xwords/xwords4/android/res_src/values-sk/strings.xml
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Translation: Crosswords/Android
Translate-URL: https://hosted.weblate.org/projects/xwords/android/
2022-07-09 06:58:07 +02:00

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65 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<!-- Text of menuitem in main games-list screen's menu -->
<!-- Used to format game name plus some other information as the
one-line summary for each game in the main screen. The name
of the game is substituted for %1$s. Something else
(language, player names, etc), is substituted for %2$s. This
does not require translation unless the parentheses or
ordering is wrong for your language.-->
<string name="str_game_name_fmt">XLATE ME: %1$s (%2$s)</string>
<!-- Games list screen menuitem text for creating a new group -->
<string name="list_item_config">Konfigurovať</string>
<!-- pulls up dialog to change the group of the selected game -->
<string name="list_item_move">XLATE ME: Move to group…</string>
<!-- pulls up dialog to rename (change name of) the selected game -->
<string name="list_item_rename">XLATE ME: Rename…</string>
<string name="list_item_delete">Vymazať</string>
<string name="list_item_copy">Kopírovať</string>
<!-- Text of confirmation dialog posted when list_item_reset menu
is selected -->
<!-- text within rename dialog (triggered by selecting
list_item_rename) -->
<string name="rename_label">XLATE ME: Change the name of this game to:</string>
<!-- -->
<!-- Title of dialog for renaming game (triggered by selecting
list_item_rename) -->
<!-- If you try to copy a networked game you get this error
message. -->
<string name="no_copy_network">XLATE ME: Games that have already connected
to the relay cannot be copied. Use \"New from\" for a
ready-to-play copy with all the same settings.</string>
<string name="list_item_reset">Vynulovať</string>
<string name="list_item_new_from">Nová hra podľa vzoru</string>
<string name="play">Hrať hru</string>
<string name="title_game_config_fmt">Konfigurovať %1$s</string>
<!-- text of checkbox at top of dialog allowing to unlock in-play
game to make changes -->
<string name="game_locked">XLATE ME: Lock settings</string>
<!-- title for popup list of langugages from which user picks -->
<string name="title_langs_list">XLATE ME: Languages (based on installed
wordlists)</string>
<!-- alternate window title used when game is networked -->
<string name="title_gamenet_config_fmt">XLATE ME: %1$s settings (networked)</string>
<string name="title_prefs">Predvoľby CrossWords</string>
<!-- Text of confirmation dialog for above -->
<string name="confirm_revert_all">XLATE ME: Are you sure you want to restore
all settings to their original values?</string>
<!-- Second menu item. Reverts only the colors to their
default/original values -->
<string name="button_revert_colors">XLATE ME: Restore colors</string>
<!-- Text of confirmation dialog for above -->
<string name="confirm_revert_colors">XLATE ME: Are you sure you want to
restore all color settings to their original values?</string>
<!--
############################################################
# :Menus:
# Preferences screen menus
#
# There are two menuitems availble via the menu key from this
# screen
############################################################
-->
<!-- text of first menu item. Will revert all preferences to
their default/original values -->
<string name="button_revert_all">XLATE ME: Restore all</string>
<string name="button_yes">Áno</string>
<string name="button_no">Nie</string>
<string name="button_save">Uložiť</string>
<string name="button_discard">Zrušiť</string>
<!-- Shown in the main screen when you launch CrossWords from an
invitation (received in email or messaging app, say) and
there's already a game running that matches that invitation.
It's to prevent you from opening multiple games and getting
confused. But some people who play together all the time use
the same room name over and over so they'll get this warning
and it's harmless to ignore it. -->
<!-- Used for a button when informing user that his attempt to
connect to the relay failed because the room named does not
exist. (I believe this no longer occurs.) -->
<string name="button_retry">XLATE ME: Retry</string>
<string name="player_label">Meno:</string>
<!-- If the dropdown is selected, this is the title displayed
above the list of selectable items. The language the game
will use is substituted in for "%1$s". -->
<string name="dicts_list_prompt_fmt">XLATE ME: Installed wordlists (in %1$s)</string>
<!-- label for dropdown by which wordlist is chosen that this
player will use. The language the game will use (which
constrains the choice of wordlists) is substituted in for
"%1$s". -->
<string name="dict_lang_label_fmt">XLATE ME: Wordlist (in %1$s)</string>
<string name="info_title">Pre vašu informáciu...</string>
<string name="query_title">Otázka...</string>
<!--
###########################################################
# :Dialogs:
# About dialog
#
# Dialog giving copyright and other basic info about # the app
###########################################################
-->
<!-- Welcome dialog text -->
<string name="default_name_message">XLATE ME: Thanks for installing
CrossWords!\n\nFeel free to enter your name here. It will be used
when creating new games. (You can change it later in the \"New
game default\" section of Settings.)</string>
<!--
###########################################################
# :Dialogs:
# Welcome dialog
#
# Shown the first time a user launches CrossWords (and
# again only if the preference for default first user
# name is cleared). Its purpose is to encourage him to
# enter the name of the most common non-robot player on
# this device.
###########################################################
-->
<!-- Welcome dialog title -->
<string name="default_name_title">XLATE ME: Welcome</string>
<!-- Shown when you first pick the list_item_new_from menuitem -->
<string name="not_again_newfrom">XLATE ME: Create a new ready-to-play game
using all the settings from this one. That is, treat this game
as a template.</string>
<!-- Shown when the board screen is visible and it's just become
another players turn. The idea is to give a hint about how to
find out about recent moves. -->
<string name="not_again_turnchanged">XLATE ME: The player whose turn it is
is drawn large in the scoreboard.\n\nHold your finger on a name in
the scoreboard to get details about that player\'s most recent
move.</string>
<!-- This is not currently shown -->
<!-- <string name="not_again_dicts">CrossWords wordlists, which are -->
<!-- just compressed lists of words plus tile information, determine -->
<!-- what language a game is played in and how \"smart\" the robot -->
<!-- is. You can download different sized wordlists in many -->
<!-- languages here. Email me at eehouse@eehouse.org for information -->
<!-- on building and installing your own wordlists.</string> -->
<!-- Shown the first time the board arrow is drawn on the current
Board screen. The idea is that you're tapping around
figuring out how to play and when you tap an empty cell the
arrow appears. This explains it. -->
<string name="not_again_arrow">XLATE ME: Moving tiles to the board:\nYou can
drag tiles between the rack and the board, or you can tap an
empty square to place the board arrow. Rack tiles you tap will
replace the arrow (moving it one square in the direction it
points.) Tap the arrow once to change its orientation; a second
time, to hide it. A checkbox in the Appearance section of
Settings will hide it permanently.</string>
<!-- This is shown in the Board screen when you successfully
connecting a game to the relay and are the last device in the
game to do so, i.e. the game is now complete and you should
expect play to begin. -->
<!-- This is shown in the Board screen when you successfully
connecting a game to the relay and are not the first device
in the game but not the last either. So it will only occur
for games with more than two devices, which are rare. -->
<!-- This is shown in the Board screen when you successfully
connect a game to the relay and are the first device in the
game to do so. -->
<!-- Shown in the Game configure screen when the game_locked
checkbox is checked and you uncheck it. -->
<string name="not_again_unlock">XLATE ME: This game is in play. Some
settings, e.g. the number of players, cannot be changed without
restarting it. When you leave this page you will have a chance
to discard changes to avoid a restart.</string>
<!-- This is shown when you choose the board_menu_done menu item.
