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Eric House f2c4c82129 a shot at no-conn connecting
Ideally the comms module wouldn't go through its connecting routine in
order to join a game. To that end I added a join() method to relay.py
and code to call it. Joins happen (pairing games, starting new ones,
etc.), but after that communication doesn't. First part of fixing that
would be to make cookieID persistent and transmit it back with the rest
of what join sends (since it's used by all the messages currently sent
in a connected state), but I suspect there's more to be done, and even
that requires a fair number of changes on the relay side. So all that's
wrapped in #ifdef RELAY_VIA_HTTP (and turned off.)
2017-11-10 21:34:02 -08:00
xwords4 a shot at no-conn connecting 2017-11-10 21:34:02 -08:00
.gitignore fix xw4d build (shortening more xw4dbg) 2017-05-23 19:03:29 -07:00
.projectile fix duplicate permissions 2017-01-19 06:22:12 -08:00
.travis.yml try to fix travis for new host 2017-10-11 07:39:09 -07:00
id_rsa_uploader.enc try to fix travis for new host 2017-10-11 07:39:09 -07:00