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95 lines
2.5 KiB
C
95 lines
2.5 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4;-*- */
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/*
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* Copyright 2005 by Eric House (fixin@peak.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _SYMGAMDL_H_
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#define _SYMGAMDL_H_
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extern "C" {
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#include "comtypes.h"
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#include "xwstream.h"
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#include "mempool.h"
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#include "game.h"
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#include "comms.h"
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}
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#include <e32base.h>
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#include <eikdialg.h>
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class TGameInfoBuf
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{
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public:
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TGameInfoBuf::TGameInfoBuf( const CurGameInfo* aGi,
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#ifndef XWFEATURE_STANDALONE_ONLY
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const CommsAddrRec* iCommsAddr,
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#endif
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CDesC16ArrayFlat* aDictList );
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CDesC16ArrayFlat* GetDictList() { return iDictList; }
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void CopyToL( MPFORMAL CurGameInfo* aGi
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#ifndef XWFEATURE_STANDALONE_ONLY
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, CommsAddrRec* aCommsAddr
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#endif
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);
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TBool iIsRobot[MAX_NUM_PLAYERS];
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TBool iIsLocal[MAX_NUM_PLAYERS];
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TBuf16<32> iPlayerNames[MAX_NUM_PLAYERS];
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CDesC16ArrayFlat* iDictList; /* owned externally! */
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TInt iDictIndex;
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TInt iNPlayers;
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#ifndef XWFEATURE_STANDALONE_ONLY
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Connectedness iServerRole;
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CommsAddrRec iCommsAddr;
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#endif
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};
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class CXWGameInfoDlg : public CEikDialog /* CEikForm instead? */
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{
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public:
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static TBool DoGameInfoDlgL( MPFORMAL TGameInfoBuf* aGib,
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TBool aNewGame );
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~CXWGameInfoDlg();
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private:
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CXWGameInfoDlg( MPFORMAL TGameInfoBuf* aGib, TBool aNewGame );
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private:
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void PreLayoutDynInitL();
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void HandleControlStateChangeL( TInt aControlId );
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TBool OkToExitL( TInt aKeyCode );
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void LoadPlayerInfo( TInt aWhich );
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void SavePlayerInfo( TInt aWhich );
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void SetPlayerShown( TInt aPlayer );
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void HideAndShow();
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CDesC16ArrayFlat* MakeNumListL( TInt aFirst, TInt aLast );
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TBool iIsNewGame;
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TGameInfoBuf* iGib;
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TInt iCurPlayerShown;
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MPSLOT
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};
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#endif
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