xwords/xwords4/common/game.h

102 lines
3.5 KiB
C

/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */
/*
* Copyright 2001-2011 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _GAME_H_
#define _GAME_H_
#include "gameinfo.h"
#include "model.h"
#include "board.h"
#include "comms.h"
#include "server.h"
#include "util.h"
#ifdef CPLUS
extern "C" {
#endif
typedef struct _GameStateInfo {
XP_U16 visTileCount;
XP_U16 nPendingMessages;
XW_TrayVisState trayVisState;
XP_Bool canHint;
XP_Bool canUndo;
XP_Bool canRedo;
XP_Bool inTrade;
XP_Bool tradeTilesSelected;
XP_Bool canChat;
XP_Bool canShuffle;
XP_Bool curTurnSelected;
XP_Bool canHideRack;
XP_Bool canTrade;
} GameStateInfo;
typedef struct XWGame {
BoardCtxt* board;
ModelCtxt* model;
ServerCtxt* server;
#ifndef XWFEATURE_STANDALONE_ONLY
CommsCtxt* comms;
#endif
} XWGame;
void game_makeNewGame( MPFORMAL XWGame* game, CurGameInfo* gi,
XW_UtilCtxt* util, DrawCtx* draw,
CommonPrefs* cp, const TransportProcs* procs
#ifdef SET_GAMESEED
,XP_U16 gameSeed
#endif
);
XP_Bool game_reset( MPFORMAL XWGame* game, CurGameInfo* gi, XW_UtilCtxt* util,
CommonPrefs* cp, const TransportProcs* procs );
void game_changeDict( MPFORMAL XWGame* game, CurGameInfo* gi,
DictionaryCtxt* dict );
XP_Bool game_makeFromStream( MPFORMAL XWStreamCtxt* stream, XWGame* game,
CurGameInfo* gi, DictionaryCtxt* dict,
const PlayerDicts* dicts, XW_UtilCtxt* util,
DrawCtx* draw, CommonPrefs* cp,
const TransportProcs* procs );
void game_saveToStream( const XWGame* game, const CurGameInfo* gi,
XWStreamCtxt* stream, XP_U16 saveToken );
void game_saveSucceeded( const XWGame* game, XP_U16 saveToken );
void game_dispose( XWGame* game );
void game_getState( const XWGame* game, GameStateInfo* gsi );
void gi_initPlayerInfo( MPFORMAL CurGameInfo* gi,
const XP_UCHAR* nameTemplate );
void gi_setNPlayers( CurGameInfo* gi, XP_U16 nTotal, XP_U16 nHere );
void gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi );
void gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi );
void gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi );
void gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGi );
XP_U16 gi_countLocalPlayers( const CurGameInfo* gi, XP_Bool humanOnly );
XP_Bool player_hasPasswd( LocalPlayer* player );
XP_Bool player_passwordMatches( LocalPlayer* player, XP_U8* buf, XP_U16 len );
XP_U16 player_timePenalty( CurGameInfo* gi, XP_U16 playerNum );
#ifdef CPLUS
}
#endif
#endif