xwords/xwords4/android
ehouse f9c9b41b3a save and open games by file rather than one globally, and display some
info about each in games list (though all still have the same players
and dict.)
2010-01-15 13:48:26 +00:00
..
scripts touch .java file that uses svn version so it'll always get picked up. 2010-01-13 12:17:26 +00:00
XWords4 save and open games by file rather than one globally, and display some 2010-01-15 13:48:26 +00:00
anddict.c remove logging 2010-01-10 17:35:50 +00:00
anddict.h initial checkin of jni source and build scripts for android port 2010-01-02 19:10:08 +00:00
andglobals.h don't store dict: it's in the model 2010-01-09 17:11:31 +00:00
Android.mk turn debug back on 2010-01-13 13:29:55 +00:00
andutils.c add makeStringArray 2010-01-10 17:23:30 +00:00
andutils.h add makeStringArray 2010-01-10 17:23:30 +00:00
Application.mk initial checkin of jni source and build scripts for android port 2010-01-02 19:10:08 +00:00
drawwrapper.c add draw_objFinished(); turn boilerplate into macros. 2010-01-13 12:11:24 +00:00
drawwrapper.h pass in/store ptr to JNIEnv* rather than env itself 2010-01-10 17:25:46 +00:00
INSTALL.txt initial checkin of jni source and build scripts for android port 2010-01-02 19:10:08 +00:00
LocalizedStrIncludes.h initial checkin of jni source and build scripts for android port 2010-01-02 19:10:08 +00:00
utils.c initial checkin of jni source and build scripts for android port 2010-01-02 19:10:08 +00:00
utilwrapper.c add draw_objFinished(); turn boilerplate into macros. 2010-01-13 12:11:24 +00:00
utilwrapper.h pass in/store ptr to JNIEnv* rather than env itself 2010-01-10 17:25:46 +00:00
xptypes.h fix to compile with debugging turned off 2010-01-10 23:39:54 +00:00
xwjni.c add jni methods, and modify common code, so a CurGameInfo struct alone 2010-01-15 13:44:29 +00:00