ac8
Search on the game rack, not on the player one
2012-03-11 16:59:16 +01:00
Olivier Teulière
0fa7bc91c6
Arbitration mode: allow editing the rack manually
2012-03-11 00:24:29 +01:00
Olivier Teulière
25a36ec9cd
Arbitration mode: allow setting the rack randomly
2012-03-11 00:24:21 +01:00
Olivier Teulière
9c82c8f7bc
Reset the master move before setting the racks, for a better behaviour at the end of the game
2012-03-11 00:23:39 +01:00
Olivier Teulière
cf6cec0527
Improved the findMatchingCmd() method
2012-03-10 18:06:41 +01:00
Olivier Teulière
9160e6bc99
New preference to save the search results limit in arbitration mode
2012-03-10 18:06:41 +01:00
Olivier Teulière
05a51101db
New arbitration mode, dedicate to arbitration of duplicate games.
...
It is mostly working, but many things are still missing.
In particular:
- ability to enter (or change) moves for a past turn
- ability to change the rack (manually, or randomly)
- ability to add/remove players during the game
- support for solos, warnings, penalties
- support for table number
- more ergonomic interface
- non regression tests
- ... and probably bugs to fix
2012-03-10 18:06:41 +01:00
Olivier Teulière
f44048f31a
New utility method to find a matching command
2012-03-06 08:56:03 +01:00
Olivier Teulière
d5c53b92d0
New Round::countJokersFromRack() utility method
2012-03-04 22:58:53 +01:00
Olivier Teulière
22fd6484f3
Correctly retrieve the game rack
2012-02-25 23:51:30 +01:00
Olivier Teulière
4077a25fa0
Use the GameMoveCmd command
2012-02-25 23:25:40 +01:00
Olivier Teulière
df806594ae
New GameRackCmd class, not used yet
2012-02-25 23:17:04 +01:00
Olivier Teulière
f1c8bd587b
Really fixed detection of the first turn (commit 43954a9
was wrong)
2012-02-25 23:17:04 +01:00
Olivier Teulière
43954a9fe5
Fixed detection of the first turn
2012-02-25 21:56:41 +01:00
Olivier Teulière
182263ce74
New UndoCmd class, not used yet
2012-02-21 08:22:33 +01:00
Olivier Teulière
b1ed3215d9
Rewrote the navigation system, to make it more powerful and easier to understand.
...
Internally, commands are now stored a bit differently: some commands
which were at the end of a turn (like the players rack in duplicate
mode) are now at the beginning. But from a user point of view, there is
no visible difference, except some details in training mode (and the new
behaviour is arguably better :)).
Only (known) problem: after loading a game saved before this commit,
navigating in the game history may be less nice (in particular, racks
may not be fully restored).
2012-02-21 08:22:33 +01:00
Olivier Teulière
e915e5f2cf
New "auto-executable" flag for commands, not yet used
2012-02-21 08:22:33 +01:00
Olivier Teulière
de2d2777e2
The TurnCmd class does not inherit from Command anymore
2012-02-21 08:22:33 +01:00
Olivier Teulière
59fac223f4
Renamed some methods
2012-02-21 08:22:32 +01:00
Olivier Teulière
038910e5df
Removed a few useless assignations and Tile copies
2012-02-21 08:22:32 +01:00
Olivier Teulière
66eec913c9
Added several assertions
2012-02-21 08:22:32 +01:00
Olivier Teulière
32957abfcc
When playing a word, forbid using a joker to specify a letter on the board (even a joker).
...
This is just a convention, but a reasonable one :)
2012-02-21 08:22:32 +01:00
Olivier Teulière
6e2c665bdf
Simplify the handling of jokers in the Round class.
...
This also fixes a very old (but minor) bug: when a word containing a
joker was played "manually" (i.e. not via a round generated by the
Results class but via the Game::checkPlayedWord() method), subsequent
search results using this joker on the board would display it as a
joker, not as a normal tile.
2012-02-21 08:22:32 +01:00
Olivier Teulière
b855c5f64e
Simplify slightly the Round API
2012-02-21 08:22:32 +01:00
Olivier Teulière
0be2769dfa
New utility methods to get the lowercase (joker) or uppercase (no joker) variant of a tile
2012-02-21 08:22:32 +01:00
Olivier Teulière
0d45fc6227
When showing a preview on the board, do not hijack the normal internal data
2012-02-21 08:22:32 +01:00
Olivier Teulière
0ae77a659e
Cosmetics
2012-02-21 08:22:32 +01:00
Olivier Teulière
1336e3b65d
Board: use the isVacant() method a bit more
2012-02-19 13:07:29 +01:00
Olivier Teulière
16a9a9b1a9
Removed Game::setTestTound() and Game::removeTestRound().
...
They are still available via the PublicGame class for interfaces.
2012-02-19 13:07:29 +01:00
Olivier Teulière
24d601543a
Removed a useless include
2012-02-19 13:07:29 +01:00
Olivier Teulière
bf42c49850
Added loggers to most classes
2012-02-19 13:07:29 +01:00
Olivier Teulière
684880acbe
Moved debug.h to dic/
2012-02-19 13:07:29 +01:00
Olivier Teulière
5d98402891
Changed the prototype of PlayedRack::getRack() (and similar methods)
2012-01-26 21:10:41 +01:00
Olivier Teulière
e09f7f675e
When all the moves are invalid for a turn, play the master move anyway
2012-01-17 23:49:09 +01:00
Olivier Teulière
13f4a3c346
Use the master move.
...
When no master move is defined, define a valid one using the best played
move (or the best playable move if all the played moves were invalid).
2012-01-17 23:35:16 +01:00
Olivier Teulière
1bc9c2f0f1
Implement (de)serialization of the MasterMoveCmd class
2012-01-17 23:15:05 +01:00
Olivier Teulière
744e90e6ca
New command to define a master move.
2012-01-17 23:15:05 +01:00
Olivier Teulière
e327d4605d
Always consider that the played move was played by the first player.
...
Knowing the actual player is not always possible, since potentially none
of the players has found the played move (for example in arbitration
mode). This ID is now only used to retrieve the rack from which the move
was formed, so any player ID will do.
The non-regression tests have been adapted accordingly.
2012-01-17 21:57:03 +01:00
Olivier Teulière
c81df46b5e
Added a new type of move: NO_MOVE
2012-01-17 00:56:02 +01:00
Olivier Teulière
d32f3fdf81
Use assertions where appropriate
2012-01-17 00:56:02 +01:00
Olivier Teulière
482b5d674f
Previewing a Round is now possible in all the game types.
...
It was only possible in Training mode. This change will be useful for
the future arbitration mdoe.
2012-01-17 00:43:19 +01:00
Olivier Teulière
90ce7e1111
Removed some useless code
2012-01-12 15:26:27 +01:00
Olivier Teulière
413d93c7cb
Remove debug not meant to be committed.
2012-01-12 15:14:23 +01:00