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2629c07256
devid you tossed your relayID and reregistered. Which meant any existing messages meant for your relayID were orphaned, and any open games didn't know who they belonged to until you reconnected to them with your new relayID. So: modify the UDP protocol (though not on Android yet) to include both relayID and devid with registration, with one or the other an empty string if not present or not changed from earlier. I can't fix existing clients that are dropping their relayIDs, but when one does a re-connect without a relayID I can look it up from the existing game record, then reuse it rather than issue a new one. Better than nothing -- and that protocol will be obsolete soon anyway. |
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.. | ||
discon_ok2.sh | ||
game_with_seed.sh | ||
newrelay.sh | ||
playme.sh | ||
playnum.sh | ||
relayID.sh | ||
samename.sh | ||
script_common.sh | ||
sim_real.sh | ||
test_backsend.sh | ||
times.pl | ||
use_relay.sh | ||
wordlens.pl |