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55e36e10a7
I need it to be much closer to Android....
46 lines
1.5 KiB
C
46 lines
1.5 KiB
C
/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
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/*
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* Copyright 2020 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _CURGAMLISTWIN_H_
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#define _CURGAMLISTWIN_H_
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#include <stdbool.h>
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#include "gamesdb.h"
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typedef struct CursGameList CursGameList;
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CursGameList* cgl_init( LaunchParams* params, int width, int height );
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void cgl_destroy( CursGameList* cgl );
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void cgl_resized( CursGameList* cgl, int width, int height );
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void cgl_refresh( CursGameList* cgl );
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void cgl_refreshOne( CursGameList* cgl, sqlite3_int64 rowid, bool select );
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void cgl_remove( CursGameList* cgl, sqlite3_int64 rowid );
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void cgl_moveSel( CursGameList* cgl, bool down );
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void cgl_draw( CursGameList* cgl );
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const GameInfo* cgl_getSel( CursGameList* cgl );
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void cgl_setSel( CursGameList* cgl, int sel );
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int cgl_getNGames( CursGameList* cgl );
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#endif
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