xwords/xwords4/common
2011-11-03 06:18:53 -07:00
..
.gitignore ignore more 2010-03-14 16:25:27 +00:00
board.c dict_tileForString -> dict_tilesForString 2011-10-31 20:56:48 -07:00
board.h add to game state passed into java world whether it's the cur selected 2011-10-05 06:36:01 -07:00
boarddrw.c Make miniwindow stuff compile-time optional. The goal's to use native 2011-08-29 20:36:01 -07:00
boardp.h Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
bufqueue.c add bqRemoveAll 2009-09-19 21:28:07 +00:00
bufqueue.h add bqRemoveAll 2009-09-19 21:28:07 +00:00
commmgr.h Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
comms.c Remove difference between debug- and non-debug stream format. 2011-10-18 21:27:28 -07:00
comms.h add compile-time option to allow passing game seed from commandline. 2011-07-31 22:23:46 -07:00
comtypes.h add code to iterate over words in a dict. Works on Linux (iterating 2011-10-21 18:51:33 -07:00
config.mk break dict iteration stuff out into new files. No code change 2011-10-31 18:30:55 -07:00
contypct.h Add define set to number of conn types compiled in; use it to compile 2009-09-05 13:08:46 +00:00
dawg.h Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
dbgutil.c debug changes: change defines to remove gremlin-only code; add missing constants. 2008-10-11 16:46:08 +00:00
dbgutil.h debug functions to turn enums and defines into loggable strings 2006-11-03 06:19:27 +00:00
dictiter.c reuse existing code in dict_countWords() 2011-11-03 06:18:53 -07:00
dictiter.h stop changing formats between internal and external structs 2011-11-02 18:32:00 -07:00
dictnry.c dict_tileForString -> dict_tilesForString 2011-10-31 20:56:48 -07:00
dictnry.h dict_tileForString -> dict_tilesForString 2011-10-31 20:56:48 -07:00
dictnryp.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
dragdrpp.c Make miniwindow stuff compile-time optional. The goal's to use native 2011-08-29 20:36:01 -07:00
dragdrpp.h add and set new flags for crosshairs so platforms can do better than 2010-08-11 18:50:16 -07:00
draw.c catch up with API changes. GTK to use this still needs to be fixed! 2008-08-30 13:54:47 +00:00
draw.h Turn "Turn done" into "Pass" when the pending score is 0. To do that 2011-10-04 18:48:33 -07:00
engine.c use indexing (and add binary search) to double speed of getNthWord 2011-10-28 20:27:16 -07:00
engine.h add ability to specify, track and use separate dictionaries for each 2011-04-01 19:57:10 -07:00
game.c add to game state passed into java world whether it's the cur selected 2011-10-05 06:36:01 -07:00
game.h add to game state passed into java world whether it's the cur selected 2011-10-05 06:36:01 -07:00
Makefile makefile cleanup 2006-02-17 07:27:36 +00:00
mempool.c fix bug in debug free following debug realloc to smaller size 2011-11-02 04:38:39 -07:00
mempool.h add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
memstream.c add stream_getPtr() and use to remove a couple of allocs, including 2011-09-18 16:54:36 -07:00
memstream.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
model.c turn on face-up tile picking for Android (though there's no prefs UI 2011-10-28 22:15:56 -07:00
model.h add code to iterate over words in a dict. Works on Linux (iterating 2011-10-21 18:51:33 -07:00
modelp.h remove unused param (on the C/jni side) 2011-10-04 18:54:53 -07:00
movestak.c Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
movestak.h Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
mscore.c When pen held on committed tile on board, cons up list of all words 2011-10-13 19:14:08 -07:00
nwgamest.c don't require MAX_NUM_PLAYERS==4 2011-04-12 22:17:45 -07:00
nwgamest.h Add support for a config button as a cleaner alternative to launching 2009-03-08 19:54:14 +00:00
pool.c Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
pool.h Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
rules.mk makefile cleanup 2006-02-17 07:27:36 +00:00
scorebdp.c switch from tracking robot intelligence as a per-game boolean 2011-01-10 06:44:28 -08:00
scorebdp.h track focus on Rem: region of scoreboard in addition to players' score 2008-10-24 08:56:20 +00:00
server.c turn on face-up tile picking for Android (though there's no prefs UI 2011-10-28 22:15:56 -07:00
server.h Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
states.h force XW_STATE to be 1 byte. 2011-07-04 12:45:51 -07:00
strutils.c add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
strutils.h Revert "in attempt to work around non-random rand() in jni world, call back" 2010-12-07 18:43:53 -08:00
tray.c Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
util.h turn on face-up tile picking for Android (though there's no prefs UI 2011-10-28 22:15:56 -07:00
virtuals.h Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
vtabmgr.c add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
vtabmgr.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
xwproto.h cleanup 2010-10-03 18:09:15 -07:00
xwstate.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
xwstream.h add stream_getPtr() and use to remove a couple of allocs, including 2011-09-18 16:54:36 -07:00