2020-09-30: Updated to version 62

Signed-off-by: Gwenhael Le Moine <gwenhael.le.moine@gmail.com>
This commit is contained in:
Gwenhael Le Moine 2024-03-20 07:46:28 +01:00
parent b29959b1f3
commit 20ce3f59ed
No known key found for this signature in database
GPG key ID: FDFE3669426707A7
22 changed files with 3031 additions and 2994 deletions

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Emu48.dll

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Emu48.exe

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@ -83,7 +83,8 @@ h3 { color:red; font-size:1.1em; }
<a href="#ss12.2">12.2 About Emu48...</a>
</span></p>
<p><a class="nav1" href="#s13">13. DDE Server</a></p>
<p><a class="nav1" href="#s14">14. License</a></p>
<p><a class="nav1" href="#s14">14. Emu48+ Changes</a></p>
<p><a class="nav1" href="#s15">15. License</a></p>
</div>
<div id="main">
<h1><a name=s1>1. General</a></h1>
@ -395,19 +396,14 @@ h3 { color:red; font-size:1.1em; }
</ul>
<h3><a name=ss8.6.3>8.6.3 Settings Peripheral</a></h3>
<h4>8.6.3.1 Section Sound</h4>
<p>A new implementation of the sound engine made ROM patches for sound
<p>A new implementation of the sound engine made ROM patches for sound
output obsolete. The new sound engine emulates the behaviour of the
beeper output ports and only work in connection with a sound card.
Using the legacy PC speaker mode isn't possible any more. The old
beeper method with a ROM patch is still working but deprecated, it's
strongly recommended to remove all beep patches from your current KML
scripts to enable the new sound engine. The support of the old sound
implementation by a ROM patch maybe removed in later versions of the
emulator and remaining beep patches will corrupt the ROM with an
illegal opcode then. Actually the program informs you when
detecting ROM beep patches by opening the &quot;KML Script Compilation
Result&quot; dialog. To prevent this, remove the ROM beep patches
from the KML script.
beeper method with a ROM patch has been removed, so you have to remove
the ROM beep patches from your KML scripts. Actually the program
informs you when detecting ROM beep patches by opening the &quot;KML
Script Compilation Result&quot; dialog reporting an error.
</p>
<p>For the sound generation the calculator must know his own CPU strobe
frequency. On the real calculator the speed depends on various settings
@ -599,9 +595,51 @@ h3 { color:red; font-size:1.1em; }
<td width="66%" align="center">HP object (normal HP object)</td>
</tr>
</table>
<h1><a name=s14>14. License</a></h1>
<h1><a name=s14>14. Emu48+ Changes</a></h1>
<p>Emu48+ is a modified version of Emu48 to add support for the ARM-based
calculators. It does not emulate the ARM CPU, but it enhances the
Saturn emulation to more closely match the emulation provided by the
Saturn emulator on the ARM-based calculators.</p>
<p>Emu48+ adds support for many of the Saturn+ instructions, including
some of the BUSCC instructions, and it also adds support for the 80-line
display used on the 49g+ and 50g.</p>
<p>At present, the additional calculators supported in Emu48+ are the
49g+, 48gII (hardware revision 1), 50g, and 39g+/39gs/40gs.</p>
<p>To create KML scripts for the additional calculator models, use the
following model codes:</p>
<table border="0" cellpadding="0" cellspacing="0" width="651" summary="DDE settings">
<tr>
<td width="111">39g+/39gs:</td>
<td width="536">Model "P"<br>
Class 39</td>
</tr>
<tr>
<td width="111">40gs:</td>
<td width="536">Model "P"<br>
Class 40</td>
</tr>
<tr>
<td width="111">48gII:</td>
<td width="536">Model "2"</td>
</tr>
<tr>
<td width="111">49g+:</td>
<td width="536">Model "Q"</td>
</tr>
<tr>
<td width="111">50g:</td>
<td width="536">Model "Q"<br>
Class 50</td>
</tr>
</table>
<p>Most of the code that was changed in Emu48+ over Emu48 was provided by
Cyrille de Brebisson of Hewlett-Packard.</p>
<h1><a name=s15>15. License</a></h1>
<p>Emu48 - A HP38G/39G/40G/48SX/48GX/49G Emulator<br>
Copyright (C) 2019 Christoph Gie&szlig;elink</p>
Copyright (C) 2020 Christoph Gie&szlig;elink</p>
<p>Emu48+ - A 39g+/39gs/40gs/48gII/49g+/50g Emulator<br>
Copyright (C) 2020 Cyrille de Brebisson<br>
Additional changes by Bill Graves and Eric Rechlin</p>
<p>This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)