It's to let you know that there's a shortcut that does almost
the same thing. -->
<string name="not_again_done">XLATE ME: Tapping the \"pts\" counter that
appears at the right end of the rack is the easiest way to
commit a move.</string>
<!-- Shown when you tap the values button on the toolbar of the
main Board screen. This is intended to allow players to
remind themselves how much played tiles are worth while
planning a move. -->
<string name="not_again_values">XLATE ME: This button changes whether the
board shows letters on placed tiles or their point values.
Use it to remind yourself what a tile is worth.</string>
<!-- Shown when you tap the chat button on the toolbar of the
main Board screen -->
<string name="not_again_chat">XLATE ME: This button opens the screen for
messaging between devices in this game. Messages will be kept
until you delete the game that contains them.</string>
<!-- Shown when you tap the undo/redo button on the toolbar of the
main Board screen -->
<string name="not_again_undo">XLATE ME: This button undos or redoes the
current turn.</string>
<!-- Shown when you tap the zoom (+/-) button on the toolbar of
the main Board screen -->
<!-- Shown when you tap the flip button on the toolbar of the main
Board screen -->
<string name="not_again_flip">XLATE ME: This button flips the board across a
diagonal axis.</string>
<!-- Shown when you tap the juggle button on the toolbar of the
main Board screen -->
<string name="not_again_juggle">XLATE ME: This button randomly rearranges
tiles in the rack.</string>
<!-- Shown when you tap the next hint button on the toolbar of the
main Board screen -->
<string name="not_again_hintnext">XLATE ME: This button shows all possible
moves in descending order (using tiles to the right of the rack
divider.)</string>
<!-- Currently not used -->
<!-- <string name="not_again_newgame">The new game you have created has -->
<!-- two players. Player 1 is a robot; Player 2 is you. Tap the game -->
<!-- to play; long-tap (hold your finger on the game) to change its -->
<!-- settings or for other options.</string> -->
<!-- Shown when you tap the Previous Hint button on the toolbar of
the main Board screen -->
<string name="not_again_hintprev">XLATE ME: This button shows all possible
moves in ascending order (using tiles to the right of the rack
divider.)</string>
<string name="not_again_trading_menu">XLATE ME: Use the menu or action bar
to commit your turn or exit exchange mode.</string>
<string name="not_again_trading_buttons">XLATE ME: Use the buttons to
commit your turn or exit exchange mode.</string>
<!-- Shown when the user chooses the "board_menu_trade" menu -->
<string name="not_again_trading">XLATE ME: You are entering tile-exchange
mode.\n\nTap tiles to add/remove them from the set to be
exchanged.\n\n</string>
<!-- The following strings (all whose names start with
"not_again") appear in the New user info dialog.
-->
<!-- shown when user chooses the gamel_menu_checkmoves menu -->
<!-- Text for button in new-user-info dialog with title just
above. -->
<string name="button_notagain">XLATE ME: Do not show again</string>
<!--
###########################################################
# :Dialogs:
# New user info dialog
#
# This dialog pops up in places I think new users need an
# explanation of something. It always has a button allowing
# the user to say he doesn't need to see it again.
###########################################################
-->
<!-- Title of New user info dialog-->
<string name="newbie_title">XLATE ME: New user info</string>
<string name="tiles_left_title">Zostávajúce kamene</string>
<string name="counts_values_title">Počty a hodnoty kameňov</string>
<string name="history_title">História hry</string>
<string name="finalscores_title">Celkové skóre</string>
<!-- system menu for main board view -->
<string name="board_menu_done">Ukončiť ťah</string>
<string name="board_menu_trade">Vymeniť</string>
<!-- Undos the last *committed* turn. Note that this is different
from the undo button that undoes or redoes an in-progress
not-yet-committed turn. This is disabled for networked
games.-->
<string name="board_menu_undo_last">XLATE ME: Undo last</string>
<string name="board_menu_tray_show">XLATE ME: Show rack</string>
<!-- hide and shows the tray. On devices where there is enough
room for the full board and tray to be shown then hiding the
tray just "turns it over", i.e. shows tiles with '?'
characters.-->
<string name="board_menu_tray_hide">XLATE ME: Hide rack</string>
<string name="board_submenu_game">Hra</string>
<string name="board_menu_game_counts">Počty a hodnoty</string>
<string name="board_menu_game_left">Zostávajúce kamene</string>
<string name="board_menu_game_history">História hry</string>
<string name="board_menu_game_final">Celkové skóre</string>
<string name="board_menu_game_resign">XLATE ME: Resign</string>
<string name="board_menu_game_resend">Preposlať správy</string>
<string name="board_menu_file_about">O CrossWords</string>
<!--
############################################################
# :Menus:
# Context menu for main games-list screen
############################################################
-->
<!-- title of contextual menu. Name of the selected game is
substituted in. -->
<!-- returned by util_getUserString -->
<!--string name="str_robot_moved">Robot uskutočnil tento ťah:</string-->
<string name="strs_values_header_fmt">%1$s počet/hodnota:\n</string>
<string name="strd_remaining_tiles_add_fmt">+ %1$d [všetky zostávajúce kamene]</string>
<string name="strd_unused_tiles_sub_fmt">- %1$d [nepoužité kamene]</string>
<string name="strd_time_penalty_sub_fmt"> - %1$d [čas]</string>
<string name="strs_move_across_fmt">ťah (od %1$s naprieč)</string>
<string name="strs_move_down_fmt">ťah (od %1$s dolu)</string>
<string name="strs_tray_at_start_fmt">Zásobník pri štarte: %1$s</string>
<string name="strss_traded_for_fmt">Vymenil %1$s za %2$s.</string>
<string name="str_phony_rejected">Nepovolené slovo; ťah stratený!</string>
<string name="strd_cumulative_score_fmt">Celkové skóre: %1$d</string>
<!-- Used in formatting remote player move summaries -->
<string name="str_remote_moved_fmt">XLATE ME: Remote player %1$s made this
move:\u0020</string>
<string name="strs_new_tiles_fmt">Nové kamene: %1$s</string>
<!-- Used in formatting reports of trades (exchanges of tiles).
