eliot/game/coord.h
Olivier Teulière 12894e00e2 Take more advantage of the Coord class, and remove the useless accessors
from Round (to force using the Coord object)
2005-11-05 13:56:59 +00:00

72 lines
2.5 KiB
C++

/* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* */
/* This file is part of Eliot. */
/* */
/* Eliot is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* Eliot is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
/**
* \file coord.h
* \brief Game coordinates system
* \author Antoine Fraboulet
* \date 2005
*/
#ifndef _COORD_H
#define _COORD_H
using std::string;
class Coord
{
public:
enum Direction {VERTICAL, HORIZONTAL};
// Construction, destruction
Coord(int iRow = -1, int iCol = -1, Direction iDir = HORIZONTAL);
Coord(const string &iStr);
virtual ~Coord() {}
// Accessors
void setRow(int iRow) { m_row = iRow; }
void setCol(int iCol) { m_col = iCol; }
void setDir(Direction iDir) { m_dir = iDir; }
int getRow() const { return m_row; }
int getCol() const { return m_col; }
Direction getDir() const { return m_dir; }
bool isValid() const;
void operator=(const Coord &iOther);
// Swap the coordinates (without changing the direction)
void swap();
void setFromString(const string &iStr);
string toString() const;
private:
Direction m_dir;
int m_row, m_col;
};
#endif
/// Local Variables:
/// mode: hs-minor
/// c-basic-offset: 4
/// End: