xwords/xwords4/common/model.c
Andy2 8d228ae190 turn on face-up tile picking for Android (though there's no prefs UI
to enable it for a game yet).  In common code, break pick tile utils
method in two, one for blank and the other for tray tiles.  In java,
implement dialog for picking the tiles.  Works, though is a bit clumsy
to have the dialog come and go after every pick.  Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen.  This'll do for
now.
2011-10-28 22:15:56 -07:00

2249 lines
66 KiB
C

/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */
/*
* Copyright 2000-2009 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* #include <assert.h> */
#include "comtypes.h"
#include "modelp.h"
#include "xwstream.h"
#include "util.h"
#include "pool.h"
#include "game.h"
#include "memstream.h"
#include "strutils.h"
#include "LocalizedStrIncludes.h"
#ifdef CPLUS
extern "C" {
#endif
#define MAX_PASSES 2 /* how many times can all players pass? */
/****************************** prototypes ******************************/
typedef void (*MovePrintFuncPre)(ModelCtxt*, XP_U16, const StackEntry*, void*);
typedef void (*MovePrintFuncPost)(ModelCtxt*, XP_U16, const StackEntry*,
XP_S16, void*);
static void incrPendingTileCountAt( ModelCtxt* model, XP_U16 col,
XP_U16 row );
static void decrPendingTileCountAt( ModelCtxt* model, XP_U16 col,
XP_U16 row );
static void notifyBoardListeners( ModelCtxt* model, XP_U16 turn,
XP_U16 col, XP_U16 row, XP_Bool added );
static void notifyTrayListeners( ModelCtxt* model, XP_U16 turn,
XP_S16 index1, XP_S16 index2 );
static void notifyDictListeners( ModelCtxt* model, XP_S16 playerNum,
DictionaryCtxt* oldDict,
DictionaryCtxt* newDict );
static CellTile getModelTileRaw( const ModelCtxt* model, XP_U16 col,
XP_U16 row );
static void setModelTileRaw( ModelCtxt* model, XP_U16 col, XP_U16 row,
CellTile tile );
static void assignPlayerTiles( ModelCtxt* model, XP_S16 turn,
const TrayTileSet* tiles );
static void makeTileTrade( ModelCtxt* model, XP_S16 player,
const TrayTileSet* oldTiles,
const TrayTileSet* newTiles );
static XP_S16 commitTurn( ModelCtxt* model, XP_S16 turn,
const TrayTileSet* newTiles, XWStreamCtxt* stream,
WordNotifierInfo* wni, XP_Bool useStack );
static void buildModelFromStack( ModelCtxt* model, StackCtxt* stack,
XP_Bool useStack, XP_U16 initial,
XWStreamCtxt* stream, WordNotifierInfo* wni,
MovePrintFuncPre mpfpr,
MovePrintFuncPost mpfpo, void* closure );
static void setPendingCounts( ModelCtxt* model, XP_S16 turn );
static void loadPlayerCtxt( XWStreamCtxt* stream, XP_U16 version,
PlayerCtxt* pc );
static void writePlayerCtxt( XWStreamCtxt* stream, PlayerCtxt* pc );
static XP_U16 model_getRecentPassCount( ModelCtxt* model );
static XP_Bool recordWord( const XP_UCHAR* word, XP_Bool isLegal,
#ifdef XWFEATURE_BOARDWORDS
const MoveInfo* movei, XP_U16 start, XP_U16 end,
#endif
void* clsur );
/*****************************************************************************
*
****************************************************************************/
ModelCtxt*
model_make( MPFORMAL DictionaryCtxt* dict,
const PlayerDicts* dicts, XW_UtilCtxt* util, XP_U16 nCols,
XP_U16 nRows )
{
ModelCtxt* result = (ModelCtxt*)XP_MALLOC( mpool, sizeof( *result ) );
if ( result != NULL ) {
XP_MEMSET( result, 0, sizeof(*result) );
MPASSIGN(result->vol.mpool, mpool);
result->vol.util = util;
result->vol.wni.proc = recordWord;
result->vol.wni.closure = &result->vol.rwi;
model_init( result, nCols, nRows );
XP_ASSERT( !!util->gameInfo );
result->vol.gi = util->gameInfo;
model_setDictionary( result, dict );
model_setPlayerDicts( result, dicts );
}
return result;
} /* model_make */
ModelCtxt*
model_makeFromStream( MPFORMAL XWStreamCtxt* stream, DictionaryCtxt* dict,
const PlayerDicts* dicts, XW_UtilCtxt* util )
{
ModelCtxt* model;
XP_U16 nCols, nRows;
short i;
XP_Bool hasDict;
XP_U16 nPlayers;
XP_U16 version = stream_getVersion( stream );
XP_ASSERT( !!dict || !!dicts );
nCols = (XP_U16)stream_getBits( stream, NUMCOLS_NBITS );
nRows = (XP_U16)stream_getBits( stream, NUMCOLS_NBITS );
hasDict = (version >= STREAM_VERS_MODEL_NO_DICT)
? XP_FALSE : stream_getBits( stream, 1 );
nPlayers = (XP_U16)stream_getBits( stream, NPLAYERS_NBITS );
if ( hasDict ) {
DictionaryCtxt* savedDict = util_makeEmptyDict( util );
dict_loadFromStream( savedDict, stream );
dict_destroy( savedDict );
}
model = model_make( MPPARM(mpool) dict, dicts, util, nCols, nRows );
model->nPlayers = nPlayers;
stack_loadFromStream( model->vol.stack, stream );
buildModelFromStack( model, model->vol.stack, XP_FALSE, 0,
(XWStreamCtxt*)NULL, (WordNotifierInfo*)NULL,
(MovePrintFuncPre)NULL, (MovePrintFuncPost)NULL,
NULL );
for ( i = 0; i < model->nPlayers; ++i ) {
loadPlayerCtxt( stream, version, &model->players[i] );
setPendingCounts( model, i );
invalidateScore( model, i );
}
return model;
} /* model_makeFromStream */
void
model_writeToStream( ModelCtxt* model, XWStreamCtxt* stream )
{
short i;
stream_putBits( stream, NUMCOLS_NBITS, model->nCols );
stream_putBits( stream, NUMCOLS_NBITS, model->nRows );
/* we have two bits for nPlayers, so range must be 0..3, not 1..4 */
stream_putBits( stream, NPLAYERS_NBITS, model->nPlayers );
stack_writeToStream( model->vol.stack, stream );
for ( i = 0; i < model->nPlayers; ++i ) {
writePlayerCtxt( stream, &model->players[i] );
}
} /* model_writeToStream */
#ifdef TEXT_MODEL
void
model_writeToTextStream( const ModelCtxt* model, XWStreamCtxt* stream )
{
const DictionaryCtxt* dict = model_getDictionary( model );
int width = dict_getMaxWidth( dict );
XP_UCHAR empty[4] = {0};
XP_U16 ii;
XP_U16 col, row;
for ( ii = 0; ii < width; ++ii ) {
empty[ii] = '.';
}
for ( row = 0; row < model->nRows; ++row ) {
XP_UCHAR buf[256];
XP_U16 len = 0;
for ( col = 0; col < model->nCols; ++col ) {
XP_Bool isBlank;
Tile tile;
if ( model_getTile( model, col, row, XP_FALSE, -1, &tile,
&isBlank, NULL, NULL ) ) {
const XP_UCHAR* face = dict_getTileString( dict, tile );
XP_UCHAR lower[1+XP_STRLEN(face)];
XP_STRNCPY( lower, face, sizeof(lower) );
if ( isBlank ) {
XP_LOWERSTR( lower );
}
len += snprintf( &buf[len], sizeof(buf) - len, "%*s",
width, lower );
} else {
len += snprintf( &buf[len], sizeof(buf) - len, "%s", empty );
}
}
buf[len++] = '\n';
buf[len] = '\0';
stream_catString( stream, buf );
}
}
#endif
void
model_init( ModelCtxt* model, XP_U16 nCols, XP_U16 nRows )
{
ModelVolatiles vol = model->vol; /* save vol so we don't wipe it out */
XP_ASSERT( model != NULL );
XP_MEMSET( model, 0, sizeof( *model ) );
XP_MEMSET( &model->tiles, TILE_EMPTY_BIT, sizeof(model->tiles) );
model->nCols = nCols;
model->nRows = nRows;
model->vol = vol;
if ( !!model->vol.stack ) {
stack_init( model->vol.stack );
} else {
model->vol.stack = stack_make( MPPARM(model->vol.mpool)
util_getVTManager(model->vol.util));
}
} /* model_init */
void
model_destroy( ModelCtxt* model )
{
stack_destroy( model->vol.stack );
/* is this it!? */
XP_FREE( model->vol.mpool, model );
} /* model_destroy */
static void
modelAddEntry( ModelCtxt* model, XP_U16 indx, const StackEntry* entry,
XP_Bool useStack, XWStreamCtxt* stream,
WordNotifierInfo* wni, MovePrintFuncPre mpf_pre,
MovePrintFuncPost mpf_post, void* closure )
{
XP_S16 moveScore = 0; /* keep compiler happy */
if ( !!mpf_pre ) {
(*mpf_pre)( model, indx, entry, closure );
}
switch ( entry->moveType ) {
case MOVE_TYPE:
model_makeTurnFromMoveInfo( model, entry->playerNum,
&entry->u.move.moveInfo);
moveScore = commitTurn( model, entry->playerNum,
&entry->u.move.newTiles,
stream, wni, useStack );
break;
case TRADE_TYPE:
makeTileTrade( model, entry->playerNum, &entry->u.trade.oldTiles,
&entry->u.trade.newTiles );
break;
case ASSIGN_TYPE:
assignPlayerTiles( model, entry->playerNum,
&entry->u.assign.tiles );
break;
case PHONY_TYPE: /* nothing to add */
model_makeTurnFromMoveInfo( model, entry->playerNum,
&entry->u.phony.moveInfo);
/* do something here to cause it to print */
(void)getCurrentMoveScoreIfLegal( model, entry->playerNum, stream,
wni, &moveScore );
moveScore = 0;
model_resetCurrentTurn( model, entry->playerNum );
break;
default:
XP_ASSERT(0);
}
if ( !!mpf_post ) {
(*mpf_post)( model, indx, entry, moveScore, closure );
}
} /* modelAddEntry */
static void
buildModelFromStack( ModelCtxt* model, StackCtxt* stack, XP_Bool useStack,
XP_U16 initial, XWStreamCtxt* stream,
WordNotifierInfo* wni, MovePrintFuncPre mpf_pre,
MovePrintFuncPost mpf_post, void* closure )
{
StackEntry entry;
XP_U16 ii;
for ( ii = initial; stack_getNthEntry( stack, ii, &entry ); ++ii ) {
modelAddEntry( model, ii, &entry, useStack, stream, wni,
mpf_pre, mpf_post, closure );
}
} /* buildModelFromStack */
void
model_setNPlayers( ModelCtxt* model, XP_U16 nPlayers )
{
model->nPlayers = nPlayers;
} /* model_setNPlayers */
XP_U16
model_getNPlayers( const ModelCtxt* model )
{
return model->nPlayers;
}
static void
setStackBits( ModelCtxt* model, const DictionaryCtxt* dict )
{
if ( NULL != dict ) {
XP_U16 nFaces = dict_numTileFaces( dict );
XP_ASSERT( !!model->vol.stack );
stack_setBitsPerTile( model->vol.stack, nFaces <= 32? 5 : 6 );
}
}
void
model_setDictionary( ModelCtxt* model, DictionaryCtxt* dict )
{
DictionaryCtxt* oldDict = model->vol.dict;
model->vol.dict = dict;
if ( !!dict ) {
setStackBits( model, dict );
notifyDictListeners( model, -1, oldDict, dict );
}
} /* model_setDictionary */
void
model_setPlayerDicts( ModelCtxt* model, const PlayerDicts* dicts )
{
if ( !!dicts ) {
XP_U16 ii;
#ifdef DEBUG
DictionaryCtxt* gameDict = model_getDictionary( model );
#endif
for ( ii = 0; ii < VSIZE(dicts->dicts); ++ii ) {
DictionaryCtxt* oldDict = model->vol.dicts.dicts[ii];
DictionaryCtxt* newDict = dicts->dicts[ii];
if ( oldDict != newDict ) {
XP_ASSERT( NULL == newDict || NULL == gameDict
|| dict_tilesAreSame( gameDict, newDict ) );
model->vol.dicts.dicts[ii] = newDict;
notifyDictListeners( model, ii, oldDict, newDict );
setStackBits( model, newDict );
}
}
}
}
DictionaryCtxt*
model_getDictionary( const ModelCtxt* model )
{
XP_U16 ii;
DictionaryCtxt* result = model->vol.dict;
for ( ii = 0; !result && ii < VSIZE(model->vol.dicts.dicts); ++ii ) {
result = model->vol.dicts.dicts[ii];
}
return result;
} /* model_getDictionary */
DictionaryCtxt*
model_getPlayerDict( const ModelCtxt* model, XP_U16 playerNum )
{
DictionaryCtxt* dict = model->vol.dicts.dicts[playerNum];
if ( NULL == dict ) {
dict = model->vol.dict;
}
XP_ASSERT( !!dict );
return dict;
}
static void
destroyNotNull( DictionaryCtxt** dictp )
{
if ( !!*dictp ) {
dict_destroy( *dictp );
*dictp = NULL;
}
}
void
model_destroyDicts( ModelCtxt* model )
{
XP_U16 ii;
for ( ii = 0; ii < VSIZE(model->vol.dicts.dicts); ++ii ) {
destroyNotNull( &model->vol.dicts.dicts[ii] );
}
destroyNotNull( &model->vol.dict );
}
static XP_Bool
getPendingTileFor( const ModelCtxt* model, XP_U16 turn, XP_U16 col, XP_U16 row,
CellTile* cellTile )
{
XP_Bool found = XP_FALSE;
const PlayerCtxt* player;
const PendingTile* pendings;
XP_U16 i;
XP_ASSERT( turn < VSIZE(model->players) );
player = &model->players[turn];
pendings = player->pendingTiles;
for ( i = 0; i < player->nPending; ++i ) {
if ( (pendings->col == col) && (pendings->row == row) ) {
*cellTile = pendings->tile;
found = XP_TRUE;
XP_ASSERT ( (*cellTile & TILE_EMPTY_BIT) == 0 );
break;
}
++pendings;
}
return found;
} /* getPendingTileFor */
XP_Bool
model_getTile( const ModelCtxt* model, XP_U16 col, XP_U16 row,
XP_Bool getPending, XP_S16 turn, Tile* tileP, XP_Bool* isBlank,
XP_Bool* pendingP, XP_Bool* recentP )
{
CellTile cellTile = getModelTileRaw( model, col, row );
XP_Bool pending = XP_FALSE;
if ( (cellTile & TILE_PENDING_BIT) != 0 ) {
if ( getPending
&& getPendingTileFor( model, turn, col, row, &cellTile ) ) {
/* it's pending, but caller doesn't want to see it */
pending = XP_TRUE;
} else {
cellTile = EMPTY_TILE;
}
}
/* this needs to happen after the above b/c cellTile gets changed */
if ( (cellTile & TILE_EMPTY_BIT) != 0 ) {
return XP_FALSE;
}
if ( NULL != tileP ) {
*tileP = cellTile & TILE_VALUE_MASK;
}
if ( NULL != isBlank ) {
*isBlank = IS_BLANK(cellTile);
}
if ( NULL != pendingP ) {
*pendingP = pending;
}
if ( !!recentP ) {
*recentP = (cellTile & PREV_MOVE_BIT) != 0;
}
return XP_TRUE;
} /* model_getTile */
void
model_listPlacedBlanks( ModelCtxt* model, XP_U16 turn,
XP_Bool includePending, BlankQueue* bcp )
{
XP_U16 nCols = model_numCols( model );
XP_U16 nRows = model_numRows( model );
XP_U16 col, row;
XP_U16 nBlanks = 0;
for ( row = 0; row < nRows; ++row ) {
for ( col = 0; col < nCols; ++col ) {
CellTile cellTile = getModelTileRaw( model, col, row );
if ( (cellTile & TILE_PENDING_BIT) != 0 ) {
if ( !includePending ||
!getPendingTileFor( model, turn, col, row, &cellTile ) ) {
continue;
}
}
if ( (cellTile & TILE_BLANK_BIT) != 0 ) {
bcp->col[nBlanks] = (XP_U8)col;
bcp->row[nBlanks] = (XP_U8)row;
++nBlanks;
}
}
}
bcp->nBlanks = nBlanks;
} /* model_listPlacedBlanks */
void
model_foreachPrevCell( ModelCtxt* model, BoardListener bl, void* closure )
{
XP_U16 col, row;
for ( col = 0; col < model->nCols; ++col ) {
for ( row = 0; row < model->nRows; ++row) {
CellTile tile = getModelTileRaw( model, col, row );
if ( (tile & PREV_MOVE_BIT) != 0 ) {
(*bl)( closure, (XP_U16)CELL_OWNER(tile), col, row, XP_FALSE );
}
}
}
} /* model_foreachPrevCell */
static void
clearAndNotify( void* closure, XP_U16 XP_UNUSED(turn), XP_U16 col, XP_U16 row,
XP_Bool XP_UNUSED(added) )
{
ModelCtxt* model = (ModelCtxt*)closure;
CellTile tile = getModelTileRaw( model, col, row );
setModelTileRaw( model, col, row, (CellTile)(tile & ~PREV_MOVE_BIT) );
notifyBoardListeners( model, (XP_U16)CELL_OWNER(tile), col, row,
XP_FALSE );
} /* clearAndNotify */
static void
clearLastMoveInfo( ModelCtxt* model )
{
model_foreachPrevCell( model, clearAndNotify, model );
} /* clearLastMoveInfo */
static void
invalLastMove( ModelCtxt* model )
{
if ( !!model->vol.boardListenerFunc ) {
model_foreachPrevCell( model, model->vol.boardListenerFunc,
model->vol.boardListenerData );
}
} /* invalLastMove */
void
