.. |
.cvsignore
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Added .cvsignore files
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2004-07-08 18:17:31 +00:00 |
ai_percent.cpp
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The constuctors of the players now take as argument the ID of the player
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2005-11-06 17:13:45 +00:00 |
ai_percent.h
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The constuctors of the players now take as argument the ID of the player
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2005-11-06 17:13:45 +00:00 |
ai_player.h
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The constuctors of the players now take as argument the ID of the player
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2005-11-06 17:13:45 +00:00 |
bag.cpp
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
bag.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
board.cpp
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Take more advantage of the Coord class, and remove the useless accessors
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2005-11-05 13:56:59 +00:00 |
board.h
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First backports from the branch (Game::getBoard and Game::getBag, mainly)
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2005-11-04 23:26:03 +00:00 |
board_cross.cpp
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
board_search.cpp
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Take more advantage of the Coord class, and remove the useless accessors
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2005-11-05 13:56:59 +00:00 |
coord.cpp
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- Removed Game::format*
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2005-11-05 15:48:59 +00:00 |
coord.h
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Take more advantage of the Coord class, and remove the useless accessors
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2005-11-05 13:56:59 +00:00 |
cross.cpp
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
cross.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
debug.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
duplicate.cpp
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Minor factorization, and avoided another copy of PlayedRack
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2005-11-06 01:05:06 +00:00 |
duplicate.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
freegame.cpp
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Fixed a typo in a comment
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2005-12-23 22:19:22 +00:00 |
freegame.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
game.cpp
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The constuctors of the players now take as argument the ID of the player
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2005-11-06 17:13:45 +00:00 |
game.h
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Minor factorization, and avoided another copy of PlayedRack
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2005-11-06 01:05:06 +00:00 |
game_factory.cpp
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
game_factory.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
history.cpp
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
history.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
Makefile.am
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Use a vector of Turn objects instead of several history vectors
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2005-11-05 23:22:41 +00:00 |
player.cpp
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The constuctors of the players now take as argument the ID of the player
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2005-11-06 17:13:45 +00:00 |
player.h
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The constuctors of the players now take as argument the ID of the player
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2005-11-06 17:13:45 +00:00 |
pldrack.cpp
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- Removed Game::format*
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2005-11-05 15:48:59 +00:00 |
pldrack.h
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- Removed Game::format*
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2005-11-05 15:48:59 +00:00 |
rack.cpp
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
rack.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
results.cpp
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- Removed Game::format*
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2005-11-05 15:48:59 +00:00 |
results.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
round.cpp
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Take more advantage of the Coord class, and remove the useless accessors
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2005-11-05 13:56:59 +00:00 |
round.h
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Take more advantage of the Coord class, and remove the useless accessors
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2005-11-05 13:56:59 +00:00 |
tile.cpp
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
tile.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
training.cpp
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Use a vector of Turn objects instead of several history vectors
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2005-11-05 23:22:41 +00:00 |
training.h
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Removed the $Id:$ lines on HEAD
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2005-11-04 20:00:05 +00:00 |
turn.cpp
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The constuctors of the players now take as argument the ID of the player
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2005-11-06 17:13:45 +00:00 |
turn.h
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The constuctors of the players now take as argument the ID of the player
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2005-11-06 17:13:45 +00:00 |