mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-08 05:24:39 +01:00
0750ce5bf4
Updated by "Cleanup translation files" hook in Weblate. Translation: Crosswords/Android Translate-URL: https://hosted.weblate.org/projects/xwords/android/
1201 lines
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65 KiB
XML
1201 lines
No EOL
65 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
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<!-- Text of menuitem in main games-list screen's menu -->
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<!-- Used to format game name plus some other information as the
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one-line summary for each game in the main screen. The name
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of the game is substituted for %1$s. Something else
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(language, player names, etc), is substituted for %2$s. This
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does not require translation unless the parentheses or
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ordering is wrong for your language.-->
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<string name="str_game_name_fmt">XLATE ME: %1$s (%2$s)</string>
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<!-- Games list screen menuitem text for creating a new group -->
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<string name="list_item_config">Konfigurovať</string>
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<!-- pulls up dialog to change the group of the selected game -->
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<string name="list_item_move">XLATE ME: Move to group…</string>
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<!-- pulls up dialog to rename (change name of) the selected game -->
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<string name="list_item_rename">XLATE ME: Rename…</string>
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<string name="list_item_delete">Vymazať</string>
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<string name="list_item_copy">Kopírovať</string>
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<!-- Text of confirmation dialog posted when list_item_reset menu
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is selected -->
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<!-- text within rename dialog (triggered by selecting
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list_item_rename) -->
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<string name="rename_label">XLATE ME: Change the name of this game to:</string>
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<!-- -->
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<!-- Title of dialog for renaming game (triggered by selecting
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list_item_rename) -->
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<!-- If you try to copy a networked game you get this error
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message. -->
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<string name="no_copy_network">XLATE ME: Games that have already connected
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to the relay cannot be copied. Use \"New from\" for a
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ready-to-play copy with all the same settings.</string>
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<string name="list_item_reset">Vynulovať</string>
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<string name="list_item_new_from">Nová hra podľa vzoru</string>
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<string name="play">Hrať hru</string>
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<string name="title_game_config_fmt">Konfigurovať %1$s</string>
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<!-- text of checkbox at top of dialog allowing to unlock in-play
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game to make changes -->
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<string name="game_locked">XLATE ME: Lock settings</string>
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<!-- title for popup list of langugages from which user picks -->
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<string name="title_langs_list">XLATE ME: Languages (based on installed
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wordlists)</string>
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<!-- alternate window title used when game is networked -->
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<string name="title_gamenet_config_fmt">XLATE ME: %1$s settings (networked)</string>
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<string name="title_prefs">Predvoľby CrossWords</string>
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<!-- Text of confirmation dialog for above -->
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<string name="confirm_revert_all">XLATE ME: Are you sure you want to restore
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all settings to their original values?</string>
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<!-- Second menu item. Reverts only the colors to their
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default/original values -->
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<string name="button_revert_colors">XLATE ME: Restore colors</string>
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<!-- Text of confirmation dialog for above -->
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<string name="confirm_revert_colors">XLATE ME: Are you sure you want to
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restore all color settings to their original values?</string>
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<!--
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############################################################
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# :Menus:
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# Preferences screen menus
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#
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# There are two menuitems availble via the menu key from this
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# screen
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############################################################
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-->
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<!-- text of first menu item. Will revert all preferences to
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their default/original values -->
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<string name="button_revert_all">XLATE ME: Restore all</string>
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<string name="button_yes">Áno</string>
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<string name="button_no">Nie</string>
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<string name="button_save">Uložiť</string>
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<string name="button_discard">Zrušiť</string>
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<!-- Shown in the main screen when you launch CrossWords from an
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invitation (received in email or messaging app, say) and
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there's already a game running that matches that invitation.
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It's to prevent you from opening multiple games and getting
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confused. But some people who play together all the time use
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the same room name over and over so they'll get this warning
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and it's harmless to ignore it. -->
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<!-- Used for a button when informing user that his attempt to
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connect to the relay failed because the room named does not
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exist. (I believe this no longer occurs.) -->
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<string name="button_retry">XLATE ME: Retry</string>
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<string name="player_label">Meno:</string>
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<!-- If the dropdown is selected, this is the title displayed
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above the list of selectable items. The language the game
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will use is substituted in for "%1$s". -->
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<string name="dicts_list_prompt_fmt">XLATE ME: Installed wordlists (in %1$s)</string>
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<!-- label for dropdown by which wordlist is chosen that this
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player will use. The language the game will use (which
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constrains the choice of wordlists) is substituted in for
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"%1$s". -->
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<string name="dict_lang_label_fmt">XLATE ME: Wordlist (in %1$s)</string>
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<string name="info_title">Pre vašu informáciu...</string>
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<string name="query_title">Otázka...</string>
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<!--
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###########################################################
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# :Dialogs:
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# About dialog
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#
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# Dialog giving copyright and other basic info about # the app
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###########################################################
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-->
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<!-- Welcome dialog text -->
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<string name="default_name_message">XLATE ME: Thanks for installing
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CrossWords!\n\nFeel free to enter your name here. It will be used
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when creating new games. (You can change it later in the \"New
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game default\" section of Settings.)</string>
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<!--
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###########################################################
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# :Dialogs:
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# Welcome dialog
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#
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# Shown the first time a user launches CrossWords (and
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# again only if the preference for default first user
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# name is cleared). Its purpose is to encourage him to
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# enter the name of the most common non-robot player on
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# this device.
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###########################################################
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-->
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<!-- Welcome dialog title -->
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<string name="default_name_title">XLATE ME: Welcome</string>
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<!-- Shown when you first pick the list_item_new_from menuitem -->
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<string name="not_again_newfrom">XLATE ME: Create a new ready-to-play game
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using all the settings from this one. That is, treat this game
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as a template.</string>
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<!-- Shown when the board screen is visible and it's just become
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another players turn. The idea is to give a hint about how to
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find out about recent moves. -->
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<string name="not_again_turnchanged">XLATE ME: The player whose turn it is
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is drawn large in the scoreboard.\n\nHold your finger on a name in
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the scoreboard to get details about that player\'s most recent
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move.</string>
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<!-- This is not currently shown -->
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<!-- <string name="not_again_dicts">CrossWords wordlists, which are -->
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<!-- just compressed lists of words plus tile information, determine -->
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<!-- what language a game is played in and how \"smart\" the robot -->
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<!-- is. You can download different sized wordlists in many -->
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<!-- languages here. Email me at eehouse@eehouse.org for information -->
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<!-- on building and installing your own wordlists.</string> -->
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<!-- Shown the first time the board arrow is drawn on the current
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Board screen. The idea is that you're tapping around
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figuring out how to play and when you tap an empty cell the
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arrow appears. This explains it. -->
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<string name="not_again_arrow">XLATE ME: Moving tiles to the board:\nYou can
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drag tiles between the rack and the board, or you can tap an
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empty square to place the board arrow. Rack tiles you tap will
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replace the arrow (moving it one square in the direction it
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points.) Tap the arrow once to change its orientation; a second
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time, to hide it. A checkbox in the Appearance section of
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Settings will hide it permanently.</string>
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<!-- This is shown in the Board screen when you successfully
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connecting a game to the relay and are the last device in the
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game to do so, i.e. the game is now complete and you should
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expect play to begin. -->
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<!-- This is shown in the Board screen when you successfully
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connecting a game to the relay and are not the first device
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in the game but not the last either. So it will only occur
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for games with more than two devices, which are rare. -->
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<!-- This is shown in the Board screen when you successfully
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connect a game to the relay and are the first device in the
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game to do so. -->
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<!-- Shown in the Game configure screen when the game_locked
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checkbox is checked and you uncheck it. -->
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<string name="not_again_unlock">XLATE ME: This game is in play. Some
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settings, e.g. the number of players, cannot be changed without
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restarting it. When you leave this page you will have a chance
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to discard changes to avoid a restart.</string>
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<!-- This is shown when you choose the board_menu_done menu item.
