Gwenhael Le Moine
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127218e20a
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get rid of start_loop; refactor load_level
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2011-07-15 21:26:08 +02:00 |
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Gwenhael Le Moine
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bcbfac8502
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I reorganize and it's my joy
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2011-07-15 20:57:55 +02:00 |
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Gwenhael Le Moine
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a9214894a1
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void -> empty, second try
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2011-07-15 12:28:25 +02:00 |
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Gwenhael Le Moine
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1a206770fe
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void is a js keyword
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2011-07-15 12:23:33 +02:00 |
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Gwenhael Le Moine
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dcd0c7aaf3
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add default
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2011-07-15 11:51:09 +02:00 |
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Gwenhael Le Moine
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245475656f
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use jQuery() instead of $()
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2011-07-15 11:29:36 +02:00 |
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Gwenhael Le Moine
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6e59e385ea
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order (and discipline)
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2011-07-15 08:50:11 +02:00 |
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Gwenhael Le Moine
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bcda3f4b2a
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use keycodes as values for direction enum, simplifies the switch
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2011-07-15 08:48:30 +02:00 |
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Gwenhael Le Moine
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2bd110a87b
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add optional level_index parameter
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2011-07-14 13:10:52 +02:00 |
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Gwenhael Le Moine
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396cefca7d
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show final alert only once, stop handling event then
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2011-07-14 12:57:51 +02:00 |
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Gwenhael Le Moine
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b7bb9f32d6
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highlight the mysterious nature of the display bug
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2011-07-14 12:48:57 +02:00 |
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Gwenhael Le Moine
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0a59d7ba9d
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display_level is called later anyway
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2011-07-14 12:48:01 +02:00 |
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Gwenhael Le Moine
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7d2bf35c5a
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factorize event handling
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2011-07-14 12:47:10 +02:00 |
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Gwenhael Le Moine
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257ff69520
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factorized drawing cell on canvas
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2011-07-14 10:47:17 +02:00 |
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Gwenhael Le Moine
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7113035f06
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cosmetics
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2011-07-14 10:41:10 +02:00 |
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Gwenhael Le Moine
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3e192ee910
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move code around to try and make more sense
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2011-07-14 10:37:24 +02:00 |
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Gwenhael Le Moine
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0534ab04a2
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refactoring gone wrong (pulled too early)
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2011-07-14 10:31:23 +02:00 |
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Gwenhael Le Moine
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d34666810a
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we know where to find the levels
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2011-07-14 10:29:20 +02:00 |
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Gwenhael Le Moine
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435498c074
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refoctoring II more
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2011-07-14 10:28:36 +02:00 |
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Gwenhael Le Moine
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92ca178370
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refactoring II in progress
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2011-07-14 10:24:58 +02:00 |
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Gwenhael Le Moine
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f03dfbe4b2
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refactoring II "moving things around"
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2011-07-14 09:58:21 +02:00 |
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Gwenhael Le Moine
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0d07ddd09f
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move things around (it's getting late, time to stop fiddling with this pointlessly)
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2011-07-13 23:00:02 +02:00 |
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Gwenhael Le Moine
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42baf07f03
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encapsulate everything in initialize_a_star()
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2011-07-13 22:57:02 +02:00 |
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Gwenhael Le Moine
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fb35f9a22c
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store dom container name into state
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2011-07-13 22:55:43 +02:00 |
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Gwenhael Le Moine
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240233cc0e
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move sprites into state.board_infos + load_sprites()
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2011-07-13 22:42:48 +02:00 |
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Gwenhael Le Moine
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6323fb94ad
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move board_infos into state ; remove options
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2011-07-13 22:36:20 +02:00 |
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Gwenhael Le Moine
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3019da895d
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increase timeout before drawing first level
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2011-07-13 22:21:45 +02:00 |
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Gwenhael Le Moine
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1ffabde472
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cosmetics
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2011-07-13 22:19:35 +02:00 |
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Gwenhael Le Moine
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e4dfeb8cec
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canvas adjustements :
. only draw full board when loading level
. draw only part of the bord each move
. or when switching actors
. + various tweaks
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2011-07-13 22:17:50 +02:00 |
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Gwenhael Le Moine
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cc452edb3e
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no need of dummy value
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2011-07-13 21:37:57 +02:00 |
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Gwenhael Le Moine
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e1d41ce2b2
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useless
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2011-07-13 21:29:40 +02:00 |
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Gwenhael Le Moine
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dca98fdee3
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comment
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2011-07-13 20:53:52 +02:00 |
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Gwenhael Le Moine
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55e6404fae
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use jQuery instead of getElementById
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2011-07-13 20:52:59 +02:00 |
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Gwenhael Le Moine
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cf20b6eab4
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beau
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2011-07-13 20:51:27 +02:00 |
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Gwenhael Le Moine
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cea58a9e5b
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remove debugging stuff
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2011-07-13 20:50:32 +02:00 |
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Gwenhael Le Moine
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f643329db4
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remove unused css classes
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2011-07-13 20:48:37 +02:00 |
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Gwenhael Le Moine
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e85db4362f
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refactorign
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2011-07-13 20:27:10 +02:00 |
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Gwenhael Le Moine
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68aa4c8849
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if html skeleton hasn't been pushed in the DOM it's rather difficult to operate on #facepalm
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2011-07-13 20:18:39 +02:00 |
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Gwenhael Le Moine
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8581b817d3
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FIXME: don't display board until the first move is played
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2011-07-13 18:38:28 +02:00 |
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Gwenhael Le Moine
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ea9ba295b6
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now using canvas
Signed-off-by: Gwenhael Le Moine <gwenhael.le.moine@gmail.com>
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2011-07-13 18:34:03 +02:00 |
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Gwenhael Le Moine
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4053fcee3a
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canvas work in progress
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2011-07-13 18:17:38 +02:00 |
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Gwenhael Le Moine
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1323c934ba
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pre-canvas, board_infos is global
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2011-07-13 18:10:16 +02:00 |
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Gwenhael Le Moine
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ee96e8f271
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refactor display code, only refresh changed elements
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2011-07-13 16:49:47 +02:00 |
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Gwenhael Le Moine
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aa465179f8
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one function initialize_a_star as the entry point
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2011-07-13 16:45:02 +02:00 |
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Gwenhael Le Moine
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c2f5154137
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emphasis on level's state
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2011-07-13 16:31:47 +02:00 |
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Gwenhael Le Moine
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84133b8ec4
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check if level is over when playing by mouse
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2011-07-12 19:05:21 +02:00 |
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Gwenhael Le Moine
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7aa6186c68
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unalign
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2011-07-12 18:17:13 +02:00 |
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Gwenhael Le Moine
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7b017fb2c8
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refactor the code to make it a bit more readable
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2011-07-12 18:16:42 +02:00 |
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Gwenhael Le Moine
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c4965fca1e
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simplify on-click if{}
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2011-07-12 18:05:52 +02:00 |
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Gwenhael Le Moine
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e106f42fc3
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control the actor by mouse-clicks
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2011-07-12 17:31:09 +02:00 |
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