xwords/xwords4/android/XWords4/res/values/strings.xml
2011-07-08 18:45:41 -07:00

573 lines
28 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!-- -*- compile-command: "../../; make install"; -*- -->
<resources>
<string name="button_new_game">Add game</string>
<string name="list_item_config">Game settings...</string>
<string name="list_item_hide">Hide</string>
<string name="list_item_delete">Delete</string>
<string name="list_item_copy">Copy</string>
<string name="list_item_reset">Reset</string>
<string name="list_item_new_from">New from</string>
<string name="list_item_move_up">Move up</string>
<string name="list_item_move_down">Move down</string>
<string name="list_item_move_to_top">Move to top</string>
<string name="list_item_move_to_bottom">Move to bottom</string>
<string name="resolve_edit">Edit note</string>
<string name="play">Play game</string>
<string name="title_games_list">Crosswords</string>
<string name="title_dicts_list">Dictionaries</string>
<string name="title_langs_list">Languages (based on installed
dictionaries)</string>
<string name="lang_label">Game language</string>
<string name="title_game">Game</string>
<string name="title_game_configf">%s settings</string>
<string name="title_gamenet_configf">%s settings (networked)</string>
<string name="title_prefs">Crosswords settings</string>
<string name="app_name">Crosswords</string>
<string name="newgame_local_header">New Local-only game</string>
<string name="newgame_local_descf">Create a new game where all
players will be on this device. To play against a robot and
with your default settings (in %1$s, etc.) just press \"Play
now\". To add players or change game settings, press
\"Configure first\".</string>
<string name="newgame_networked_header">New Networked game</string>
<string name="newgame_networked_desc">Create a game that will be
played over the network. The \"Invite now\" button starts a
two-device game and helps you invite a friend to join it. Or
press \"Configure first\" to change some of the defaults before
you start your networked game. (You\'ll have a chance to send
invites later.)</string>
<string name="newgame_local">Play now</string>
<string name="newgame_local_config">Configure first</string>
<string name="newgame_invite">Invite now</string>
<string name="newgame_net_config">Configure first</string>
<string name="dup_game_queryf">You already have a game that seems
to have been created from the same invitation. Are you sure you
want to open another?</string>
<string name="button_ok">OK</string>
<string name="button_cancel">Cancel</string>
<string name="button_yes">Yes</string>
<string name="button_no">No</string>
<string name="button_save">Save</string>
<string name="button_discard">Discard</string>
<string name="button_retry">Retry</string>
<string name="player_label">Name:</string>
<string name="info_title">FYI...</string>
<string name="newbie_title">New user info</string>
<string name="query_title">A question...</string>
<string name="query_trade">Are you sure you want to exchange the selected tiles?</string>
<string name="title_tile_picker">Letter for blank</string>
<string name="tiles_left_title">Remaining tiles</string>
<string name="counts_values_title">Tile Counts and Values</string>
<string name="history_title">Game History</string>
<string name="finalscores_title">Final scores</string>
<!-- system menu for main board view -->
<string name="board_menu_done">Turn done</string>
<string name="board_menu_trade">Exchange tiles</string>
<string name="board_menu_trade_commit">Exchange done</string>
<string name="board_menu_trade_cancel">Cancel exchange</string>
<string name="board_menu_tray">Hide rack</string>
<string name="board_menu_undo_last">Undo last</string>
<string name="board_menu_values">Show values</string>
<string name="board_submenu_game">Game</string>
<string name="board_menu_game_counts">Counts and values</string>
<string name="board_menu_game_left">Tiles remaining</string>
<string name="board_menu_game_history">Game history</string>
<string name="board_menu_game_final">Final scores</string>
<string name="board_menu_game_resend">Resend messages</string>
<string name="board_menu_file_about">About Crosswords</string>
<string name="gamel_menu_delete_all">Delete all</string>
<!-- <string name="gamel_menu_view_hidden">Hidden games</string> -->
<!-- returned by util_getUserString -->
<string name="strd_robot_traded">exchanged %d tiles.</string>