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@ -1,50 +0,0 @@
Known bugs and restrictions of Emu48 V1.62
------------------------------------------
- the following I/O bits aren't emulated (incomplete)
DTEST (0x102) [VDIG LID TRIM]
DSPCTL (0x103) [LRT LRTD LRTC BIN]
LPD (0x108) [LB2 LB1]
LPE (0x109) [GRST RST]
CMODE (0x10A) Mode register
IOC (0x110) [ERBZ]
RCS (0x111) [RX RER RBZ]
SRQ1 (0x118) [ISQR]
SRQ2 (0x119) [LSRQ]
IRC (0x11A) [IRI EIRU EIRI IRE]
LCR (0x11C) [LBZ LBF]
- the baudrates 1920, 3840, 7680 and 15360 aren't emulated on most
operating systems
Windows 95a 1920, 3840, 7680 work, 15360 fail
Windows 98, NT4.0, 2000, XP all baudrates fail
- problems when receiving a break signal on the serial port
Windows 98, NT4.0 SP4 no retrigger on port open
Windows 98 timing problems setting the RER bit
Windows 2000 SP2 no known problems
- System-RPL commands VERYVERYSLOW, VERYSLOW and SLOW depends on PC
speed (are realized as simple down counter in ROM)
- display updating differs from the real machine
- screen VBL counter values may skip after large display operations
like turning on or updating the whole display
- read on an unconfigured address (open data bus) will not show the
same value like a real calculator
- the Yorke hardware signals BEN and DA19 aren't fully supported,
because the emulator don't use a multiplexed AR18 / NCE3 data line
-> all programs that run on a real calculator will run as well,
programs with incorrect DA19 / BEN handling may run on the
emulator but will crash on a real calculator
- incomplete reset logic of the bank switcher FF, on real
calculators a reset happen after about 4s in deep sleep, in the
emulator this happens immediately
- no MP interrupt on card control circuit or timer restart
- Shell OS: clock isn't synchronized with real time
- HP49G: the flash memory is emulated now with some restrictions
- no flash programming times, the flash state machine returns
immediately the ready signal
- only one write buffer, second not needed because of prior reason
- not fully tested, especially the status byte may return
incorrect values (error bits)
- quitting the emulator while programming the flash isn't allowed,
because the content of flash state machine isn't saved so far
10/15/19 (c) by Christoph Gießelink, c dot giesselink at gmx dot de