Number of tiles traded is substituted for %1$d-->
<string name="str_commit_confirm">Potvrdiť tento ťah?\n</string>
<!-- Used to separate names of players when listing them on one
line in a game summary. The \u0020 is a space in xml. -->
<string name="vs_join">XLATE ME: \u0020vs.\u0020</string>
<!-- Used, with remote player's name substituted for %1$s, to
indicate that the player is remote. -->
<string name="str_nonlocal_name_fmt">XLATE ME: %1$s (remote)</string>
<string name="str_bonus_all">Bonus za využitie všetkých kameňov: 50\n</string>
<string name="strd_turn_score_fmt">Skóre za ťah: %1$d\n</string>
<!-- text of dialog shown when the menu item board_menu_undo_last
is chosen. -->
<string name="confirm_undo_last">XLATE ME: Are you sure you want to undo the
last committed turn? (There is no redo option.)</string>
<!-- First line in the remaining tiles dialog (reached by tapping
the number at left end of the scoreboard) -->
<!-- error messages -->
<string name="str_tiles_not_in_line">Kamene musia ležať v jednom rade.</string>
<string name="str_no_empties_in_turn">Medzi kameňmi nesmie byť žiadne prázdne políčko.</string>
<string name="str_two_tiles_first_move">V prvom ťahu musíte umiestniť dva alebo viacej kameňov.</string>
<string name="str_tiles_must_contact">Nové kamene musia naväzovať na už položené kamene (alebo sa s nimi krížiť).</string>
<string name="str_not_your_turn">To nemôžete spraviť; nie je to váš ťah!</string>
<string name="str_no_peek_robot_tiles">Nenakúkajte na kamene robota!</string>
<string name="str_too_few_tiles_left_to_trade">Zostáva príliž málo kameňov na výmenu.</string>
<string name="str_cant_undo_tileassign">Priradenie kameňa nemôže byť vrátené spät.</string>
<string name="str_cant_hint_while_disabled">Pre túto hru je zakázaná nápoveda. Pre novú hru ju môžete povoliť v Predvolbách.</string>
<string name="str_no_peek_remote_tiles">Nenakúkajte na kamene vzdialeného hráča!</string>
<string name="str_reg_unexpected_user">Odmietnutý pokus o registráciu neočakávaného hráča(ů)</string>
<string name="str_server_dict_wins">Konflikt medzi slovníkmi Servera a Klienta; Platí vždy slovník Servera.</string>
<string name="downloading_dict_fmt">Nahrávam slovník CrossWords %1$s...</string>
<string name="str_reg_server_sans_remote">Aspoň jeden hráč musí byť označený ako \"Vzdialený\" aby ste mohli hru spustiť ako Server.</string>
<string name="remote_label">Hráč klient</string>
<string name="robot_label">Hráč robot</string>
<string name="robot_name_fmt">%1$s (robot)</string>
<!-- Final state: game is over. -->
<!-- Third state: enough devices have connected in the room to
form a complete game. We'll be in this state as long as the
game exists. -->
<!-- Second state: has been assigned to a room on the relay
(meaning the network is working) but there are not yet as
many players as expected: the game is not complete and play
cannot happen. -->
<!-- The display of each networked game includes one of three
states it can be in in the process of connecting to the
relay. These next three strings are used to create those
three. -->
<!-- First state: is configured to use a room but has not yet
contacted the relay and been assigned that room. -->
<!-- Used as a substitute for the names of remote players when
they aren't available yet because the connection is not
complete. Displayed in the lists of players found in each
game listing. -->
<string name="missing_player">XLATE ME: (not here yet…)</string>
<string name="guest_name">(hráč klient)</string>
<string name="password_label">Heslo</string>
<!-- Text of "toast" shown when a game is notified by the relay
that all expected players have registered. At this point
play can begin. -->
<!-- Text of "toast" (mini window briefly displayed) shown when a
game first connects to the relay. The three substitutions
are the device's order within the game (e.g. 2), the name of
the room, and how many additional players have not yet
registered with the relay in this game. This should be seen
only once per game. -->
<!-- Short for "points", this is shown at the right end of the
tray in place of the first tile placed along with the points
the current move would earn if committed. -->
<string name="pts">XLATE ME: pts</string>
<!-- Most users create games with only two players, which is the
default, but CrossWords supports up to four. When I'm using
the above string to encourage the opener of a game missing
players to invite, IF the number of missing players is
greater than one this text is appended to the above. -->
<!-- displayed when you long-tap a scoreboard entry and there's no
most recent score to show -->
<string name="no_moves_made">XLATE ME: (No moves yet)</string>
<!-- Bonus value hint that's displayed in gray text in the colored
bonus square. Triple-word -->
<string name="bonus_w3x_summary">XLATE ME: 3W</string>
<!-- Bonus value hint that's displayed in gray text in the colored
bonus square. Triple-letter -->
<string name="bonus_l3x_summary">XLATE ME: 3L</string>
<!-- Bonus value hint that's displayed in gray text in the colored
bonus square. Double-word -->
<string name="bonus_w2x_summary">XLATE ME: 2W</string>
<!-- Bonus value hint that's displayed in gray text in the colored
bonus square. Double-letter -->
<string name="bonus_l2x_summary">XLATE ME: 2L</string>
<string name="entering_trade">XLATE ME: Tap tiles to select…</string>
<string name="button_trade_cancel">XLATE ME: Cancel trade</string>
<!--
############################################################
# :Screens:
# Board screen
#
#
# (an open game, with the 15x15 grid of # squares, letters
# played etc., is displayed here)
############################################################
-->
<!-- Buttons shown at bottom when board is in exchange mode,
i.e. after user has picked board_menu_trade menu item -->
<string name="button_trade_commit">XLATE ME: Commit trade</string>
<string name="player_edit_title">Hráč</string>
<string name="players_label_standalone">Hráči</string>
<string name="button_add_player">Pridať hráča</string>
<string name="button_juggle_players">Prehodiť hráča</string>
<!-- If the query returns no rooms, this message is displayed,
with the number of players in the game and its language
substituted. -->
<!-- If you check the join_room checkbox CrossWords queries the
relay. This is the text of the progress indicator displayed what
that's going on. (It's often visible for only a very short
time.)-->
<!-- title for popup of public rooms found on server -->
<!-- text of checkbox -->
<!-- hint (text shown when field is empty) for room name field -->
<!-- text of checkbox asking if user wants to search for open
public rooms -->
<!-- text of separator marking out the connection area of the dialog -->
<string name="langdict_label">XLATE ME: Game language/wordlist</string>
<!-- text of separator marking out the language area of the
dialog. First is used for single-device games, and second
for networked games (where players aren't allowed to have
different wordlists.) -->
<string name="lang_label">XLATE ME: Game language</string>
<string name="dicts_item_select">Nastaviť ako východzí</string>
<!-- -->
<string name="loc_external">XLATE ME: External</string>
<!-- see move_dictf above -->
<string name="loc_internal">XLATE ME: Internal</string>
<!-- When the dicts_item_move menu is chosen, this text is used in
the confirmation dialog. The name of the selected wordlist
is substituted for %1$s. The strings loc_internal and
loc_internal are substitued for %2$s and %3$s (or vice-versa,
depending on the current location of the wordlist.)-->
<string name="move_dict_fmt">XLATE ME: Location for wordlist %1$s</string>
<!-- -->
<string name="button_default_both">XLATE ME: Both</string>
<!-- -->
<string name="button_default_robot">XLATE ME: Robot</string>
<!-- These three strings are the text for three buttons giving
choices in respose to the dialog launched in response to the
dicts_item_select menu (see dicts_item_select above.) -->
<string name="button_default_human">XLATE ME: Human</string>
<!--
############################################################
# :Dialogs:
# Wordlists screen dialogs
############################################################
-->
<!-- Used as the text fo the confirming/querying dialog that goes
up when the dicts_item_select menuitem is chosen. The