<string name="str_robot_moved">The robot made this move: </string>
<string name="strs_values_header">%s counts/values:\n</string>
<string name="strd_remaining_tiles_add">+ %d [all remaining tiles]</string>
<string name="strd_unused_tiles_sub">- %d [unused tiles]</string>
<string name="str_remote_moved">Remote player made this move: </string>
<string name="strd_time_penalty_sub"></string>
<string name="str_pass"> - %d [time]</string>
<string name="strs_move_across">move (from %s across)\n</string>
<string name="strs_move_down">move (from %s down)\n</string>
<string name="strs_tray_at_start">Rack at start: %s\n</string>
<string name="strss_traded_for">Exchanged %1$s for %2$s.</string>
<string name="str_phony_rejected">Illegal word in move; turn lost!</string>
<string name="strd_cumulative_score">Cumulative score: %d\n</string>
<string name="strs_new_tiles">New tiles: %s</string>
<string name="str_passed">Passed</string>
<string name="strsd_summaryscored">%1$s:%2$d</string>
<string name="strd_traded">Traded %d</string>
<string name="str_lostturn">Lost turn</string>
<string name="str_commit_confirm">Commit the current move?\n</string>
<string name="str_local_name">%s</string>
<string name="str_nonlocal_name">(remote)</string>
<string name="str_nonlocal_namef">%s (remote)</string>
<string name="str_game_namef">%1$s (%2$s)</string>
<string name="str_bonus_all">Bonus for using all tiles: 50\n</string>
<string name="strd_turn_score">Score for turn: %d\n</string>
<!-- error messages -->
<string name="str_tiles_not_in_line">All tiles played must be in a line.</string>
<string name="str_no_empties_in_turn">Empty squares cannot separate tiles played.</string>
<string name="str_two_tiles_first_move">Must play two or more pieces on the first move.</string>
<string name="str_tiles_must_contact">New pieces must contact others already in place (or the middle square on the first move)</string>
<string name="str_not_your_turn">You can\'t do that; it\'s not your turn!</string>
<string name="str_no_peek_robot_tiles">No peeking at the robot\'s tiles!</string>
<string name="str_cant_trade_mid_move">Remove played tiles before exchanging.</string>
<string name="str_no_empty_trade">Trade cancelled because no tiles
selected. (It\'s still your turn.)</string>
<string name="str_too_few_tiles_left_to_trade">Too few tiles left to exchange.</string>
<string name="str_cant_undo_tileassign">Tile assignment can\'t be undone.</string>
<string name="str_cant_hint_while_disabled">The hint feature is disabled for this game. Enable it for a new game using the Settings dialog.</string>
<string name="str_no_peek_remote_tiles">No peeking at remote players\' tiles!</string>
<string name="str_reg_unexpected_user">Refused attempt to register unexpected user[s]</string>
<string name="str_server_dict_wins">Conflict between Host and Guest dictionaries; Host wins.</string>
<string name="str_reg_server_sans_remote">At least one player must be marked \"Remote\" for a game started as Host.</string>
<string name="remote_label">Off-device player</string>
<string name="robot_label">Robot player</string>
<string name="robot_namef">%s (robot)</string>
<string name="guest_name">(Off-device player)</string>
<string name="missing_player">(not here yet...)</string>
<string name="password_label">Password</string>
<string name="player_edit_title">Edit player</string>
<string name="players_label_standalone">Players</string>
<string name="players_label_host">Players (%1$d local, %2$d
off-device)</string>
<string name="game_locked">Lock settings</string>
<string name="button_add_player">Add player</string>
<string name="button_juggle_players">Shuffle players</string>
<string name="dicts_item_move">Move dictionary</string>
<string name="dicts_item_select">Make default</string>
<string name="dicts_item_details">Details</string>
<string name="move_dictf">Move dictionary %1$s from %2$s to %3$s?</string>
<string name="set_default_messagef">For what players should this
dictionary (and the language %s) be the default for new
games?</string>
<string name="button_default_human">Human</string>
<string name="button_default_robot">Robot</string>
<string name="button_default_both">Both</string>
<string name="dict_lang_labelf">Dictionary (in %s)</string>
<string name="connect_label">Connection (via internet)</string>
<string name="room_public">Make new room public</string>
<string name="join_room">Join public room</string>