View file

@ -158,6 +158,35 @@ VOID o80B40(VOID)
return;
}
// BEEP2
VOID o80B50(CHIPSET* w)
{
BYTE fbeep;
DWORD freq,dur;
freq = Npack(w->D,5); // frequency in Hz
dur = Npack(w->C,5); // duration in ms
Nread(&fbeep,0x80F0F,1); // fetch system flags -53 to -56
w->carry = TRUE; // setting of no beep
if (!(fbeep & 0x8) && freq) // bit -56 clear and frequency > 0 Hz
{
if (freq > 4400) freq = 4400; // high limit of HP (SX)
SoundBeep(freq,dur); // beeping
// estimate cpu cycles for beeping time (4MHz)
w->cycles += dur * 4000;
// original routine return with...
w->P = 0; // P=0
w->intk = TRUE; // INTON
w->carry = FALSE; // RTNCC
}
w->pc = rstkpop();
return;
}
// MOVEDOWN
VOID o80B60(VOID)
{
@ -230,6 +259,38 @@ VOID o80B80(VOID)
return;
}
// RCKBp
VOID o80B90(CHIPSET* w) // ROM Check Beep patch
{
DWORD dw2F,dwCpuFreq;
DWORD freq,dur;
BYTE f,d;
f = w->C[1]; // f = freq ctl
d = w->C[0]; // d = duration ctl
// CPU strobe frequency @ RATE 27 = 3.67MHz
// CPU strobe frequency @ RATE 29 = 3.93MHz
dwCpuFreq = ((27 + 1) * 524288) >> 2;
dw2F = f * 180 + 367; // F=f*90+183.5
freq = dwCpuFreq / dw2F;
dur = (dw2F * (256 - 16 * d)) * 1000 / 2 / dwCpuFreq;
if (freq > 4400) freq = 4400; // high limit of HP
SoundBeep(freq,dur); // beeping
// estimate cpu cycles for beeping time (4MHz)
w->cycles += dur * 4000;
w->P = 0; // P=0
w->carry = FALSE; // RTNCC
w->pc = rstkpop();
return;
}
// setup basic memory configuration
VOID o80B04(VOID)
{
@ -327,11 +388,11 @@ VOID o80BExt(LPBYTE I) // Saturnator extentions
case 0x00: o80B00(); break; // RPL2 (preserve Carry)
case 0x03: o80B30(); break; // FALSE
case 0x04: o80B40(); break; // DOFALSE
case 0x05: External(&w); PCHANGED; break; // BEEP2 implemented using Emu48's beep
case 0x05: o80B50(&w); PCHANGED; break; // BEEP2 implemented using Emu48's beep
case 0x06: o80B60(); break; // MOVEDOWN
case 0x07: o80B70(); break; // MOVEUP
case 0x08: o80B80(); break; // CREATETEMP
case 0x09: RCKBp(&w); PCHANGED; break; // RCKBp
case 0x09: o80B90(&w); PCHANGED; break; // RCKBp (ROM Check Beep patch)
case 0x0A: break; // KEYDN not implemented
case 0x0B: break; // no doslow implemented
case 0x10: // simulate off function

View file

@ -10,9 +10,11 @@
extern VOID o80B00(VOID);
extern VOID o80B30(VOID);
extern VOID o80B40(VOID);
extern VOID o80B50(CHIPSET* w);
extern VOID o80B60(VOID);
extern VOID o80B70(VOID);
extern VOID o80B80(VOID);
extern VOID o80B90(CHIPSET* w);
extern VOID o80B04(VOID);
extern VOID o80B14(VOID);
extern VOID o80B24(VOID);

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@ -1,8 +1,12 @@
Service Pack 61+ based on Emu48 Service Pack 62
Service Pack 62+ based on Emu48 Service Pack 63
See CHANGES.TXT in Emu48 for full history.
Only changes specifically made to Emu48+ are shown below.
APPLE.C
APPLE.H
- Moved BEEP2 and RCKBp here to match other Apple opcodes
Service Pack 60+ for Emu48 Version 1.0
DISPLAY.C

View file

@ -589,21 +589,26 @@ VOID WriteToMenuDisplay(LPBYTE a, DWORD d, UINT s)
return;
}
VOID UpdateAnnunciators(VOID)
VOID UpdateAnnunciators(DWORD dwUpdateMask)
{
BYTE c;
UINT i;
c = (BYTE)(Chipset.IORam[ANNCTRL] | (Chipset.IORam[ANNCTRL+1]<<4));
// switch annunciators off if timer stopped
if ((c & AON) == 0 || (Chipset.IORam[TIMER2_CTRL] & RUN) == 0)
c = 0;
DrawAnnunciator(1,c&LA1);
DrawAnnunciator(2,c&LA2);
DrawAnnunciator(3,c&LA3);
DrawAnnunciator(4,c&LA4);
DrawAnnunciator(5,c&LA5);
DrawAnnunciator(6,c&LA6);
for (i = 1; i <= 6; ++i)
{
if ((dwUpdateMask & 0x1) != 0) // annunciator changed?
{
DrawAnnunciator(i,c & 0x1);
}
dwUpdateMask >>= 1;
c >>= 1;
}
_ASSERT(dwUpdateMask == 0);
return;
}

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@ -13,7 +13,7 @@
#include "kml.h"
#include "debugger.h"
#define VERSION "1.61+"
#define VERSION "1.62+"
#ifdef _DEBUG
LPCTSTR szNoTitle = _T("Emu48 ")_T(VERSION)_T(" Debug");
@ -904,7 +904,7 @@ static LRESULT OnPaint(HWND hWindow)
GdiFlush();
}
LeaveCriticalSection(&csGDILock);
UpdateAnnunciators();
UpdateAnnunciators(0x3F);
RefreshButtons(&rcMainPaint);
}
EndPaint(hWindow, &Paint);