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It's to let you know that there's a shortcut that does almost
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the same thing. -->
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<string name="not_again_done">XLATE ME: Tapping the \"pts\" counter that
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appears at the right end of the rack is the easiest way to
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commit a move.</string>
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<!-- Shown when you tap the values button on the toolbar of the
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main Board screen. This is intended to allow players to
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remind themselves how much played tiles are worth while
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planning a move. -->
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<string name="not_again_values">XLATE ME: This button changes whether the
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board shows letters on placed tiles or their point values.
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Use it to remind yourself what a tile is worth.</string>
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<!-- Shown when you tap the chat button on the toolbar of the
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main Board screen -->
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<string name="not_again_chat">XLATE ME: This button opens the screen for
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messaging between devices in this game. Messages will be kept
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until you delete the game that contains them.</string>
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<!-- Shown when you tap the undo/redo button on the toolbar of the
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main Board screen -->
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<string name="not_again_undo">XLATE ME: This button undos or redoes the
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current turn.</string>
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<!-- Shown when you tap the zoom (+/-) button on the toolbar of
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the main Board screen -->
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<!-- Shown when you tap the flip button on the toolbar of the main
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Board screen -->
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<string name="not_again_flip">XLATE ME: This button flips the board across a
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diagonal axis.</string>
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<!-- Shown when you tap the juggle button on the toolbar of the
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main Board screen -->
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<string name="not_again_juggle">XLATE ME: This button randomly rearranges
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tiles in the rack.</string>
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<!-- Shown when you tap the next hint button on the toolbar of the
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main Board screen -->
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<string name="not_again_hintnext">XLATE ME: This button shows all possible
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moves in descending order (using tiles to the right of the rack
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divider.)</string>
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<!-- Currently not used -->
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<!-- <string name="not_again_newgame">The new game you have created has -->
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<!-- two players. Player 1 is a robot; Player 2 is you. Tap the game -->
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<!-- to play; long-tap (hold your finger on the game) to change its -->
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<!-- settings or for other options.</string> -->
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<!-- Shown when you tap the Previous Hint button on the toolbar of
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the main Board screen -->
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<string name="not_again_hintprev">XLATE ME: This button shows all possible
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moves in ascending order (using tiles to the right of the rack
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divider.)</string>
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<string name="not_again_trading_menu">XLATE ME: Use the menu or action bar
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to commit your turn or exit exchange mode.</string>
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<string name="not_again_trading_buttons">XLATE ME: Use the buttons to
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commit your turn or exit exchange mode.</string>
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<!-- Shown when the user chooses the "board_menu_trade" menu -->
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<string name="not_again_trading">XLATE ME: You are entering tile-exchange
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mode.\n\nTap tiles to add/remove them from the set to be
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exchanged.\n\n</string>
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<!-- The following strings (all whose names start with
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"not_again") appear in the New user info dialog.
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-->
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<!-- shown when user chooses the gamel_menu_checkmoves menu -->
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<!-- Text for button in new-user-info dialog with title just
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above. -->
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<string name="button_notagain">XLATE ME: Do not show again</string>
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<!--
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###########################################################
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# :Dialogs:
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# New user info dialog
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#
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# This dialog pops up in places I think new users need an
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# explanation of something. It always has a button allowing
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# the user to say he doesn't need to see it again.
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###########################################################
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-->
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<!-- Title of New user info dialog-->
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<string name="newbie_title">XLATE ME: New user info</string>
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<string name="tiles_left_title">Zostávajúce kamene</string>
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<string name="counts_values_title">Počty a hodnoty kameňov</string>
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<string name="history_title">História hry</string>
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<string name="finalscores_title">Celkové skóre</string>
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<!-- system menu for main board view -->
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<string name="board_menu_done">Ukončiť ťah</string>
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<string name="board_menu_trade">Vymeniť</string>
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<!-- Undos the last *committed* turn. Note that this is different
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from the undo button that undoes or redoes an in-progress
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not-yet-committed turn. This is disabled for networked
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games.-->
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<string name="board_menu_undo_last">XLATE ME: Undo last</string>
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<string name="board_menu_tray_show">XLATE ME: Show rack</string>
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<!-- hide and shows the tray. On devices where there is enough
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room for the full board and tray to be shown then hiding the
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tray just "turns it over", i.e. shows tiles with '?'
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characters.-->
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<string name="board_menu_tray_hide">XLATE ME: Hide rack</string>
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<string name="board_submenu_game">Hra</string>
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<string name="board_menu_game_counts">Počty a hodnoty</string>
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<string name="board_menu_game_left">Zostávajúce kamene</string>
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<string name="board_menu_game_history">História hry</string>
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<string name="board_menu_game_final">Celkové skóre</string>
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<string name="board_menu_game_resign">XLATE ME: Resign</string>
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<string name="board_menu_game_resend">Preposlať správy</string>
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<string name="board_menu_file_about">O CrossWords</string>
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<!--
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############################################################
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# :Menus:
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# Context menu for main games-list screen
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############################################################
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-->
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<!-- title of contextual menu. Name of the selected game is
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substituted in. -->
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<!-- returned by util_getUserString -->
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<!--string name="str_robot_moved">Robot uskutočnil tento ťah:</string-->
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<string name="strs_values_header_fmt">%1$s počet/hodnota:\n</string>
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<string name="strd_remaining_tiles_add_fmt">+ %1$d [všetky zostávajúce kamene]</string>
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<string name="strd_unused_tiles_sub_fmt">- %1$d [nepoužité kamene]</string>
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<string name="strd_time_penalty_sub_fmt"> - %1$d [čas]</string>
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<string name="strs_move_across_fmt">ťah (od %1$s naprieč)</string>
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<string name="strs_move_down_fmt">ťah (od %1$s dolu)</string>
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<string name="strs_tray_at_start_fmt">Zásobník pri štarte: %1$s</string>
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<string name="strss_traded_for_fmt">Vymenil %1$s za %2$s.</string>
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<string name="str_phony_rejected">Nepovolené slovo; ťah stratený!</string>
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<string name="strd_cumulative_score_fmt">Celkové skóre: %1$d</string>
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<!-- Used in formatting remote player move summaries -->
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<string name="str_remote_moved_fmt">XLATE ME: Remote player %1$s made this
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move:\u0020</string>
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<string name="strs_new_tiles_fmt">Nové kamene: %1$s</string>
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<!-- Used in formatting reports of trades (exchanges of tiles).
