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![]() Thanks to my use of unseeded() rand() early on to generate mqtt device IDs, a handful of devices are using the same devIDs. The server notices this and passes a new response which triggers generating a new id that should be unique (rand() being seeded earlier now.) Testing says the games that are left behind with the old devid will limp along thanks to their relay connection while newer games will be better. |
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.. | ||
discon_ok2.py | ||
game_with_seed.sh | ||
list-message-flow.py | ||
newrelay.sh | ||
playme.sh | ||
playnum.sh | ||
regex-test.py | ||
relayID.sh | ||
run-curses-sms.sh | ||
run-curses.sh | ||
samename.sh | ||
script_common.sh | ||
show_sms_inplay.sh | ||
sim_real.sh | ||
start-pair.sh | ||
test_backsend.sh | ||
times.pl | ||
use_relay.sh | ||
wordlens.pl |