possible answers are the three button text strings below. -->
<string name="set_default_message_fmt">XLATE ME: For what players should the
wordlist %1$s be the default for new games? (The language %2$s will be
the default for both.)</string>
<!-- Additional text appended to text confirm_delete_dictf in the
wordlist delete confiration dialog in the case where the
wordlist to be deleted is NOT the last in its language. The
name of the language is substituted for %1$s. -->
<!-- text of confirmation dialog posted when the delete 'X' button
beside the listing of a wordlist is tapped. The name of the
wordlist is substituted for %1$s. Sometimes one of the two
strings below is appended. -->
<string name="settings_label">Nastavenie hry</string>
<string name="minutes_label">Minút v hre</string>
<!-- title of popup used to determine how words are handled that
are not in the wordlist used for the game (or player if using
different wordlists per player) -->
<string name="phonies_spinner_prompt">XLATE ME: How to handle \"phonies\"
(words not in wordlist)</string>
<string name="robot_smartest">XLATE ME: Smartest robot</string>
<string name="robot_smarter">XLATE ME: Smarter robot</string>
<!-- Three possible choices presented in the popup above -->
<string name="robot_smart">XLATE ME: Smart robot</string>
<!-- title of popup used to select how "smart" (how capable) the
robot player will be. -->
<string name="robot_spinner_prompt">XLATE ME: How smart is the robot player?</string>
<!--
############################################################
# :Menus:
# Wordlists screen menus
############################################################
-->
<!-- title of contextual menu item. If chosen it brings up a
dialog that offers to move the selected wordlist from its
current storage location to the other. This menuitem is
hidden if the selected wordlist is built in or if there is
only one possible storage location, e.g. if the device has no
SD card slot. -->
<string name="dicts_item_move">XLATE ME: Change storage location</string>
<!-- If you tap the download_dicts button and Android fails to
find and launch an app that's registered to handle http
downloads a Toast is posted with this message. -->
<!-- Used to describe wordlists that are in the Downloads
directory. Currently I don't look there so this is unused,
but I will eventually do so. This should be the same name as
the built-in Android web browser uses for the directory where
it saves files it downloads. -->
<string name="loc_downloads">XLATE ME: Downloads</string>
<!-- One of the strings used in the right column of the list of
installed wordlists to describe those that are part of
CrossWords and that cannot be uninstalled or moved.
loc_internal and loc_external are the other possible strings
in this column. -->
<string name="loc_builtin">XLATE ME: Built-in</string>
<string name="confirm_save_title">Potvrdiť uloženie</string>
<string name="confirm_save">Táto hra je rozohraná. Ak tieto zmeny uložíte, musí byť hra spustená znovu.
Chcete tieto zmeny uložiť alebo ich chcete zrušiť?</string>
<string name="hints_allowed">Povoliť nápovedu</string>
<!-- text of checkbox. If this checkbox is checked, games created
for network play will by default have the hint feature
enabled. -->
<string name="nethints_allowed">XLATE ME: Allow hints (networked)</string>
<string name="use_timer">Povoliť časovač</string>
<string name="show_arrow">Ukázať šipku</string>
<string name="show_arrow_summary">Slovo sa začne písať v smere šipky a od jejho umiestenia</string>
<!-- clarification of above -->
<string name="keep_screenon_summary">XLATE ME: Keep board screen on 10 mins</string>
<!-- Checkbox that when set keeps the device screen from dimming
if the board screen is what's displayed. This is to allow
users to think about a move without having to touch the
screen all the time.-->
<string name="keep_screenon">XLATE ME: Keep screen on</string>
<string name="explain_robot">Vysvetliť ťahy robota</string>
<string name="explain_robot_summary">Ukázať skóre po každom ťahu robota</string>
<string name="skip_confirm_turn">Preskočit potvrdenie ťahu</string>
<string name="skip_confirm_turn_summary">Neukazovať skóre po každom ťahu hráča</string>
<!-- explanation of the above -->
<string name="summary_sort_tiles">XLATE ME: Sort racks whenever new tiles
are added</string>
<!-- If this preference is checked, tiles in the rack will be
re-ordered alphabetically whenever tiles are added,
i.e. after ever move.-->
<string name="title_sort_tiles">XLATE ME: Sort new tiles</string>
<!-- If you click on the Play button without having entered a room
name you get an alert with this error message. -->
<!-- This button takes you to the normal Game Configure screen -->
<!-- This is the "hint" printed in light text in the empty player
name field -->
<!-- These four strings are displayed as step-by-step
instructions-->
<!-- ############################################################
# :Screens:
# RelayGameActivity screen
#
# This screen is a simple alternative to the Game Configure
# screen. You'll get it when you choose the list_item_config
# on certain unconfigured simple relay games (currently simple
# means they have 2 players. These days about the only way to
# get this screen is to create a relay game manually and to
# abort after making the room name empty. That is, this is
# left over from an older way of helping people connect, from
# before invitations.
# The dialog has a list of instructions, two text fields for
# room name and local player name, and two buttons.
############################################################
-->
<!-- This is the heading above the list of steps. The default
language is substituted for %1$s. -->
<!--
############################################################
# :Menus:
# Chat messages screen menu
############################################################
-->
<!-- This is the only menu item in the chat screen. Press it and
all the chat messages are erased. There is no effect on
other devices in the game: no "clear chat" message is
transmitted. -->
<string name="chat_menu_clear">XLATE ME: Clear history</string>
<!-- Text on the button that causes the contents of the
message-composition field to be sent. -->
<string name="chat_send">XLATE ME: Send</string>
<!-- Prefix for remote messages -->
<string name="chat_other_id">XLATE ME: Not me:\u0020</string>
<!-- Prefix for local messages -->
<string name="chat_local_id">XLATE ME: Me:\u0020</string>
<!-- ############################################################
# :Screens:
# Chat screen
#
# Shown when the chat button is pressed from the Board screen
# or when a chat message (as opposed to a move message) comes
# in from the relay. It displays a history of messages with
# slightly different colored backgrounds and with prefixes to
# indicate whether they are local or remote in origin.
############################################################
-->
<!-- title of the chat screen. The name of the current game is
substituted for %1$s. -->
<string name="chat_title_fmt">XLATE ME: %1$s message history</string>
<!-- Text of dialog asking user to confirm a move that exchanges
tiles (instead of forming a new word to earn points) -->
<string name="invite_chooser_email">XLATE ME: email</string>
<!-- When I've created the invitation, in text or html, I ask
Android to launch an app that can send it, typically an email
or messaging app. Android then asks the user to choose which
of the installed apps that can process the request he'd like
to have launched. This string is passed to Android and used
as the title of the dialog that presents that choice. -->
<string name="invite_chooser_fmt">XLATE ME: Send invitation via %1$s</string>
<!-- This is the body of the text version of the invitation. A URL
is created with parameters describing the game and
substituted for "%1$s".-->
<!-- This is the body of the html version of the invitation. A URL
is created with parameters describing the game and
substituted for "%1$s". (The funky \u003c and friends are
encodings for the greater-than and less-than symbols which
are not legal in xml strings.)-->
<string name="invite_htm_fmt">XLATE ME: \u003ca href=\"%1$s\"\u003ETap
here\u003c/a\u003E (or tap the full link below, or, if you already
have CrossWords installed, open the attachment) to accept my
invitation and join this game.
