move code around to try and make more sense
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parent
518657b121
commit
77b9939606
1 changed files with 94 additions and 92 deletions
136
js/star.js
136
js/star.js
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@ -1,25 +1,10 @@
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function initialize_a_star( dom_container ) {
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// First of all, setup our little DOM branch
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var starhtml = '<div class="gstar">';
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starhtml += '<aside id="help">' + format_help( ) + '</aside>';
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starhtml += '<canvas id="starboard" width="320" height="180"></canvas>';
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starhtml += '<aside id="infos"></aside>';
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starhtml += '</div>';
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$( dom_container ).html( starhtml );
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// kinda enums
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var cell= { WALL: '#', BALL: '@', CUBE: 'H', VOID: ' ', GIFT: 'x' };
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var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' };
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// Now we can collect some informations about this DOM branch we have
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var DOM_infos = {
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container: dom_container,
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canvas: {
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//$() returns a jquery object, [0] to get the canvas itself
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context: $( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
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offset: $( dom_container + " #starboard" ).offset(),
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width: $( dom_container + " #starboard" ).width(),
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height: $( dom_container + " #starboard" ).height()
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}
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};
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var levels = [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
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var assets = {
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levels: [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
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" # # # # # ### x @# #x #x x # # x x # # # x # # #H# x # # # # #xx## # # # # ",
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"################# x#@## ## ##H## #x x ## x x## x## #x x x# x### ##x #x x x####x ##x #################",
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"################# #H## # ###x#x x#x#x#x#x## # #x x# # # ####x#x#x x#x#x#x## # ## # #@ #################",
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@ -43,20 +28,30 @@ function initialize_a_star( dom_container ) {
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"#################x# #x# #x # ## # ##x # #x x ### #x x #### x # ###x ## #@#H x ################# ",
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" ############## # # #x# #x # ## x # ### # x #x ## #x # xx x ###x # ## x ## #@#H x # ############## ",
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"################# # ### ##x x ##x### #x x# #### xx x# ## ## #x x # ## ## ## @#H###xx################# ",
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"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ];
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// kinda enums
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var cell= { WALL: '#', BALL: '@', CUBE: 'H', VOID: ' ', GIFT: 'x' };
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var direction = { UP: 'u', DOWN: 'd', LEFT: 'l', RIGHT: 'r' };
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var sprites = load_sprites( "HP48" );
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var state = {
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moving : cell.BALL,
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distance_travelled : 0,
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level : 0,
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board : ""
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"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ],
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sprites: load_sprites( "HP48" )
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};
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// First of all, setup our little DOM branch
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var starhtml = '<div class="gstar">';
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starhtml += '<aside id="help">' + format_help( ) + '</aside>';
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starhtml += '<canvas id="starboard" width="320" height="180"></canvas>';
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starhtml += '<aside id="infos"></aside>';
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starhtml += '</div>';
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$( dom_container ).html( starhtml );
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// Now we can collect some informations about this DOM branch we have
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var DOM_infos = {
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container: dom_container,
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canvas: {
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//$() returns a jquery object, [0] to get the canvas itself
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context: $( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
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offset: $( dom_container + " #starboard" ).offset(),
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width: $( dom_container + " #starboard" ).width(),
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height: $( dom_container + " #starboard" ).height()
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}
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};
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var level_infos = {
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height: 9,
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width:16,
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@ -66,7 +61,34 @@ function initialize_a_star( dom_container ) {
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}
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};
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var state = {
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moving : cell.BALL,
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distance_travelled : 0,
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level : 0,
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board : ""
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};
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////// FUNCTIONS //////
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function load_sprites( theme ) {
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var sprites = { };
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sprites.ball = new Image();
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sprites.ball.src = "themes/" + theme + "/tex_ball.png";
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sprites.ball_selected = new Image();
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sprites.ball_selected.src = "themes/" + theme + "/tex_ball_selected.png";
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sprites.cube = new Image();
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sprites.cube.src = "themes/" + theme + "/tex_cube.png";
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sprites.cube_selected = new Image();
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sprites.cube_selected.src = "themes/" + theme + "/tex_cube_selected.png";
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sprites.wall = new Image();
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sprites.wall.src = "themes/" + theme + "/tex_wall.png";
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sprites.void = new Image();
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sprites.void.src = "themes/" + theme + "/tex_empty.png";
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sprites.gift = new Image();
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sprites.gift.src = "themes/" + theme + "/tex_gift.png";
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return sprites;
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}
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function count_gifts( ) {
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var n = 0;
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for ( var i = level_infos.height * level_infos.width ; i-- ; ) {
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@ -102,13 +124,13 @@ function initialize_a_star( dom_container ) {
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var cube_pos = get_pos( cell.CUBE );
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// redraw ball
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DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball,
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DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball,
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ball_pos[ 0 ] * level_infos.cell.width,
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ball_pos[ 1 ] * level_infos.cell.height,
