mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-08 05:24:39 +01:00
598be04bef
Lots of changes adding a games-list view to the app from which you create new games, open and delete existing ones, etc. There's still plenty that's unimplemented, but it's already more useful for testing and development. Which is the point.
111 lines
3.8 KiB
C
111 lines
3.8 KiB
C
/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */
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/*
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* Copyright 2001-2011 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _GAME_H_
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#define _GAME_H_
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#include "comtypes.h"
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#include "gameinfo.h"
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#include "model.h"
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#include "board.h"
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#include "comms.h"
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#include "server.h"
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#include "util.h"
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#ifdef CPLUS
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extern "C" {
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#endif
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typedef struct _GameStateInfo {
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XP_U16 visTileCount;
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XP_U16 nPendingMessages;
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XW_TrayVisState trayVisState;
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XP_Bool canHint;
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XP_Bool canUndo;
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XP_Bool canRedo;
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XP_Bool inTrade;
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XP_Bool tradeTilesSelected;
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XP_Bool canChat;
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XP_Bool canShuffle;
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XP_Bool curTurnSelected;
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XP_Bool canHideRack;
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XP_Bool canTrade;
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} GameStateInfo;
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typedef struct XWGame {
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BoardCtxt* board;
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ModelCtxt* model;
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ServerCtxt* server;
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#ifndef XWFEATURE_STANDALONE_ONLY
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CommsCtxt* comms;
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#endif
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} XWGame;
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void game_makeNewGame( MPFORMAL XWGame* game, CurGameInfo* gi,
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XW_UtilCtxt* util, DrawCtx* draw,
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const CommonPrefs* cp, const TransportProcs* procs
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#ifdef SET_GAMESEED
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,XP_U16 gameSeed
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#endif
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);
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XP_Bool game_reset( MPFORMAL XWGame* game, CurGameInfo* gi, XW_UtilCtxt* util,
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CommonPrefs* cp, const TransportProcs* procs );
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void game_changeDict( MPFORMAL XWGame* game, CurGameInfo* gi,
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DictionaryCtxt* dict );
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XP_Bool game_makeFromStream( MPFORMAL XWStreamCtxt* stream, XWGame* game,
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CurGameInfo* gi, DictionaryCtxt* dict,
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const PlayerDicts* dicts, XW_UtilCtxt* util,
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DrawCtx* draw, CommonPrefs* cp,
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const TransportProcs* procs );
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void game_saveNewGame( MPFORMAL const CurGameInfo* gi, XW_UtilCtxt* util,
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const CommonPrefs* cp, XWStreamCtxt* out );
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void game_saveToStream( const XWGame* game, const CurGameInfo* gi,
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XWStreamCtxt* stream, XP_U16 saveToken );
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void game_saveSucceeded( const XWGame* game, XP_U16 saveToken );
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XP_Bool game_receiveMessage( XWGame* game, XWStreamCtxt* stream,
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const CommsAddrRec* retAddr );
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void game_dispose( XWGame* game );
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void game_getState( const XWGame* game, GameStateInfo* gsi );
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XP_Bool game_getIsServer( const XWGame* game );
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void gi_initPlayerInfo( MPFORMAL CurGameInfo* gi,
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const XP_UCHAR* nameTemplate );
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void gi_setNPlayers( CurGameInfo* gi, XP_U16 nTotal, XP_U16 nHere );
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void gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi );
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void gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi );
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void gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi );
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void gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGi );
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XP_U16 gi_countLocalPlayers( const CurGameInfo* gi, XP_Bool humanOnly );
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XP_Bool player_hasPasswd( const LocalPlayer* player );
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XP_Bool player_passwordMatches( const LocalPlayer* player, const XP_UCHAR* pwd );
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XP_U16 player_timePenalty( CurGameInfo* gi, XP_U16 playerNum );
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#ifdef CPLUS
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}
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#endif
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#endif
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