\u003cbr \\\u003E
\u003cbr \\\u003E
(full link: %1$s )
</string>
<!-- This is the subject line of the email/text sent to invite
someone to join a game. -->
<string name="invite_subject_fmt">XLATE ME: Let\'s play CrossWords (Room %1$s)</string>
<!-- When an invitation is sent, the user gets to choose between
plaintext and html formatting. These two strings are shown in the
two buttons in the dialog. -->
<!-- The invitation process begins with this query. The choice is
between html and plaintext formatting but I also provide some
explanation/guidance. -->
<!-- EXPLAIN ME -->
<!-- EXPLAIN ME -->
<!-- section separator (white-on-gray bar) for third section:
bluetooth games -->
<!-- Text of first of two buttons for new networked games. Tap
this and a game will be created, but you probably won't see
it immediately because an email or messaging app will be
launched to send your invitation. -->
<string name="newgame_invite">XLATE ME: Invite now</string>
<!-- This is the second of two descriptions on this screen. It
explains what networked games are and describes the two
buttons used to create them. -->
<!-- section separator (white-on-gray bar) for second section:
networked games -->
<!-- Text of first of two buttons for new standalone games. Tap
this and a new game will be created and opened. If the first
player is a robot it will immediately take its turn.-->
<!-- This is one of two descriptions on this screen. It explains
what standalone games are and describes the two buttons used
to create them. The name of the language of the default
wordlist is substituted in for %1$s. -->
<!-- ############################################################
# :Screens:
# New game screen
#
# This comes up when you tap the "new game" button on the
# main screen or the new game menuitem in the main screen's
# menu. It has descriptions and buttons for creating the two
# types of supported games, standalone and networked.
############################################################
-->
<!-- section separator (white-on-gray bar) for first section:
standalone games -->
<!-- This text is displayed as the "summary" for both of the
notify choices above, as extra information. (There could be
different strings if it makes more sense in your language.)
-->
<string name="notify_other_summary">XLATE ME: When opponent moves arrive</string>
<!-- When one or more new moves is found, should I vibrate the
device -->
<string name="notify_vibrate">XLATE ME: Vibrate</string>
<!-- When one or more new moves is found, should I play a
notification sound -->
<string name="notify_sound">XLATE ME: Play sound</string>
<!-- These are the possible values for the connect_frequency
setting presented as a drop-down list. -->
<!--
############################################################
# :Screens:
# Network game settings preference subscreen (within
# Preferences screen)
############################################################
-->
<!-- When there are networked games connecting using the relay,
CrossWords wakes up periodically to check if there are any
new moves available and fetches them. This controls how
frequently that check is done. -->
<!-- explanation of the above -->
<string name="network_behavior_summary">XLATE ME: Settings that apply to
networked games</string>
<string name="network_behavior">XLATE ME: Network game settings</string>
<!-- explanation of the above -->
<string name="hide_crosshairs_summary">XLATE ME: Do not visually indicate which board cell is touched</string>
<!-- If this preference is checked the "crosshairs" (vertical and
horzontal lines through the cell your finger is on that help
you tell where the app thinks you're actually tapping) will
not be shown. Some users have complained that this feature
is distracting, presumably because they're using tablets with
large enough screens that they always know where they're
tapping. -->
<string name="hide_crosshairs">XLATE ME: Disable crosshairs</string>
<!-- explanation of the above -->
<string name="peek_other_summary">XLATE ME: Tapping on scoreboard name shows
that player\'s tiles</string>
<!-- If this preference is checked, tapping on the scoreboard
entry for any player reveals that player's tiles and any
pending move (after asking for his password if one is set.)
This feature, which is disabled by default, is meant for the
case where serveral human players are sharing a device: it
might make sense for one to be able to study the board even
though it's not his turn e.g. while the player whose turn it
is is temporarily unable to play. -->
<string name="peek_other">XLATE ME: View tiles out-of-turn</string>
<string name="phonies_ignore">Ignorovať slovník</string>
<string name="phonies_warn">Varovať ak nie je v slovníku</string>
<string name="phonies_disallow">Zakázať ak nie je v slovníku</string>
<string name="menu_prefs">Predvolby</string>
<!-- If you choose the above option and have no networked games
you get this error message -->
<!-- Text of progress indicator shown while check is being conducted -->
<!-- Regardless of the setting of the connect_frequency
preference, checks the relay immediately for any moves for
networked games on this device and posts a notification if
any is downloaded. -->
<string name="gamel_menu_dicts">Slovníky</string>
<string name="prefs_defaults">Východzie nastavenie</string>
<string name="prefs_defaults_summary">Východzie nastavenie pre novú hru</string>
<!-- clarification of above -->
<string name="prefs_dicts_summary">XLATE ME: Default wordlists</string>
<!-- sub-preference for dictionaries (soon to be called "word lists") -->
<string name="prefs_dicts">XLATE ME: Wordlists</string>
<!-- Used to indicate that a preference is not enabled, i.e. not
part of the game and that the user should ignore it. -->
<!-- Label for the fourth "player name" preference (unused)-->
<string name="pref_player4_name">XLATE ME: Fourth player</string>
<!-- Label for the third "player name" preference (unused) -->
<string name="pref_player3_name">XLATE ME: Third player</string>
<!-- Label for the second "player name" preference (unused)-->
<string name="pref_player2_name">XLATE ME: Second player</string>
<!-- Label for the first "player name" preference -->
<string name="pref_player1_name">XLATE ME: First player</string>
<!-- clarification of the above -->
<string name="prefs_names_summary">XLATE ME: Default player names</string>
<!-- sub-preference title for editing default player names.
