xwords/xwords4/linux/cursesmain.h
2008-02-16 15:49:03 +00:00

112 lines
3.1 KiB
C

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 1997-2000 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _CURSESMAIN_H_
#define _CURSESMAIN_H_
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/unistd.h>
#include <sys/poll.h>
#include <ncurses.h>
#include "draw.h"
#include "main.h"
#include "board.h"
#include "model.h"
#include "dictnry.h"
#include "xwstream.h"
#include "comms.h"
#include "server.h"
#include "xwstate.h"
#include "util.h"
/* #include "compipe.h" */
typedef struct CursesAppGlobals CursesAppGlobals;
typedef XP_Bool (*EventFunc)(CursesAppGlobals* globals, int ch);
/* typedef void (*MenuDrawer)(CursesAppGlobals* globals); */
#define FD_MAX 6
#define FD_STDIN 0
#define FD_TIMEEVT 1
#define FD_FIRSTSOCKET 2
struct CursesAppGlobals {
CommonGlobals cGlobals;
struct CursesDrawCtx* draw;
DictionaryCtxt* dictionary;
EngineCtxt* engine;
CommonPrefs cp;
XP_Bool amServer; /* this process acting as server */
WINDOW* mainWin;
WINDOW* menuWin;
WINDOW* boardWin;
XP_Bool timeToExit;
XP_Bool doDraw;
const struct MenuList* menuList;
XP_U16 nLinesMenu;
union {
struct {
XWStreamCtxt* stream; /* how we can reach the server */
} client;
struct {
int serverSocket;
XP_Bool socketOpen;
} server;
} csInfo;
short statusLine;
XWGameState state;
struct sockaddr_in listenerSockAddr;
short fdCount;
struct pollfd fdArray[FD_MAX]; /* one for stdio, one for listening socket */
int timepipe[2]; /* for reading/writing "user events" */
XP_U32 nextTimer;
};
DrawCtx* cursesDrawCtxtMake( WINDOW* boardWin );
/* Ports: Client and server pick a port at startup on which they'll listen.
* If both are to be on the same device using localhost as their ip address,
* then they need to be listening on different ports. Server finds out what
* port client is listening on from the return address of the first message
* client sends -- I think. (I'm not sure that when I create a socket to use
* to SEND to the server that I specify the port on which I'm listening.
* Maybe I need to include that in a platform-specific part of the connect
* message.... Clearly there will need to be such a thing.
*/
void cursesmain( XP_Bool isServer, LaunchParams* params );
#endif