<string name="new_room_hint">Room name</string>
<string name="room_public_prompt">Select public room</string>
<string name="configure_role">Configure connection</string>
<string name="configure_rolef">Configure %s connection</string>
<string name="settings_label">Other settings</string>
<string name="minutes_label">Minutes per player</string>
<string name="download_dicts">Download more...</string>
<string name="loc_builtin">Built-in</string>
<string name="loc_internal">Internal</string>
<string name="loc_external">External</string>
<string name="loc_downloads">Downloads</string>
<string name="confirm_save_title">Confirm save</string>
<string name="confirm_save">This game is in play. If you
save these changes it must be restarted. Do you want to save
these changes?</string>
<string name="confirm_delete">Are you sure you want to delete this
game?</string>
<string name="confirm_delete_all">Are you sure you want to delete
all games?</string>
<string name="confirm_reset">Are you sure you want to reset this
game? Resetting erases all moves and any connection
information.</string>
<string name="confirm_undo_last">Are you sure you want to undo the
last committed turn? (There is no redo option.)</string>
<string name="confirm_delete_dictf">Are you sure you want to
delete %s?</string>
<string name="confirm_deleteonly_dictf">\u0020It is the only %s
dictionary installed. One or more games will be unopenable
without it.</string>
<string name="confirm_deletemore_dictf">\u0020One game (at least)
is using it (but there is another %s dictionary installed that
can replace it.)</string>
<string name="hints_allowed">Allow hints</string>
<string name="hints_allowed_sum">Enable the hint feature</string>
<string name="init_autojuggle">Juggle players</string>
<string name="init_autojuggle_sum">Randomly, for new games</string>
<string name="progress_title">Searching for moves</string>
<string name="use_timer">Enable game timer</string>
<string name="color_tiles">Color tiles</string>
<string name="color_tiles_summary">Draw tiles using color of
player who played them</string>
<string name="show_arrow">Show board arrow</string>
<string name="show_arrow_summary">Tapped rack tiles land on this
arrow when it is visible</string>
<string name="keep_screenon">Keep screen on</string>
<string name="keep_screenon_summary">Keep board screen on 10 mins</string>
<string name="explain_robot">Explain other moves</string>
<string name="explain_robot_summary">Display score summary after
every robot or remote turn</string>
<string name="skip_confirm_turn">Skip confirming turn</string>
<string name="skip_confirm_turn_summary">Do NOT display score
summary after every human turn</string>
<string name="title_sort_tiles">Sort new tiles</string>
<string name="summary_sort_tiles">Sort racks whenever new tiles
are added</string>
<string name="ringer_zoom">Volume keys zoom</string>
<string name="ringer_zoom_summary">Zoom board using volume keys</string>
<string name="hide_title">Hide titlebar</string>
<string name="hide_title_summary">Hiding the game name lets the
board be slightly larger</string>
<string name="hide_intro">Hide main-page hint</string>
<string name="hide_intro_summary">It\'s useful only when you\'re starting
out...</string>
<string name="peek_other">View tiles out-of-turn</string>
<string name="peek_other_summary">Tapping on scoreboard name shows
that player\'s tiles</string>
<string name="storeWhereTitle">Dictionary storage</string>
<string name="storeWhereMsg">Store downloaded dictionaries using
internal or external (SD card) memory? (You can always move them
later.)</string>
<string name="button_internal">Internal</string>
<string name="button_sd">External</string>
<string name="phonies_ignore">Ignore phonies</string>
<string name="phonies_warn">Warn if phonies</string>
<string name="phonies_disallow">Disallow phonies</string>
<string name="robot_spinner_prompt">How smart is the robot player?</string>
<string name="robot_smart">Smart robot</string>
<string name="robot_smarter">Smarter robot</string>
<string name="robot_smartest">Smartest robot</string>
<string name="menu_prefs">Settings</string>
<string name="gamel_menu_dicts">Dictionaries</string>
<string name="menu_revert_all">Restore all</string>
<string name="menu_revert_colors">Restore colors</string>
<string name="confirm_revert_colors">Are you sure you want to
restore all color settings to their original values?</string>
