eliot/qt/arbitration_widget.h

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/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef ARBITRATION_WIDGET_H_
#define ARBITRATION_WIDGET_H_
#include <QtGui/QWidget>
#include <ui/arbitration_widget.ui.h>
#include "move.h"
#include "logging.h"
class PublicGame;
class CoordModel;
class CustomPopup;
class QStandardItemModel;
class QSortFilterProxyModel;
class QMenu;
class QPoint;
class QKeyEvent;
class ArbitrationWidget: public QWidget, private Ui::ArbitrationWidget
{
Q_OBJECT;
DEFINE_LOGGER();
public:
ArbitrationWidget(QWidget *parent,
PublicGame *iGame,
CoordModel &iCoordModel);
signals:
void gameUpdated();
void notifyProblem(QString iMsg);
void notifyInfo(QString iMsg);
void rackUpdated(const QString &iRack);
void requestDefinition(QString iWord);
public slots:
void refresh();
private slots:
void setRackRandom();
void rackEdited(const QString &);
void on_buttonSearch_clicked();
void on_checkBoxHideAssigned_toggled(bool);
void resultsFilterChanged(const QString &);
void enableCheckWordButton();
void enableAssignmentButtons();
void clearResults();
void showPreview(const QItemSelection &);
void updateCoordText(const Coord&, const Coord&);
void updateCoordModel(const QString&);
void populateResultsMenu(QMenu &iMenu, const QPoint &iPoint);
void populatePlayersMenu(QMenu &iMenu, const QPoint &iPoint);
void checkWord();
void assignMasterMove();
void assignDefaultMasterMove();
void assignSelectedMove();
void assignTopMove();
void assignNoMove();
void endTurn();
private:
/// Encapsulated game, can be NULL
PublicGame *m_game;
/// Coordinates of the next word to play
CoordModel &m_coordModel;
/// Model for the search results
QStandardItemModel *m_resultsModel;
/// Proxy for the results model
QSortFilterProxyModel *m_proxyResultsModel;
/// Model for the players list
QStandardItemModel *m_playersModel;
/// Proxy for the players model
QSortFilterProxyModel *m_proxyPlayersModel;
/// Popup menu for the search results
CustomPopup *m_resultsPopup;
/// Container for the moves manually entered in the interface
QVector<Move> m_addedMoves;
/// Palette to write text in black
QPalette blackPalette;
/// Palette to write text in red
QPalette redPalette;
/// Force synchronizing the model with the search results
void updateResultsModel();
/// Force synchronizing the model with the players
void updatePlayersModel();
/**
* Add the given move to the results list.
* Return the row number of the added item.
*/
int addSingleMove(const Move &iMove, int moveType,
unsigned int index, int bestScore);
/// Return the rack for the current turn
// FIXME: this feature should be provided by the core
Rack getRack() const;
int getBestScore() const;
/// Helper method to return a structured move for the selected result
Move getSelectedMove() const;
/// Helper method to return the ID of the selected player(s)
QSet<unsigned int> getSelectedPlayers() const;
/// Helper method to assign the given move to the selected player(s)
void helperAssignMove(const Move &iMove);
/// Format the given move under the format WORD - Ref - Pts
QString formatMove(const Move &iMove) const;
};
/// Event filter used for the edition of the players display
class KeyEventFilter: public QObject
{
Q_OBJECT;
public:
KeyEventFilter(QObject *parent, int key, int modifier = Qt::NoModifier);
signals:
/// As its name indicates...
void keyPressed();
protected:
virtual bool eventFilter(QObject *obj, QEvent *event);
private:
int m_modifiers;
int m_key;
};
#endif