model_foreachPendingCell( ModelCtxt* model, XP_S16 turn,
BoardListener bl, void* closure )
{
PendingTile* pt;
PlayerCtxt* player;
XP_S16 count;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
count = player->nPending;
for ( pt = player->pendingTiles; count--; ++pt ) {
XP_U16 col, row;
col = pt->col;
row = pt->row;
(*bl)( closure, turn, pt->col, pt->row, XP_FALSE );
}
} /* model_invalPendingCells */
XP_U16
model_getCellOwner( ModelCtxt* model, XP_U16 col, XP_U16 row )
{
CellTile tile;
XP_U16 result;
tile = getModelTileRaw( model, col, row );
result = CELL_OWNER(tile);
return result;
} /* model_getCellOwner */
static void
setModelTileRaw( ModelCtxt* model, XP_U16 col, XP_U16 row, CellTile tile )
{
XP_ASSERT( col < MAX_COLS );
XP_ASSERT( row < MAX_ROWS );
model->tiles[col][row] = tile;
} /* model_setTile */
static CellTile
getModelTileRaw( const ModelCtxt* model, XP_U16 col, XP_U16 row )
{
XP_ASSERT( col < MAX_COLS );
XP_ASSERT( row < MAX_ROWS );
return model->tiles[col][row];
} /* getModelTileRaw */
static void
undoFromMoveInfo( ModelCtxt* model, XP_U16 turn, Tile blankTile, MoveInfo* mi )
{
XP_U16 col, row, i;
XP_U16* other;
MoveInfoTile* tinfo;
col = row = mi->commonCoord;
other = mi->isHorizontal? &col: &row;
for ( tinfo = mi->tiles, i = 0; i < mi->nTiles; ++tinfo, ++i ) {
Tile tile;
*other = tinfo->varCoord;
tile = tinfo->tile;
setModelTileRaw( model, col, row, EMPTY_TILE );
notifyBoardListeners( model, turn, col, row, XP_FALSE );
--model->vol.nTilesOnBoard;
if ( IS_BLANK(tile) ) {
tile = blankTile;
}
model_addPlayerTile( model, turn, -1, tile );
}
adjustScoreForUndone( model, mi, turn );
} /* undoFromMoveInfo */
/* Remove tiles in a set from tray and put them back in the pool.
*/
static void
replaceNewTiles( ModelCtxt* model, PoolContext* pool, XP_U16 turn,
TrayTileSet* tileSet )
{
Tile* t;
XP_U16 i, nTiles;
for ( t = tileSet->tiles, i = 0, nTiles = tileSet->nTiles;
i < nTiles; ++i ) {
XP_S16 index;
Tile tile = *t++;
index = model_trayContains( model, turn, tile );
XP_ASSERT( index >= 0 );
model_removePlayerTile( model, turn, index );
}
if ( !!pool ) {
pool_replaceTiles( pool, tileSet);
}
} /* replaceNewTiles */
/* Turn the most recent move into a phony.
*/
void
model_rejectPreviousMove( ModelCtxt* model, PoolContext* pool, XP_U16* turn )
{
StackCtxt* stack = model->vol.stack;
StackEntry entry;
Tile blankTile = dict_getBlankTile( model_getDictionary(model) );
stack_popEntry( stack, &entry );
XP_ASSERT( entry.moveType == MOVE_TYPE );
replaceNewTiles( model, pool, entry.playerNum, &entry.u.move.newTiles );
undoFromMoveInfo( model, entry.playerNum, blankTile,
&entry.u.move.moveInfo );
stack_addPhony( stack, entry.playerNum, &entry.u.phony.moveInfo );
*turn = entry.playerNum;
} /* model_rejectPreviousMove */
/* Undo a move, but only if it's the move we're expecting to undo (as
* indicated by *moveNumP, if >= 0).
*/
XP_Bool
model_undoLatestMoves( ModelCtxt* model, PoolContext* pool,
XP_U16 nMovesSought, XP_U16* turnP, XP_S16* moveNumP )
{
StackCtxt* stack = model->vol.stack;
StackEntry entry;
XP_U16 turn = 0;
Tile blankTile = dict_getBlankTile( model_getDictionary(model) );
XP_Bool success = XP_TRUE;
XP_S16 moveSought = !!moveNumP ? *moveNumP : -1;
XP_U16 nMovesUndone;
XP_U16 nStackEntries;
nStackEntries = stack_getNEntries( stack );
if ( nStackEntries < nMovesSought ) {
return XP_FALSE;
} else if ( nStackEntries <= model->nPlayers ) {
return XP_FALSE;
}
for ( nMovesUndone = 0; success && nMovesUndone < nMovesSought; ) {
success = stack_popEntry( stack, &entry );
if ( success ) {
++nMovesUndone;
if ( moveSought < 0 ) {
moveSought = entry.moveNum - 1;
} else if ( moveSought-- != entry.moveNum ) {
success = XP_FALSE;
break;
}
turn = entry.playerNum;
model_resetCurrentTurn( model, turn );
if ( entry.moveType == MOVE_TYPE ) {
/* get the tiles out of player's tray and back into the
pool */
replaceNewTiles( model, pool, turn, &entry.u.move.newTiles);
undoFromMoveInfo( model, turn, blankTile,
&entry.u.move.moveInfo );
} else if ( entry.moveType == TRADE_TYPE ) {
if ( pool != NULL ) {
/* If there's no pool, assume we're doing this for
scoring purposes only. */
replaceNewTiles( model, pool, turn,
&entry.u.trade.newTiles );
pool_removeTiles( pool, &entry.u.trade.oldTiles );
assignPlayerTiles( model, turn, &entry.u.trade.oldTiles );
}
} else if ( entry.moveType == PHONY_TYPE ) {
/* nothing to do, since nothing happened */
} else {
XP_ASSERT( entry.moveType == ASSIGN_TYPE );
success = XP_FALSE;
break;
}
}
}
/* Find the first MOVE still on the stack and highlight its tiles since
they're now the most recent move. Trades and lost turns ignored. */
nStackEntries = stack_getNEntries( stack );
for ( ; ; ) {
StackEntry entry;
if ( nStackEntries == 0 ||
!stack_getNthEntry( stack, nStackEntries - 1, &entry ) ) {
break;
}
if ( entry.moveType == MOVE_TYPE ) {
XP_U16 nTiles = entry.u.move.moveInfo.nTiles;
XP_U16 col, row;
XP_U16* varies;
if ( entry.u.move.moveInfo.isHorizontal ) {
row = entry.u.move.moveInfo.commonCoord;
varies = &col;
} else {
col = entry.u.move.moveInfo.commonCoord;
varies = &row;
}
while ( nTiles-- ) {
CellTile tile;
*varies = entry.u.move.moveInfo.tiles[nTiles].varCoord;
tile = getModelTileRaw( model, col, row );
setModelTileRaw( model, col, row,
(CellTile)(tile | PREV_MOVE_BIT) );
notifyBoardListeners( model, entry.playerNum, col, row,
XP_FALSE );
}
break;
} else if ( entry.moveType == ASSIGN_TYPE ) {
break;
} else {
--nStackEntries; /* look at the next one */
}
}
if ( nMovesUndone != nMovesSought ) {
success = XP_FALSE;
}
if ( success ) {
if ( !!turnP ) {
*turnP = turn;
}
if ( !!moveNumP ) {
*moveNumP = entry.moveNum;
}
} else {
while ( nMovesUndone-- ) {
/* undo isn't enough here: pool's got tiles in it!! */
XP_ASSERT( 0 );
(void)stack_redo( stack, NULL );
}
}
return success;
} /* model_undoLatestMoves */
void
model_trayToStream( ModelCtxt* model, XP_S16 turn, XWStreamCtxt* stream )
{
PlayerCtxt* player;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
traySetToStream( stream, &player->trayTiles );
} /* model_trayToStream */
void
model_currentMoveToStream( ModelCtxt* model, XP_S16 turn,
XWStreamCtxt* stream )
{
PlayerCtxt* player;
XP_S16 numTiles;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
numTiles = player->nPending;
stream_putBits( stream, NTILES_NBITS, numTiles );
while ( numTiles-- ) {
Tile tile;
XP_U16 col, row;
XP_Bool isBlank;
model_getCurrentMoveTile( model, turn, &numTiles, &tile,
&col, &row, &isBlank );
XP_ASSERT( numTiles >= 0 );
stream_putBits( stream, TILE_NBITS, tile );
stream_putBits( stream, NUMCOLS_NBITS, col );
stream_putBits( stream, NUMCOLS_NBITS, row );
stream_putBits( stream, 1, isBlank );
}
} /* model_turnToStream */
/* Take stream as the source of info about what tiles to move from tray to
* board. Undo any current move first -- a player on this device might be
* using the board as scratch during another player's turn. For each tile,
* assert that it's in the tray, remove it from the tray, and place it on the
* board.