<string name="confirm_revert_all">Are you sure you want to restore
all settings to their original values?</string>
<string name="prefs_defaults">New game defaults</string>
<string name="prefs_defaults_summary">Default settings for new
games</string>
<string name="prefs_appearance">Appearance</string>
<string name="prefs_appearance_summary">Settings controlling
appearance</string>
<string name="prefs_behavior">Behavior</string>
<string name="prefs_behavior_summary">Settings controlling app behavior</string>
<string name="network_behavior">Network game settings</string>
<string name="network_behavior_summary">Settings that apply to
networked games</string>
<string name="prefs_names">Player names</string>
<string name="prefs_names_summary">Default player names</string>
<string name="pref_player1_name">First player</string>
<string name="pref_player2_name">Second player</string>
<string name="pref_player3_name">Third player</string>
<string name="pref_player4_name">Fourth player</string>
<string name="tell_unused">Not used yet...</string>
<string name="prefs_dicts">Dictionaries</string>
<string name="prefs_dicts_summary">Default dictionaries</string>
<string name="default_dict">Dictionary for humans</string>
<string name="default_robodict">Dictionary for robots</string>
<string name="default_phonies">Handle phonies</string>
<string name="phonies_spinner_prompt">How to handle \"phonies\"
(words not in dictionary)</string>
<string name="board_size">Board size</string>
<string name="prefs_colors">Individual colors</string>
<string name="prefs_colors_summary">Edit colors used on the board</string>
<string name="player0">First player</string>
<string name="player1">Second player</string>
<string name="player2">Third player</string>
<string name="player3">Fourth player</string>
<string name="bonus_l2x">Double letter</string>
<string name="bonus_l3x">Triple letter</string>
<string name="bonus_w2x">Double word</string>
<string name="bonus_w3x">Triple word</string>
<string name="bonus_l2x_summary">2L</string>
<string name="bonus_w2x_summary">2W</string>
<string name="bonus_l3x_summary">3L</string>
<string name="bonus_w3x_summary">3W</string>
<string name="pts">pts</string>
<string name="trading_text">Select one or more tiles\nto exchange.</string>
<string name="tile_back">Tile background</string>
<string name="empty">Empty cell/background</string>
<string name="clr_crosshairs">Crosshairs color</string>
<string name="background">Board background</string>
<string name="key_player">key_player</string>
<string name="tab_relay">Internet/Relay</string>
<string name="tab_sms">SMS (broken)</string>
<string name="tab_bluetooth">Bluetooth (pending)</string>
<string name="msg_relay_waiting">Device %1$d connected to relay in
room \"%2$s\". Waiting for %3$d player[s].</string>
<string name="msg_relay_all_heref">All players are here in room
\"%s\".</string>
<string name="relay_alert">Connection problem</string>
<string name="msg_too_many">You are providing more players than the host expects.</string>
<string name="msg_no_room">No host has registered a room by that name.</string>
<string name="msg_dup_room">Another host has already registered a room using that name. Rename yours or retry later.</string>
<string name="msg_lost_other">The relay has lost contact with another device in this game.</string>
<string name="msg_dev_deleted">This game has been deleted on
another device. You will not be able to play any
further.</string>
<string name="ids_badwords">Word[s] %s not found in dictionary.</string>
<string name="badwords_accept"> Do you still want to accept this move?</string>
<string name="badwords_lost"> Turn lost.</string>
<string name="badwords_title">Illegal word[s]</string>
<string name="ids_endnow">Are you sure you want to end the game now?</string>
<string name="force_title">Off-device player[s]</string>
<string name="force_expl">In a multi-device game there must be at
least one player from and another not from this device. Please
check off-device players.</string>
<string name="forced_consistent">Modified first player.</string>
<string name="summary_fmt_relay">Connecting via Relay, room \"%s\"</string>
<string name="gameOver">Game over</string>
<string name="movesf">%d moves played</string>
<!-- about dialog stuff -->
<string name="about_versf">Crosswords for Android, Version %1$s,
rev %2$s.</string>
