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Eric House aad97c7c23 grab the GameLock in synchronized code
I'm seeing unreproducible crashes trying to double-dispose jni game
instances and think it's a race condition involving JNIThread. Forcing
it to hold the lock in the constructor, access to which is synchronized,
is an improvement and may well fix it.
2016-08-04 06:48:39 -07:00
xwords4 grab the GameLock in synchronized code 2016-08-04 06:48:39 -07:00
.gitignore update to new gradle plugin as recommended/generated by AS 2016-06-30 07:15:21 -07:00
.projectile add projectile file now that I have some confidence it what it's doing 2014-10-10 07:38:27 -07:00