*/
void
model_makeTurnFromStream( ModelCtxt* model, XP_U16 playerNum,
XWStreamCtxt* stream )
{
XP_U16 numTiles;
Tile blank = dict_getBlankTile( model_getDictionary(model) );
model_resetCurrentTurn( model, playerNum );
numTiles = (XP_U16)stream_getBits( stream, NTILES_NBITS );
XP_LOGF( "%s: numTiles=%d", __func__, numTiles );
while ( numTiles-- ) {
XP_S16 foundAt;
Tile moveTile;
Tile tileFace = (Tile)stream_getBits( stream, TILE_NBITS );
XP_U16 col = (XP_U16)stream_getBits( stream, NUMCOLS_NBITS );
XP_U16 row = (XP_U16)stream_getBits( stream, NUMCOLS_NBITS );
XP_Bool isBlank = stream_getBits( stream, 1 );
/* This code gets called both for the server, which has all the
tiles in its tray, and for a client, which has "EMPTY" tiles
only. If it's the empty case, we stuff a real tile into the
tray before falling through to the normal case */
if ( isBlank ) {
moveTile = blank;
} else {
moveTile = tileFace;
}
foundAt = model_trayContains( model, playerNum, moveTile );
if ( foundAt == -1 ) {
XP_ASSERT( EMPTY_TILE==model_getPlayerTile(model, playerNum, 0));
(void)model_removePlayerTile( model, playerNum, -1 );
model_addPlayerTile( model, playerNum, -1, moveTile );
}
model_moveTrayToBoard( model, playerNum, col, row, foundAt, tileFace);
}
} /* model_makeMoveFromStream */
void
model_makeTurnFromMoveInfo( ModelCtxt* model, XP_U16 playerNum,
const MoveInfo* newMove )
{
XP_U16 col, row, i;
XP_U16* other;
const MoveInfoTile* tinfo;
Tile blank;
XP_U16 numTiles;
blank = dict_getBlankTile( model_getDictionary( model ) );
numTiles = newMove->nTiles;
col = row = newMove->commonCoord; /* just assign both */
other = newMove->isHorizontal? &col: &row;
for ( tinfo = newMove->tiles, i = 0; i < numTiles; ++i, ++tinfo ) {
XP_S16 tileIndex;
Tile tile = tinfo->tile;
if ( IS_BLANK(tile) ) {
tile = blank;
}
tileIndex = model_trayContains( model, playerNum, tile );
XP_ASSERT( tileIndex >= 0 );
*other = tinfo->varCoord;
model_moveTrayToBoard( model, (XP_S16)playerNum, col, row, tileIndex,
(Tile)(tinfo->tile & TILE_VALUE_MASK) );
}
} /* model_makeTurnFromMoveInfo */
void
model_countAllTrayTiles( ModelCtxt* model, XP_U16* counts,
XP_S16 excludePlayer )
{
PlayerCtxt* player;
XP_S16 nPlayers = model->nPlayers;
XP_S16 i;
Tile blank;
blank = dict_getBlankTile( model_getDictionary(model) );
for ( i = 0, player = model->players; i < nPlayers; ++i, ++player ) {
if ( i != excludePlayer ) {
XP_U16 nTiles = player->nPending;
PendingTile* pt;
Tile* tiles;
/* first the pending tiles */
for ( pt = player->pendingTiles; nTiles--; ++pt ) {
Tile tile = pt->tile;
if ( IS_BLANK(tile) ) {
tile = blank;
} else {
tile &= TILE_VALUE_MASK;
}
XP_ASSERT( tile <= MAX_UNIQUE_TILES );
++counts[tile];
}
/* then the tiles still in the tray */
nTiles = player->trayTiles.nTiles;
tiles = player->trayTiles.tiles;
while ( nTiles-- ) {
++counts[*tiles++];
}
}
}
} /* model_countAllTrayTiles */
XP_S16
model_trayContains( ModelCtxt* model, XP_S16 turn, Tile tile )
{
PlayerCtxt* player;
XP_S16 i;
XP_S16 result = -1;
XP_ASSERT( turn >= 0 );
XP_ASSERT( turn < model->nPlayers );
player = &model->players[turn];
/* search from top down so don't pull out of below divider */
for ( i = player->trayTiles.nTiles - 1; i >= 0 ; --i ) {
Tile playerTile = player->trayTiles.tiles[i];
if ( playerTile == tile ) {
result = i;
break;
}
}
return result;
} /* model_trayContains */
XP_U16
model_getCurrentMoveCount( const ModelCtxt* model, XP_S16 turn )
{
const PlayerCtxt* player;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
return player->nPending;
} /* model_getCurrentMoveCount */
void
model_getCurrentMoveTile( ModelCtxt* model, XP_S16 turn, XP_S16* index,
Tile* tile, XP_U16* col, XP_U16* row,
XP_Bool* isBlank )
{
PlayerCtxt* player;
PendingTile* pt;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
XP_ASSERT( *index < player->nPending );
if ( *index < 0 ) {
*index = player->nPending - 1;
}
pt = &player->pendingTiles[*index];
*col = pt->col;
*row = pt->row;
*isBlank = (pt->tile & TILE_BLANK_BIT) != 0;
*tile = pt->tile & TILE_VALUE_MASK;
} /* model_getCurrentMoveTile */
static Tile
removePlayerTile( ModelCtxt* model, XP_S16 turn, XP_S16 index )
{
PlayerCtxt* player;
Tile tile;
short ii;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
XP_ASSERT( index < player->trayTiles.nTiles );
tile = player->trayTiles.tiles[index];
--player->trayTiles.nTiles;
for ( ii = index; ii < player->trayTiles.nTiles; ++ii ) {
player->trayTiles.tiles[ii] = player->trayTiles.tiles[ii+1];
}
return tile;
} /* removePlayerTile */
Tile
model_removePlayerTile( ModelCtxt* model, XP_S16 turn, XP_S16 index )
{
Tile tile;
PlayerCtxt* player;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
if ( index < 0 ) {
index = player->trayTiles.nTiles - 1;
}
tile = removePlayerTile( model, turn, index );
notifyTrayListeners( model, turn, index, player->trayTiles.nTiles );
return tile;
} /* model_removePlayerTile */
void
model_packTilesUtil( ModelCtxt* model, PoolContext* pool,
XP_Bool includeBlank,
XP_U16* nUsed, const XP_UCHAR** texts,
Tile* tiles )
{
DictionaryCtxt* dict = model_getDictionary(model);
XP_U16 nFaces = dict_numTileFaces( dict );
Tile blankFace = dict_getBlankTile( dict );
Tile tile;
XP_U16 nFacesAvail = 0;
XP_ASSERT( nFaces <= *nUsed );
for ( tile = 0; tile < nFaces; ++tile ) {
if ( includeBlank ) {
XP_ASSERT( !!pool );
if ( pool_getNTilesLeftFor( pool, tile ) == 0 ) {
continue;
}
} else if ( tile == blankFace ) {
continue;
}
tiles[nFacesAvail] = tile;
texts[nFacesAvail] = dict_getTileString( dict, tile );
++nFacesAvail;
}
*nUsed = nFacesAvail;
} /* model_packTilesUtil */
static Tile
askBlankTile( ModelCtxt* model, XP_U16 turn )
{
XP_U16 nUsed = MAX_UNIQUE_TILES;
XP_S16 chosen;
const XP_UCHAR* tfaces[MAX_UNIQUE_TILES];
Tile tiles[MAX_UNIQUE_TILES];
model_packTilesUtil( model, NULL, XP_FALSE,
&nUsed, tfaces, tiles );
chosen = util_userPickTileBlank( model->vol.util, turn, tfaces, nUsed );
if ( chosen < 0 ) {
chosen = 0;
}
return tiles[chosen];
} /* askBlankTile */
void
model_moveTrayToBoard( ModelCtxt* model, XP_S16 turn, XP_U16 col, XP_U16 row,
XP_S16 tileIndex, Tile blankFace )
{
PlayerCtxt* player;
PendingTile* pt;
Tile tile = model_removePlayerTile( model, turn, tileIndex );
if ( tile == dict_getBlankTile(model_getDictionary(model)) ) {
if ( blankFace != EMPTY_TILE ) {
tile = blankFace;
} else {
XP_ASSERT( turn >= 0 );
tile = askBlankTile( model, (XP_U16)turn );