<string name="about_copyright">Copyright (C) 1998-2011 by Eric
House. This free/open source software is released under the GNU Public
License.</string>
<string name="about_web">For a manual or sourcecode see:
http://xwords.sf.net. To report bugs, suggest features, offer to
help, etc., please email: eehouse@eehouse.org.</string>
<!-- fill this in other than in English -->
<string name="xlator"></string>
<string name="about_credits">Toolbar icons by Sarah Chu; other
credits pending permission.</string>
<string name="downloading_dictf">Downloading Crosswords
dictionary %s...</string>
<string name="no_dict_title">Dictionary not found</string>
<string name="button_download">Download</string>
<string name="subst_dict_title">Substitute dictionary (wordcount)</string>
<string name="button_substdict">Substitute</string>
<string name="no_dictf">Unable to open game because no %s
dictionary found.</string>
<string name="no_dict_substf">Unable to open game because
dictionary %1$s not found. You can download a replacement or
substitute another %2$s dictionary.</string>
<string name="msg_ask_password">Password for \"%s\":</string>
<string name="red">Red</string>
<string name="green">Green</string>
<string name="blue">Blue</string>
<string name="gamef">Game %d</string>
<string name="playerf">Player %d</string>
<string name="initial_player_minutes">Timer minutes per player</string>
<string name="git_rev_title">Source version id</string>
<string name="changes_title">Recent changes</string>
<string name="changes_button">Recent changes</string>
<string name="connect_frequency">Move check frequency</string>
<string name="connect_thirty_seconds">60 seconds</string>
<string name="connect_five_mins">5 minutes</string>
<string name="connect_fifteen_mins">15 minutes</string>
<string name="connect_thirty_mins">30 minutes</string>
<string name="connect_one_hour">Hourly</string>
<string name="connect_six_hours">Every six hours</string>
<string name="connect_daily">Once every day</string>
<string name="connect_never">Never check</string>
<string name="notify_sound">Play sound</string>
<string name="notify_vibrate">Vibrate</string>
<string name="notify_other_summary">When opponent moves arrive</string>
<string name="public_names_progress">Fetching public rooms for
%1$d-player games in %2$s.</string>
<string name="no_name_found_f">No public rooms found for
%1$d-player games in %2$s. Try refreshing or creating your
own.</string>
<string name="chat_local_id">Me: </string>
<string name="chat_other_id">Not me: </string>
<string name="chat_send">Send</string>
<string name="chat_menu_clear">Clear history</string>
<string name="chat_titlef">%s message history</string>
<string name="notify_title">Moves made</string>
<string name="notify_body">New game moves have arrived</string>
<string name="gamel_menu_checkmoves">Check relay</string>
<string name="no_copy_network">Games that have already connected
to the relay cannot be copied.</string>
<string name="no_games_to_refresh">No games found that connect via
the relay.</string>
<string name="msgs_progress">Checking relay for moves
etc...</string>
<!-- Messages for a series of dialogs that offer newbie hints in
strategic places. This set will be expanding for a
while. -->
<string name="button_notagain">Do not show again</string>
<string name="not_again_sync">This action checks the relay for
pending moves/messages for all networked games and flags those
with pending moves. When you open a flagged game it will connect
and sync. (In a later release these moves will be downloaded in
the background.)</string>
<string name="not_again_chat">This button opens the screen for
messaging between devices in this game. Messages will be kept
until you delete the game that contains them.</string>
<string name="not_again_newgame">The new game you have created has
two players. Player 1 is a robot; Player 2 is you. Tap the game
to play; long-tap (hold your finger on the game) to change its
settings or for other options.</string>
<string name="not_again_hintprev">This button shows all possible
moves in ascending order (using tiles to the right of the rack
divider.)</string>
<string name="not_again_hintnext">This button shows all possible
moves in descending order (using tiles to the right of the rack
divider.)</string>
<string name="not_again_juggle">This button randomly rearranges
tiles in the rack.</string>
<string name="not_again_flip">This button flips the board across a
