mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-03 23:04:08 +01:00
598be04bef
Lots of changes adding a games-list view to the app from which you create new games, open and delete existing ones, etc. There's still plenty that's unimplemented, but it's already more useful for testing and development. Which is the point.
293 lines
8.3 KiB
C
293 lines
8.3 KiB
C
/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
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/*
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* Copyright 2020 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <ncurses.h>
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#include <glib.h>
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#include "curgamlistwin.h"
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struct CursGameList {
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WINDOW* window;
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int width, height;
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int curSel;
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int yOffset;
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GSList* games;
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sqlite3* pDb;
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};
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static void adjustCurSel( CursGameList* cgl );
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CursGameList*
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cgl_init( sqlite3* pDb, int width, int height )
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{
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CursGameList* cgl = g_malloc0( sizeof( *cgl ) );
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cgl->pDb = pDb;
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cgl->window = newwin( height, width, 0, 0 );
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XP_LOGF( "%s(): made window with height=%d, width=%d", __func__, height, width );
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cgl->width = width;
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cgl->height = height;
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return cgl;
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}
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void
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cgl_destroy( CursGameList* cgl )
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{
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g_slist_free_full( cgl->games, g_free );
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delwin( cgl->window );
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g_free( cgl );
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}
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static void
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addOne( CursGameList* cgl, sqlite3_int64 rowid )
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{
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GameInfo gib;
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if ( getGameInfo( cgl->pDb, rowid, &gib ) ) {
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GameInfo* gibp = g_malloc( sizeof(*gibp) );
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*gibp = gib;
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cgl->games = g_slist_append( cgl->games, gibp );
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}
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}
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/* Load from the DB */
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void
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cgl_refresh( CursGameList* cgl )
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{
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g_slist_free_full( cgl->games, g_free );
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cgl->games = NULL;
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sqlite3* pDb = cgl->pDb;
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GSList* games = listGames( pDb );
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for ( GSList* iter = games; !!iter; iter = iter->next ) {
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sqlite3_int64* rowid = (sqlite3_int64*)iter->data;
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addOne( cgl, *rowid );
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}
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cgl_draw( cgl );
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}
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static GSList*
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findFor( CursGameList* cgl, sqlite3_int64 rowid )
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{
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GSList* result = NULL;
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for ( GSList* iter = cgl->games; !!iter && !result; iter = iter->next ) {
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GameInfo* gib = (GameInfo*)iter->data;
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if ( gib->rowid == rowid ) {
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result = iter;
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}
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}
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return result;
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}
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void
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cgl_refreshOne( CursGameList* cgl, sqlite3_int64 rowid, bool select )
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{
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// Update the info. In place if it exists, otherwise creating a new list
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// elem
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GameInfo gib;
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if ( getGameInfo( cgl->pDb, rowid, &gib ) ) {
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GameInfo* found;
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GSList* elem = findFor( cgl, rowid );
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if ( !!elem ) {
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found = (GameInfo*)elem->data;
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*found = gib;
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} else {
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found = g_malloc( sizeof(*found) );
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*found = gib;
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cgl->games = g_slist_append( cgl->games, found );
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}
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if ( select ) {
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cgl->curSel = g_slist_index( cgl->games, found );
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}
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adjustCurSel( cgl );
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}
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}
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void
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cgl_remove( CursGameList* cgl, sqlite3_int64 rowid )
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{
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GSList* elem = findFor( cgl, rowid );
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if ( !!elem ) {
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g_free( elem->data );
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cgl->games = g_slist_delete_link( cgl->games, elem );
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}
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adjustCurSel( cgl );
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}
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void
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cgl_moveSel( CursGameList* cgl, bool down )
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{
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int nGames = g_slist_length( cgl->games );
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cgl->curSel += nGames + (down ? 1 : -1);
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cgl->curSel %= nGames;
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adjustCurSel( cgl );
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}
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static void
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adjustCurSel( CursGameList* cgl )
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{
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XP_LOGF( "%s() start: curSel: %d; yOffset: %d", __func__, cgl->curSel, cgl->yOffset );
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int nGames = g_slist_length( cgl->games );
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if ( cgl->curSel >= nGames ) {
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cgl->curSel = nGames - 1;
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}
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/* Now adjust yOffset */
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int nVisRows = cgl->height - 2; /* 1 for the title and header rows */
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if ( cgl->curSel - cgl->yOffset >= nVisRows ) {
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cgl->yOffset = cgl->curSel - nVisRows + 1;
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} else {
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while ( cgl->curSel < cgl->yOffset ) {
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--cgl->yOffset;
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}
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}