}
tile |= TILE_BLANK_BIT;
}
player = &model->players[turn];
if ( player->nPending == 0 ) {
invalLastMove( model );
}
player->nUndone = 0;
pt = &player->pendingTiles[player->nPending++];
XP_ASSERT( player->nPending <= MAX_TRAY_TILES );
pt->tile = tile;
pt->col = (XP_U8)col;
pt->row = (XP_U8)row;
invalidateScore( model, turn );
incrPendingTileCountAt( model, col, row );
notifyBoardListeners( model, turn, col, row, XP_TRUE );
} /* model_moveTrayToBoard */
XP_Bool
model_redoPendingTiles( ModelCtxt* model, XP_S16 turn )
{
XP_U16 actualCnt = 0;
PlayerCtxt* player;
XP_U16 nUndone;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
nUndone = player->nUndone;
if ( nUndone > 0 ) {
PendingTile pendingTiles[nUndone];
PendingTile* pt = pendingTiles;
XP_MEMCPY( pendingTiles, &player->pendingTiles[player->nPending],
nUndone * sizeof(pendingTiles[0]) );
/* Now we have info about each tile, but don't know where in the
tray they are. So find 'em. */
for ( pt = pendingTiles; nUndone-- > 0; ++pt ) {
Tile tile = pt->tile;
XP_Bool isBlank = 0 != (tile & TILE_BLANK_BIT);
XP_S16 foundAt;
if ( isBlank ) {
tile = dict_getBlankTile( model_getDictionary(model) );
}
foundAt = model_trayContains( model, turn, tile );
XP_ASSERT( foundAt >= 0 );
if ( !model_getTile( model, pt->col, pt->row, XP_FALSE, turn,
NULL, NULL, NULL, NULL ) ) {
model_moveTrayToBoard( model, turn, pt->col, pt->row,
foundAt, pt->tile & ~TILE_BLANK_BIT );
++actualCnt;
}
}
}
return actualCnt > 0;
}
void
model_moveBoardToTray( ModelCtxt* model, XP_S16 turn,
XP_U16 col, XP_U16 row, XP_U16 trayOffset )
{
XP_S16 index;
PlayerCtxt* player;
short ii;
PendingTile* pt;
Tile tile;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
for ( pt = player->pendingTiles, index = 0;
index < player->nPending;
++index, ++pt ) {
if ( pt->col == col && pt->row == row ) {
break;
}
}
/* if we're called from putBackOtherPlayersTiles there may be nothing
here */
if ( index < player->nPending ) {
PendingTile tmpPending;
decrPendingTileCountAt( model, col, row );
notifyBoardListeners( model, turn, col, row, XP_FALSE );
tile = pt->tile;
if ( (tile & TILE_BLANK_BIT) != 0 ) {
tile = dict_getBlankTile( model_getDictionary(model) );
}
model_addPlayerTile( model, turn, trayOffset, tile );
--player->nPending;
tmpPending = player->pendingTiles[index];
for ( ii = index; ii < player->nPending; ++ii ) {
player->pendingTiles[ii] = player->pendingTiles[ii+1];
}
player->pendingTiles[player->nPending] = tmpPending;
++player->nUndone;
//XP_LOGF( "%s: nUndone(%d): %d", __func__, turn, player->nUndone );
if ( player->nPending == 0 ) {
invalLastMove( model );
}
invalidateScore( model, turn );
}
} /* model_moveBoardToTray */
XP_Bool
model_moveTileOnBoard( ModelCtxt* model, XP_S16 turn, XP_U16 colCur,
XP_U16 rowCur, XP_U16 colNew, XP_U16 rowNew )
{
XP_Bool found = XP_FALSE;
PlayerCtxt* player;
XP_S16 index;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
index = player->nPending;
while ( index-- ) {
Tile tile;
XP_U16 tcol, trow;
XP_Bool isBlank;
model_getCurrentMoveTile( model, turn, &index, &tile, &tcol, &trow,
&isBlank );
if ( colCur == tcol && rowCur == trow ) {
PendingTile* pt = &player->pendingTiles[index];
pt->col = colNew;
pt->row = rowNew;
if ( isBlank ) {
pt->tile = TILE_BLANK_BIT | askBlankTile( model, turn );
}
decrPendingTileCountAt( model, colCur, rowCur );
incrPendingTileCountAt( model, colNew, rowNew );
invalidateScore( model, turn );
found = XP_TRUE;
break;
}
}
return found;
} /* model_moveTileOnBoard */
void
model_resetCurrentTurn( ModelCtxt* model, XP_S16 whose )
{
PlayerCtxt* player;
XP_ASSERT( whose >= 0 && whose < model->nPlayers );
player = &model->players[whose];
while ( player->nPending > 0 ) {
model_moveBoardToTray( model, whose,
player->pendingTiles[0].col,
player->pendingTiles[0].row,
-1 );
}
} /* model_resetCurrentTurn */
XP_S16
model_getNMoves( const ModelCtxt* model )
{
XP_U16 result = stack_getNEntries( model->vol.stack );
result -= model->nPlayers; /* tile assignment doesn't count */
return result;
}
XP_U16
model_visTileCount( const ModelCtxt* model, XP_U16 turn, XP_Bool trayVisible )
{
XP_U16 count = model->vol.nTilesOnBoard;
if ( trayVisible ) {
count += model_getCurrentMoveCount( model, turn );
}
return count;
}
XP_Bool
model_canShuffle( const ModelCtxt* model, XP_U16 turn, XP_Bool trayVisible )
{
return trayVisible
&& model_getPlayerTiles( model, turn )->nTiles > 1;
}
XP_Bool
model_canTogglePending( const ModelCtxt* model, XP_U16 turn )
{
const PlayerCtxt* player = &model->players[turn];
return 0 < player->nPending || 0 < player->nUndone;
}
static void
incrPendingTileCountAt( ModelCtxt* model, XP_U16 col, XP_U16 row )
{
XP_U16 val = getModelTileRaw( model, col, row );
if ( TILE_IS_EMPTY(val) ) {
val = 0;
} else {
XP_ASSERT( (val & TILE_PENDING_BIT) != 0 );
XP_ASSERT( (val & TILE_VALUE_MASK) > 0 );
}
++val;
XP_ASSERT( (val & TILE_VALUE_MASK) > 0 &&
(val & TILE_VALUE_MASK) <= MAX_NUM_PLAYERS );
setModelTileRaw( model, col, row, (CellTile)(val | TILE_PENDING_BIT) );
} /* incrPendingTileCountAt */
static void
setPendingCounts( ModelCtxt* model, XP_S16 turn )
{
PlayerCtxt* player;
PendingTile* pending;
XP_U16 nPending;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
pending = player->pendingTiles;
for ( nPending = player->nPending; nPending--; ) {
incrPendingTileCountAt( model, pending->col, pending->row );
++pending;
}
} /* setPendingCounts */
static void
decrPendingTileCountAt( ModelCtxt* model, XP_U16 col, XP_U16 row )
{
XP_U16 val = getModelTileRaw( model, col, row );
/* for pending tiles, the value is defined in the players array, so what
we keep here is a refcount of how many players have put tiles there. */
val &= TILE_VALUE_MASK; /* the refcount */
XP_ASSERT( val <= MAX_NUM_PLAYERS && val > 0 );
if ( --val > 0 ) {
val |= TILE_PENDING_BIT;
} else {
val = EMPTY_TILE;
}
setModelTileRaw( model, col, row, val );
} /* decrPendingTileCountAt */
static void
putBackOtherPlayersTiles( ModelCtxt* model, XP_U16 notMyTurn,
XP_U16 col, XP_U16 row )
{
XP_U16 turn;
for ( turn = 0; turn < model->nPlayers; ++turn ) {
if ( turn == notMyTurn ) {
continue;
}
model_moveBoardToTray( model, turn, col, row, -1 );
}
} /* putBackOtherPlayersTiles */
/* Make those tiles placed by 'turn' a permanent part of the board. If any
* other players have placed pending tiles on those same squares, replace them
* in their trays.
