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![]() There were multiple places launching it, which in a DialogFragment world (in the absence of other per-dlg-id controls) means stacked multiple alerts. And dismissDialog() didn't work. So use a boolean to prevent more than one being posted and keep a reference to the DialogFragment behind it in order to be able to call dismiss() on it. That's the only place I was calling dismissDialog() (other than the tile-picking stuff which has to be rewritten anyway) so this little hack is probably ok. This alert still gets messed up with the screen config changes. Fixing that is next. |
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