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@ -253,10 +253,6 @@ SOURCE=.\engine.c
# End Source File
# Begin Source File
SOURCE=.\external.c
# End Source File
# Begin Source File
SOURCE=.\fetch.c
# End Source File
# Begin Source File

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@ -52,7 +52,6 @@
#define DISP_POINTER 0x01 // defines for display area
#define DISP_MAIN 0x02
#define DISP_MENUE 0x04
#define DISP_ANNUN 0x08
#define ROMPAGESIZE (1<<12) // ROM dirty page size in nibbles
@ -182,7 +181,7 @@ extern VOID UpdateMenuDisplay(VOID);
extern VOID RefreshDisp0(); // CdB for HP: add apples display management
extern VOID WriteToMainDisplay(LPBYTE a, DWORD d, UINT s);
extern VOID WriteToMenuDisplay(LPBYTE a, DWORD d, UINT s);
extern VOID UpdateAnnunciators(VOID);
extern VOID UpdateAnnunciators(DWORD dwUpdateMask);
extern VOID ResizeWindow(VOID);
// Engine.c
@ -374,10 +373,6 @@ extern DWORD RPL_Pick(UINT l);
extern VOID RPL_Replace(DWORD n);
extern VOID RPL_Push(UINT l,DWORD n);
// External.c
extern VOID External(CHIPSET* w);
extern VOID RCKBp(CHIPSET* w);
// SndEnum.c
extern VOID SetSoundDeviceList(HWND hWnd,UINT uDeviceID);

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@ -303,7 +303,7 @@ FONT 8, "MS Sans Serif"
BEGIN
ICON IDI_EMU48,IDC_STATIC,7,6,20,20,SS_REALSIZEIMAGE
LTEXT "",IDC_VERSION,29,6,151,8,NOT WS_GROUP
LTEXT "Copyright © 2019 Christoph Gießelink && Sébastien Carlier",
LTEXT "Copyright © 2020 Christoph Gießelink && Sébastien Carlier",
IDC_STATIC,29,18,181,8
DEFPUSHBUTTON "OK",IDOK,215,12,39,14
EDITTEXT IDC_LICENSE,7,33,247,112,ES_MULTILINE | ES_AUTOHSCROLL |
@ -723,8 +723,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,6,1,0
PRODUCTVERSION 1,6,1,0
FILEVERSION 1,6,2,0
PRODUCTVERSION 1,6,2,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -741,12 +741,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Christoph Gießelink & Sebastien Carlier\0"
VALUE "FileDescription", "HP38/39/40/48/49/50 Emulator\0"
VALUE "FileVersion", "1, 6, 1, 0\0"
VALUE "InternalName", "Emu48\0"
VALUE "LegalCopyright", "Copyright © 2019\0"
VALUE "FileVersion", "1, 6, 2, 0\0"
VALUE "InternalName", "Emu48+\0"
VALUE "LegalCopyright", "Copyright © 2020\0"
VALUE "OriginalFilename", "Emu48.exe\0"
VALUE "ProductName", "Emu48\0"
VALUE "ProductVersion", "1, 6, 1, 0\0"
VALUE "ProductName", "Emu48+\0"
VALUE "ProductVersion", "1, 6, 2, 0\0"
END
END
BLOCK "VarFileInfo"

View file

@ -140,10 +140,6 @@ SOURCE=.\engine.c
# End Source File
# Begin Source File
SOURCE=.\external.c
# End Source File
# Begin Source File
SOURCE=.\fetch.c
# End Source File
# Begin Source File

View file

@ -285,7 +285,6 @@ static __inline VOID CheckDisp(BOOL bSync)
_ASSERT((disp & DISP_POINTER) == 0); // display pointer already updated
if (disp & DISP_MAIN) UpdateMainDisplay();
if (disp & DISP_MENUE) UpdateMenuDisplay();
_ASSERT((disp & DISP_ANNUN) == 0); // annunciators already updated
disp = 0; // display updated
return;
}
@ -599,7 +598,7 @@ loop:
UpdateMainDisplay();
UpdateMenuDisplay();
RefreshDisp0(); // CdB for HP: add apples display management
UpdateAnnunciators();
UpdateAnnunciators(0x3F);
// init speed reference
dwOldCyc = (DWORD) (Chipset.cycles & 0xFFFFFFFF);
QueryPerformanceCounter(&lDummyInt);