*/
static XP_S16
commitTurn( ModelCtxt* model, XP_S16 turn, const TrayTileSet* newTiles,
XWStreamCtxt* stream, WordNotifierInfo* wni, XP_Bool useStack )
{
XP_U16 ii;
PlayerCtxt* player;
PendingTile* pt;
XP_S16 score;
XP_Bool inLine, isHorizontal;
const Tile* newTilesP;
XP_U16 nTiles;
nTiles = newTiles->nTiles;
#ifdef DEBUG
XP_ASSERT( getCurrentMoveScoreIfLegal( model, turn, (XWStreamCtxt*)NULL,
(WordNotifierInfo*)NULL, &score ) );
invalidateScore( model, turn );
#endif
XP_ASSERT( turn >= 0 && turn < MAX_NUM_PLAYERS);
clearLastMoveInfo( model );
player = &model->players[turn];
if ( useStack ) {
MoveInfo moveInfo;
inLine = tilesInLine( model, turn, &isHorizontal );
XP_ASSERT( inLine );
normalizeMoves( model, turn, isHorizontal, &moveInfo );
stack_addMove( model->vol.stack, turn, &moveInfo, newTiles );
}
for ( ii = 0, pt=player->pendingTiles; ii < player->nPending;
++ii, ++pt ) {
XP_U16 col, row;
CellTile tile;
XP_U16 val;
col = pt->col;
row = pt->row;
tile = getModelTileRaw( model, col, row );
XP_ASSERT( (tile & TILE_PENDING_BIT) != 0 );
val = tile & TILE_VALUE_MASK;
if ( val > 1 ) { /* somebody else is using this square too! */
putBackOtherPlayersTiles( model, turn, col, row );
}
tile = pt->tile;
tile |= PREV_MOVE_BIT;
tile |= turn << CELL_OWNER_OFFSET;
setModelTileRaw( model, col, row, tile );
notifyBoardListeners( model, turn, col, row, XP_FALSE );
++model->vol.nTilesOnBoard;
}
(void)getCurrentMoveScoreIfLegal( model, turn, stream, wni, &score );
XP_ASSERT( score >= 0 );
player->score += score;
/* Why is this next loop necessary? */
for ( ii = 0; ii < model->nPlayers; ++ii ) {
invalidateScore( model, ii );
}
player->nPending = 0;
player->nUndone = 0;
newTilesP = newTiles->tiles;
while ( nTiles-- ) {
model_addPlayerTile( model, turn, -1, *newTilesP++ );
}
return score;
} /* commitTurn */
void
model_commitTurn( ModelCtxt* model, XP_S16 turn, TrayTileSet* newTiles )
{
(void)commitTurn( model, turn, newTiles, (XWStreamCtxt*)NULL,
(WordNotifierInfo*)NULL, XP_TRUE );
} /* model_commitTurn */
/* Given a rack of new tiles and of old, remove all the old from the tray and
* replace them with new. Replace in the same place so that user sees an
* in-place change.
*/
static void
makeTileTrade( ModelCtxt* model, XP_S16 player, const TrayTileSet* oldTiles,
const TrayTileSet* newTiles )
{
XP_U16 i;
XP_U16 nTiles;
XP_ASSERT( newTiles->nTiles == oldTiles->nTiles );
for ( nTiles = newTiles->nTiles, i = 0; i < nTiles; ++i ) {
Tile oldTile = oldTiles->tiles[i];
XP_S16 tileIndex = model_trayContains( model, player, oldTile );
XP_ASSERT( tileIndex >= 0 );
model_removePlayerTile( model, player, tileIndex );
model_addPlayerTile( model, player, tileIndex, newTiles->tiles[i] );
}
} /* makeTileTrade */
void
model_makeTileTrade( ModelCtxt* model, XP_S16 player,
const TrayTileSet* oldTiles, const TrayTileSet* newTiles )
{
stack_addTrade( model->vol.stack, player, oldTiles, newTiles );
makeTileTrade( model, player, oldTiles, newTiles );
} /* model_makeTileTrade */
Tile
model_getPlayerTile( const ModelCtxt* model, XP_S16 turn, XP_S16 index )
{
const PlayerCtxt* player;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
if ( index < 0 ) {
index = player->trayTiles.nTiles-1;
}
XP_ASSERT( index < player->trayTiles.nTiles );
return player->trayTiles.tiles[index];
} /* model_getPlayerTile */
const TrayTileSet*
model_getPlayerTiles( const ModelCtxt* model, XP_S16 turn )
{
const PlayerCtxt* player;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
return (const TrayTileSet*)&player->trayTiles;
} /* model_getPlayerTile */
static void
addPlayerTile( ModelCtxt* model, XP_S16 turn, XP_S16 index, Tile tile )
{
PlayerCtxt* player;
short ii;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
XP_ASSERT( player->trayTiles.nTiles < MAX_TRAY_TILES );
XP_ASSERT( index >= 0 );
/* move tiles up to make room */
for ( ii = player->trayTiles.nTiles; ii > index; --ii ) {
player->trayTiles.tiles[ii] = player->trayTiles.tiles[ii-1];
}
++player->trayTiles.nTiles;
player->trayTiles.tiles[index] = tile;
} /* addPlayerTile */
void
model_addPlayerTile( ModelCtxt* model, XP_S16 turn, XP_S16 index, Tile tile )
{
PlayerCtxt* player;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
if ( index < 0 ) {
index = player->trayTiles.nTiles;
}
addPlayerTile( model, turn, index, tile );
notifyTrayListeners( model, turn, index, player->trayTiles.nTiles );
} /* model_addPlayerTile */
void
model_moveTileOnTray( ModelCtxt* model, XP_S16 turn, XP_S16 indexCur,
XP_S16 indexNew )
{
Tile tile = removePlayerTile( model, turn, indexCur );
addPlayerTile( model, turn, indexNew, tile );
notifyTrayListeners( model, turn, indexCur, indexNew );
} /* model_moveTileOnTray */
static void
assignPlayerTiles( ModelCtxt* model, XP_S16 turn, const TrayTileSet* tiles )
{
const Tile* tilep = tiles->tiles;
XP_U16 nTiles = tiles->nTiles;
while ( nTiles-- ) {
model_addPlayerTile( model, turn, -1, *tilep++ );
}
} /* assignPlayerTiles */
void
model_assignPlayerTiles( ModelCtxt* model, XP_S16 turn,
const TrayTileSet* tiles )
{
XP_ASSERT( turn >= 0 );
stack_addAssign( model->vol.stack, turn, tiles );
assignPlayerTiles( model, turn, tiles );
} /* model_assignPlayerTiles */
void
model_sortTiles( ModelCtxt* model, XP_S16 turn )
{
PlayerCtxt* player;
XP_S16 ii;
TrayTileSet tiles = { .nTiles = 0 };
XP_S16 nTiles;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
for ( nTiles = model_getNumTilesInTray( model, turn ) - 1;
nTiles >= 0; --nTiles ) {
Tile min = 0xFF;
XP_U16 minIndex = 0;
for ( ii = 0; ii <= nTiles; ++ii ) {
Tile tile = player->trayTiles.tiles[ii];
if ( tile < min ) {
min = tile;
minIndex = ii;
}
}
tiles.tiles[tiles.nTiles++] =
removePlayerTile( model, turn, minIndex );
}
assignPlayerTiles( model, turn, &tiles );
} /* model_sortTiles */
XP_U16
model_getNumTilesInTray( ModelCtxt* model, XP_S16 turn )
{
PlayerCtxt* player;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
return player->trayTiles.nTiles;
} /* model_getNumTilesInTray */
XP_U16
model_getNumTilesTotal( ModelCtxt* model, XP_S16 turn )
{
PlayerCtxt* player;
XP_ASSERT( turn >= 0 );
player = &model->players[turn];
return player->trayTiles.nTiles + player->nPending;
} /* model_getNumTilesTotal */
XP_U16
model_numRows( const ModelCtxt* model )
{
return model->nRows;
} /* model_numRows */
XP_U16
model_numCols( const ModelCtxt* model )
{
return model->nCols;
} /* model_numCols */
void
model_setBoardListener( ModelCtxt* model, BoardListener bl, void* data )
{
model->vol.boardListenerFunc = bl;
model->vol.boardListenerData = data;
} /* model_setBoardListener */
void
model_setTrayListener( ModelCtxt* model, TrayListener tl, void* data )
{
model->vol.trayListenerFunc = tl;
model->vol.trayListenerData = data;
} /* model_setTrayListener */
void
model_setDictListener( ModelCtxt* model, DictListener dl, void* data )
{
model->vol.dictListenerFunc = dl;
model->vol.dictListenerData = data;
} /* model_setDictListener */
static void
