Olivier Teulière
9d6e304162
- New czech translation, courtesy of Pavel Fric
...
- Update of the po files
2010-03-09 07:26:21 +00:00
Olivier Teulière
b7fff8b4a1
- Removed various C-style casts
...
- Factorized code in the Bag class
2010-03-06 16:54:20 +00:00
Olivier Teulière
5642bfa191
Fixed loading of games, for languages with multichar letters like Catalan
2010-03-06 16:53:37 +00:00
Olivier Teulière
7dcd9898ed
Fixed a bug in PercentResults: AI players with a level lower than 100 could still play as if they were (almost) at level 100!
2010-02-20 13:31:12 +00:00
Olivier Teulière
5a1379cb25
Fixed the 'package-macosx' rule
2010-02-18 21:49:59 +00:00
Olivier Teulière
44a7d4b4f9
Improved the package-macosx rule to ship the shared libraries in the bundle.
2010-02-17 22:10:30 +00:00
Olivier Teulière
2268f4ce0b
Force the gettext() messages to be in UTF-8, because I don't know how to
...
detect properly the correct encoding on Mac OS X when the LANG variable
is not set...
2010-02-12 18:16:57 +00:00
Olivier Teulière
3e515ad2a5
One more compilation instruction for Mac OS X
2010-02-12 18:16:37 +00:00
Olivier Teulière
4512583428
Improved the build instructions, and added a section for Mac OS X
2010-02-07 22:30:10 +00:00
Olivier Teulière
b127eac39c
New target to generate a .dmg file (untested)
2010-02-07 21:37:24 +00:00
Olivier Teulière
790e1a96f6
Version 1.11b
2010-02-07 21:36:46 +00:00
Olivier Teulière
f42398e714
Workaround encoding issues on Mac OS X: when Eliot is started from the dock, the LANG variable is not set. So retrieve the language from the preferences, and force encoding to UTF-8.
2010-02-07 17:34:59 +00:00
Olivier Teulière
57d083cedf
Fixed a macro used to translate text from the .ui files
2010-02-07 17:34:34 +00:00
Olivier Teulière
ddfb55593e
Fixed compilation of the ncurses interface on Mac OS X
2010-02-01 21:26:11 +00:00
Olivier Teulière
ca0e22b492
Version 1.11a
2010-01-30 10:30:43 +00:00
Olivier Teulière
3c5d548526
Distribute the new extras/macosx folder
2010-01-30 10:30:27 +00:00
Olivier Teulière
6981cd18c2
Changed copyright year
2010-01-30 10:30:08 +00:00
Olivier Teulière
3093d0fd7c
Fixed an encoding bug on Windows, when trying to convert empty strings
2010-01-29 21:46:13 +00:00
Olivier Teulière
16b563f5b2
New 'package-macosx' target to prepare the Eliot.app bundle, on MacOSX.
2010-01-29 21:13:05 +00:00
Olivier Teulière
eb9f7bb8d5
On Mac, retrieve the locales in the bundle
2010-01-29 21:11:44 +00:00
Olivier Teulière
f2e3e64bc0
Compilation fix (needed to build on Mac)
2010-01-28 22:25:51 +00:00
Olivier Teulière
65ae7075fd
Make the destructor of the parent class virtual, since the class has virtual methods
2010-01-28 22:24:11 +00:00
Olivier Teulière
1756185f08
Compilation fix, when libconfig++ is missing
2010-01-28 22:23:47 +00:00
Olivier Teulière
5e890b476a
New development version
2010-01-24 17:07:03 +00:00
Olivier Teulière
dcb8557d65
Forgotten file in the contribs system
2010-01-24 15:39:01 +00:00
Olivier Teulière
397931af02
Fixed typo
2010-01-24 00:53:38 +00:00
Olivier Teulière
14ce195e83
One more encoding fix. Hopefully the last one.
2010-01-24 00:53:21 +00:00
Olivier Teulière
b1d05a1059
Get ready for version 1.11
2010-01-23 23:39:19 +00:00
Olivier Teulière
ea8680c791
Updated po files
2010-01-23 23:37:36 +00:00
Olivier Teulière
41b0d38c8f
Fixed encoding bugs for good, this time.
2010-01-23 23:34:48 +00:00
Olivier Teulière
51b0197afd
Make the code more robust by catching std::exception instead of only GameException
2010-01-23 23:34:23 +00:00
Olivier Teulière
2a1932437c
Fixed potential read of invalid memory
2010-01-04 21:57:27 +00:00
Olivier Teulière
9456b780cf
Update of the Catalan translation, by Joan Montané
2010-01-04 21:00:47 +00:00
Olivier Teulière
d1a1254dbe
Made an error message clearer
2010-01-04 21:00:33 +00:00
Olivier Teulière
5e3a3b4ceb
Fixed an encoding issue occurring on Windows when Qt is compiled without STL compatibility
2010-01-04 20:19:34 +00:00
Olivier Teulière
e62cea7210
Fail if the required boost version is not found, instead of simply saying it...
2010-01-03 19:17:49 +00:00
Olivier Teulière
77735f501e
Update of the strings, and French translation
2010-01-02 12:45:13 +00:00
Olivier Teulière
2404d359ca
- Refuse to build a dictionary with a non-alphabetical character (except '?')
...
- Marked many strings for translation, and improved their formatting
2010-01-02 12:44:56 +00:00
Olivier Teulière
ae6b40874c
Updated strings, and completed the French translation
2010-01-02 11:32:42 +00:00
Olivier Teulière
b361d26bc1
I forgot this file in a previous commit
2010-01-02 11:31:41 +00:00
Olivier Teulière
99573edcc4
Improved some strings
2010-01-02 11:30:20 +00:00
Olivier Teulière
40c414399d
Changes to the build system to detect correctly the strings to be translated in the .ui.h files.
2010-01-02 11:29:57 +00:00
Olivier Teulière
9b52668612
- Allow dictionaries without jokers
...
- The listdic binary now accepts non-alphabetical characters.
But playing with such a dictionary is still impossible.
2010-01-01 18:01:35 +00:00
Olivier Teulière
c878573183
Improved the handling of errors in the text interface
2010-01-01 17:59:39 +00:00
Olivier Teulière
c610bf6799
Small update of the build dependencies
2009-12-14 21:00:00 +00:00
Olivier Teulière
854733fed2
Fixed a typo
2009-12-06 00:10:29 +00:00
Olivier Teulière
2eb28d61c5
Use expat instead of libxml2: it is much smaller, and is easier to use with Arabica when cross-compiling for Windows
2009-12-06 00:07:35 +00:00
Olivier Teulière
79e67c1f95
- Do not depend on directories, otherwise 'make' doesn't behave correctly
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- Build libxml2 and arabica by default
2009-12-05 17:07:49 +00:00
Olivier Teulière
15344cbced
Distribute the Arabica license file, since the license requires it
2009-11-30 21:54:48 +00:00
Olivier Teulière
3c7a84d543
Support saving/loading games (any game type) in XML format.
...
Status:
It works well, but there are still a few details to improve/fix
More details about the changes:
- New dependency on Arabica and Libxml2 to parse the XML
- Loading the old format is still supported for this release, but won't be supported anymore in the next one
- Games are now only saved in the new format
- In training mode, the player is now created externally, like in the other modes
- Avoid using GameIO (the one from game/) whenever possible
- Do not use a FILE* argument anymore when loading a game
- Throw and catch exceptions correctly when a game cannot be loaded or saved
- The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00