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Number of tiles traded is substituted for %1$d-->
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<string name="str_commit_confirm">Potvrdiť tento ťah?\n</string>
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<!-- Used to separate names of players when listing them on one
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line in a game summary. The \u0020 is a space in xml. -->
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<string name="vs_join">XLATE ME: \u0020vs.\u0020</string>
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<!-- Used, with remote player's name substituted for %1$s, to
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indicate that the player is remote. -->
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<string name="str_nonlocal_name_fmt">XLATE ME: %1$s (remote)</string>
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<string name="str_bonus_all">Bonus za využitie všetkých kameňov: 50\n</string>
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<string name="strd_turn_score_fmt">Skóre za ťah: %1$d\n</string>
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<!-- text of dialog shown when the menu item board_menu_undo_last
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is chosen. -->
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<string name="confirm_undo_last">XLATE ME: Are you sure you want to undo the
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last committed turn? (There is no redo option.)</string>
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|
<!-- First line in the remaining tiles dialog (reached by tapping
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the number at left end of the scoreboard) -->
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|
<!-- error messages -->
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<string name="str_tiles_not_in_line">Kamene musia ležať v jednom rade.</string>
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<string name="str_no_empties_in_turn">Medzi kameňmi nesmie byť žiadne prázdne políčko.</string>
|
|
<string name="str_two_tiles_first_move">V prvom ťahu musíte umiestniť dva alebo viacej kameňov.</string>
|
|
<string name="str_tiles_must_contact">Nové kamene musia naväzovať na už položené kamene (alebo sa s nimi krížiť).</string>
|
|
<string name="str_not_your_turn">To nemôžete spraviť; nie je to váš ťah!</string>
|
|
<string name="str_no_peek_robot_tiles">Nenakúkajte na kamene robota!</string>
|
|
<string name="str_too_few_tiles_left_to_trade">Zostáva príliž málo kameňov na výmenu.</string>
|
|
<string name="str_cant_undo_tileassign">Priradenie kameňa nemôže byť vrátené spät.</string>
|
|
<string name="str_cant_hint_while_disabled">Pre túto hru je zakázaná nápoveda. Pre novú hru ju môžete povoliť v Predvolbách.</string>
|
|
<string name="str_no_peek_remote_tiles">Nenakúkajte na kamene vzdialeného hráča!</string>
|
|
<string name="str_reg_unexpected_user">Odmietnutý pokus o registráciu neočakávaného hráča(ů)</string>
|
|
<string name="str_server_dict_wins">Konflikt medzi slovníkmi Servera a Klienta; Platí vždy slovník Servera.</string>
|
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<string name="downloading_dict_fmt">Nahrávam slovník CrossWords %1$s...</string>
|
|
<string name="str_reg_server_sans_remote">Aspoň jeden hráč musí byť označený ako \"Vzdialený\" aby ste mohli hru spustiť ako Server.</string>
|
|
<string name="remote_label">Hráč klient</string>
|
|
<string name="robot_label">Hráč robot</string>
|
|
<string name="robot_name_fmt">%1$s (robot)</string>
|
|
<!-- Final state: game is over. -->
|
|
<!-- Third state: enough devices have connected in the room to
|
|
form a complete game. We'll be in this state as long as the
|
|
game exists. -->
|
|
<!-- Second state: has been assigned to a room on the relay
|
|
(meaning the network is working) but there are not yet as
|
|
many players as expected: the game is not complete and play
|
|
cannot happen. -->
|
|
<!-- The display of each networked game includes one of three
|
|
states it can be in in the process of connecting to the
|
|
relay. These next three strings are used to create those
|
|
three. -->
|
|
<!-- First state: is configured to use a room but has not yet
|
|
contacted the relay and been assigned that room. -->
|
|
<!-- Used as a substitute for the names of remote players when
|
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they aren't available yet because the connection is not
|
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complete. Displayed in the lists of players found in each
|
|
game listing. -->
|
|
<string name="missing_player">XLATE ME: (not here yet…)</string>
|
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<string name="guest_name">(hráč klient)</string>
|
|
<string name="password_label">Heslo</string>
|
|
<!-- Text of "toast" shown when a game is notified by the relay
|
|
that all expected players have registered. At this point
|
|
play can begin. -->
|
|
<!-- Text of "toast" (mini window briefly displayed) shown when a
|
|
game first connects to the relay. The three substitutions
|
|
are the device's order within the game (e.g. 2), the name of
|
|
the room, and how many additional players have not yet
|
|
registered with the relay in this game. This should be seen
|
|
only once per game. -->
|
|
<!-- Short for "points", this is shown at the right end of the
|
|
tray in place of the first tile placed along with the points
|
|
the current move would earn if committed. -->
|
|
<string name="pts">XLATE ME: pts</string>
|
|
<!-- Most users create games with only two players, which is the
|
|
default, but CrossWords supports up to four. When I'm using
|
|
the above string to encourage the opener of a game missing
|
|
players to invite, IF the number of missing players is
|
|
greater than one this text is appended to the above. -->
|
|
<!-- displayed when you long-tap a scoreboard entry and there's no
|
|
most recent score to show -->
|
|
<string name="no_moves_made">XLATE ME: (No moves yet)</string>
|
|
<!-- Bonus value hint that's displayed in gray text in the colored
|
|
bonus square. Triple-word -->
|
|
<string name="bonus_w3x_summary">XLATE ME: 3W</string>
|
|
<!-- Bonus value hint that's displayed in gray text in the colored
|
|
bonus square. Triple-letter -->
|
|
<string name="bonus_l3x_summary">XLATE ME: 3L</string>
|
|
<!-- Bonus value hint that's displayed in gray text in the colored
|
|
bonus square. Double-word -->
|
|
<string name="bonus_w2x_summary">XLATE ME: 2W</string>
|
|
<!-- Bonus value hint that's displayed in gray text in the colored
|
|
bonus square. Double-letter -->
|
|
<string name="bonus_l2x_summary">XLATE ME: 2L</string>
|
|
<string name="entering_trade">XLATE ME: Tap tiles to select…</string>
|
|
<string name="button_trade_cancel">XLATE ME: Cancel trade</string>
|
|
<!--
|
|
############################################################
|
|
# :Screens:
|
|
# Board screen
|
|
#
|
|
#
|
|
# (an open game, with the 15x15 grid of # squares, letters
|
|
# played etc., is displayed here)
|
|
############################################################
|
|
-->
|
|
<!-- Buttons shown at bottom when board is in exchange mode,
|
|
i.e. after user has picked board_menu_trade menu item -->
|
|
<string name="button_trade_commit">XLATE ME: Commit trade</string>
|
|
<string name="player_edit_title">Hráč</string>
|
|
<string name="players_label_standalone">Hráči</string>
|
|
<string name="button_add_player">Pridať hráča</string>
|
|
<string name="button_juggle_players">Prehodiť hráča</string>
|
|
<!-- If the query returns no rooms, this message is displayed,
|
|
with the number of players in the game and its language
|
|
substituted. -->
|
|
<!-- If you check the join_room checkbox CrossWords queries the
|
|
relay. This is the text of the progress indicator displayed what
|
|
that's going on. (It's often visible for only a very short
|
|
time.)-->
|
|
<!-- title for popup of public rooms found on server -->
|
|
<!-- text of checkbox -->
|
|
<!-- hint (text shown when field is empty) for room name field -->
|
|
<!-- text of checkbox asking if user wants to search for open
|
|
public rooms -->
|
|
<!-- text of separator marking out the connection area of the dialog -->
|
|
<string name="langdict_label">XLATE ME: Game language/wordlist</string>
|
|
<!-- text of separator marking out the language area of the
|
|
dialog. First is used for single-device games, and second
|
|
for networked games (where players aren't allowed to have
|
|
different wordlists.) -->
|
|
<string name="lang_label">XLATE ME: Game language</string>
|
|
<string name="dicts_item_select">Nastaviť ako východzí</string>
|
|
<!-- -->
|
|
<string name="loc_external">XLATE ME: External</string>
|
|
<!-- see move_dictf above -->
|
|
<string name="loc_internal">XLATE ME: Internal</string>
|
|
<!-- When the dicts_item_move menu is chosen, this text is used in
|
|
the confirmation dialog. The name of the selected wordlist
|
|
is substituted for %1$s. The strings loc_internal and
|
|
loc_internal are substitued for %2$s and %3$s (or vice-versa,
|
|
depending on the current location of the wordlist.)-->
|
|
<string name="move_dict_fmt">XLATE ME: Location for wordlist %1$s</string>
|
|
<!-- -->
|
|
<string name="button_default_both">XLATE ME: Both</string>
|
|
<!-- -->
|
|
<string name="button_default_robot">XLATE ME: Robot</string>
|
|
<!-- These three strings are the text for three buttons giving
|
|
choices in respose to the dialog launched in response to the
|
|
dicts_item_select menu (see dicts_item_select above.) -->
|
|
<string name="button_default_human">XLATE ME: Human</string>
|
|
<!--
|
|
############################################################
|
|
# :Dialogs:
|
|
# Wordlists screen dialogs
|
|
############################################################
|
|
-->
|
|
<!-- Used as the text fo the confirming/querying dialog that goes
|
|
up when the dicts_item_select menuitem is chosen. The
|
|
possible answers are the three button text strings below. -->
|
|
<string name="set_default_message_fmt">XLATE ME: For what players should the
|
|
wordlist %1$s be the default for new games? (The language %2$s will be
|
|
the default for both.)</string>
|
|
<!-- Additional text appended to text confirm_delete_dictf in the
|
|
wordlist delete confiration dialog in the case where the
|
|
wordlist to be deleted is NOT the last in its language. The
|
|
name of the language is substituted for %1$s. -->
|
|
<!-- text of confirmation dialog posted when the delete 'X' button
|
|
beside the listing of a wordlist is tapped. The name of the
|
|
wordlist is substituted for %1$s. Sometimes one of the two
|
|
strings below is appended. -->
|
|
<string name="settings_label">Nastavenie hry</string>
|
|
<string name="minutes_label">Minút v hre</string>
|
|
<!-- title of popup used to determine how words are handled that
|
|
are not in the wordlist used for the game (or player if using
|
|
different wordlists per player) -->
|
|
<string name="phonies_spinner_prompt">XLATE ME: How to handle \"phonies\"
|
|
(words not in wordlist)</string>
|
|
<string name="robot_smartest">XLATE ME: Smartest robot</string>
|
|
<string name="robot_smarter">XLATE ME: Smarter robot</string>
|
|
<!-- Three possible choices presented in the popup above -->
|
|
<string name="robot_smart">XLATE ME: Smart robot</string>
|
|
<!-- title of popup used to select how "smart" (how capable) the
|
|
robot player will be. -->
|
|
<string name="robot_spinner_prompt">XLATE ME: How smart is the robot player?</string>
|
|
<!--
|
|
############################################################
|
|
# :Menus:
|
|
# Wordlists screen menus
|
|
############################################################
|
|
-->
|
|
<!-- title of contextual menu item. If chosen it brings up a
|
|
dialog that offers to move the selected wordlist from its
|
|
current storage location to the other. This menuitem is
|
|
hidden if the selected wordlist is built in or if there is
|
|
only one possible storage location, e.g. if the device has no
|
|
SD card slot. -->
|
|
<string name="dicts_item_move">XLATE ME: Change storage location</string>
|
|
<!-- If you tap the download_dicts button and Android fails to
|
|
find and launch an app that's registered to handle http
|
|
downloads a Toast is posted with this message. -->
|
|
<!-- Used to describe wordlists that are in the Downloads
|
|
directory. Currently I don't look there so this is unused,
|
|
but I will eventually do so. This should be the same name as
|
|
the built-in Android web browser uses for the directory where
|
|
it saves files it downloads. -->
|
|
<string name="loc_downloads">XLATE ME: Downloads</string>
|
|
<!-- One of the strings used in the right column of the list of
|
|
installed wordlists to describe those that are part of
|
|
CrossWords and that cannot be uninstalled or moved.