notifyBoardListeners( ModelCtxt* model, XP_U16 turn, XP_U16 col, XP_U16 row,
XP_Bool added )
{
if ( model->vol.boardListenerFunc != NULL ) {
(*model->vol.boardListenerFunc)( model->vol.boardListenerData, turn,
col, row, added );
}
} /* notifyBoardListeners */
static void
notifyTrayListeners( ModelCtxt* model, XP_U16 turn, XP_S16 index1,
XP_S16 index2 )
{
if ( model->vol.trayListenerFunc != NULL ) {
(*model->vol.trayListenerFunc)( model->vol.trayListenerData, turn,
index1, index2 );
}
} /* notifyTrayListeners */
static void
notifyDictListeners( ModelCtxt* model, XP_S16 playerNum,
DictionaryCtxt* oldDict, DictionaryCtxt* newDict )
{
XP_ASSERT( !!newDict );
if ( model->vol.dictListenerFunc != NULL ) {
(*model->vol.dictListenerFunc)( model->vol.dictListenerData, playerNum,
oldDict, newDict );
}
} /* notifyDictListeners */
static void
printString( XWStreamCtxt* stream, const XP_UCHAR* str )
{
stream_catString( stream, str );
} /* printString */
static XP_UCHAR*
formatTray( const TrayTileSet* tiles, DictionaryCtxt* dict, XP_UCHAR* buf,
XP_U16 bufSize, XP_Bool keepHidden )
{
if ( keepHidden ) {
XP_U16 i;
for ( i = 0; i < tiles->nTiles; ++i ) {
buf[i] = '?';
}
buf[i] = '\0';
} else {
dict_tilesToString( dict, (Tile*)tiles->tiles, tiles->nTiles,
buf, bufSize );
}
return buf;
} /* formatTray */
typedef struct MovePrintClosure {
XWStreamCtxt* stream;
DictionaryCtxt* dict;
XP_U16 nPrinted;
XP_Bool keepHidden;
} MovePrintClosure;
static void
printMovePre( ModelCtxt* model, XP_U16 XP_UNUSED(moveN), const StackEntry* entry,
void* p_closure )
{
XWStreamCtxt* stream;
const XP_UCHAR* format;
XP_UCHAR buf[32];
XP_UCHAR traybuf[MAX_TRAY_TILES+1];
MovePrintClosure* closure = (MovePrintClosure*)p_closure;
if ( entry->moveType == ASSIGN_TYPE ) {
return;
}
stream = closure->stream;
XP_SNPRINTF( buf, sizeof(buf), (XP_UCHAR*)"%d:%d ", ++closure->nPrinted,
entry->playerNum+1 );
printString( stream, (XP_UCHAR*)buf );
if ( entry->moveType == TRADE_TYPE ) {
} else {
XP_UCHAR letter[2] = {'\0','\0'};
XP_Bool isHorizontal = entry->u.move.moveInfo.isHorizontal;
XP_U16 col, row;
const MoveInfo* mi;
XP_Bool isPass = XP_FALSE;
if ( entry->moveType == PHONY_TYPE ) {
mi = &entry->u.phony.moveInfo;
} else {
mi = &entry->u.move.moveInfo;
if ( mi->nTiles == 0 ) {
isPass = XP_TRUE;
}
}
if ( isPass ) {
format = util_getUserString( model->vol.util, STR_PASS );
XP_SNPRINTF( buf, VSIZE(buf), "%s", format );
} else {
if ( isHorizontal ) {
format = util_getUserString( model->vol.util, STRS_MOVE_ACROSS );
} else {
format = util_getUserString( model->vol.util, STRS_MOVE_DOWN );
}
row = mi->commonCoord;
col = mi->tiles[0].varCoord;
if ( !isHorizontal ) {
XP_U16 tmp = col; col = row; row = tmp;
}
letter[0] = 'A' + col;
XP_SNPRINTF( traybuf, sizeof(traybuf), (XP_UCHAR *)"%s%d",
letter, row + 1 );
XP_SNPRINTF( buf, sizeof(buf), format, traybuf );
}
printString( stream, (XP_UCHAR*)buf );
}
if ( !closure->keepHidden ) {
format = util_getUserString( model->vol.util, STRS_TRAY_AT_START );
formatTray( model_getPlayerTiles( model, entry->playerNum ),
closure->dict, (XP_UCHAR*)traybuf, sizeof(traybuf),
XP_FALSE );
XP_SNPRINTF( buf, sizeof(buf), format, traybuf );
printString( stream, buf );
}
} /* printMovePre */
static void
printMovePost( ModelCtxt* model, XP_U16 XP_UNUSED(moveN),
const StackEntry* entry, XP_S16 XP_UNUSED(score),
void* p_closure )
{
MovePrintClosure* closure = (MovePrintClosure*)p_closure;
XWStreamCtxt* stream = closure->stream;
DictionaryCtxt* dict = closure->dict;
const XP_UCHAR* format;
XP_U16 nTiles;
XP_S16 totalScore;
XP_UCHAR buf[100];
XP_UCHAR traybuf1[MAX_TRAY_TILES+1];
XP_UCHAR traybuf2[MAX_TRAY_TILES+1];
const MoveInfo* mi;
if ( entry->moveType == ASSIGN_TYPE ) {
return;
}
totalScore = model_getPlayerScore( model, entry->playerNum );
switch( entry->moveType ) {
case TRADE_TYPE:
formatTray( (const TrayTileSet*)&entry->u.trade.oldTiles,
dict, traybuf1, sizeof(traybuf1), closure->keepHidden );
formatTray( (const TrayTileSet*) &entry->u.trade.newTiles,
dict, traybuf2, sizeof(traybuf2), closure->keepHidden );
format = util_getUserString( model->vol.util, STRSS_TRADED_FOR );
XP_SNPRINTF( buf, sizeof(buf), format, traybuf1, traybuf2 );
printString( stream, buf );
printString( stream, (XP_UCHAR*)XP_CR );
break;
case PHONY_TYPE:
format = util_getUserString( model->vol.util, STR_PHONY_REJECTED );
printString( stream, format );
case MOVE_TYPE:
format = util_getUserString( model->vol.util, STRD_CUMULATIVE_SCORE );
XP_SNPRINTF( buf, sizeof(buf), format, totalScore );
printString( stream, buf );
if ( entry->moveType == PHONY_TYPE ) {
mi = &entry->u.phony.moveInfo;
} else {
mi = &entry->u.move.moveInfo;
}
nTiles = mi->nTiles;
if ( nTiles > 0 ) {
if ( entry->moveType == PHONY_TYPE ) {
/* printString( stream, (XP_UCHAR*)"phony rejected " ); */
} else if ( !closure->keepHidden ) {
format = util_getUserString(model->vol.util, STRS_NEW_TILES);
XP_SNPRINTF( buf, sizeof(buf), format,
formatTray( &entry->u.move.newTiles, dict,
traybuf1, sizeof(traybuf1),
XP_FALSE ) );
printString( stream, buf );
}
}
break;
}
printString( stream, (XP_UCHAR*)XP_CR );
} /* printMovePost */
static void
copyStack( ModelCtxt* model, StackCtxt* destStack, const StackCtxt* srcStack )
{
XWStreamCtxt* stream = mem_stream_make( MPPARM(model->vol.mpool)
util_getVTManager(model->vol.util),
NULL, 0, NULL );
stack_writeToStream( (StackCtxt*)srcStack, stream );
stack_loadFromStream( destStack, stream );
stream_destroy( stream );
} /* copyStack */
static ModelCtxt*
makeTmpModel( ModelCtxt* model, XWStreamCtxt* stream,
MovePrintFuncPre mpf_pre, MovePrintFuncPost mpf_post,
void* closure )
{
ModelCtxt* tmpModel = model_make( MPPARM(model->vol.mpool)
model_getDictionary(model), NULL,
model->vol.util, model_numCols(model),
model_numRows(model));
model_setNPlayers( tmpModel, model->nPlayers );
buildModelFromStack( tmpModel, model->vol.stack, XP_FALSE, 0, stream,
(WordNotifierInfo*)NULL, mpf_pre, mpf_post, closure );
return tmpModel;
} /* makeTmpModel */
void
model_writeGameHistory( ModelCtxt* model, XWStreamCtxt* stream,
ServerCtxt* server, XP_Bool gameOver )
{
ModelCtxt* tmpModel;
MovePrintClosure closure;
closure.stream = stream;
closure.dict = model_getDictionary( model );
closure.keepHidden = !gameOver;
closure.nPrinted = 0;
tmpModel = makeTmpModel( model, stream, printMovePre, printMovePost,
&closure );
model_destroy( tmpModel );
if ( gameOver ) {
/* if the game's over, it shouldn't matter which model I pass to this
method */
server_writeFinalScores( server, stream );
}
} /* model_writeGameHistory */
typedef struct _FirstWordData {
XP_UCHAR word[32];
} FirstWordData;
static XP_Bool
getFirstWord( const XP_UCHAR* word, XP_Bool isLegal,
#ifdef XWFEATURE_BOARDWORDS
const MoveInfo* XP_UNUSED(movei), XP_U16 XP_UNUSED(start), XP_U16 XP_UNUSED(end),
#endif
void* closure )
{
LOG_FUNC();
if ( isLegal ) {
FirstWordData* data = (FirstWordData*)closure;
if ( '\0' == data->word[0] && '\0' != word[0] ) {
XP_STRCAT( data->word, word );
}
}
