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a3b326205a
look for errors coming with FD_CONNECT message, look for FD_CLOSE message, and inform relay when connection is lost so its reconnect logic is triggered. This seems at least to handle the case where I kill the relay mid-game.
50 lines
1.8 KiB
C
Executable file
50 lines
1.8 KiB
C
Executable file
/* -*-mode: C; fill-column: 77; c-basic-offset: 4; -*- */
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/*
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* Copyright 2005-2009 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _CESOCKWR_H_
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#define _CESOCKWR_H_
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#include "comms.h"
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#include "mempool.h"
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typedef enum {
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CE_IPST_START
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,CE_IPST_RESOLVINGHOST
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,CE_IPST_HOSTRESOLVED
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,CE_IPST_CONNECTING
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,CE_IPST_CONNECTED
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} CeConnState;
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typedef struct CeSocketWrapper CeSocketWrapper; /* forward */
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typedef XP_Bool (*DataRecvProc)( XP_U8* data, XP_U16 len, void* closure );
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typedef void (*StateChangeProc)( void* closure, CeConnState oldState,
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CeConnState newState );
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CeSocketWrapper* ce_sockwrap_new( MPFORMAL HWND hWnd, DataRecvProc dataCB,
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StateChangeProc stateCB, void* globals );
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void ce_sockwrap_delete( CeSocketWrapper* self );
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void ce_sockwrap_hostname( CeSocketWrapper* self, WPARAM wParam, LPARAM lParam );
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XP_Bool ce_sockwrap_event( CeSocketWrapper* self, WPARAM wParam, LPARAM lParam );
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XP_S16 ce_sockwrap_send( CeSocketWrapper* self, const XP_U8* buf, XP_U16 len,
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const CommsAddrRec* addr );
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#endif
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