View file

@ -1,100 +0,0 @@
/*
* external.c
*
* This file is part of Emu48
*
* Copyright (C) 1995 Sebastien Carlier
* Copyright (C) 2005 Christoph Gießelink
*
*/
#include "pch.h"
#include "Emu48.h"
#include "ops.h"
//| 38G | 39G | 40G | 48SX | 48GX | 49G | Name
//#F0E4F #80F0F #80F0F #706D2 #80850 #80F0F =SFLAG53_56
// memory address for flags -53 to -56
// CdB for HP: add apples beep management
#define SFLAG53_56 ( (cCurrentRomType=='6') \
? 0xE0E4F \
: ( (cCurrentRomType=='A') \
? 0xF0E4F \
: ( (cCurrentRomType!='E' && cCurrentRomType!='X' && cCurrentRomType!='P' && cCurrentRomType!='2' && cCurrentRomType!='Q') \
? ( (cCurrentRomType=='S') \
? 0x706D2 \
: 0x80850 \
) \
: 0x80F0F \
) \
) \
)
VOID External(CHIPSET* w) // Beep patch
{
BYTE fbeep;
DWORD freq,dur;
freq = Npack(w->D,5); // frequency in Hz
dur = Npack(w->C,5); // duration in ms
Nread(&fbeep,SFLAG53_56,1); // fetch system flags -53 to -56
w->carry = TRUE; // setting of no beep
if (!(fbeep & 0x8) && freq) // bit -56 clear and frequency > 0 Hz
{
if (freq > 4400) freq = 4400; // high limit of HP (SX)
SoundBeep(freq,dur); // beeping
// estimate cpu cycles for beeping time (2MHz / 4MHz)
w->cycles += dur * ((cCurrentRomType=='S') ? 2000 : 4000);
// original routine return with...
w->P = 0; // P=0
w->intk = TRUE; // INTON
w->carry = FALSE; // RTNCC
}
w->pc = rstkpop();
return;
}
VOID RCKBp(CHIPSET* w) // ROM Check Beep patch
{
DWORD dw2F,dwCpuFreq;
DWORD freq,dur;
BYTE f,d;
f = w->C[1]; // f = freq ctl
d = w->C[0]; // d = duration ctl
if (cCurrentRomType == 'S') // Clarke chip with 48S ROM
{
// CPU strobe frequency @ RATE 14 = 1.97MHz
dwCpuFreq = ((14 + 1) * 524288) >> 2;
dw2F = f * 126 + 262; // F=f*63+131
}
else // York chip with 48G and later ROM
{
// CPU strobe frequency @ RATE 27 = 3.67MHz
// CPU strobe frequency @ RATE 29 = 3.93MHz
dwCpuFreq = ((27 + 1) * 524288) >> 2;
dw2F = f * 180 + 367; // F=f*90+183.5
}
freq = dwCpuFreq / dw2F;
dur = (dw2F * (256 - 16 * d)) * 1000 / 2 / dwCpuFreq;
if (freq > 4400) freq = 4400; // high limit of HP
SoundBeep(freq,dur); // beeping
// estimate cpu cycles for beeping time (2MHz / 4MHz)
w->cycles += dur * ((cCurrentRomType=='S') ? 2000 : 4000);
w->P = 0; // P=0
w->carry = FALSE; // RTNCC
w->pc = rstkpop();
return;
}

View file

@ -321,7 +321,7 @@ static JMPTAB o8A_[] =
static JMPTAB o81B_[] =
{
(LPCVOID) o_invalid4, F,
(LPCVOID) o81B1, F, // normally o_invalid4, beep patch, Apple: LOOP
(LPCVOID) o81B1, F, // normally o_invalid4, Apple: LOOP
(LPCVOID) o81B2, F,
(LPCVOID) o81B3, F,
(LPCVOID) o81B4, F,