There's only enabled now, though.-->
<string name="prefs_names">XLATE ME: Player names</string>
<string name="default_dict">Slovník pre hru</string>
<!-- default new-game setting for handline phonies (words not
found in the word list) -->
<string name="default_phonies">XLATE ME: Handle phonies</string>
<!-- clarification on above -->
<string name="init_autojuggle_sum">XLATE ME: Randomly, for new games</string>
<!-- Will new games, on default, randomly rearrange the start
order of players. -->
<string name="init_autojuggle">XLATE ME: Juggle players</string>
<!-- clarification on hints_allowed, whether new NETWORKED games
will default to having the hint feature enabled(string
elsewhere in this file) -->
<string name="nethints_allowed_sum">XLATE ME: Enable hints for two-device games</string>
<!-- clarification on hints_allowed, whether new games will
default to having the hint feature enabled(string elsewhere
in this file) -->
<string name="hints_allowed_sum">XLATE ME: Enable the hint feature</string>
<!-- dictionary used by default for robot players when creating
new game -->
<string name="default_robodict">XLATE ME: Wordlist for robots</string>
<string name="board_size">Veľkosť hracej plochy</string>
<!-- clarification of above -->
<string name="hide_title_summary">XLATE ME: Hiding the game name lets the
board be slightly larger</string>
<!-- Checkbox that when set prevents showing a title bar in the
game board window to save space -->
<string name="hide_title">XLATE ME: Hide titlebar</string>
<!-- List the state of the game, "Game over" or "10 moves made"
etc. -->
<string name="game_summary_field_state">XLATE ME: Game state</string>
<!-- List names of opponents (summarized), e.g. "Game 2 (vs Kati)" -->
<string name="game_summary_field_opponents">XLATE ME: Opponent name[s]</string>
<!-- Put the language there, so it reads "Game 2 (English)" -->
<string name="game_summary_field_language">XLATE ME: Game language</string>
<!-- Put nothing in the summary space, so it just reads "Game 2" -->
<string name="game_summary_field_empty">XLATE ME: \u003cNothing\u003E</string>
<!-- Preference to control what's listed next to game name in the
first line of a game summary in the main games-list screen,
e.g., if the option is "Game Language", "English" in the
listing "Game 2 (English)"
The following strings beginning with "game_summary_field_" are
possible values -->
<string name="summary_field">XLATE ME: Include in game listing</string>
<!-- clarification of the above -->
<string name="prefs_appearance_summary">XLATE ME: Settings controlling
appearance</string>
<!--
############################################################
# :Screens:
# Appearances subscreen of Preferences screen
############################################################
-->
<!-- title of this sub-preference -->
<string name="prefs_appearance">XLATE ME: Appearance</string>
<string name="prefs_colors">Farby</string>
<string name="prefs_colors_summary">Upraviť farby hráčov a hracej plochy</string>
<string name="bonus_l2x">Dvojitá hodnota písmena</string>
<string name="bonus_l3x">Trojitá hodnota písmena</string>
<string name="bonus_w2x">Dvojitá hodnota slova</string>
<string name="bonus_w3x">Trojitá hodnota slova</string>
<!-- color of the "crosshairs", lines drawn vertically and
horizontally through the square the user is currently
touching in order to guide the fat-fingered (most of us) in
operations that require accurately selecting a single square
on the board.-->
<string name="clr_crosshairs">XLATE ME: Crosshairs color</string>
<string name="tile_back">Pozadie kamenňov</string>
<string name="empty">Prázdne pole/pozadie</string>
<!-- the color of text, e.g. "2L", shown on a bonus square on the
board -->
<string name="key_bonushint">XLATE ME: In-square bonus hint</string>
<!-- the background color of the area outside the board,
e.g. between entries in the scoreboard -->
<string name="background">XLATE ME: Board background</string>
<!-- When a game has been connected and the relay is notified that
a device in the game has deleted its part of the game, this
message is posted when you connect your end of it to the
relay. Once this happens there is no way to continue the
game so you might as well delete it (unless you're saving it
for its history etc.) -->
<string name="badwords_accept"> Chcete napriek tomu potvrdiť tento ťah?</string>
<string name="badwords_lost"> Ťah stratený.</string>
<string name="badwords_title">Neplatné slovo[á]</string>
<string name="ids_endnow">Určite chcete hru ihneď ukončiť?</string>
<string name="force_title">Vzdialený hráč[i]</string>
<string name="force_expl">Ako Server vyberte jedného alebo viacerých hráčov ktorí sa budú mocť
pripojiť ako Klient.</string>
<!-- Displayed as a "Toast" (mini window briefly displayed) if you
didn't choose a remote player and I was forced to pick one. I
always pick the first. -->
<string name="forced_consistent">XLATE ME: Modified first player.</string>
<string name="gameOver">Hra skončená</string>
<!-- <string name="moves_fmt">Bolo zahraných %1$d ťahov</string> -->
<!-- When you select the list_item_reset contextual menu, you are
asked to confirm. This is the text of the first button
("Cancel" is the second). -->
<string name="button_reset">XLATE ME: Reset</string>
<!-- When you select the gamel_menu_delete_all menuitem or
list_item_delete contextual menu, you are asked to confirm.
This is the text of the first button ("Cancel" is the
second). -->
<string name="button_delete">Vymazat</string>
<!-- about dialog stuff -->
<string name="about_copyright">Copyright (C) 1998-2022 Eric
House. Tento software je vydaný pod licenciou GNU Public License.</string>
<string name="about_web">Manuál a zdrojové kódy nájdete na:
http://xwords.sf.net. Hlásiť chyby, doporučiť vylepšenia, ponúknuť pomoc, atď.