|
|
loc_internal and loc_external are the other possible strings
|
|
in this column. -->
|
|
<string name="loc_builtin">XLATE ME: Built-in</string>
|
|
<string name="confirm_save_title">Potvrdiť uloženie</string>
|
|
<string name="confirm_save">Táto hra je rozohraná. Ak tieto zmeny uložíte, musí byť hra spustená znovu.
|
|
Chcete tieto zmeny uložiť alebo ich chcete zrušiť?</string>
|
|
<string name="hints_allowed">Povoliť nápovedu</string>
|
|
<!-- text of checkbox. If this checkbox is checked, games created
|
|
for network play will by default have the hint feature
|
|
enabled. -->
|
|
<string name="nethints_allowed">XLATE ME: Allow hints (networked)</string>
|
|
<string name="use_timer">Povoliť časovač</string>
|
|
<string name="show_arrow">Ukázať šipku</string>
|
|
<string name="show_arrow_summary">Slovo sa začne písať v smere šipky a od jejho umiestenia</string>
|
|
<!-- clarification of above -->
|
|
<string name="keep_screenon_summary">XLATE ME: Keep board screen on 10 mins</string>
|
|
<!-- Checkbox that when set keeps the device screen from dimming
|
|
if the board screen is what's displayed. This is to allow
|
|
users to think about a move without having to touch the
|
|
screen all the time.-->
|
|
<string name="keep_screenon">XLATE ME: Keep screen on</string>
|
|
<string name="explain_robot">Vysvetliť ťahy robota</string>
|
|
<string name="explain_robot_summary">Ukázať skóre po každom ťahu robota</string>
|
|
<string name="skip_confirm_turn">Preskočit potvrdenie ťahu</string>
|
|
<string name="skip_confirm_turn_summary">Neukazovať skóre po každom ťahu hráča</string>
|
|
<!-- explanation of the above -->
|
|
<string name="summary_sort_tiles">XLATE ME: Sort racks whenever new tiles
|
|
are added</string>
|
|
<!-- If this preference is checked, tiles in the rack will be
|
|
re-ordered alphabetically whenever tiles are added,
|
|
i.e. after ever move.-->
|
|
<string name="title_sort_tiles">XLATE ME: Sort new tiles</string>
|
|
<!-- If you click on the Play button without having entered a room
|
|
name you get an alert with this error message. -->
|
|
<!-- This button takes you to the normal Game Configure screen -->
|
|
<!-- This is the "hint" printed in light text in the empty player
|
|
name field -->
|
|
<!-- These four strings are displayed as step-by-step
|
|
instructions-->
|
|
<!-- ############################################################
|
|
# :Screens:
|
|
# RelayGameActivity screen
|
|
#
|
|
# This screen is a simple alternative to the Game Configure
|
|
# screen. You'll get it when you choose the list_item_config
|
|
# on certain unconfigured simple relay games (currently simple
|
|
# means they have 2 players. These days about the only way to
|
|
# get this screen is to create a relay game manually and to
|
|
# abort after making the room name empty. That is, this is
|
|
# left over from an older way of helping people connect, from
|
|
# before invitations.
|
|
|
|
# The dialog has a list of instructions, two text fields for
|
|
# room name and local player name, and two buttons.
|
|
############################################################
|
|
-->
|
|
<!-- This is the heading above the list of steps. The default
|
|
language is substituted for %1$s. -->
|
|
<!--
|
|
############################################################
|
|
# :Menus:
|
|
# Chat messages screen menu
|
|
############################################################
|
|
-->
|
|
<!-- This is the only menu item in the chat screen. Press it and
|
|
all the chat messages are erased. There is no effect on
|
|
other devices in the game: no "clear chat" message is
|
|
transmitted. -->
|
|
<string name="chat_menu_clear">XLATE ME: Clear history</string>
|
|
<!-- Text on the button that causes the contents of the
|
|
message-composition field to be sent. -->
|
|
<string name="chat_send">XLATE ME: Send</string>
|
|
<!-- Prefix for remote messages -->
|
|
<string name="chat_other_id">XLATE ME: Not me:\u0020</string>
|
|
<!-- Prefix for local messages -->
|
|
<string name="chat_local_id">XLATE ME: Me:\u0020</string>
|
|
<!-- ############################################################
|
|
# :Screens:
|
|
# Chat screen
|
|
#
|
|
# Shown when the chat button is pressed from the Board screen
|
|
# or when a chat message (as opposed to a move message) comes
|
|
# in from the relay. It displays a history of messages with
|
|
# slightly different colored backgrounds and with prefixes to
|
|
# indicate whether they are local or remote in origin.
|
|
############################################################
|
|
-->
|
|
<!-- title of the chat screen. The name of the current game is
|
|
substituted for %1$s. -->
|
|
<string name="chat_title_fmt">XLATE ME: %1$s message history</string>
|
|
<!-- Text of dialog asking user to confirm a move that exchanges
|
|
tiles (instead of forming a new word to earn points) -->
|
|
<string name="invite_chooser_email">XLATE ME: email</string>
|
|
<!-- When I've created the invitation, in text or html, I ask
|
|
Android to launch an app that can send it, typically an email
|
|
or messaging app. Android then asks the user to choose which
|
|
of the installed apps that can process the request he'd like
|
|
to have launched. This string is passed to Android and used
|
|
as the title of the dialog that presents that choice. -->
|
|
<string name="invite_chooser_fmt">XLATE ME: Send invitation via %1$s</string>
|
|
<!-- This is the body of the text version of the invitation. A URL
|
|
is created with parameters describing the game and
|
|
substituted for "%1$s".-->
|
|
<!-- This is the body of the html version of the invitation. A URL
|
|
is created with parameters describing the game and
|
|
substituted for "%1$s". (The funky \u003c and friends are
|
|
encodings for the greater-than and less-than symbols which
|
|
are not legal in xml strings.)-->
|
|
<string name="invite_htm_fmt">XLATE ME: \u003ca href=\"%1$s\"\u003ETap
|
|
here\u003c/a\u003E (or tap the full link below, or, if you already
|
|
have CrossWords installed, open the attachment) to accept my
|
|
invitation and join this game.
