xwords/xwords4
Eric House 618f9cf20a toward rotation-safe invite dialog
Rewrite the overly-complex invite dialog that's posted when a game opens
and is missing players so that it doesn't crash after an orientation
change. It's still possible to dismiss it yet have the game stay open.
The goal is that a game in that state always has a dialog on top of it
so you don't get confused about e.g. why you don't have tiles, but
there's more work to be done there.

Also added a common superclass for all my DialogFragments. It may be
useful e.g. for having each DelegateBase instance able to track what
dialogs it currently has up, e.g. to have a policy about how many of the
same class can be live. I'm thinking here of how to prevent a
robot-vs-robot game from ending with a stack of 25 move reports. (The
change here is that the old activity.showDialog(int) only allowed one at
a time, and some of my logic takes that for granted.)
2017-03-07 07:48:46 -08:00
..
android toward rotation-safe invite dialog 2017-03-07 07:48:46 -08:00
common fix timers: don't clear in snapshot case 2017-02-27 20:20:25 -08:00
dawg Hack: use sed to strip utf-8 marker from start of file. 2016-01-04 20:38:49 -08:00
debian ignore debian build files 2012-01-04 18:11:29 -08:00
linux make bad phonies alert non-blocking 2017-02-20 07:20:19 -08:00
relay fix weird double-bang thing 2016-11-09 07:45:39 -08:00
scripts more work on script 2014-02-26 07:52:18 -08:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
wince make trade and move confirm non-blocking 2017-02-17 08:58:20 -08:00
Makefile include all .xml and .java files, but only if they're not named in a .gitignore file in the same directory 2014-03-01 11:44:20 -08:00