return XP_TRUE;
}
static void
scoreLastMove( ModelCtxt* model, MoveInfo* moveInfo, XP_U16 howMany,
XP_UCHAR* buf, XP_U16* bufLen )
{
if ( moveInfo->nTiles == 0 ) {
const XP_UCHAR* str = util_getUserString( model->vol.util, STR_PASSED );
XP_U16 len = XP_STRLEN( str );
*bufLen = len;
XP_STRNCPY( buf, str, len + 1 );
} else {
XP_U16 score;
const XP_UCHAR* format;
WordNotifierInfo notifyInfo;
FirstWordData data;
ModelCtxt* tmpModel = makeTmpModel( model, NULL, NULL, NULL, NULL );
XP_U16 turn;
XP_S16 moveNum = -1;
copyStack( model, tmpModel->vol.stack, model->vol.stack );
if ( !model_undoLatestMoves( tmpModel, NULL, howMany, &turn,
&moveNum ) ) {
XP_ASSERT( 0 );
}
data.word[0] = '\0';
notifyInfo.proc = getFirstWord;
notifyInfo.closure = &data;
score = figureMoveScore( tmpModel, turn, moveInfo, (EngineCtxt*)NULL,
(XWStreamCtxt*)NULL, &notifyInfo );
model_destroy( tmpModel );
format = util_getUserString( model->vol.util, STRSD_SUMMARYSCORED );
*bufLen = XP_SNPRINTF( buf, *bufLen, format, data.word, score );
}
} /* scoreLastMove */
static XP_U16
model_getRecentPassCount( ModelCtxt* model )
{
StackCtxt* stack = model->vol.stack;
XP_U16 nPasses = 0;
XP_S16 nEntries, which;
StackEntry entry;
XP_ASSERT( !!stack );
nEntries = stack_getNEntries( stack );
for ( which = nEntries - 1; which >= 0; --which ) {
if ( stack_getNthEntry( stack, which, &entry ) ) {
if ( entry.moveType == MOVE_TYPE
&& entry.u.move.moveInfo.nTiles == 0 ) {
++nPasses;
} else {
break;
}
} else {
break;
}
}
return nPasses;
} /* model_getRecentPassCount */
XP_Bool
model_recentPassCountOk( ModelCtxt* model )
{
XP_U16 count = model_getRecentPassCount( model );
XP_U16 okCount = model->nPlayers * MAX_PASSES;
XP_ASSERT( count <= okCount ); /* should never be more than 1 over */
return count < okCount;
}
static void
appendWithCR( XWStreamCtxt* stream, const XP_UCHAR* word, XP_U16* counter )
{
if ( 0 < (*counter)++ ) {
stream_putU8( stream, '\n' );
}
stream_catString( stream, word );
}
static XP_Bool
recordWord( const XP_UCHAR* word, XP_Bool XP_UNUSED(isLegal),
#ifdef XWFEATURE_BOARDWORDS
const MoveInfo* XP_UNUSED(movei), XP_U16 XP_UNUSED(start),
XP_U16 XP_UNUSED(end),
#endif
void* closure )
{
RecordWordsInfo* info = (RecordWordsInfo*)closure;
appendWithCR( info->stream, word, &info->nWords );
return XP_TRUE;
}
WordNotifierInfo*
model_initWordCounter( ModelCtxt* model, XWStreamCtxt* stream )
{
XP_ASSERT( model->vol.wni.proc == recordWord );
XP_ASSERT( model->vol.wni.closure == &model->vol.rwi );
model->vol.rwi.stream = stream;
model->vol.rwi.nWords = 0;
return &model->vol.wni;
}
#ifdef XWFEATURE_BOARDWORDS
typedef struct _ListWordsThroughInfo {
XWStreamCtxt* stream;
XP_U16 col, row;
XP_U16 nWords;
} ListWordsThroughInfo;
static XP_Bool
listWordsThrough( const XP_UCHAR* word, XP_Bool XP_UNUSED(isLegal),
const MoveInfo* movei, XP_U16 start, XP_U16 end,
void* closure )
{
ListWordsThroughInfo* info = (ListWordsThroughInfo*)closure;
XP_Bool contained = XP_FALSE;
if ( movei->isHorizontal && movei->commonCoord == info->row ) {
contained = start <= info->col && end >= info->col;
} else if ( !movei->isHorizontal && movei->commonCoord == info->col ) {
contained = start <= info->row && end >= info->row;
}
if ( contained ) {
appendWithCR( info->stream, word, &info->nWords );
}
return XP_TRUE;
}
/* List every word played that includes the tile on {col,row}.
*
* How? Undo backwards until we find the move that placed that tile.*/
void
model_listWordsThrough( ModelCtxt* model, XP_U16 col, XP_U16 row,
XWStreamCtxt* stream )
{
XP_ASSERT( !!stream );
StackCtxt* stack = model->vol.stack;
XP_U16 nEntriesBefore = stack_getNEntries( stack );
XP_U16 nEntriesAfter;
/* Loop until we undo the move that placed the tile. */
while ( model_undoLatestMoves( model, NULL, 1, NULL, NULL ) ) {
if ( 0 != (TILE_EMPTY_BIT & getModelTileRaw( model, col, row ) ) ) {
break;
}
}
nEntriesAfter = stack_getNEntries( stack );
XP_ASSERT( nEntriesAfter < nEntriesBefore );
if ( nEntriesAfter < nEntriesBefore ) {
ListWordsThroughInfo lwtInfo = { .stream = stream, .col = col,
.row = row, .nWords = 0,
};
WordNotifierInfo ni = { .proc = listWordsThrough, .closure = &lwtInfo };
/* Now push the undone moves back into the model one at a time.
recordWord() will add each played word to the stream as it's
scored */
while ( nEntriesAfter < nEntriesBefore ) {
StackEntry entry;
if ( ! stack_redo( stack, &entry ) ) {
XP_ASSERT( 0 );
break;
}
modelAddEntry( model, nEntriesAfter++, &entry, XP_FALSE, NULL, &ni,
NULL, NULL, NULL );
}
}
} /* model_listWordsThrough */
#endif
XP_Bool
model_getPlayersLastScore( ModelCtxt* model, XP_S16 player,
XP_UCHAR* expl, XP_U16* explLen )
{
StackCtxt* stack = model->vol.stack;
XP_S16 nEntries, which;
StackEntry entry;
XP_Bool found = XP_FALSE;
XP_ASSERT( !!stack );
XP_ASSERT( player >= 0 );
nEntries = stack_getNEntries( stack );
for ( which = nEntries; which >= 0; ) {
if ( stack_getNthEntry( stack, --which, &entry ) ) {
if ( entry.playerNum == player ) {
found = XP_TRUE;
break;
}
}
}
if ( found ) { /* success? */
const XP_UCHAR* format;
XP_U16 nTiles;
switch ( entry.moveType ) {
case MOVE_TYPE:
scoreLastMove( model, &entry.u.move.moveInfo,
nEntries - which - 1, expl, explLen );
break;
case TRADE_TYPE:
nTiles = entry.u.trade.oldTiles.nTiles;
format = util_getUserString( model->vol.util, STRD_TRADED );
*explLen = XP_SNPRINTF( expl, *explLen, format, nTiles );
break;
case PHONY_TYPE:
format = util_getUserString( model->vol.util, STR_LOSTTURN );
*explLen = XP_STRLEN( format );
XP_STRCAT( expl, format );
break;
case ASSIGN_TYPE:
found = XP_FALSE;
break;
}
}
return found;
} /* model_getPlayersLastScore */
static void
loadPlayerCtxt( XWStreamCtxt* stream, XP_U16 version, PlayerCtxt* pc )
{
PendingTile* pt;
XP_U16 nTiles;
pc->curMoveValid = stream_getBits( stream, 1 );
traySetFromStream( stream, &pc->trayTiles );
pc->nPending = (XP_U8)stream_getBits( stream, NTILES_NBITS );
if ( STREAM_VERS_NUNDONE <= version ) {
pc->nUndone = (XP_U8)stream_getBits( stream, NTILES_NBITS );
} else {
XP_ASSERT( 0 == pc->nUndone );
}
nTiles = pc->nPending + pc->nUndone;
for ( pt = pc->pendingTiles; nTiles-- > 0; ++pt ) {
XP_U16 nBits;
pt->col = (XP_U8)stream_getBits( stream, NUMCOLS_NBITS );
pt->row = (XP_U8)stream_getBits( stream, NUMCOLS_NBITS );
nBits = (version <= STREAM_VERS_RELAY) ? 6 : 7;
pt->tile = (Tile)stream_getBits( stream, nBits );
}
} /* loadPlayerCtxt */
static void
writePlayerCtxt( XWStreamCtxt* stream, PlayerCtxt* pc )
{
XP_U16 nTiles;
PendingTile* pt;
stream_putBits( stream, 1, pc->curMoveValid );
traySetToStream( stream, &pc->trayTiles );
stream_putBits( stream, NTILES_NBITS, pc->nPending );
stream_putBits( stream, NTILES_NBITS, pc->nUndone );
nTiles = pc->nPending + pc->nUndone;
for ( pt = pc->pendingTiles; nTiles-- > 0; ++pt ) {
stream_putBits( stream, NUMCOLS_NBITS, pt->col );
stream_putBits( stream, NUMCOLS_NBITS, pt->row );
stream_putBits( stream, 7, pt->tile );
}
} /* writePlayerCtxt */
#ifdef CPLUS
}
#endif