xwords/xwords4/relay
2009-12-27 18:17:24 +00:00
..
.cvsignore first checked in 2005-03-06 18:30:59 +00:00
configs.cpp Need to remove before inserting. Todo: is there a replace? 2009-07-31 12:39:47 +00:00
configs.h up copyright 2009-07-30 12:54:17 +00:00
cref.cpp Don't require a timeout waiting for a game to connect initially, and 2009-12-27 18:17:24 +00:00
cref.h When guest connects, check if providing too many players before 2009-12-14 04:10:23 +00:00
crefmgr.cpp add ports relay is listening on to http display 2009-12-16 02:43:52 +00:00
crefmgr.h add ports relay is listening on to http display 2009-12-16 02:43:52 +00:00
ctrl.cpp Format time more compactly 2009-09-18 03:50:01 +00:00
ctrl.h add missing lock(); track and display uptime of daemon child as well as parent 2009-07-31 12:56:04 +00:00
http.cpp add ports relay is listening on to http display 2009-12-16 02:43:52 +00:00
http.h serve http view from cached data and make cache refresh rate 2009-08-21 12:32:57 +00:00
lstnrmgr.cpp replace int with bool where appropriate; fix to compile with newer g++ 2008-12-30 05:13:30 +00:00
lstnrmgr.h replace int with bool where appropriate; fix to compile with newer g++ 2008-12-30 05:13:30 +00:00
Makefile don't use -lmcheck. It causes a lot of crashes in places where it 2009-07-28 05:00:18 +00:00
mlock.h up copyright 2009-07-30 12:54:17 +00:00
permid.cpp Store start time as time_t rather than string. 2009-09-26 14:05:51 +00:00
permid.h Store start time as time_t rather than string. 2009-09-26 14:05:51 +00:00
states.cpp When guest connects, check if providing too many players before 2009-12-14 04:10:23 +00:00
states.h When guest connects, check if providing too many players before 2009-12-14 04:10:23 +00:00
timermgr.cpp don't log socket closing as an error 2009-09-04 11:02:09 +00:00
timermgr.h replace int with bool where appropriate; fix to compile with newer g++ 2008-12-30 05:13:30 +00:00
tpool.cpp don't log list of sockets by default 2009-08-20 03:50:40 +00:00
tpool.h int->bool 2009-07-13 02:58:16 +00:00
xwrelay.conf Don't require a timeout waiting for a game to connect initially, and 2009-12-27 18:17:24 +00:00
xwrelay.cpp Modify state machine and return new error codes to force host to 2009-12-04 08:03:27 +00:00
xwrelay.css Add an http interface (read-only web console). 2009-02-28 16:15:59 +00:00
xwrelay.h When guest connects, check if providing too many players before 2009-12-14 04:10:23 +00:00
xwrelay.sh cleanup 2009-12-04 07:54:14 +00:00
xwrelay_priv.h Modify state machine and return new error codes to force host to 2009-12-04 08:03:27 +00:00