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112 lines
3.1 KiB
C
112 lines
3.1 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 1997-2000 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _CURSESMAIN_H_
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#define _CURSESMAIN_H_
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <sys/unistd.h>
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#include <sys/poll.h>
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#include <ncurses.h>
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#include "draw.h"
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#include "main.h"
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#include "board.h"
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#include "model.h"
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#include "dictnry.h"
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#include "xwstream.h"
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#include "comms.h"
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#include "server.h"
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#include "xwstate.h"
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#include "util.h"
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/* #include "compipe.h" */
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typedef struct CursesAppGlobals CursesAppGlobals;
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typedef XP_Bool (*EventFunc)(CursesAppGlobals* globals, int ch);
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/* typedef void (*MenuDrawer)(CursesAppGlobals* globals); */
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#define FD_MAX 6
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#define FD_STDIN 0
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#define FD_TIMEEVT 1
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#define FD_FIRSTSOCKET 2
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struct CursesAppGlobals {
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CommonGlobals cGlobals;
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struct CursesDrawCtx* draw;
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DictionaryCtxt* dictionary;
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EngineCtxt* engine;
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CommonPrefs cp;
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XP_Bool amServer; /* this process acting as server */
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WINDOW* mainWin;
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WINDOW* menuWin;
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WINDOW* boardWin;
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XP_Bool timeToExit;
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XP_Bool doDraw;
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const struct MenuList* menuList;
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XP_U16 nLinesMenu;
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union {
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struct {
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XWStreamCtxt* stream; /* how we can reach the server */
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} client;
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struct {
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int serverSocket;
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XP_Bool socketOpen;
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} server;
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} csInfo;
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short statusLine;
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XWGameState state;
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struct sockaddr_in listenerSockAddr;
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short fdCount;
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struct pollfd fdArray[FD_MAX]; /* one for stdio, one for listening socket */
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int timepipe[2]; /* for reading/writing "user events" */
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XP_U32 nextTimer;
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};
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DrawCtx* cursesDrawCtxtMake( WINDOW* boardWin );
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/* Ports: Client and server pick a port at startup on which they'll listen.
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* If both are to be on the same device using localhost as their ip address,
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* then they need to be listening on different ports. Server finds out what
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* port client is listening on from the return address of the first message
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* client sends -- I think. (I'm not sure that when I create a socket to use
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* to SEND to the server that I specify the port on which I'm listening.
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* Maybe I need to include that in a platform-specific part of the connect
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* message.... Clearly there will need to be such a thing.
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*/
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void cursesmain( XP_Bool isServer, LaunchParams* params );
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#endif
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