xwords/xwords4
Eric House c91865c991 use invite's channelNo for first incoming message
A rare stall resulted when the invitee on channel 2 responded
first. It would get assigned channel 1 and so the invitation on that
channel would get deleted. If it hadn't already reached the mqtt
server it would never be delivered. My fix is to use an invitation's
channel instead IFF its address matches the return address of the
incoming message. I'm not sure what happens if there's somehow a mix
of invited (via rematch) and invited-some-other-way players. None of
this matters for two-device games anyway.
2024-01-04 09:50:24 -08:00
..
android cleanup -- should be no behavior/code change 2024-01-04 09:50:24 -08:00
common use invite's channelNo for first incoming message 2024-01-04 09:50:24 -08:00
dawg tweak xwd header output 2023-05-29 16:55:14 -07:00
debian ignore debian build files 2012-01-04 18:11:29 -08:00
linux get rid of ancient ifdef 2024-01-04 09:50:24 -08:00
newrelay beginnings of new relay: shows persistence 2017-11-05 19:24:41 -08:00
relay add manual message-send to fcm_loop for testing 2020-12-14 08:57:11 -08:00
scripts more work on script 2014-02-26 07:52:18 -08:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
wasm add git rev to display 2023-05-29 16:55:14 -07:00
Makefile include all .xml and .java files, but only if they're not named in a .gitignore file in the same directory 2014-03-01 11:44:20 -08:00