2005-02-05 12:14:56 +01:00
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/*****************************************************************************
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* Copyright (C) 1999-2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2005-10-23 16:53:42 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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2005-02-05 12:14:56 +01:00
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*****************************************************************************/
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#include "dic.h"
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#include "tile.h"
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#include "rack.h"
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#include "round.h"
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#include "pldrack.h"
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#include "player.h"
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#include "training.h"
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#include "debug.h"
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Training::Training(const Dictionary &iDic): Game(iDic)
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{
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}
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Training::~Training()
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{
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}
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int Training::setRackRandom(int p, bool iCheck, set_rack_mode mode)
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{
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int res;
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2005-02-17 21:01:59 +01:00
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m_results.clear();
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2005-02-05 12:14:56 +01:00
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do
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{
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res = helperSetRackRandom(p, iCheck, mode);
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} while (res == 2);
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2005-04-09 17:14:00 +02:00
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// 0 : ok
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// 1 : not enough tiles
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// 2 : check failed (number of voyels before round 15)
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2005-02-05 12:14:56 +01:00
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return res;
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}
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int Training::setRackManual(bool iCheck, const string &iLetters)
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{
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int res;
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int p = m_currPlayer;
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2005-04-09 17:14:00 +02:00
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string::iterator it;
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string uLetters; // uppercase letters
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// letters can be lowercase or uppercase as they are
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// coming from user input. We do not consider a lowercase
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// letter to be a joker which has been assigned to a letter.
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2005-02-17 21:01:59 +01:00
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m_results.clear();
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2005-04-09 17:14:00 +02:00
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uLetters = iLetters;
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for(it = uLetters.begin(); it != uLetters.end(); it ++)
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2005-12-27 14:11:17 +01:00
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{
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*it = toupper(*it);
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}
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2005-04-09 17:14:00 +02:00
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res = helperSetRackManual(p, iCheck, uLetters);
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// 0 : ok
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// 1 : not enough tiles
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// 2 : check failed (number of voyels before round 15)
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2005-02-05 12:14:56 +01:00
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return res;
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}
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2005-12-26 23:53:26 +01:00
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int Training::setRack(set_rack_mode iMode, bool iCheck, const string &iLetters)
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{
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int res = 0;
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switch(iMode)
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2005-12-27 14:11:17 +01:00
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{
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case RACK_MANUAL:
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res = setRackManual(iCheck, iLetters);
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break;
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case RACK_ALL:
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res = setRackRandom(m_currPlayer, iCheck, iMode);
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break;
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case RACK_NEW:
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res = setRackRandom(m_currPlayer, iCheck, iMode);
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break;
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}
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2005-12-26 23:53:26 +01:00
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return res;
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}
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int Training::play(const string &iCoord, const string &iWord)
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{
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/* Perform all the validity checks, and fill a round */
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Round round;
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int res = checkPlayedWord(iCoord, iWord, round);
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if (res != 0)
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{
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return res;
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}
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/* Update the rack and the score of the current player */
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m_players[m_currPlayer]->addPoints(round.getPoints());
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m_players[m_currPlayer]->endTurn(round, m_history.getSize());
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/* Everything is OK, we can play the word */
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helperPlayRound(round);
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/* Next turn */
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// XXX: Should it be done by the interface instead?
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endTurn();
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return 0;
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}
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2005-02-05 12:14:56 +01:00
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int Training::start()
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{
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if (getNPlayers() != 0)
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return 1;
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2005-03-03 23:14:41 +01:00
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// Training mode implicitly uses 1 human player
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Game::addHumanPlayer();
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2005-02-05 12:14:56 +01:00
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m_currPlayer = 0;
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return 0;
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}
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int Training::endTurn()
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{
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// Nothing to do?
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return 0;
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}
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2005-02-17 21:01:59 +01:00
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2005-03-03 23:14:41 +01:00
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void Training::search()
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{
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// Search for the current player
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Rack r;
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m_players[m_currPlayer]->getCurrentRack().getRack(r);
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2005-12-27 14:11:17 +01:00
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// debug("Training::search for %s\n",r.toString().c_str());
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2005-12-26 23:53:26 +01:00
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m_results.search(*m_dic, m_board, r, m_history.getSize());
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2005-03-03 23:14:41 +01:00
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}
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int Training::playResult(int n)
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{
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Player *player = m_players[m_currPlayer];
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if (n >= m_results.size())
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return 2;
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const Round &round = m_results.get(n);
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/* Update the rack and the score of the current player */
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player->addPoints(round.getPoints());
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2005-12-26 23:53:26 +01:00
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player->endTurn(round, m_history.getSize());
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2005-03-03 23:14:41 +01:00
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int res = helperPlayRound(round);
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if (res == 0)
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m_results.clear();
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/* Next turn */
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// XXX: Should it be done by the interface instead?
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endTurn();
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return res;
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}
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void Training::addHumanPlayer()
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{
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// We are not supposed to be here...
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2005-03-27 23:45:04 +02:00
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ASSERT(false, "Trying to add a human player in Training mode");
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2005-03-03 23:14:41 +01:00
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}
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void Training::addAIPlayer()
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{
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// We are not supposed to be here...
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2005-03-27 23:45:04 +02:00
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ASSERT(false, "Trying to add a AI player in Training mode");
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2005-03-03 23:14:41 +01:00
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}
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2005-03-27 23:45:04 +02:00
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void Training::testPlay(int num)
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{
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2005-12-26 19:07:26 +01:00
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ASSERT(0 <= num && num < m_results.size(), "Wrong result number");
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m_testRound = m_results.get(num);
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2005-03-27 23:45:04 +02:00
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m_board.testRound(m_results.get(num));
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2005-02-17 21:01:59 +01:00
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}
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2005-03-27 23:45:04 +02:00
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void Training::removeTestPlay()
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2005-02-17 21:01:59 +01:00
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{
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m_board.removeTestRound();
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2005-12-26 19:07:26 +01:00
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m_testRound = Round();
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}
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std::string Training::getTestPlayWord() const
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{
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return m_testRound.getWord();
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2005-02-17 21:01:59 +01:00
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}
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2005-12-26 23:53:26 +01:00
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/****************************************************************/
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/****************************************************************/
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/// Local Variables:
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/// mode: c++
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/// mode: hs-minor
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/// c-basic-offset: 4
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/// End:
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