|
|
|
|
\u003cbr \\\u003E
|
|
\u003cbr \\\u003E
|
|
(full link: %1$s )
|
|
</string>
|
|
<!-- This is the subject line of the email/text sent to invite
|
|
someone to join a game. -->
|
|
<string name="invite_subject_fmt">XLATE ME: Let\'s play CrossWords (Room %1$s)</string>
|
|
<!-- When an invitation is sent, the user gets to choose between
|
|
plaintext and html formatting. These two strings are shown in the
|
|
two buttons in the dialog. -->
|
|
<!-- The invitation process begins with this query. The choice is
|
|
between html and plaintext formatting but I also provide some
|
|
explanation/guidance. -->
|
|
<!-- EXPLAIN ME -->
|
|
<!-- EXPLAIN ME -->
|
|
<!-- section separator (white-on-gray bar) for third section:
|
|
bluetooth games -->
|
|
<!-- Text of first of two buttons for new networked games. Tap
|
|
this and a game will be created, but you probably won't see
|
|
it immediately because an email or messaging app will be
|
|
launched to send your invitation. -->
|
|
<string name="newgame_invite">XLATE ME: Invite now</string>
|
|
<!-- This is the second of two descriptions on this screen. It
|
|
explains what networked games are and describes the two
|
|
buttons used to create them. -->
|
|
<!-- section separator (white-on-gray bar) for second section:
|
|
networked games -->
|
|
<!-- Text of first of two buttons for new standalone games. Tap
|
|
this and a new game will be created and opened. If the first
|
|
player is a robot it will immediately take its turn.-->
|
|
<!-- This is one of two descriptions on this screen. It explains
|
|
what standalone games are and describes the two buttons used
|
|
to create them. The name of the language of the default
|
|
wordlist is substituted in for %1$s. -->
|
|
<!-- ############################################################
|
|
# :Screens:
|
|
# New game screen
|
|
#
|
|
# This comes up when you tap the "new game" button on the
|
|
# main screen or the new game menuitem in the main screen's
|
|
# menu. It has descriptions and buttons for creating the two
|
|
# types of supported games, standalone and networked.
|
|
############################################################
|
|
-->
|
|
<!-- section separator (white-on-gray bar) for first section:
|
|
standalone games -->
|
|
<!-- This text is displayed as the "summary" for both of the
|
|
notify choices above, as extra information. (There could be
|
|
different strings if it makes more sense in your language.)
|
|
-->
|
|
<string name="notify_other_summary">XLATE ME: When opponent moves arrive</string>
|
|
<!-- When one or more new moves is found, should I vibrate the
|
|
device -->
|
|
<string name="notify_vibrate">XLATE ME: Vibrate</string>
|
|
<!-- When one or more new moves is found, should I play a
|
|
notification sound -->
|
|
<string name="notify_sound">XLATE ME: Play sound</string>
|
|
<!-- These are the possible values for the connect_frequency
|
|
setting presented as a drop-down list. -->
|
|
<!--
|
|
############################################################
|
|
# :Screens:
|
|
# Network game settings preference subscreen (within
|
|
# Preferences screen)
|
|
############################################################
|
|
-->
|
|
<!-- When there are networked games connecting using the relay,
|
|
CrossWords wakes up periodically to check if there are any
|
|
new moves available and fetches them. This controls how
|
|
frequently that check is done. -->
|
|
<!-- explanation of the above -->
|
|
<string name="network_behavior_summary">XLATE ME: Settings that apply to
|
|
networked games</string>
|
|
<string name="network_behavior">XLATE ME: Network game settings</string>
|
|
<!-- explanation of the above -->
|
|
<string name="hide_crosshairs_summary">XLATE ME: Do not visually indicate which board cell is touched</string>
|
|
<!-- If this preference is checked the "crosshairs" (vertical and
|
|
horzontal lines through the cell your finger is on that help
|
|
you tell where the app thinks you're actually tapping) will
|
|
not be shown. Some users have complained that this feature
|
|
is distracting, presumably because they're using tablets with
|
|
large enough screens that they always know where they're
|
|
tapping. -->
|
|
<string name="hide_crosshairs">XLATE ME: Disable crosshairs</string>
|
|
<!-- explanation of the above -->
|
|
<string name="peek_other_summary">XLATE ME: Tapping on scoreboard name shows
|
|
that player\'s tiles</string>
|
|
<!-- If this preference is checked, tapping on the scoreboard
|
|
entry for any player reveals that player's tiles and any
|
|
pending move (after asking for his password if one is set.)
|
|
This feature, which is disabled by default, is meant for the
|
|
case where serveral human players are sharing a device: it
|
|
might make sense for one to be able to study the board even
|
|
though it's not his turn e.g. while the player whose turn it
|
|
is is temporarily unable to play. -->
|
|
<string name="peek_other">XLATE ME: View tiles out-of-turn</string>
|
|
<string name="phonies_ignore">Ignorovať slovník</string>
|
|
<string name="phonies_warn">Varovať ak nie je v slovníku</string>
|
|
<string name="phonies_disallow">Zakázať ak nie je v slovníku</string>
|
|
<string name="menu_prefs">Predvolby</string>
|
|
<!-- If you choose the above option and have no networked games
|
|
you get this error message -->
|
|
<!-- Text of progress indicator shown while check is being conducted -->
|
|
<!-- Regardless of the setting of the connect_frequency
|
|
preference, checks the relay immediately for any moves for
|
|
networked games on this device and posts a notification if
|
|
any is downloaded. -->
|
|
<string name="gamel_menu_dicts">Slovníky</string>
|
|
<string name="prefs_defaults">Východzie nastavenie</string>
|
|
<string name="prefs_defaults_summary">Východzie nastavenie pre novú hru</string>
|
|
<!-- clarification of above -->
|
|
<string name="prefs_dicts_summary">XLATE ME: Default wordlists</string>
|
|
<!-- sub-preference for dictionaries (soon to be called "word lists") -->
|
|
<string name="prefs_dicts">XLATE ME: Wordlists</string>
|
|
<!-- Used to indicate that a preference is not enabled, i.e. not
|
|
part of the game and that the user should ignore it. -->
|
|
<!-- Label for the fourth "player name" preference (unused)-->
|
|
<string name="pref_player4_name">XLATE ME: Fourth player</string>
|
|
<!-- Label for the third "player name" preference (unused) -->
|
|
<string name="pref_player3_name">XLATE ME: Third player</string>
|
|
<!-- Label for the second "player name" preference (unused)-->
|
|
<string name="pref_player2_name">XLATE ME: Second player</string>
|
|
<!-- Label for the first "player name" preference -->
|
|
<string name="pref_player1_name">XLATE ME: First player</string>
|
|
<!-- clarification of the above -->
|
|
<string name="prefs_names_summary">XLATE ME: Default player names</string>
|
|
<!-- sub-preference title for editing default player names.