diagonal axis.</string>
<string name="not_again_zoom">This button toggles the board
between zoomed and regular size. Drag it when it is zoomed to
see parts that are hidden.</string>
<string name="not_again_undo">This button undos or redoes the
current turn.</string>
<string name="not_again_done">Tapping the \"pts\" counter that
appears at the right end of the rack is the easiest way to
commit a move. (There is no shortcut for ending a
trade.)</string>
<string name="not_again_unlock">This game is in play. Some
settings, e.g. the number of players, cannot be changed without
restarting it. When you leave this page you will have a chance
to discard changes to avoid a restart.</string>
<string name="not_again_conndall">You have connected and joined a
game on the relay; the room is now full. The device that
created the room will now assign your initial tiles and play can
begin.</string>
<string name="not_again_conndfirst">You have connected and started
a game in a new room. Once the remaining devices have joined
your room and Crosswords has assigned them tiles the game can
begin.</string>
<string name="not_again_conndmid">You have connected and joined a
game on the relay. You will be notified when the remaining
device[s] have joined your room and play can begin.</string>
<string name="not_again_dicts">Crosswords dictionaries, which are
just compressed lists of words plus tile information, determine
what language a game is played in and how \"smart\" the robot is.
You can download different sized dictionaries in many languages
here. Email me at eehouse@eehouse.org for information on building
and installing your own dictionaries.</string>
<string name="not_again_arrow">Moving tiles to the board:\nYou can
drag tiles between the rack and the board, or you can tap an
empty square to place the board arrow. Rack tiles you tap will
replace the arrow (moving it one square in the direction it
points.) Tap the arrow once to change its orientation; a second
time, to hide it. A checkbox in the Appearance section of
Settings will hide it permanently.</string>
<string name="not_again_turnchanged">The player whose turn it is
is drawn large in the scoreboard. Hold your finger on a name in
the scoreboard to get details about that player\'s most recent
move.</string>
<string name="not_again_newfrom">Create a new ready-to-play game
using all the settings from this one. That is, treat this game
as a template.</string>
<string name="relay_game_explainf">To start a basic networked two-player
game in %s:</string>
<string name="explain_b1">• Agree on a room name with the other
player.</string>
<string name="explain_b2">• Enter the room name in the first box
below. The room names on your two phones must be
identical.</string>
<string name="explain_b3">• Optionally, enter player names in the
second box (one per phone)</string>
<string name="explain_b4">• Press the \"Play game\" button on both
phones to start the game.</string>
<string name="advanced_config">Advanced game settings</string>
<string name="local_name_hint">Player name</string>
<string name="no_empty_rooms">This game cannot connect without a
room name.</string>
<string name="empty_games_list">Use the button below to create a
game. Tap an existing game to play it or long-tap it for other
options.</string>
<string name="empty_games_list2">You can hide this and the button
below in the Appearance section of Settings (accessed via your
device\'s menu key).</string>
<string name="empty_list_msg">Use the menu key to add a
game.</string>
<string name="invite_msgf">This game is missing %1$d remote
player[s]. Would you like to invite someone to join -- assuming
you haven\'t already?</string>
<string name="invite_multiple">\u0020(You are expecting multiple
remote players. Be sure to address your invitation to
that many people.)</string>
<string name="invite_subject">Let\'s play Crosswords</string>
<string name="invite_bodyf">Tap on this link to start a game:
%1$s .</string>
<string name="invite_chooser">Send invitation via</string>
<string name="no_download_warning">Unable to download. Do you have
a web browser installed?</string>
<string name="default_name_title">Welcome</string>
<string name="default_name_message">Thanks for installing
Crosswords! Feel free to enter your name here. It will be used
when creating new games. (You can change it later in the \"New
game default\" section of Settings.)</string>
</resources>