/* -*-mode: C; fill-column: 78; c-basic-offset: 4;-*- */ /* * Copyright 2005 by Eric House (fixin@peak.org). All rights reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _SYMGAMDL_H_ #define _SYMGAMDL_H_ extern "C" { #include "comtypes.h" #include "xwstream.h" #include "mempool.h" #include "game.h" #include "comms.h" } #include #include class TGameInfoBuf { public: TGameInfoBuf::TGameInfoBuf( const CurGameInfo* aGi, #ifndef XWFEATURE_STANDALONE_ONLY const CommsAddrRec* iCommsAddr, #endif CDesC16ArrayFlat* aDictList ); CDesC16ArrayFlat* GetDictList() { return iDictList; } void CopyToL( MPFORMAL CurGameInfo* aGi #ifndef XWFEATURE_STANDALONE_ONLY , CommsAddrRec* aCommsAddr #endif ); TBool iIsRobot[MAX_NUM_PLAYERS]; TBool iIsLocal[MAX_NUM_PLAYERS]; TBuf16<32> iPlayerNames[MAX_NUM_PLAYERS]; CDesC16ArrayFlat* iDictList; /* owned externally! */ TInt iDictIndex; TInt iNPlayers; #ifndef XWFEATURE_STANDALONE_ONLY Connectedness iServerRole; CommsAddrRec iCommsAddr; #endif }; class CXWGameInfoDlg : public CEikDialog /* CEikForm instead? */ { public: static TBool DoGameInfoDlgL( MPFORMAL TGameInfoBuf* aGib, TBool aNewGame ); ~CXWGameInfoDlg(); private: CXWGameInfoDlg( MPFORMAL TGameInfoBuf* aGib, TBool aNewGame ); private: void PreLayoutDynInitL(); void HandleControlStateChangeL( TInt aControlId ); TBool OkToExitL( TInt aKeyCode ); void LoadPlayerInfo( TInt aWhich ); void SavePlayerInfo( TInt aWhich ); void SetPlayerShown( TInt aPlayer ); void HideAndShow(); CDesC16ArrayFlat* MakeNumListL( TInt aFirst, TInt aLast ); TBool iIsNewGame; TGameInfoBuf* iGib; TInt iCurPlayerShown; MPSLOT }; #endif