|
|
There's only enabled now, though.-->
|
|
<string name="prefs_names">XLATE ME: Player names</string>
|
|
<string name="default_dict">Slovník pre hru</string>
|
|
<!-- default new-game setting for handline phonies (words not
|
|
found in the word list) -->
|
|
<string name="default_phonies">XLATE ME: Handle phonies</string>
|
|
<!-- clarification on above -->
|
|
<string name="init_autojuggle_sum">XLATE ME: Randomly, for new games</string>
|
|
<!-- Will new games, on default, randomly rearrange the start
|
|
order of players. -->
|
|
<string name="init_autojuggle">XLATE ME: Juggle players</string>
|
|
<!-- clarification on hints_allowed, whether new NETWORKED games
|
|
will default to having the hint feature enabled(string
|
|
elsewhere in this file) -->
|
|
<string name="nethints_allowed_sum">XLATE ME: Enable hints for two-device games</string>
|
|
<!-- clarification on hints_allowed, whether new games will
|
|
default to having the hint feature enabled(string elsewhere
|
|
in this file) -->
|
|
<string name="hints_allowed_sum">XLATE ME: Enable the hint feature</string>
|
|
<!-- dictionary used by default for robot players when creating
|
|
new game -->
|
|
<string name="default_robodict">XLATE ME: Wordlist for robots</string>
|
|
<string name="board_size">Veľkosť hracej plochy</string>
|
|
<!-- clarification of above -->
|
|
<string name="hide_title_summary">XLATE ME: Hiding the game name lets the
|
|
board be slightly larger</string>
|
|
<!-- Checkbox that when set prevents showing a title bar in the
|
|
game board window to save space -->
|
|
<string name="hide_title">XLATE ME: Hide titlebar</string>
|
|
<!-- List the state of the game, "Game over" or "10 moves made"
|
|
etc. -->
|
|
<string name="game_summary_field_state">XLATE ME: Game state</string>
|
|
<!-- List names of opponents (summarized), e.g. "Game 2 (vs Kati)" -->
|
|
<string name="game_summary_field_opponents">XLATE ME: Opponent name[s]</string>
|
|
<!-- Put the language there, so it reads "Game 2 (English)" -->
|
|
<string name="game_summary_field_language">XLATE ME: Game language</string>
|
|
<!-- Put nothing in the summary space, so it just reads "Game 2" -->
|
|
<string name="game_summary_field_empty">XLATE ME: \u003cNothing\u003E</string>
|
|
<!-- Preference to control what's listed next to game name in the
|
|
first line of a game summary in the main games-list screen,
|
|
e.g., if the option is "Game Language", "English" in the
|
|
listing "Game 2 (English)"
|
|
|
|
The following strings beginning with "game_summary_field_" are
|
|
possible values -->
|
|
<string name="summary_field">XLATE ME: Include in game listing</string>
|
|
<!-- clarification of the above -->
|
|
<string name="prefs_appearance_summary">XLATE ME: Settings controlling
|
|
appearance</string>
|
|
<!--
|
|
############################################################
|
|
# :Screens:
|
|
# Appearances subscreen of Preferences screen
|
|
############################################################
|
|
-->
|
|
<!-- title of this sub-preference -->
|
|
<string name="prefs_appearance">XLATE ME: Appearance</string>
|
|
<string name="prefs_colors">Farby</string>
|
|
<string name="prefs_colors_summary">Upraviť farby hráčov a hracej plochy</string>
|
|
<string name="bonus_l2x">Dvojitá hodnota písmena</string>
|
|
<string name="bonus_l3x">Trojitá hodnota písmena</string>
|
|
<string name="bonus_w2x">Dvojitá hodnota slova</string>
|
|
<string name="bonus_w3x">Trojitá hodnota slova</string>
|
|
<!-- color of the "crosshairs", lines drawn vertically and
|
|
horizontally through the square the user is currently
|
|
touching in order to guide the fat-fingered (most of us) in
|
|
operations that require accurately selecting a single square
|
|
on the board.-->
|
|
<string name="clr_crosshairs">XLATE ME: Crosshairs color</string>
|
|
<string name="tile_back">Pozadie kamenňov</string>
|
|
<string name="empty">Prázdne pole/pozadie</string>
|
|
<!-- the color of text, e.g. "2L", shown on a bonus square on the
|
|
board -->
|
|
<string name="key_bonushint">XLATE ME: In-square bonus hint</string>
|
|
<!-- the background color of the area outside the board,
|
|
e.g. between entries in the scoreboard -->
|
|
<string name="background">XLATE ME: Board background</string>
|
|
<!-- When a game has been connected and the relay is notified that
|
|
a device in the game has deleted its part of the game, this
|
|
message is posted when you connect your end of it to the
|
|
relay. Once this happens there is no way to continue the
|
|
game so you might as well delete it (unless you're saving it
|
|
for its history etc.) -->
|
|
<string name="badwords_accept"> Chcete napriek tomu potvrdiť tento ťah?</string>
|
|
<string name="badwords_lost"> Ťah stratený.</string>
|
|
<string name="badwords_title">Neplatné slovo[á]</string>
|
|
<string name="ids_endnow">Určite chcete hru ihneď ukončiť?</string>
|
|
<string name="force_title">Vzdialený hráč[i]</string>
|
|
<string name="force_expl">Ako Server vyberte jedného alebo viacerých hráčov ktorí sa budú mocť
|
|
pripojiť ako Klient.</string>
|
|
<!-- Displayed as a "Toast" (mini window briefly displayed) if you
|
|
didn't choose a remote player and I was forced to pick one. I
|
|
always pick the first. -->
|
|
<string name="forced_consistent">XLATE ME: Modified first player.</string>
|
|
<string name="gameOver">Hra skončená</string>
|
|
<!-- <string name="moves_fmt">Bolo zahraných %1$d ťahov</string> -->
|
|
<!-- When you select the list_item_reset contextual menu, you are
|
|
asked to confirm. This is the text of the first button
|
|
("Cancel" is the second). -->
|
|
<string name="button_reset">XLATE ME: Reset</string>
|
|
<!-- When you select the gamel_menu_delete_all menuitem or
|
|
list_item_delete contextual menu, you are asked to confirm.
|
|
This is the text of the first button ("Cancel" is the
|
|
second). -->
|
|
<string name="button_delete">Vymazat</string>
|
|
<!-- about dialog stuff -->
|
|
<string name="about_copyright">Copyright (C) 1998-2022 Eric
|
|
House. Tento software je vydaný pod licenciou GNU Public License.</string>
|
|
<string name="about_web">Manuál a zdrojové kódy nájdete na:
|
|
http://xwords.sf.net. Hlásiť chyby, doporučiť vylepšenia, ponúknuť pomoc, atď.
|
|
môžete na email: eehouse@eehouse.org.</string>
|
|
<!-- fill this in other than in English -->
|
|
<string name="xlator">Slovenský preklad Tomáš Morkus</string>
|
|
<string name="sel_items_fmt">XLATE ME: Selected: %1$d</string>
|
|
<string name="slmenu_deselect_all">XLATE ME: Unselect all</string>
|
|
<string name="slmenu_select_all">XLATE ME: Select all</string>
|
|
<string name="lookup_title">XLATE ME: Word lookup</string>
|
|
<string name="not_again_studycopy">XLATE ME: The selected words will be
|
|
copied to the system clipboard. You can then paste them into any
|
|
app that supports pasting text, e.g. an email app.</string>
|
|
<string name="study_no_lists">XLATE ME: You have not yet saved any words
|
|
into a studylist.</string>
|
|
<string name="study_no_lang_fmt">XLATE ME: You have not yet saved any words
|
|
into a studylist for %1$s.</string>
|
|
<string name="study_langpick">XLATE ME: Your words for:</string>
|
|
<string name="studylist_title_fmt">XLATE ME: Studylist for %1$s</string>
|
|
<string name="add_done_fmt">XLATE ME: %1$s added to list</string>
|
|
<string name="slmenu_clear_sel">XLATE ME: Delete</string>
|
|
<string name="slmenu_copy_sel">XLATE ME: Copy to clipboard</string>
|
|
<string name="gamel_menu_study">XLATE ME: Studylist…</string>
|
|
<string name="summary_studyon">XLATE ME: Offer to add to and display lists
|
|
of words to remember</string>
|
|
<string name="title_studyon">XLATE ME: Enable studylists</string>
|
|
<string name="add_to_study_fmt">XLATE ME: Add %1$s to studylist</string>
|
|
<string name="no_market">XLATE ME: Google Play app not found</string>