View file

@ -1017,8 +1017,16 @@ BOOL OpenDocument(LPCTSTR szFilename)
case 0xFE: // Win48 2.1 / Emu4x 0.99.x format
// read length of KML script name
ReadFile(hFile,&nLength,sizeof(nLength),&lBytesRead,NULL);
// KML script name too long for file buffer
if (nLength >= ARRAYSIZEOF(szCurrentKml)) goto read_err;
if (nLength >= ARRAYSIZEOF(szCurrentKml))
{
// skip heading KML script name characters until remainder fits into file buffer
UINT nSkip = nLength - (ARRAYSIZEOF(szCurrentKml) - 1);
SetFilePointer(hFile, nSkip, NULL, FILE_CURRENT);
nLength = ARRAYSIZEOF(szCurrentKml) - 1;
}
#if defined _UNICODE
{
LPSTR szTmp = (LPSTR) malloc(nLength);

View file

@ -2630,9 +2630,8 @@ BOOL InitKML(LPCTSTR szFilename, BOOL bNoLog)
}
if (CheckForBeepPatch()) // check if ROM contain beep patches
{
AddToLog(_T("Warning, ROM beep patch detected. Remove beep patches please."));
bNoLog = FALSE;
bAlwaysDisplayLog = TRUE;
AddToLog(_T("Error, ROM beep patch detected. Remove beep patches please."));
goto quit;
}
ResizeMainBitmap(nScaleMul,nScaleDiv); // resize main picture

