move code around to try and make more sense

This commit is contained in:
Gwenhael Le Moine 2011-07-14 10:37:24 +02:00
parent 518657b121
commit 77b9939606

View file

@ -1,25 +1,10 @@
function initialize_a_star( dom_container ) {
// First of all, setup our little DOM branch
var starhtml = '<div class="gstar">';
starhtml += '<aside id="help">' + format_help( ) + '</aside>';
starhtml += '<canvas id="starboard" width="320" height="180"></canvas>';
starhtml += '<aside id="infos"></aside>';
starhtml += '</div>';
$( dom_container ).html( starhtml );
// kinda enums
var cell= { WALL: '#', BALL: '@', CUBE: 'H', VOID: ' ', GIFT: 'x' };
var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' };
// Now we can collect some informations about this DOM branch we have
var DOM_infos = {
container: dom_container,
canvas: {
//$() returns a jquery object, [0] to get the canvas itself
context: $( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
offset: $( dom_container + " #starboard" ).offset(),
width: $( dom_container + " #starboard" ).width(),
height: $( dom_container + " #starboard" ).height()
}
};
var levels = [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
var assets = {
levels: [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
" # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ",
"################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################",
"################# #H## # ###x#x x#x#x#x#x## # #x x# # # ####x#x#x x#x#x#x## # ## # #@ #################",
@ -43,20 +28,30 @@ function initialize_a_star( dom_container ) {
"#################x# #x# #x # ## # ##x # #x x ### #x x #### x # ###x ## #@#H x ################# ",
" ############## # # #x# #x # ## x # ### # x #x ## #x # xx x ###x # ## x ## #@#H x # ############## ",
"################# # ### ##x x ##x### #x x# #### xx x# ## ## #x x # ## ## ## @#H###xx################# ",
"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ];
// kinda enums
var cell= { WALL: '#', BALL: '@', CUBE: 'H', VOID: ' ', GIFT: 'x' };
var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' };
var sprites = load_sprites( "HP48" );
var state = {
moving : cell.BALL,
distance_travelled : 0,
level : 0,
board : ""
"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ],
sprites: load_sprites( "HP48" )
};
// First of all, setup our little DOM branch
var starhtml = '<div class="gstar">';
starhtml += '<aside id="help">' + format_help( ) + '</aside>';
starhtml += '<canvas id="starboard" width="320" height="180"></canvas>';
starhtml += '<aside id="infos"></aside>';
starhtml += '</div>';
$( dom_container ).html( starhtml );
// Now we can collect some informations about this DOM branch we have
var DOM_infos = {
container: dom_container,
canvas: {
//$() returns a jquery object, [0] to get the canvas itself
context: $( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
offset: $( dom_container + " #starboard" ).offset(),
width: $( dom_container + " #starboard" ).width(),
height: $( dom_container + " #starboard" ).height()
}
};
var level_infos = {
height: 9,
width:16,
@ -66,7 +61,34 @@ function initialize_a_star( dom_container ) {
}
};
var state = {
moving : cell.BALL,
distance_travelled : 0,
level : 0,
board : ""
};
////// FUNCTIONS //////
function load_sprites( theme ) {
var sprites = { };
sprites.ball = new Image();
sprites.ball.src = "themes/" + theme + "/tex_ball.png";
sprites.ball_selected = new Image();
sprites.ball_selected.src = "themes/" + theme + "/tex_ball_selected.png";
sprites.cube = new Image();
sprites.cube.src = "themes/" + theme + "/tex_cube.png";
sprites.cube_selected = new Image();
sprites.cube_selected.src = "themes/" + theme + "/tex_cube_selected.png";
sprites.wall = new Image();
sprites.wall.src = "themes/" + theme + "/tex_wall.png";
sprites.void = new Image();
sprites.void.src = "themes/" + theme + "/tex_empty.png";
sprites.gift = new Image();
sprites.gift.src = "themes/" + theme + "/tex_gift.png";
return sprites;
}
function count_gifts( ) {
var n = 0;
for ( var i = level_infos.height * level_infos.width ; i-- ; ) {
@ -102,13 +124,13 @@ function initialize_a_star( dom_container ) {
var cube_pos = get_pos( cell.CUBE );
// redraw ball
DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball,
DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball,
ball_pos[ 0 ] * level_infos.cell.width,