môžete na email: eehouse@eehouse.org.</string>
<!-- fill this in other than in English -->
<string name="xlator">Slovenský preklad Tomáš Morkus</string>
<string name="sel_items_fmt">XLATE ME: Selected: %1$d</string>
<string name="slmenu_deselect_all">XLATE ME: Unselect all</string>
<string name="slmenu_select_all">XLATE ME: Select all</string>
<string name="lookup_title">XLATE ME: Word lookup</string>
<string name="not_again_studycopy">XLATE ME: The selected words will be
copied to the system clipboard. You can then paste them into any
app that supports pasting text, e.g. an email app.</string>
<string name="study_no_lists">XLATE ME: You have not yet saved any words
into a studylist.</string>
<string name="study_no_lang_fmt">XLATE ME: You have not yet saved any words
into a studylist for %1$s.</string>
<string name="study_langpick">XLATE ME: Your words for:</string>
<string name="studylist_title_fmt">XLATE ME: Studylist for %1$s</string>
<string name="add_done_fmt">XLATE ME: %1$s added to list</string>
<string name="slmenu_clear_sel">XLATE ME: Delete</string>
<string name="slmenu_copy_sel">XLATE ME: Copy to clipboard</string>
<string name="gamel_menu_study">XLATE ME: Studylist…</string>
<string name="summary_studyon">XLATE ME: Offer to add to and display lists
of words to remember</string>
<string name="title_studyon">XLATE ME: Enable studylists</string>
<string name="add_to_study_fmt">XLATE ME: Add %1$s to studylist</string>
<string name="no_market">XLATE ME: Google Play app not found</string>
<string name="menu_rateme">XLATE ME: Rate CrossWords</string>
<string name="pct_suffix">XLATE ME: \u0020pct.</string>
<string name="button_go_settings">XLATE ME: Launch Settings</string>
<string name="enable_nfc">XLATE ME: NFC is turned off on this device. You
can use the Android Settings app to turn it on .</string>
<string name="board_menu_invite">XLATE ME: Invite</string>
<string name="cur_menu_marker_fmt">XLATE ME: %1$s (in use)</string>
<!-- <string name="summary_thumb_enabled">Display snapshots of games</string> -->
<string name="dropped_dupe">XLATE ME: Invitation received but ignored: it
has already been used to create a game.</string>
<string name="thumb_off">XLATE ME: Disabled</string>
<string name="summary_thumbsize">XLATE ME: Thumbnail size</string>
<string name="not_again_backclears">XLATE ME: The back button clears any
selection instead of exiting. Hit it again to exit the
app.</string>
<string name="not_again_newselect">XLATE ME: Tapping a game opens it.\n\nYou
can instead tap the icons at the left to select or deselect games,
then act on selected games, e.g. to delete them, using the menu or
\"Actionbar.\"</string>
<string name="change_group">XLATE ME: Move selected games to:</string>
<string name="square_tiles_summary">XLATE ME: Even if they can be taller</string>
<string name="square_tiles">XLATE ME: Square rack tiles</string>
<string name="button_reconnect">XLATE ME: Reconnect</string>
<!-- Button shown in game over dialog triggering creation of new
game with the same players and parameters as the one that
just ended. -->
<string name="button_rematch">XLATE ME: Rematch</string>
<string name="cannot_delete_default_group_fmt">XLATE ME: The group for new games, %1$s,
cannot be deleted.</string>
<string name="rename_group_label">XLATE ME: Change the name of this group to:</string>
<string name="group_new_games">XLATE ME: New games</string>
<string name="group_cur_games">XLATE ME: My games</string>
<string name="list_group_movedown">XLATE ME: Move down</string>
<string name="list_group_moveup">XLATE ME: Move up</string>
<string name="list_group_default">XLATE ME: Put new games here</string>
<string name="list_group_rename">XLATE ME: Rename</string>
<string name="list_group_delete">XLATE ME: Delete</string>
<string name="newgroup_label">XLATE ME: Name your new group:</string>
<string name="download_path_title">XLATE ME: Downloads Directory</string>
<string name="default_loc_summary">XLATE ME: (Not in external/sdcard memory)</string>
<string name="default_loc">XLATE ME: Store wordlists internally</string>
<string name="download_failed">XLATE ME: Download unsuccessful</string>
<string name="download_done">XLATE ME: Download finished</string>
<string name="button_decline">XLATE ME: Decline</string>
<string name="invite_dict_missing_body_noname_fmt">XLATE ME: You have been
invited to play CrossWords using the wordlist %2$s (for play in
%3$s), but it is not installed. Would you like to download the
wordlist?</string>
<string name="invite_dict_missing_body_fmt">XLATE ME: %1$s has invited you to
play CrossWords using the wordlist %2$s (for play in %3$s), but it
is not installed. Would you like to download the wordlist or
decline the invitation?</string>
<string name="invite_dict_missing_title">XLATE ME: Missing wordlist</string>
<string name="missing_dict_detail">XLATE ME: Required wordlist missing</string>
<string name="missing_dict_title">XLATE ME: Game invitation pending</string>
<!-- Shown in toast when relaunching after switching dicts -->
<string name="reload_new_dict_fmt">XLATE ME: Reloading game with %1$s</string>
<string name="inform_dict_download">XLATE ME: \u0020(You will have to download it
first.)</string>
<!-- -->
<string name="inform_dict_diffdict_fmt">XLATE ME: You are using the wordlist
%1$s but the game host is using %2$s. Would you like to use %3$s
too?</string>
<string name="inform_dict_title">XLATE ME: Wordlist mismatch</string>
<!-- -->
<string name="inform_dict_diffversion_fmt">XLATE ME: You and the host of this
game are using different versions of the wordlist %1$s.</string>
<!-- Used in formatting final scores display -->
<!-- Used in formatting final scores display -->
<!-- -->
<string name="new_app_avail">XLATE ME: Tap to download and install</string>
<!-- -->
<string name="new_app_avail_fmt">XLATE ME: New version of %1$s</string>
<!-- -->
<string name="new_dict_avail_fmt">XLATE ME: Tap to update %1$s</string>
<!-- -->
<string name="new_dict_avail">XLATE ME: New wordlist available</string>
<string name="checkupdates_none_found">XLATE ME: Everything is up-to-date.</string>
<!-- -->
<string name="gamel_menu_checkupdates">XLATE ME: Check for updates</string>
<!-- -->
<string name="warn_sms_disabled">XLATE ME: Play via SMS is currently
disabled, so no moves will be sent for this game. (If you want to
enable play via SMS, go to Settings-&gt;Network game settings.)
</string>
<!-- -->
<string name="confirm_sms_willpay">XLATE ME: Yes: I\'ll pay all carrier charges</string>
<!-- -->
<string name="confirm_sms_unlimited">XLATE ME: Yes: I have unlimited texting</string>
<!-- -->
<string name="confirm_sms_leave">XLATE ME: No: leave disabled</string>
<!-- -->
<string name="confirm_sms_prompt">XLATE ME: Enable play via SMS?</string>
<!-- -->
<string name="confirm_sms_expl">XLATE ME: Warning: This feature is meant for
phones with unlimited texting plans. Once you enable it dozens of
SMS (text) messages will be sent (invisibly) for each game
played. If you don\'t have an unlimited plan your carrier may
charge you for each and every message!\n\nShould play via SMS be
enabled?</string>
<!-- -->
<string name="confirm_sms_title">XLATE ME: Confirm your SMS plan</string>
<!-- -->
<string name="enable_sms_summary">XLATE ME: Only if you have unlimited texting!</string>
<!-- -->
<string name="enable_sms">XLATE ME: Allow games via SMS</string>
<!-- -->
<!-- -->
<!-- -->
<string name="connstat_relay">XLATE ME: internet/relay</string>
<!-- -->
<string name="connstat_noreceipt">XLATE ME: No messages have been received.</string>
<!-- -->
<string name="connstat_lastreceipt_fmt">XLATE ME: Last receipt was %1$s</string>
<!-- -->
<string name="connstat_lastother_unsucc_fmt">XLATE ME: (Last successful send was
%1$s)</string>
<!-- -->
<string name="connstat_lastother_succ_fmt">XLATE ME: (Last failure was %1$s)</string>
<!-- -->
<string name="connstat_lastsend_fmt">XLATE ME: Last send was %1$s (%2$s)</string>
<!-- -->
<string name="connstat_unsucc">XLATE ME: unsuccessful</string>
<!-- -->
<string name="connstat_succ">XLATE ME: successful</string>
<!-- -->
<string name="game_list_tmp">XLATE ME: Building game summary…</string>
<!-- board menu for small devices only -->
<string name="board_menu_dict">XLATE ME: Browse wordlist</string>
<!-- -->
<!-- -->
<string name="menu_chat">XLATE ME: Chat</string>
<!-- -->
<!-- -->
<string name="menu_flip">XLATE ME: Flip board</string>
<!-- -->
<string name="menu_juggle">XLATE ME: Juggle rack</string>
<!-- -->
<string name="board_menu_undo_current">XLATE ME: Undo/Redo</string>
