/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */ /* * Copyright 2020 by Eric House (xwords@eehouse.org). All rights reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _CURGAMLISTWIN_H_ #define _CURGAMLISTWIN_H_ #include #include "gamesdb.h" typedef struct CursGameList CursGameList; CursGameList* cgl_init( LaunchParams* params, int width, int height ); void cgl_destroy( CursGameList* cgl ); void cgl_resized( CursGameList* cgl, int width, int height ); void cgl_refresh( CursGameList* cgl ); void cgl_refreshOne( CursGameList* cgl, sqlite3_int64 rowid, bool select ); void cgl_remove( CursGameList* cgl, sqlite3_int64 rowid ); void cgl_moveSel( CursGameList* cgl, bool down ); void cgl_draw( CursGameList* cgl ); const GameInfo* cgl_getSel( CursGameList* cgl ); void cgl_setSel( CursGameList* cgl, int sel ); int cgl_getNGames( CursGameList* cgl ); #endif