mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-28 09:58:15 +01:00
150 lines
3.4 KiB
C++
150 lines
3.4 KiB
C++
|
/*****************************************************************************
|
||
|
* Copyright (C) 1999-2005 Eliot
|
||
|
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
|
||
|
* Olivier Teuliere <ipkiss@via.ecp.fr>
|
||
|
*
|
||
|
* $Id: training.cpp,v 1.1 2005/02/05 11:14:56 ipkiss Exp $
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation; either version 2 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||
|
*****************************************************************************/
|
||
|
|
||
|
#include "dic.h"
|
||
|
#include "tile.h"
|
||
|
#include "rack.h"
|
||
|
#include "round.h"
|
||
|
#include "pldrack.h"
|
||
|
#include "results.h"
|
||
|
#include "player.h"
|
||
|
#include "training.h"
|
||
|
|
||
|
#include "debug.h"
|
||
|
|
||
|
|
||
|
/*********************************************************
|
||
|
*********************************************************/
|
||
|
|
||
|
Training::Training(const Dictionary &iDic): Game(iDic)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
Training::~Training()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
int Training::search()
|
||
|
{
|
||
|
// Search for the current player
|
||
|
return m_players[m_currPlayer]->aiSearch(*m_dic, m_board, getNRounds());
|
||
|
}
|
||
|
|
||
|
|
||
|
int Training::play(const string &iCoord, const string &iWord)
|
||
|
{
|
||
|
/* Perform all the validity checks, and fill a round */
|
||
|
Round round;
|
||
|
int res = checkPlayedWord(iCoord, iWord, round);
|
||
|
if (res != 0)
|
||
|
{
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
/* Update the rack and the score of the current player */
|
||
|
m_players[m_currPlayer]->addPoints(round.getPoints());
|
||
|
m_players[m_currPlayer]->endTurn(round, getNRounds());
|
||
|
|
||
|
/* Everything is OK, we can play the word */
|
||
|
helperPlayRound(round);
|
||
|
|
||
|
/* Next turn */
|
||
|
// XXX: Should it be done by the interface instead?
|
||
|
endTurn();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Training::playResult(int n)
|
||
|
{
|
||
|
Player *player = m_players[m_currPlayer];
|
||
|
const Results &results = player->aiGetResults();
|
||
|
if (n >= results.in())
|
||
|
return 2;
|
||
|
const Round &round = results.get(n);
|
||
|
|
||
|
/* Update the rack and the score of the current player */
|
||
|
player->addPoints(round.getPoints());
|
||
|
player->endTurn(round, getNRounds());
|
||
|
|
||
|
int res = helperPlayRound(round);
|
||
|
|
||
|
if (res == 0)
|
||
|
player->clearResults();
|
||
|
|
||
|
/* Next turn */
|
||
|
// XXX: Should it be done by the interface instead?
|
||
|
endTurn();
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Training::setRackRandom(int p, bool iCheck, set_rack_mode mode)
|
||
|
{
|
||
|
int res;
|
||
|
m_players[p]->clearResults();
|
||
|
do
|
||
|
{
|
||
|
res = helperSetRackRandom(p, iCheck, mode);
|
||
|
} while (res == 2);
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Training::setRackManual(bool iCheck, const string &iLetters)
|
||
|
{
|
||
|
int res;
|
||
|
int p = m_currPlayer;
|
||
|
m_players[p]->clearResults();
|
||
|
do
|
||
|
{
|
||
|
res = helperSetRackManual(p, iCheck, iLetters);
|
||
|
} while (res == 2);
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Training::start()
|
||
|
{
|
||
|
if (getNPlayers() != 0)
|
||
|
return 1;
|
||
|
|
||
|
/* Training mode implicitly uses 1 human player */
|
||
|
addHumanPlayer();
|
||
|
m_currPlayer = 0;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Training::endTurn()
|
||
|
{
|
||
|
// Nothing to do?
|
||
|
return 0;
|
||
|
}
|
||
|
|