<!-- -->
<string name="menu_hint_next">XLATE ME: Next hint</string>
<!-- -->
<string name="menu_hint_prev">XLATE ME: Prev hint</string>
<!-- -->
<string name="remote_undone">XLATE ME: Remote device undid a turn.</string>
<!-- -->
<string name="warn_unlimited">XLATE ME: Are you certain this number is on an
account with unlimited texting? Click cancel if you are not.</string>
<!-- -->
<string name="summary_conn_sms_fmt">XLATE ME: Game in play with %1$s</string>
<!-- -->
<!-- -->
<!-- -->
<!-- -->
<!-- -->
<string name="get_sms_number">XLATE ME: Enter phone number:</string>
<!-- -->
<string name="empty_sms_inviter">XLATE ME: Phone list is empty. Use the
\"Import contact\" button to add people you want to
invite, the + button to enter numbers directly.</string>
<!-- -->
<string name="warn_nomobile_fmt">XLATE ME: The number %1$s for %2$s is not
a \"mobile\" number. Import anyway?</string>
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<string name="button_sms_add">XLATE ME: Import contact</string>
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<string name="new_name_body_fmt">XLATE ME: %1$s has invited you to play</string>
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<string name="button_invite">XLATE ME: Invite checked</string>
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<string name="bt_fail_fmt">XLATE ME: Bluetooth sends to %1$s have failed too many
times. Re-open the game to try again.</string>
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<string name="bt_resend_fmt">XLATE ME: Bluetooth send to %1$s failed; retry %3$d in
%2$d seconds.</string>
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<string name="bt_bad_proto_fmt">XLATE ME: CrossWords on %1$s wrong version for
Bluetooth play.</string>
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<string name="new_bt_body_fmt">XLATE ME: Paired device %1$s has invited you to
play</string>
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<string name="summary_conn">XLATE ME: Game in play</string>
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<string name="summary_gameover">XLATE ME: Game over</string>
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<string name="summary_wait_guest">XLATE ME: Unconnected</string>
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<string name="summary_wait_host">XLATE ME: Waiting for connection[s]</string>
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<string name="bt_pick_clear_button">XLATE ME: Remove checked</string>
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<string name="email_body_rev_fmt">XLATE ME: (If relevant, please include the
version: \"%1$s\"; and make/model of your phone or
tablet.)</string>
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<string name="email_author_chooser">XLATE ME: Send comment via</string>
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<string name="email_author_subject">XLATE ME: Comment about CrossWords</string>
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<string name="board_menu_file_email">XLATE ME: Email author</string>
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<string name="max_len">XLATE ME: Max length</string>
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<string name="min_len">XLATE ME: Min length</string>
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<string name="not_again_browseall">XLATE ME: This button opens the wordlist
browser on the wordlist of your choice.</string>
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<string name="not_again_browse">XLATE ME: This button opens the wordlist
browser on the current player\'s wordlist.</string>
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<string name="pick_faceup">XLATE ME: Pick tiles face-up</string>
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<string name="button_move">XLATE ME: Move</string>
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<string name="not_again_lookup">XLATE ME: This button lets you look up the
words just played online. (Note that not all languages are
supported yet.)</string>
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<string name="board_menu_pass">XLATE ME: Pass</string>
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<string name="pick_url_title_fmt">XLATE ME: Look up %1$s at</string>
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<string name="button_done_fmt">XLATE ME: Done with %1$s</string>
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<string name="button_done">XLATE ME: Done</string>
<string name="title_lookup_study">XLATE ME: Tap to look up or study</string>
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<string name="title_lookup">XLATE ME: Tap to look up</string>
<string name="button_lookup_study_fmt">XLATE ME: Look up/study %1$s</string>
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<string name="button_lookup_fmt">XLATE ME: Look up %1$s</string>
<string name="button_lookup_study">XLATE ME: Look up/study words</string>
<!-- New strings that need to be documented and found a home
above. -->
<string name="button_lookup">XLATE ME: Look up words</string>
<!-- text of button in About CrossWords dialog summoning above
dialog -->
<string name="changes_button">XLATE ME: Recent changes</string>
<!-- text of dialog showing the set of changes made since the last
release -->
<string name="changes_title">XLATE ME: Recent changes</string>
<!-- Another paragraph giving credit for work done other than by
Eric House and translators -->
<string name="about_credits">XLATE ME: Toolbar icons by Sarah Chu.</string>
<string name="no_dict_title">Slovník sa nenašiel</string>
<!-- This is an alternative message presented when there's also
the option of downloading another wordlist. Game name,
wordlist name and language are substituted in. -->
<string name="no_dict_subst_fmt">XLATE ME: Unable to open game \"%1$s\" because
wordlist %2$s not found. (It may have been deleted, or stored
on an external card that is no longer available.) You can
download a replacement or substitute another %3$s
wordlist.</string>
<!-- If the missing wordlist is discovered when trying to open the
game, we have more options. If there's another wordlist in
the same language, we can offer to substitute without needing
to download. Otherwise the user must choose between
downloading and not opening the game. This first message
takes wordlist name and language substituted in for %1$ and
%2$ -->
<string name="no_dict_fmt">XLATE ME: You need to download a replacement %2$s
wordlist before you can open game \"%1$s\". (The original may have
been deleted or stored on an external card that is no longer
available.)</string>
<!-- The only button available when the above message is displayed -->
<string name="button_close_game">XLATE ME: Close game</string>
<!-- If the wordlist disappears mid-game there are no choices,
just an explanation and this button, after which the game
closes. -->
<string name="button_download">Nahrať</string>
<!-- If substituting an existing same-language wordlist by
choosing button_substdict user gets to choose from a list of
wordlists. This is the title of that list. -->
<string name="subst_dict_title">XLATE ME: Substitute wordlist (wordcount)</string>
<!-- Text of button allowing user to choose to open with a
different (but same-language wordlist) -->
<string name="button_substdict">XLATE ME: Substitute</string>
<string name="msg_ask_password_fmt">Heslo pre \"%1$s\":</string>
<!-- When a move is fetched from the relay a Notification is
posted. These are its title, which appears in the top bar of the
device, and the body that appears when you pull the notifications
down. -->
<!-- used to create default player names. Number between 1 and 4
is substituted -->
<string name="player_fmt">Hráč %1$d</string>
<!-- used to create default names of games (when user has not
named them.) -->
<string name="game_fmt">Hra %1$d</string>
<string name="red">Červená</string>
<string name="green">Zelená</string>
<string name="blue">Modrá</string>
<!-- clarification of the above -->
<string name="prefs_behavior_summary">XLATE ME: Settings controlling app behavior</string>
<!--
############################################################
# :Screens:
# Behavior preference subscreen (within Preferences screen)
############################################################
-->
<!-- title of this sub-preference -->
<string name="prefs_behavior">XLATE ME: Behavior</string>
<string name="initial_player_minutes">Trvanie hry v minutách</string>
</resources>