|
|
<string name="menu_rateme">XLATE ME: Rate CrossWords</string>
|
|
<string name="pct_suffix">XLATE ME: \u0020pct.</string>
|
|
<string name="button_go_settings">XLATE ME: Launch Settings</string>
|
|
<string name="enable_nfc">XLATE ME: NFC is turned off on this device. You
|
|
can use the Android Settings app to turn it on .</string>
|
|
<string name="board_menu_invite">XLATE ME: Invite</string>
|
|
<string name="cur_menu_marker_fmt">XLATE ME: %1$s (in use)</string>
|
|
<!-- <string name="summary_thumb_enabled">Display snapshots of games</string> -->
|
|
<string name="dropped_dupe">XLATE ME: Invitation received but ignored: it
|
|
has already been used to create a game.</string>
|
|
<string name="thumb_off">XLATE ME: Disabled</string>
|
|
<string name="summary_thumbsize">XLATE ME: Thumbnail size</string>
|
|
<string name="not_again_backclears">XLATE ME: The back button clears any
|
|
selection instead of exiting. Hit it again to exit the
|
|
app.</string>
|
|
<string name="not_again_newselect">XLATE ME: Tapping a game opens it.\n\nYou
|
|
can instead tap the icons at the left to select or deselect games,
|
|
then act on selected games, e.g. to delete them, using the menu or
|
|
\"Actionbar.\"</string>
|
|
<string name="change_group">XLATE ME: Move selected games to:</string>
|
|
<string name="square_tiles_summary">XLATE ME: Even if they can be taller</string>
|
|
<string name="square_tiles">XLATE ME: Square rack tiles</string>
|
|
<string name="button_reconnect">XLATE ME: Reconnect</string>
|
|
<!-- Button shown in game over dialog triggering creation of new
|
|
game with the same players and parameters as the one that
|
|
just ended. -->
|
|
<string name="button_rematch">XLATE ME: Rematch</string>
|
|
<string name="cannot_delete_default_group_fmt">XLATE ME: The group for new games, %1$s,
|
|
cannot be deleted.</string>
|
|
<string name="rename_group_label">XLATE ME: Change the name of this group to:</string>
|
|
<string name="group_new_games">XLATE ME: New games</string>
|
|
<string name="group_cur_games">XLATE ME: My games</string>
|
|
<string name="list_group_movedown">XLATE ME: Move down</string>
|
|
<string name="list_group_moveup">XLATE ME: Move up</string>
|
|
<string name="list_group_default">XLATE ME: Put new games here</string>
|
|
<string name="list_group_rename">XLATE ME: Rename</string>
|
|
<string name="list_group_delete">XLATE ME: Delete</string>
|
|
<string name="newgroup_label">XLATE ME: Name your new group:</string>
|
|
<string name="download_path_title">XLATE ME: Downloads Directory</string>
|
|
<string name="default_loc_summary">XLATE ME: (Not in external/sdcard memory)</string>
|
|
<string name="default_loc">XLATE ME: Store wordlists internally</string>
|
|
<string name="download_failed">XLATE ME: Download unsuccessful</string>
|
|
<string name="download_done">XLATE ME: Download finished</string>
|
|
<string name="button_decline">XLATE ME: Decline</string>
|
|
<string name="invite_dict_missing_body_noname_fmt">XLATE ME: You have been
|
|
invited to play CrossWords using the wordlist %2$s (for play in
|
|
%3$s), but it is not installed. Would you like to download the
|
|
wordlist?</string>
|
|
<string name="invite_dict_missing_body_fmt">XLATE ME: %1$s has invited you to
|
|
play CrossWords using the wordlist %2$s (for play in %3$s), but it
|
|
is not installed. Would you like to download the wordlist or
|
|
decline the invitation?</string>
|
|
<string name="invite_dict_missing_title">XLATE ME: Missing wordlist</string>
|
|
<string name="missing_dict_detail">XLATE ME: Required wordlist missing</string>
|
|
<string name="missing_dict_title">XLATE ME: Game invitation pending</string>
|
|
<!-- Shown in toast when relaunching after switching dicts -->
|
|
<string name="reload_new_dict_fmt">XLATE ME: Reloading game with %1$s</string>
|
|
<string name="inform_dict_download">XLATE ME: \u0020(You will have to download it
|
|
first.)</string>
|
|
<!-- -->
|
|
<string name="inform_dict_diffdict_fmt">XLATE ME: You are using the wordlist
|
|
%1$s but the game host is using %2$s. Would you like to use %3$s
|
|
too?</string>
|
|
<string name="inform_dict_title">XLATE ME: Wordlist mismatch</string>
|
|
<!-- -->
|
|
<string name="inform_dict_diffversion_fmt">XLATE ME: You and the host of this
|
|
game are using different versions of the wordlist %1$s.</string>
|
|
<!-- Used in formatting final scores display -->
|
|
<!-- Used in formatting final scores display -->
|
|
<!-- -->
|
|
<string name="new_app_avail">XLATE ME: Tap to download and install</string>
|
|
<!-- -->
|
|
<string name="new_app_avail_fmt">XLATE ME: New version of %1$s</string>
|
|
<!-- -->
|
|
<string name="new_dict_avail_fmt">XLATE ME: Tap to update %1$s</string>
|
|
<!-- -->
|
|
<string name="new_dict_avail">XLATE ME: New wordlist available</string>
|
|
<string name="checkupdates_none_found">XLATE ME: Everything is up-to-date.</string>
|
|
<!-- -->
|
|
<string name="gamel_menu_checkupdates">XLATE ME: Check for updates</string>
|
|
<!-- -->
|
|
<string name="warn_sms_disabled">XLATE ME: Play via SMS is currently
|
|
disabled, so no moves will be sent for this game. (If you want to
|
|
enable play via SMS, go to Settings->Network game settings.)
|
|
</string>
|
|
<!-- -->
|
|
<string name="confirm_sms_willpay">XLATE ME: Yes: I\'ll pay all carrier charges</string>
|
|
<!-- -->
|
|
<string name="confirm_sms_unlimited">XLATE ME: Yes: I have unlimited texting</string>
|
|
<!-- -->
|
|
<string name="confirm_sms_leave">XLATE ME: No: leave disabled</string>
|
|
<!-- -->
|
|
<string name="confirm_sms_prompt">XLATE ME: Enable play via SMS?</string>
|
|
<!-- -->
|
|
<string name="confirm_sms_expl">XLATE ME: Warning: This feature is meant for
|
|
phones with unlimited texting plans. Once you enable it dozens of
|
|
SMS (text) messages will be sent (invisibly) for each game
|
|
played. If you don\'t have an unlimited plan your carrier may
|
|
charge you for each and every message!\n\nShould play via SMS be
|
|
enabled?</string>
|
|
<!-- -->
|
|
<string name="confirm_sms_title">XLATE ME: Confirm your SMS plan</string>
|
|
<!-- -->
|
|
<string name="enable_sms_summary">XLATE ME: Only if you have unlimited texting!</string>
|
|
<!-- -->
|
|
<string name="enable_sms">XLATE ME: Allow games via SMS</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="connstat_relay">XLATE ME: internet/relay</string>
|
|
<!-- -->
|
|
<string name="connstat_noreceipt">XLATE ME: No messages have been received.</string>
|
|
<!-- -->
|
|
<string name="connstat_lastreceipt_fmt">XLATE ME: Last receipt was %1$s</string>
|
|
<!-- -->
|
|
<string name="connstat_lastother_unsucc_fmt">XLATE ME: (Last successful send was
|
|
%1$s)</string>
|
|
<!-- -->
|
|
<string name="connstat_lastother_succ_fmt">XLATE ME: (Last failure was %1$s)</string>
|
|
<!-- -->
|
|
<string name="connstat_lastsend_fmt">XLATE ME: Last send was %1$s (%2$s)</string>
|
|
<!-- -->
|
|
<string name="connstat_unsucc">XLATE ME: unsuccessful</string>
|
|
<!-- -->
|
|
<string name="connstat_succ">XLATE ME: successful</string>
|
|
<!-- -->
|
|
<string name="game_list_tmp">XLATE ME: Building game summary…</string>
|
|
<!-- board menu for small devices only -->
|
|
<string name="board_menu_dict">XLATE ME: Browse wordlist</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="menu_chat">XLATE ME: Chat</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="menu_flip">XLATE ME: Flip board</string>
|
|
<!-- -->
|
|
<string name="menu_juggle">XLATE ME: Juggle rack</string>
|
|
<!-- -->
|
|
<string name="board_menu_undo_current">XLATE ME: Undo/Redo</string>
|
|
<!-- -->
|
|
<string name="menu_hint_next">XLATE ME: Next hint</string>
|
|
<!-- -->
|
|
<string name="menu_hint_prev">XLATE ME: Prev hint</string>
|
|
<!-- -->
|
|
<string name="remote_undone">XLATE ME: Remote device undid a turn.</string>
|