File diff suppressed because it is too large Load diff

View file

@ -1,7 +1,7 @@
/*
LodePNG version 20190914
LodePNG version 20200306
Copyright (c) 2005-2019 Lode Vandevenne
Copyright (c) 2005-2020 Lode Vandevenne
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -335,17 +335,19 @@ typedef struct LodePNGColorMode {
palette (PLTE and tRNS)
Dynamically allocated with the colors of the palette, including alpha.
When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
lodepng_palette_clear, then for each color use lodepng_palette_add.
If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
This field may not be allocated directly, use lodepng_color_mode_init first,
then lodepng_palette_add per color to correctly initialize it (to ensure size
of exactly 1024 bytes).
The alpha channels must be set as well, set them to 255 for opaque images.
When decoding, by default you can ignore this palette, since LodePNG already
fills the palette colors in the pixels of the raw RGBA output.
The palette is only supported for color type 3.
*/
unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/
size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/
/*
transparent color key (tRNS)
@ -691,20 +693,11 @@ typedef struct LodePNGColorStats {
void lodepng_color_stats_init(LodePNGColorStats* stats);
/*Get a LodePNGColorStats of the image. The stats must already have been inited.*/
void lodepng_compute_color_stats(LodePNGColorStats* stats,
const unsigned char* image, unsigned w, unsigned h,
const LodePNGColorMode* mode_in);
/*Computes a minimal PNG color model that can contain all colors as indicated by the stats and it settings.
The stats should be computed with lodepng_compute_color_stats.
mode_in is raw color profile of the image the stats were computed on, to copy palette order from when relevant.
Minimal PNG color model means the color type and bit depth that gives smallest amount of bits in the output image,
e.g. gray if only grayscale pixels, palette if less than 256 colors, color key if only single transparent color, ...
LodePNG uses this function internally if auto_convert is enabled (it is by default).
*/
unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
const LodePNGColorMode* mode_in,
const LodePNGColorMode* stats);
/*Get a LodePNGColorStats of the image. The stats must already have been inited.
Returns error code (e.g. alloc fail) or 0 if ok.*/
unsigned lodepng_compute_color_stats(LodePNGColorStats* stats,
const unsigned char* image, unsigned w, unsigned h,
const LodePNGColorMode* mode_in);
/*Settings for the encoder.*/
typedef struct LodePNGEncoderSettings {
@ -753,10 +746,6 @@ typedef struct LodePNGState {
LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
unsigned error;
#ifdef LODEPNG_COMPILE_CPP
/* For the lodepng::State subclass. */
virtual ~LodePNGState(){}
#endif
} LodePNGState;
/*init, cleanup and copy functions to use with this struct*/
@ -868,32 +857,32 @@ Input must be at the beginning of a chunk (result of a previous lodepng_chunk_ne
or the 8th byte of a PNG file which always has the first chunk), or alternatively may
point to the first byte of the PNG file (which is not a chunk but the magic header, the
function will then skip over it and return the first real chunk).
Expects at least 8 readable bytes of memory in the input pointer.
Will output pointer to the start of the next chunk or the end of the file if there
is no more chunk after this. Start this process at the 8th byte of the PNG file.
Will output pointer to the start of the next chunk, or at or beyond end of the file if there
is no more chunk after this or possibly if the chunk is corrupt.
Start this process at the 8th byte of the PNG file.
In a non-corrupt PNG file, the last chunk should have name "IEND".
*/
unsigned char* lodepng_chunk_next(unsigned char* chunk);
const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end);
const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end);
/*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
unsigned char* lodepng_chunk_find(unsigned char* chunk, const unsigned char* end, const char type[5]);
unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]);
const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
/*
Appends chunk to the data in out. The given chunk should already have its chunk header.
The out variable and outlength are updated to reflect the new reallocated buffer.
The out variable and outsize are updated to reflect the new reallocated buffer.
Returns error code (0 if it went ok)
*/
unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk);
/*
Appends new chunk to out. The chunk to append is given by giving its length, type
and data separately. The type is a 4-letter string.
The out variable and outlength are updated to reflect the new reallocated buffer.
The out variable and outsize are updated to reflect the new reallocated buffer.
Returne error code (0 if it went ok)
*/
unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
const char* type, const unsigned char* data);
@ -983,7 +972,7 @@ class State : public LodePNGState {
public:
State();
State(const State& other);
virtual ~State();
~State();
State& operator=(const State& other);
};
@ -1065,8 +1054,7 @@ TODO:
[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
[ ] allow user to give data (void*) to custom allocator
[ ] provide alternatives for C library functions not present on some platforms (memcpy, ...)
[ ] rename "grey" to "gray" everywhere since "color" also uses US spelling (keep "grey" copies for backwards compatibility)
[X] provide alternatives for C library functions not present on some platforms (memcpy, ...)
*/
#endif /*LODEPNG_H inclusion guard*/
@ -1582,12 +1570,12 @@ Iterate to the next chunk. This works if you have a buffer with consecutive chun
functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
data available in the buffer to be able to go to the next chunk.
unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk):
unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
const char* type, const unsigned char* data):
These functions are used to create new chunks that are appended to the data in *out that has
length *outlength. The append function appends an existing chunk to the new data. The create
length *outsize. The append function appends an existing chunk to the new data. The create
function creates a new chunk with the given parameters and appends it. Type is the 4-letter
name of the chunk.
@ -1787,14 +1775,18 @@ symbol.
Not all changes are listed here, the commit history in github lists more:
https://github.com/lvandeve/lodepng
*) 06 mar 2020: simplified some of the dynamic memory allocations.
*) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct
overflow checks.
*) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
*) 15 jun 2019 (!): auto_choose_color API changed (for bugfix: don't use palette
if gray ICC profile) and non-ICC LodePNGColorProfile renamed to LodePNGColorStats.
*) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette
if gray ICC profile) and non-ICC LodePNGColorProfile renamed to
LodePNGColorStats.
*) 30 dec 2018: code style changes only: removed newlines before opening braces.
*) 10 sep 2018: added way to inspect metadata chunks without full decoding.
*) 19 aug 2018 (!): fixed color mode bKGD is encoded with and made it use
*) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use
palette index in case of palette.
*) 10 aug 2018 (!): added support for gAMA, cHRM, sRGB and iCCP chunks. This
*) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This
change is backwards compatible unless you relied on unknown_chunks for those.
*) 11 jun 2018: less restrictive check for pixel size integer overflow
*) 14 jan 2018: allow optionally ignoring a few more recoverable errors
@ -1814,25 +1806,25 @@ https://github.com/lvandeve/lodepng
*) 22 dec 2013: Power of two windowsize required for optimization.
*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
*) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
*) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_"
prefix for the custom allocators and made it possible with a new #define to
use custom ones in your project without needing to change lodepng's code.
*) 28 jan 2013: Bugfix with color key.
*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
*) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode.
(no palette). Better deflate tree encoding. New compression tweak settings.
Faster color conversions while decoding. Some internal cleanups.
*) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
*) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
*) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions
and made it work with function pointers instead.
*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
and free functions and toggle #defines from compiler flags. Small fixes.
*) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
*) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
*) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible.
*) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed
redundant C++ codec classes. Reduced amount of structs. Everything changed,
but it is cleaner now imho and functionality remains the same. Also fixed
several bugs and shrunk the implementation code. Made new samples.
*) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
*) 6 nov 2011: (!) By default, the encoder now automatically chooses the best
PNG color model and bit depth, based on the amount and type of colors of the
raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
*) 9 okt 2011: simpler hash chain implementation for the encoder.
@ -1841,7 +1833,7 @@ https://github.com/lvandeve/lodepng
A bug with the PNG filtertype heuristic was fixed, so that it chooses much
better ones (it's quite significant). A setting to do an experimental, slow,
brute force search for PNG filter types is added.
*) 17 aug 2011 (!): changed some C zlib related function names.
*) 17 aug 2011: (!) changed some C zlib related function names.
*) 16 aug 2011: made the code less wide (max 120 characters per line).
*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
@ -1949,5 +1941,5 @@ Domain: gmail dot com.
Account: lode dot vandevenne.
Copyright (c) 2005-2019 Lode Vandevenne
Copyright (c) 2005-2020 Lode Vandevenne
*/