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level_infos.cell.width,
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level_infos.cell.height );
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// redraw cube
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DOM_infos.canvas.context.drawImage( ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube,
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DOM_infos.canvas.context.drawImage( ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube,
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cube_pos[ 0 ] * level_infos.cell.width,
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cube_pos[ 1 ] * level_infos.cell.height,
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level_infos.cell.width,
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@ -126,11 +148,11 @@ function initialize_a_star( dom_container ) {
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var c = get_cell( j, i );
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var sprite;
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switch( c ) {
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case "@": sprite = ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball; break;
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case "H": sprite = ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube; break;
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case "#": sprite = sprites.wall; break;
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case "x": sprite = sprites.gift; break;
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case " ": sprite = sprites.void; break;
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case "@": sprite = ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball; break;
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case "H": sprite = ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube; break;
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case "#": sprite = assets.sprites.wall; break;
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case "x": sprite = assets.sprites.gift; break;
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case " ": sprite = assets.sprites.void; break;
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}
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DOM_infos.canvas.context.drawImage( sprite,
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j * level_infos.cell.width,
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@ -143,7 +165,7 @@ function initialize_a_star( dom_container ) {
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function update_infos( ) {
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var infos = "<h1>Star5</h1><br />";
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infos += "Level <em>" + (state.level+1) + "</em> of <em>" + levels.length + "</em><br />";
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infos += "Level <em>" + (state.level+1) + "</em> of <em>" + assets.levels.length + "</em><br />";
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infos += "<em>" + count_gifts( ) + "</em> gifts left<br />";
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infos += "<em>" + state.distance_travelled + "</em> meters travelled";
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@ -166,7 +188,7 @@ function initialize_a_star( dom_container ) {
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function load_level( index ) {
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state.level = index;
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state.board = levels[ state.level ];
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state.board = assets.levels[ state.level ];
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state.distance_travelled = 0;
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state.moving = cell.BALL;
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return state;
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@ -206,7 +228,7 @@ function initialize_a_star( dom_container ) {
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{
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state = set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.VOID ); /* void the origin cell */
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// voiding origin cell on canvas
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DOM_infos.canvas.context.drawImage( sprites.void,
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DOM_infos.canvas.context.drawImage( assets.sprites.void,
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item_coord[ 0 ] * level_infos.cell.width,
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item_coord[ 1 ] * level_infos.cell.height,
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level_infos.cell.width,
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@ -217,7 +239,7 @@ function initialize_a_star( dom_container ) {
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state = set_cell( item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
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// drawing target cell on canvas
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DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.cube_selected,
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DOM_infos.canvas.context.drawImage( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.cube_selected,
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item_coord[ 0 ] * level_infos.cell.width,
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item_coord[ 1 ] * level_infos.cell.height,
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level_infos.cell.width,
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@ -265,7 +287,7 @@ function initialize_a_star( dom_container ) {
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}
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if ( won_or_not( ) ) {
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if ( state.level < levels.length - 1 ) {
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if ( state.level < assets.levels.length - 1 ) {
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state = load_level( state.level + 1 );
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display_level( );
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}
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@ -294,7 +316,7 @@ function initialize_a_star( dom_container ) {
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state = switch_actor( );
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break;
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case 78: // n
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if ( state.level < levels.length - 1 ) {
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if ( state.level < assets.levels.length - 1 ) {
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state = load_level( state.level + 1 );
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display_level( );
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}
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@ -314,7 +336,7 @@ function initialize_a_star( dom_container ) {
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}
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if ( won_or_not( ) ) {
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if ( state.level < levels.length - 1 ) {
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if ( state.level < assets.levels.length - 1 ) {
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state = load_level( state.level + 1 );
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display_level( );
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}
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@ -325,26 +347,6 @@ function initialize_a_star( dom_container ) {
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});
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}
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function load_sprites( theme ) {
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var sprites = { };
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sprites.ball = new Image();
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sprites.ball.src = "themes/" + theme + "/tex_ball.png";
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sprites.ball_selected = new Image();
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sprites.ball_selected.src = "themes/" + theme + "/tex_ball_selected.png";
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sprites.cube = new Image();
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sprites.cube.src = "themes/" + theme + "/tex_cube.png";
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sprites.cube_selected = new Image();
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sprites.cube_selected.src = "themes/" + theme + "/tex_cube_selected.png";
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sprites.wall = new Image();
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sprites.wall.src = "themes/" + theme + "/tex_wall.png";
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sprites.void = new Image();
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sprites.void.src = "themes/" + theme + "/tex_empty.png";
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sprites.gift = new Image();
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sprites.gift.src = "themes/" + theme + "/tex_gift.png";
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return sprites;
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}
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////// MAIN (so to speak) //////
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state = load_level( 0 );
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