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![]() Add new script param setting a timeout before which games will be rematched on finishing. Add new param to ncurses version telling it to try to rematch when finishing. This introduces a new problem because now there are multiple games per "device", and various log-grepping stuff like listing the number of tiles in play or determing whether device is finished all assumed one game. I addressed the latter by adding a way to query the DB to see if all games are done, but that's not quite right because the number of pending messages is increasing after a game completes. Still, the testing is useful so I'm pushing this. |
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.. | ||
discon_ok2.py | ||
game_with_seed.sh | ||
list-message-flow.py | ||
msgtrack.py | ||
newrelay.sh | ||
playme.sh | ||
playnum.sh | ||
regex-test.py | ||
relayID.sh | ||
run-curses-sms.sh | ||
run-curses.sh | ||
samename.sh | ||
script_common.sh | ||
show_sms_inplay.sh | ||
sim_real.sh | ||
start-pair.sh | ||
test_backsend.sh | ||
times.pl | ||
use_relay.sh | ||
wordlens.pl |