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XP_LOGF( "%s() end: curSel: %d; yOffset: %d", __func__, cgl->curSel, cgl->yOffset );
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cgl_draw( cgl );
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}
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static int
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countBits( int bits )
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{
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int result = 0;
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while ( 0 != bits ) {
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++result;
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bits &= bits - 1;
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}
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return result;
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}
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static const char*
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codeToLang( XP_LangCode langCode )
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{
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const char* langName = "<\?\?\?>";
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switch( langCode ) {
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case 1: langName = "English"; break;
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case 2: langName = "French"; break;
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case 3: langName = "German"; break;
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case 4: langName = "Turkish";break;
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case 5: langName = "Arabic"; break;
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case 6: langName = "Spanish"; break;
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case 7: langName = "Swedish"; break;
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case 8:langName = "Polish";; break;
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case 9: langName = "Danish"; break;
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case 10: langName = "Italian"; break;
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case 11: langName = "Dutch"; break;
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case 12: langName = "Catalan"; break;
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case 13: langName = "Portuguese"; break;
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case 15: langName = "Russian"; break;
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case 17: langName = "Czech"; break;
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case 18: langName = "Greek"; break;
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case 19: langName = "Slovak"; break;
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default:
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XP_LOGF( "%s(): bad code %d", __func__, langCode );
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break;
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// XP_ASSERT(0);
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}
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return langName;
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}
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void
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cgl_draw( CursGameList* cgl )
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{
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WINDOW* win = cgl->window;
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werase( win );
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const int nGames = g_slist_length( cgl->games );
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/* Draw '+' at far right if scrollable */
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int nBelow = nGames - (cgl->height-2) - cgl->yOffset;
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XP_LOGF( "%s(): yOffset: %d; nBelow: %d", __func__, cgl->yOffset, nBelow );
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if ( 0 < nBelow ) {
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mvwaddstr( win, cgl->height-2, cgl->width - 1, "+" );
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}
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if ( 0 < cgl->yOffset ) {
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mvwaddstr( win, 0, cgl->width-1, "+" );
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}
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const char* cols[] = {"Row", "RowID", "Lang", "Scores", "GameID", "Role", "Room",
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"nTotal", "nMissing", "Seed", "nMoves", "Turn", "nPend", };
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int nShown = nGames <= cgl->height - 2 ? nGames : cgl->height - 2;
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char* data[nShown + 1][VSIZE(cols)];
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for ( int ii = 0; ii < VSIZE(cols); ++ii ) {
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data[0][ii] = g_strdup(cols[ii]);
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}
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int line = 1;
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for ( int ii = 0; ii < nShown; ++ii ) {
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const GameInfo* gi = g_slist_nth_data( cgl->games, ii + cgl->yOffset );
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int col = 0;
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data[line][col++] = g_strdup_printf( "%d", ii + cgl->yOffset + 1 ); /* 1-based */
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data[line][col++] = g_strdup_printf( "%05lld", gi->rowid );
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data[line][col++] = g_strdup( codeToLang(gi->dictLang) );
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data[line][col++] = g_strdup( gi->scores );
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data[line][col++] = g_strdup_printf( "%d", gi->gameID );
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data[line][col++] = g_strdup_printf( "%d", gi->role );
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data[line][col++] = g_strdup( gi->room );
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data[line][col++] = g_strdup_printf( "%d", gi->nTotal );
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data[line][col++] = g_strdup_printf( "%d", countBits(gi->nMissing) );
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data[line][col++] = g_strdup_printf( "%d", gi->seed );
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data[line][col++] = g_strdup_printf( "%d", gi->nMoves );
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data[line][col++] = g_strdup_printf( "%d", gi->turn );
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data[line][col++] = g_strdup_printf( "%d", gi->nPending );
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XP_ASSERT( col == VSIZE(data[line]) );
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++line;
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}
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int maxlen = 0;
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int offset = 0;
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for ( int col = 0; col < VSIZE(data[0]); ++col ) {
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for ( int line = 0; line < VSIZE(data); ++line ) {
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char* str = data[line][col];
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int len = strlen(str);
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if ( maxlen < len ) {
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maxlen = len;
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}
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bool highlight = cgl->yOffset + line - 1 == cgl->curSel;
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if ( highlight ) {
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wstandout( win );
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}
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mvwaddstr( win, line + 1, offset, str );
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if ( highlight ) {
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wstandend( win );
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}
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g_free( str );
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}
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offset += maxlen + 2;
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maxlen = 0;
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}
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char buf[cgl->width + 1];
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snprintf( buf, VSIZE(buf), "%d games total", nGames );
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mvwaddstr( win, 0, 0, buf );
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wrefresh( win );
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}
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const GameInfo*
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cgl_getSel( CursGameList* cgl )
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{
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return g_slist_nth_data( cgl->games, cgl->curSel );
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}
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int
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cgl_getNGames( CursGameList* cgl )
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{
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return g_slist_length( cgl->games );
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}
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