eliot/game/pldrack.h

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/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
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#ifndef _PLAYEDRACK_H_
#define _PLAYEDRACK_H_
#include <vector>
#include <string>
#include "tile.h"
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class Rack;
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using namespace std;
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/**
* A Playedrack is an "improved" rack, allowing to differentiate new letters
* from letters that are left from the previous rack.
* This is useful, to be able to write a rack on the form ABC+DEFG, where
* A, B, C are the "old" letters and D, E, F, G are the "new" ones.
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*/
class PlayedRack
{
public:
PlayedRack() {}
virtual ~PlayedRack() {}
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void reset();
void resetNew();
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void getOld(Rack &oRack) const;
void getNew(Rack &oRack) const;
void getRack(Rack &oRack) const;
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void setOld(const Rack &iRack);
void setNew(const Rack &iRack);
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int nTiles() const { return nNew() + nOld(); }
int nNew() const { return m_newTiles.size(); }
int nOld() const { return m_oldTiles.size(); }
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void addNew(const Tile &t);
void addOld(const Tile &t);
void getNewTiles(vector<Tile> &oTiles) const;
void getOldTiles(vector<Tile> &oTiles) const;
void getAllTiles(vector<Tile> &oTiles) const;
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bool checkRack(int iMin) const;
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void operator=(const PlayedRack &iOther);
string toString(bool iShowExtraSigns = true) const;
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private:
vector<Tile> m_oldTiles;
vector<Tile> m_newTiles;
};
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#endif