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![]() I didn't understand MQTT at all. Per the docs anyway it only keeps a message around if its "persist" flag is set, and then it only keeps the most recent per topic. I expected that when a device connected, messages would be waiting for it, but that's apparently not true (some evidence to the contrary.) But having all games on a device share the same topic means only one message can be waiting. So switch to including gameID in the topic, subscribing to a wildcard topic and sending to a different one per game. For now, for legacy purposes, we'll keep sending to the old per-device topic. |
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proguard-rules.pro |