ball_pos[ 1 ] * level_infos.cell.height,
level_infos.cell.width,
level_infos.cell.height );
// redraw cube
DOM_infos.canvas.context.drawImage( ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube,
DOM_infos.canvas.context.drawImage( ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube,
cube_pos[ 0 ] * level_infos.cell.width,
cube_pos[ 1 ] * level_infos.cell.height,
level_infos.cell.width,
@ -126,11 +148,11 @@ function initialize_a_star( dom_container ) {
var c = get_cell( j, i );
var sprite;
switch( c ) {
case "@": sprite = ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball; break;
case "H": sprite = ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube; break;
case "#": sprite = sprites.wall; break;
case "x": sprite = sprites.gift; break;
case " ": sprite = sprites.void; break;
case "@": sprite = ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball; break;
case "H": sprite = ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube; break;
case "#": sprite = assets.sprites.wall; break;
case "x": sprite = assets.sprites.gift; break;
case " ": sprite = assets.sprites.void; break;
}
DOM_infos.canvas.context.drawImage( sprite,
j * level_infos.cell.width,
@ -143,7 +165,7 @@ function initialize_a_star( dom_container ) {
function update_infos( ) {
var infos = "<h1>Star5</h1><br />";
infos += "Level <em>" + (state.level+1) + "</em> of <em>" + levels.length + "</em><br />";
infos += "Level <em>" + (state.level+1) + "</em> of <em>" + assets.levels.length + "</em><br />";
infos += "<em>" + count_gifts( ) + "</em> gifts left<br />";
infos += "<em>" + state.distance_travelled + "</em> meters travelled";
@ -166,7 +188,7 @@ function initialize_a_star( dom_container ) {
function load_level( index ) {
state.level = index;
state.board = levels[ state.level ];
state.board = assets.levels[ state.level ];
state.distance_travelled = 0;
state.moving = cell.BALL;
return state;
@ -206,7 +228,7 @@ function initialize_a_star( dom_container ) {
{
state = set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.VOID ); /* void the origin cell */
// voiding origin cell on canvas
DOM_infos.canvas.context.drawImage( sprites.void,
DOM_infos.canvas.context.drawImage( assets.sprites.void,
item_coord[ 0 ] * level_infos.cell.width,
item_coord[ 1 ] * level_infos.cell.height,
level_infos.cell.width,
@ -217,7 +239,7 @@ function initialize_a_star( dom_container ) {
state = set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
// drawing target cell on canvas
DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.cube_selected,
DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected,
item_coord[ 0 ] * level_infos.cell.width,
item_coord[ 1 ] * level_infos.cell.height,
level_infos.cell.width,
@ -265,7 +287,7 @@ function initialize_a_star( dom_container ) {
}
if ( won_or_not( ) ) {
if ( state.level < levels.length - 1 ) {
if ( state.level < assets.levels.length - 1 ) {
state = load_level( state.level + 1 );
display_level( );
}
@ -294,7 +316,7 @@ function initialize_a_star( dom_container ) {
state = switch_actor( );
break;
case 78: // n
if ( state.level < levels.length - 1 ) {
if ( state.level < assets.levels.length - 1 ) {
state = load_level( state.level + 1 );
display_level( );
}
@ -314,7 +336,7 @@ function initialize_a_star( dom_container ) {
}
if ( won_or_not( ) ) {
if ( state.level < levels.length - 1 ) {
if ( state.level < assets.levels.length - 1 ) {
state = load_level( state.level + 1 );
display_level( );
}
@ -325,26 +347,6 @@ function initialize_a_star( dom_container ) {
});
}
function load_sprites( theme ) {
var sprites = { };
sprites.ball = new Image();
sprites.ball.src = "themes/" + theme + "/tex_ball.png";
sprites.ball_selected = new Image();
sprites.ball_selected.src = "themes/" + theme + "/tex_ball_selected.png";
sprites.cube = new Image();
sprites.cube.src = "themes/" + theme + "/tex_cube.png";
sprites.cube_selected = new Image();
sprites.cube_selected.src = "themes/" + theme + "/tex_cube_selected.png";
sprites.wall = new Image();
sprites.wall.src = "themes/" + theme + "/tex_wall.png";
sprites.void = new Image();
sprites.void.src = "themes/" + theme + "/tex_empty.png";
sprites.gift = new Image();
sprites.gift.src = "themes/" + theme + "/tex_gift.png";
return sprites;
}
////// MAIN (so to speak) //////
state = load_level( 0 );