|
<!-- -->
|
|
<string name="warn_unlimited">XLATE ME: Are you certain this number is on an
|
|
account with unlimited texting? Click cancel if you are not.</string>
|
|
<!-- -->
|
|
<string name="summary_conn_sms_fmt">XLATE ME: Game in play with %1$s</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="get_sms_number">XLATE ME: Enter phone number:</string>
|
|
<!-- -->
|
|
<string name="empty_sms_inviter">XLATE ME: Phone list is empty. Use the
|
|
\"Import contact\" button to add people you want to
|
|
invite, the + button to enter numbers directly.</string>
|
|
<!-- -->
|
|
<string name="warn_nomobile_fmt">XLATE ME: The number %1$s for %2$s is not
|
|
a \"mobile\" number. Import anyway?</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="button_sms_add">XLATE ME: Import contact</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="new_name_body_fmt">XLATE ME: %1$s has invited you to play</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="button_invite">XLATE ME: Invite checked</string>
|
|
<!-- -->
|
|
<string name="bt_fail_fmt">XLATE ME: Bluetooth sends to %1$s have failed too many
|
|
times. Re-open the game to try again.</string>
|
|
<!-- -->
|
|
<string name="bt_resend_fmt">XLATE ME: Bluetooth send to %1$s failed; retry %3$d in
|
|
%2$d seconds.</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="bt_bad_proto_fmt">XLATE ME: CrossWords on %1$s wrong version for
|
|
Bluetooth play.</string>
|
|
<!-- -->
|
|
<string name="new_bt_body_fmt">XLATE ME: Paired device %1$s has invited you to
|
|
play</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="summary_conn">XLATE ME: Game in play</string>
|
|
<!-- -->
|
|
<string name="summary_gameover">XLATE ME: Game over</string>
|
|
<!-- -->
|
|
<string name="summary_wait_guest">XLATE ME: Unconnected</string>
|
|
<!-- -->
|
|
<string name="summary_wait_host">XLATE ME: Waiting for connection[s]</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="bt_pick_clear_button">XLATE ME: Remove checked</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="email_body_rev_fmt">XLATE ME: (If relevant, please include the
|
|
version: \"%1$s\"; and make/model of your phone or
|
|
tablet.)</string>
|
|
<!-- -->
|
|
<string name="email_author_chooser">XLATE ME: Send comment via</string>
|
|
<!-- -->
|
|
<string name="email_author_subject">XLATE ME: Comment about CrossWords</string>
|
|
<!-- -->
|
|
<string name="board_menu_file_email">XLATE ME: Email author</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="max_len">XLATE ME: Max length</string>
|
|
<!-- -->
|
|
<string name="min_len">XLATE ME: Min length</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="not_again_browseall">XLATE ME: This button opens the wordlist
|
|
browser on the wordlist of your choice.</string>
|
|
<!-- -->
|
|
<string name="not_again_browse">XLATE ME: This button opens the wordlist
|
|
browser on the current player\'s wordlist.</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="pick_faceup">XLATE ME: Pick tiles face-up</string>
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<!-- -->
|
|
<string name="button_move">XLATE ME: Move</string>
|
|
<!-- -->
|
|
<string name="not_again_lookup">XLATE ME: This button lets you look up the
|
|
words just played online. (Note that not all languages are
|
|
supported yet.)</string>
|
|
<!-- -->
|
|
<string name="board_menu_pass">XLATE ME: Pass</string>
|
|
<!-- -->
|
|
<string name="pick_url_title_fmt">XLATE ME: Look up %1$s at</string>
|
|
<!-- -->
|
|
<string name="button_done_fmt">XLATE ME: Done with %1$s</string>
|
|
<!-- -->
|
|
<string name="button_done">XLATE ME: Done</string>
|
|
<string name="title_lookup_study">XLATE ME: Tap to look up or study</string>
|
|
<!-- -->
|
|
<string name="title_lookup">XLATE ME: Tap to look up</string>
|
|
<string name="button_lookup_study_fmt">XLATE ME: Look up/study %1$s</string>
|
|
<!-- -->
|
|
<string name="button_lookup_fmt">XLATE ME: Look up %1$s</string>
|
|
<string name="button_lookup_study">XLATE ME: Look up/study words</string>
|
|
<!-- New strings that need to be documented and found a home
|
|
above. -->
|
|
<string name="button_lookup">XLATE ME: Look up words</string>
|
|
<!-- text of button in About CrossWords dialog summoning above
|
|
dialog -->
|
|
<string name="changes_button">XLATE ME: Recent changes</string>
|
|
<!-- text of dialog showing the set of changes made since the last
|
|
release -->
|
|
<string name="changes_title">XLATE ME: Recent changes</string>
|
|
<!-- Another paragraph giving credit for work done other than by
|
|
Eric House and translators -->
|
|
<string name="about_credits">XLATE ME: Toolbar icons by Sarah Chu.</string>
|
|
<string name="no_dict_title">Slovník sa nenašiel</string>
|
|
<!-- This is an alternative message presented when there's also
|
|
the option of downloading another wordlist. Game name,
|
|
wordlist name and language are substituted in. -->
|
|
<string name="no_dict_subst_fmt">XLATE ME: Unable to open game \"%1$s\" because
|
|
wordlist %2$s not found. (It may have been deleted, or stored
|
|
on an external card that is no longer available.) You can
|
|
download a replacement or substitute another %3$s
|
|
wordlist.</string>
|
|
<!-- If the missing wordlist is discovered when trying to open the
|
|
game, we have more options. If there's another wordlist in
|
|
the same language, we can offer to substitute without needing
|
|
to download. Otherwise the user must choose between
|
|
downloading and not opening the game. This first message
|
|
takes wordlist name and language substituted in for %1$ and
|
|
%2$ -->
|
|
<string name="no_dict_fmt">XLATE ME: You need to download a replacement %2$s
|
|
wordlist before you can open game \"%1$s\". (The original may have
|
|
been deleted or stored on an external card that is no longer
|
|
available.)</string>
|
|
<!-- The only button available when the above message is displayed -->
|
|
<string name="button_close_game">XLATE ME: Close game</string>
|
|
<!-- If the wordlist disappears mid-game there are no choices,
|
|
just an explanation and this button, after which the game
|
|
closes. -->
|
|
<string name="button_download">Nahrať</string>
|
|
<!-- If substituting an existing same-language wordlist by
|
|
choosing button_substdict user gets to choose from a list of
|
|
wordlists. This is the title of that list. -->
|
|
<string name="subst_dict_title">XLATE ME: Substitute wordlist (wordcount)</string>
|
|
<!-- Text of button allowing user to choose to open with a
|
|
different (but same-language wordlist) -->
|
|
<string name="button_substdict">XLATE ME: Substitute</string>
|
|
<string name="msg_ask_password_fmt">Heslo pre \"%1$s\":</string>
|
|
<!-- When a move is fetched from the relay a Notification is
|
|
posted. These are its title, which appears in the top bar of the
|
|
device, and the body that appears when you pull the notifications
|
|
down. -->
|
|
<!-- used to create default player names. Number between 1 and 4
|
|
is substituted -->
|
|
<string name="player_fmt">Hráč %1$d</string>
|
|
<!-- used to create default names of games (when user has not
|
|
named them.) -->
|
|
<string name="game_fmt">Hra %1$d</string>
|
|
<string name="red">Červená</string>
|
|
<string name="green">Zelená</string>
|
|
<string name="blue">Modrá</string>
|
|
<!-- clarification of the above -->
|
|
<string name="prefs_behavior_summary">XLATE ME: Settings controlling app behavior</string>
|
|
<!--
|
|
############################################################
|
|
# :Screens:
|
|
# Behavior preference subscreen (within Preferences screen)
|
|
############################################################
|
|
-->
|
|
<!-- title of this sub-preference -->
|
|
<string name="prefs_behavior">XLATE ME: Behavior</string>
|
|
<string name="initial_player_minutes">Trvanie hry v minutách</string>
|
|
</resources> |