View file

@ -1307,6 +1307,7 @@ VOID WriteIO(BYTE *a, DWORD d, DWORD s)
BOOL bDISPADDR = FALSE; // flag addr 0x120-0x124 changed
BOOL bLINEOFFS = FALSE; // flag addr 0x125-0x127 changed
BOOL bMENUADDR = FALSE; // flag addr 0x130-0x134 changed
DWORD dwAnnunciator = 0; // no annunciator write
#if defined DEBUG_IO
{
@ -1412,7 +1413,8 @@ VOID WriteIO(BYTE *a, DWORD d, DWORD s)
if (c & RST)
{
CpuReset(); // emulate NRES signal
disp |= (DISP_POINTER | DISP_MAIN | DISP_MENUE | DISP_ANNUN);
disp |= (DISP_POINTER | DISP_MAIN | DISP_MENUE);
dwAnnunciator = 0x3F; // update all annunciators
bInterrupt = TRUE; // SHUTDN
}
break;
@ -1425,11 +1427,9 @@ VOID WriteIO(BYTE *a, DWORD d, DWORD s)
// 0010B @ Annunciator control [LA4 LA3 LA2 LA1] = [ alarm alpha -> <- ]
case 0x0B:
case 0x0C:
if (c!=Chipset.IORam[d])
{
Chipset.IORam[d] = c;
disp |= DISP_ANNUN;
}
// annunciator changed
dwAnnunciator |= ((Chipset.IORam[d] ^c) << ((d - 0x0B) * 4)) & 0x3F;
Chipset.IORam[d] = c;
break;
// 0010D = NS:BAUD
@ -1759,7 +1759,7 @@ VOID WriteIO(BYTE *a, DWORD d, DWORD s)
StartTimers();
else
StopTimers();
disp |= DISP_ANNUN; // update annunciators
dwAnnunciator = 0x3F; // update all annunciators
break;
// 00130 = NS:MENUADDR
@ -1842,10 +1842,9 @@ finish:
disp &= ~DISP_POINTER; // display pointer updated
UpdateDisplayPointers();
}
if (disp & DISP_ANNUN)
if (dwAnnunciator)
{
disp &= ~DISP_ANNUN; // annunciators updated
UpdateAnnunciators();
UpdateAnnunciators(dwAnnunciator);
}
return;
}

View file

@ -2444,7 +2444,7 @@ VOID o_goyes5(LPBYTE I)
}
//////// EXTENSIONS ////////
VOID o81B1(LPBYTE I) // beep patch
VOID o81B1(LPBYTE I)
{
if (cCurrentRomType=='Q' || cCurrentRomType=='2' || cCurrentRomType=='P')
{
@ -2454,9 +2454,8 @@ VOID o81B1(LPBYTE I) // beep patch
}
else
{
// Emu48 borrows this opcode for the beep patch on the non-ARM-based calculators
External(&w); // beep patch
PCHANGED; // update field select table
// this opcode was used for the beep patch on the non-ARM-based calculators, not used any more
o_invalid4(I);
}
return;
}