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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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4996d3fe89
Remove legacy relay-inspired logic around comms addressing. Now when a device creates a game it's required to provide its "self address," and if it's a client, the address of the host (which it presumably got through the invitation in response to which the game is being created.) Then as registration messages come in from clients, the host gathers their addresses as always. |
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.. | ||
discon_ok2.py | ||
game_with_seed.sh | ||
list-message-flow.py | ||
msgtrack.py | ||
newrelay.sh | ||
playme.sh | ||
playnum.sh | ||
regex-test.py | ||
relayID.sh | ||
run-curses-sms.sh | ||
run-curses.sh | ||
samename.sh | ||
script_common.sh | ||
show_sms_inplay.sh | ||
sim_real.sh | ||
start-pair.sh | ||
test_backsend.sh | ||
times.pl | ||
use_relay.sh | ||
wordlens.pl |