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Mirror of git://xwords.git.sourceforge.net/gitroot/xwords/xwords
618f9cf20a
Rewrite the overly-complex invite dialog that's posted when a game opens and is missing players so that it doesn't crash after an orientation change. It's still possible to dismiss it yet have the game stay open. The goal is that a game in that state always has a dialog on top of it so you don't get confused about e.g. why you don't have tiles, but there's more work to be done there. Also added a common superclass for all my DialogFragments. It may be useful e.g. for having each DelegateBase instance able to track what dialogs it currently has up, e.g. to have a policy about how many of the same class can be live. I'm thinking here of how to prevent a robot-vs-robot game from ending with a stack of 25 move reports. (The change here is that the old activity.showDialog(int) only allowed one at a time, and some of my logic takes that for granted.) |
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.projectile |