/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */ /* * Copyright 1997-2000 by Eric House (xwords@eehouse.org). All rights reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _CURSESMAIN_H_ #define _CURSESMAIN_H_ #include #include #include #include #include #include #include "draw.h" #include "main.h" #include "board.h" #include "model.h" #include "dictnry.h" #include "xwstream.h" #include "comms.h" #include "server.h" #include "xwstate.h" #include "util.h" /* #include "compipe.h" */ typedef struct CursesAppGlobals CursesAppGlobals; typedef XP_Bool (*EventFunc)(CursesAppGlobals* globals, int ch); /* typedef void (*MenuDrawer)(CursesAppGlobals* globals); */ #define FD_MAX 6 #define FD_STDIN 0 #define FD_TIMEEVT 1 #define FD_FIRSTSOCKET 2 struct CursesAppGlobals { CommonGlobals cGlobals; struct CursesDrawCtx* draw; DictionaryCtxt* dictionary; EngineCtxt* engine; CommonPrefs cp; XP_Bool amServer; /* this process acting as server */ WINDOW* mainWin; WINDOW* menuWin; WINDOW* boardWin; XP_Bool timeToExit; XP_Bool doDraw; const struct MenuList* menuList; XP_U16 nLinesMenu; union { struct { XWStreamCtxt* stream; /* how we can reach the server */ } client; struct { int serverSocket; XP_Bool socketOpen; } server; } csInfo; short statusLine; XWGameState state; struct sockaddr_in listenerSockAddr; short fdCount; struct pollfd fdArray[FD_MAX]; /* one for stdio, one for listening socket */ int timepipe[2]; /* for reading/writing "user events" */ XP_U32 nextTimer; }; DrawCtx* cursesDrawCtxtMake( WINDOW* boardWin ); /* Ports: Client and server pick a port at startup on which they'll listen. * If both are to be on the same device using localhost as their ip address, * then they need to be listening on different ports. Server finds out what * port client is listening on from the return address of the first message * client sends -- I think. (I'm not sure that when I create a socket to use * to SEND to the server that I specify the port on which I'm listening. * Maybe I need to include that in a platform-specific part of the connect * message.... Clearly there will need to be such a thing. */ void cursesmain( XP_Bool isServer, LaunchParams* params ); #endif