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f2c4c82129
Ideally the comms module wouldn't go through its connecting routine in order to join a game. To that end I added a join() method to relay.py and code to call it. Joins happen (pairing games, starting new ones, etc.), but after that communication doesn't. First part of fixing that would be to make cookieID persistent and transmit it back with the rest of what join sends (since it's used by all the messages currently sent in a connected state), but I suspect there's more to be done, and even that requires a fair number of changes on the relay side. So all that's wrapped in #ifdef RELAY_VIA_HTTP (and turned off.) |
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android | ||
common | ||
dawg | ||
debian | ||
linux | ||
relay | ||
scripts | ||
tests | ||
wince | ||
Makefile |